SPSTEAMPULSELIVE ANALYTICS
The Swindle

The Swindle Steam metadata

Size Five Games | Jul 28, 2015 | game

Released

2players observed · 5 October 2026 - 06:06:43 UTC

ActionIndieRPGCrimeStealthSteam Store

  • Latest observed players2 · 5 October 2026 - 06:06:43 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)30,256
  • Revenue (VGI)$312,147
  • Review score64% positive

The Swindle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 5 October 2026 - 06:06:43 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)30,256
  • Revenue (VGI)$312,147
  • Review score64% positive
  • Total reviews633
  • Release dateJul 28, 2015
  • DeveloperSize Five Games
  • PublisherSize Five Games

Genres: Action, Indie, RPG

Company pages: Developer: Size Five GamesPublisher: Size Five Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Swindle Steam metadata

The Swindle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/369110/metadata
Steam Storehttps://store.steampowered.com/app/369110/
Steam Communityhttps://steamcommunity.com/app/369110
PCGamingWiki search
IGDB searchSearch IGDB for The Swindle

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 407 positive, 226 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Remote Play on TV, Family Sharing

Achievements

15

Platform releases
  • Steam 28 July 2015
  • Xbox 7 August 2015
  • PlayStation 27 July 2015

Latest Steam announcements

  • EARTH MUST DIE a new game from Size Five - 14 January 2026

    HEY long time no see. So, good news: new game! Are you ready to take on Earth and reclaim your sprawling space-empire? I’m delighted to announce that my next game EARTH MUST DIE is headed to Steam on January 27th! https://store.steampowered.com/app/3639780/Earth_Must_Die/ You’ll pilot Vvalak Lizardtongue through a myriad of point and click puzzles that feature cube-shaped chickens, _weird_ orgies, short-lived space bugs, and exploding bodies to take back your throne by any means necessary. Sound good? Intriguing? GREAT NEWS, I have a demo right here for you to try - https://store.steampowered.com/app/4057540/Earth_Must_Die_Demo/ Throughout your adventures, you’ll be joined by a star-studded voice cast, including Joel Fry, Alex Horne, Martha Howe-Douglas, Mike Wozniak, Ben Starr, and many more! Have a listen here - This game has been pure joy from start to finish, and I hope you love it…

  • 'Lair of the Clockwork God': OUT NOW! - 21 February 2020

    I am delighted to announce that Size Five's newest game 'Lair of the Clockwork God' is OUT NOW. A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses. LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings. Get it here!

  • Size Five's Next Game is Nearly here! - 20 February 2020

    Hello! ARE YOU EXCITED? You should be. Lair of the Clockwork God is nearly upon you. Never heard of the game? Here it is, look! It's going to be amazing: https://store.steampowered.com/app/1060600/Lair_of_the_Clockwork_God/ One final request to please please ADD THE GAME TO YOUR WISHLIST, it really helps Steam recognise it as a "proper" game, and helps visibility at launch. If you want to see a Swindle sequel, I'm hoping it's going to be my next game, but that will only happen if Clockwork God sells enough to keep the company afloat. So please WISHLIST it now, and BUY it tomorrow! I sincerely hope you all enjoy the game. Dan Marshall, Size Five Games

  • Have You Played The Swindle? - 13 November 2019

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Robots! Sneaking! Hacking! Dying! So. Much. Dying. The Swindle is a roguelike sneak ’em up that gets far too repetitive far too quickly, but I do like how most of those deaths are preceded by greed. (more…)

  • The Swindle Potential Follow-Up Shows Sci-Fi Style - 12 November 2016

    The Swindle’s cyberpunk/steampunk aesthetic was unique, but the sci-fi concept art posted on Size Five Games’ blog seems like it would adapt even more readily to its stealthy computer hacking gameplay. The developer is considering a follow-up game and has brought in an artist to chuck a few ideas together. The resulting artwork by Gareth Davies has a gritty 70’s/80’s sci-fi look highlighted by pastels and reminds me of Chris Foss’ work for Jodorowsky’s Dune . …

  • The 25 Best Stealth Games On PC - 17 November 2015

    Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end. …

  • v1.061 Now Live for Everyone! - 1 September 2015

    HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well. - ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab - ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level. - ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problemat…

  • v1.061 Now Live for Everyone! - 1 September 2015

    HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well. - ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab - ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level. - ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problemat…

  • v1.06 Now Available [Beta] - 25 August 2015

    HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up. Anyway, some computers (as in, very few, now) were calculating distances differently, meaning the game would miscalculate whether or not you were considered "on the ground". I've done what I can to address it, having read endless boring websites about the issue. I don't have access to a PC with this is…

  • v1.06 Now Available [Beta] - 25 August 2015

    HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up. Anyway, some computers (as in, very few, now) were calculating distances differently, meaning the game would miscalculate whether or not you were considered "on the ground". I've done what I can to address it, having read endless boring websites about the issue. I don't have access to a PC with this is…

  • v1.051 Now Available - 18 August 2015

    v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time"…

  • v1.051 Now Available - 18 August 2015

    v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time"…

  • 1.51 available to Beta Testers - 17 August 2015

    A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it If you…

  • 1.51 available to Beta Testers - 17 August 2015

    A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it If you…

  • v1.05 Now Available as an opt-in Beta! - 14 August 2015

    Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this update an opt-in Beta for now. I'm sure it's fine, but I'd really appreciate some feedback on this version before I make it LIVE to everyone. If you right click the game in your Library, go to Properties and the Betas tab, and select betaTesting from the drop-down menu. Download the update, game should appear in your Library as The Swindle If it turns out I've made it so everything's horrible and broken, you can opt out of the beta and back to 1.04 at any time. Hope you enjoy. v1.05 - FIXED?: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game…

  • v1.05 Now Available as an opt-in Beta! - 14 August 2015

    Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this update an opt-in Beta for now. I'm sure it's fine, but I'd really appreciate some feedback on this version before I make it LIVE to everyone. If you right click the game in your Library, go to Properties and the Betas tab, and select betaTesting from the drop-down menu. Download the update, game should appear in your Library as The Swindle If it turns out I've made it so everything's horrible and broken, you can opt out of the beta and back to 1.04 at any time. Hope you enjoy. v1.05 - FIXED?: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game…

  • v1.04 Now Live! Tweaks, Fixes and the Linux Beta - 11 August 2015

    Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit - TWEAKED: slightly increased default movement speed - FIXED: an issue where it was possible to collect all the cash but it was reported as 99% - FIXED: an issue on low framerate machines that could cause unresponsive controls - FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit - FIXED: an issue that could prevent the Stolen Time achieveme…

  • v1.04 Now Live! Tweaks, Fixes and the Linux Beta - 11 August 2015

    Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit - TWEAKED: slightly increased default movement speed - FIXED: an issue where it was possible to collect all the cash but it was reported as 99% - FIXED: an issue on low framerate machines that could cause unresponsive controls - FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit - FIXED: an issue that could prevent the Stolen Time achieveme…

  • v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour - 5 August 2015

    Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups - TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on. - TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform - TWEAKED: Goggle direction markers have larger fonts for better readability - TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs - TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu. It's difficult changing stuff that I lov…

  • v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour - 5 August 2015

    Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups - TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on. - TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform - TWEAKED: Goggle direction markers have larger fonts for better readability - TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs - TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu. It's difficult changing stuff that I lov…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID369110
Live current players2
SteamPulse tracked peak3
Live count (today's peak floor)2
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJul 28, 2015
DeveloperSize Five Games
PublisherSize Five Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMixed
Positive review percent64%
Positive reviews407
Negative reviews226
Total reviews633
Steam recommendations502
Achievements15
Average playtime forever1,718 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/369110/

Short description

The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.

About this game

The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up. All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice. Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards! Have you got what it takes to pull off The Swindle? // THE_SWINDLE.GetTransmission() ------------------------------------------------- > London, 1849_ > In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology, > codenamed "The Devil's Basilisk"_ > Its surveillance capabilities will be total. If the project is completed, > your career as a master burglar will be untenable_ > Steal it, before that can happen_ -------------------------------------------------

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
43Remote Play on TV
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Atos criminosos
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

The Swindle's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Swindle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Swindle at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

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Stardew Valley51,5235 October 2026 - 05:32:17 UTC236,6141,016,067ConcernedApe
Project Zomboid43,9745 October 2026 - 04:47:56 UTC122,811467,999The Indie Stone
Deskrawl: Idle ARPG42,9775 October 2026 - 05:56:45 UTC42,977Not availableFirst Day Games
Palworld42,3805 October 2026 - 06:17:35 UTC2,101,535451,088Pocketpair
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2556,0485 October 2026 - 06:25:02 UTC1,818,3689,896,033Valve
Dota 2447,5835 October 2026 - 06:24:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS297,0295 October 2026 - 06:24:04 UTC3,236,0272,744,193PUBG Corporation
WARDOGS101,0415 October 2026 - 05:56:48 UTC399,748Not availableBULKHEAD
Delta Force76,6445 October 2026 - 06:00:01 UTC246,418192,933Team Jade
Apex Legends™68,1895 October 2026 - 03:21:08 UTC624,4731,047,228Respawn
Valheim64,8475 October 2026 - 06:23:42 UTC498,478533,888Iron Gate AB
Rust57,0565 October 2026 - 05:15:22 UTC259,6461,403,838Facepunch Studios
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe53,9805 October 2026 - 04:46:39 UTC181,509676,031Digital Extremes
Team Fortress 252,8125 October 2026 - 05:41:57 UTC253,2251,230,475Valve
Marvel Rivals44,7295 October 2026 - 05:53:45 UTC642,333409,518NetEase Games

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