- EARTH MUST DIE a new game from Size Five - 14 January 2026
HEY long time no see. So, good news: new game! Are you ready to take on Earth and reclaim your sprawling space-empire? I’m delighted to announce that my next game EARTH MUST DIE is headed to Steam on January 27th! https://store.steampowered.com/app/3639780/Earth_Must_Die/ You’ll pilot Vvalak Lizardtongue through a myriad of point and click puzzles that feature cube-shaped chickens, _weird_ orgies, short-lived space bugs, and exploding bodies to take back your throne by any means necessary. Sound good? Intriguing? GREAT NEWS, I have a demo right here for you to try - https://store.steampowered.com/app/4057540/Earth_Must_Die_Demo/ Throughout your adventures, you’ll be joined by a star-studded voice cast, including Joel Fry, Alex Horne, Martha Howe-Douglas, Mike Wozniak, Ben Starr, and many more! Have a listen here - This game has been pure joy from start to finish, and I hope you love it…
- 'Lair of the Clockwork God': OUT NOW! - 21 February 2020
I am delighted to announce that Size Five's newest game 'Lair of the Clockwork God' is OUT NOW. A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses. LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings. Get it here!
- Size Five's Next Game is Nearly here! - 20 February 2020
Hello! ARE YOU EXCITED? You should be. Lair of the Clockwork God is nearly upon you. Never heard of the game? Here it is, look! It's going to be amazing: https://store.steampowered.com/app/1060600/Lair_of_the_Clockwork_God/ One final request to please please ADD THE GAME TO YOUR WISHLIST, it really helps Steam recognise it as a "proper" game, and helps visibility at launch. If you want to see a Swindle sequel, I'm hoping it's going to be my next game, but that will only happen if Clockwork God sells enough to keep the company afloat. So please WISHLIST it now, and BUY it tomorrow! I sincerely hope you all enjoy the game. Dan Marshall, Size Five Games
- Have You Played The Swindle? - 13 November 2019
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Robots! Sneaking! Hacking! Dying! So. Much. Dying. The Swindle is a roguelike sneak ’em up that gets far too repetitive far too quickly, but I do like how most of those deaths are preceded by greed. (more…)
- The Swindle Potential Follow-Up Shows Sci-Fi Style - 12 November 2016
The Swindle’s cyberpunk/steampunk aesthetic was unique, but the sci-fi concept art posted on Size Five Games’ blog seems like it would adapt even more readily to its stealthy computer hacking gameplay. The developer is considering a follow-up game and has brought in an artist to chuck a few ideas together. The resulting artwork by Gareth Davies has a gritty 70’s/80’s sci-fi look highlighted by pastels and reminds me of Chris Foss’ work for Jodorowsky’s Dune . …
- The 25 Best Stealth Games On PC - 17 November 2015
Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end. …
- v1.061 Now Live for Everyone! - 1 September 2015
HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well. - ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab - ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level. - ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problemat…
- v1.061 Now Live for Everyone! - 1 September 2015
HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily Challenge Mode would be, which is a highly requested feature. It should scratch that 'Endless Mode' itch some of you have as well. - ADDED: walking over a ledge with SNEAK held will automatically move you safetly to a wall grab - ADDED: cash from computers is no longer added to the "% stolen" count until you have the appropriate Hack Skill level, so it's now possible to 100% that first level. - ADDED: bolstered the jump code; seems different systems calculate the distance to ledge edges differently, meaning some jumps could be unresponsive on some setups. I'm unable to test this, so let me know if it's problemat…
- v1.06 Now Available [Beta] - 25 August 2015
HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up. Anyway, some computers (as in, very few, now) were calculating distances differently, meaning the game would miscalculate whether or not you were considered "on the ground". I've done what I can to address it, having read endless boring websites about the issue. I don't have access to a PC with this is…
- v1.06 Now Available [Beta] - 25 August 2015
HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking over edges. One of the main reasons it's been a while since the last update is because I've been made aware that there are still some Jumping issues on some computers. This is the joy of PC development, and a potentially-infinite combination of setups out there, I guess. It's been a nightmare to reproduce and fix up. Anyway, some computers (as in, very few, now) were calculating distances differently, meaning the game would miscalculate whether or not you were considered "on the ground". I've done what I can to address it, having read endless boring websites about the issue. I don't have access to a PC with this is…
- v1.051 Now Available - 18 August 2015
v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time"…
- v1.051 Now Available - 18 August 2015
v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], thanks! - FIXED: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - FIXED: the friendly helpful ability to jump when falling & close to the ground, as it's getting reported as a bug ;) - FIXED: another issue that could prevent the "Stolen Time"…
- 1.51 available to Beta Testers - 17 August 2015
A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it If you…
- 1.51 available to Beta Testers - 17 August 2015
A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer possible for TurrentDrones to shoot you through a wall if they're *right next* to it - FIXED: if electrified TeslaBots stepping on hacked mines *did* ever kill you, which looking at the code I'm not sure could ever have been the case, they now definitely won't. - TWEAK: it's no longer possible to set off the alarms by attempting to steal the Devil's Basilisk before security is shut down, since that evidently confused one too many people. - TWEAK: Basilisk Security is slightly more forgiving. - TWEAK: removed 1.04's inability to open doors near computers, since that annoyed more people than were pleased by it If you…
- v1.05 Now Available as an opt-in Beta! - 14 August 2015
Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this update an opt-in Beta for now. I'm sure it's fine, but I'd really appreciate some feedback on this version before I make it LIVE to everyone. If you right click the game in your Library, go to Properties and the Betas tab, and select betaTesting from the drop-down menu. Download the update, game should appear in your Library as The Swindle If it turns out I've made it so everything's horrible and broken, you can opt out of the beta and back to 1.04 at any time. Hope you enjoy. v1.05 - FIXED?: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game…
- v1.05 Now Available as an opt-in Beta! - 14 August 2015
Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this update an opt-in Beta for now. I'm sure it's fine, but I'd really appreciate some feedback on this version before I make it LIVE to everyone. If you right click the game in your Library, go to Properties and the Betas tab, and select betaTesting from the drop-down menu. Download the update, game should appear in your Library as The Swindle If it turns out I've made it so everything's horrible and broken, you can opt out of the beta and back to 1.04 at any time. Hope you enjoy. v1.05 - FIXED?: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game…
- v1.04 Now Live! Tweaks, Fixes and the Linux Beta - 11 August 2015
Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit - TWEAKED: slightly increased default movement speed - FIXED: an issue where it was possible to collect all the cash but it was reported as 99% - FIXED: an issue on low framerate machines that could cause unresponsive controls - FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit - FIXED: an issue that could prevent the Stolen Time achieveme…
- v1.04 Now Live! Tweaks, Fixes and the Linux Beta - 11 August 2015
Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry level prices (bombs, lvl 2 hack) to give more of a sense of progression at the start of the game - TWEAKED: slightly reduced the number of enemies on your first two heists, to ease newbies in a bit - TWEAKED: slightly increased default movement speed - FIXED: an issue where it was possible to collect all the cash but it was reported as 99% - FIXED: an issue on low framerate machines that could cause unresponsive controls - FIXED: bomb explosions will no longer set off alarms based on proximity to the bomb/ blast radius, just if the tile itself is hit - FIXED: an issue that could prevent the Stolen Time achieveme…
- v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour - 5 August 2015
Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups - TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on. - TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform - TWEAKED: Goggle direction markers have larger fonts for better readability - TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs - TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu. It's difficult changing stuff that I lov…
- v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour - 5 August 2015
Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Skills UI menu will work with re-configured keys - FIXED: an issue that Leech ShieldBots could tunnel into scenery on some setups - TWEAKED: significantly dropped the cost of various basic upgrades, to make them affordable earlier on. - TWEAKED: range of the 'scramble' move, which lets you scurry up high walls, should make it easier to perform - TWEAKED: Goggle direction markers have larger fonts for better readability - TWEAKED: 'Bugs' List font size should be more manageable at high numbers of bugs - TWEAKED: Upgrades you can't afford are now greyed out of the Skills Menu. It's difficult changing stuff that I lov…