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Amygdala

Amygdala Steam news

MachineSpirit | Jul 15, 2015 | game

Released

0players observed · 24 September 2026 - 11:00:49 UTC

ActionAdventureIndiePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score31% positive

Amygdala news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score31% positive
  • Total reviews36
  • Release dateJul 15, 2015
  • DeveloperMachineSpirit
  • PublisherMachineSpirit

Genres: Action, Adventure, Indie

Company pages: Developer: MachineSpiritPublisher: MachineSpirit

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Amygdala Steam news

Amygdala news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Eternal Vengeance Achievement Patch - 22 August 2015

    The Eternal Vengeance achievement has been updated. The new requirements are defeating 15 Wizards in a single game. This is because the game's Java instance becomes unstable on some machines past this limit which makes the achievement nearly impossible. Wizards have also been given a safeguard to prevent them meandering off into infinity. The fireman’s hat and armour hat have also been adjusted so that their damage reduction is more clearly visible.

  • Small Eternal Vengeance Achievement Patch - 22 August 2015

    The Eternal Vengeance achievement has been updated. The new requirements are defeating 15 Wizards in a single game. This is because the game's Java instance becomes unstable on some machines past this limit which makes the achievement nearly impossible. Wizards have also been given a safeguard to prevent them meandering off into infinity. The fireman’s hat and armour hat have also been adjusted so that their damage reduction is more clearly visible.

  • Achievement Fix Update Patch - 17 August 2015

    Today's little patch fixes a couple of issues that mean that some achievements weren't triggering properly for people. That should now be all resolved. Additionally the bug where it would show you the achievement notification every time you met the requirements of an achievement instead of just the first time should also be fixed. Also chests are now less likely to throw your hard earned gems into the abyss.

  • Achievement Fix Update Patch - 17 August 2015

    Today's little patch fixes a couple of issues that mean that some achievements weren't triggering properly for people. That should now be all resolved. Additionally the bug where it would show you the achievement notification every time you met the requirements of an achievement instead of just the first time should also be fixed. Also chests are now less likely to throw your hard earned gems into the abyss.

  • Wall of Text update - 20 July 2015

    Firstly we apologise for the few hours this evening where a bugged windows build was live for a while that prevented the game from being launched. Our main development environment is a linux machine and so when I ran the build script for this patch and tested it was working on linux I didn't realise until later than the build script had been interrupted while packaging for Windows, leading to a corrupt EXE being uploaded. My Mario Karting was abandoned as quickly as possible to fix the problem as soon as you guys messaged us to let us know about the problem so thanks for picking that up quickly. This update is only small and addresses some of the issues raised by some of the invaluable members of Youtube's Lets Play Community, the feedback recieved from Steam Community reviews and our observations while demoing the game at The Indie Games Room at this year's AVcon in Adelaide. We've exp…

  • Wall of Text update - 20 July 2015

    Firstly we apologise for the few hours this evening where a bugged windows build was live for a while that prevented the game from being launched. Our main development environment is a linux machine and so when I ran the build script for this patch and tested it was working on linux I didn't realise until later than the build script had been interrupted while packaging for Windows, leading to a corrupt EXE being uploaded. My Mario Karting was abandoned as quickly as possible to fix the problem as soon as you guys messaged us to let us know about the problem so thanks for picking that up quickly. This update is only small and addresses some of the issues raised by some of the invaluable members of Youtube's Lets Play Community, the feedback recieved from Steam Community reviews and our observations while demoing the game at The Indie Games Room at this year's AVcon in Adelaide. We've exp…

  • Amygdala Released on Steam with The Charcoal Update - 16 July 2015

    Amygdala is finally on Steam! Thankyou to everyone who voted for us on Greenlight and to everyone who supported the game as a standalone. We're happy to announce that what we have here on Steam includes The Charcoal Update! The Charcoal Update adds the new Volcanic Fallout realm, it's three new enemies, three new hazard types and a new wizard form, the Assassin Wizard. We've also done what we all knew was right in our hearts all along and added hats. Crates throughout the game may very occasionally contain a hat powerup to make your run even more epic. We've put a lot of work into this release and we're glad you're joining us for the fun bit: exploring the infinite worlds of Amygdala.

  • Amygdala Released on Steam with The Charcoal Update - 16 July 2015

    Amygdala is finally on Steam! Thankyou to everyone who voted for us on Greenlight and to everyone who supported the game as a standalone. We're happy to announce that what we have here on Steam includes The Charcoal Update! The Charcoal Update adds the new Volcanic Fallout realm, it's three new enemies, three new hazard types and a new wizard form, the Assassin Wizard. We've also done what we all knew was right in our hearts all along and added hats. Crates throughout the game may very occasionally contain a hat powerup to make your run even more epic. We've put a lot of work into this release and we're glad you're joining us for the fun bit: exploring the infinite worlds of Amygdala.

Patch notes and updates

S.noRelease datePatch nameGID number
122 August 2015Small Eternal Vengeance Achievement Patch4249665521682905065
217 August 2015Achievement Fix Update Patch4249665521682905186
320 July 2015Wall of Text update4249665521682905293

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