- Patch v0.94 is live! - 10 May 2026
We’ve been reading your Steam reviews and Discord reports closely! This update focuses on fixing progression blockers, UI consistency, and making sure everyone knows exactly how to get their hands on some stones.Mining & Interactive GuidanceThe "Where is the Stone?" Fix: To help players who missed the mining mechanic, we’ve added a subtle pulse effect to the small breakable rocks. So our clicker game is now clearer for people who have not discovered it before. If you missing stones you can just dig yourself for faster progress, or get it by catching the fluffy mice running in the mine or white stork on the air if you are lucky!Tunnel ReworkTunnel Update: The Tunnel is now visible in the world but remains unpurchasable for now. We’ve updated the descriptions with a "Coming Soon" tag while we polish the underlying mechanics. We've designed "Tunnels" as a bigger part of our game, with smug…
- WEEK 1 Patch: New Building: Blacksmith, New Clicker Game, New Features, & Fixes - 25 April 2026
Tavern owners, it’s time to expand your empire! This massive update introduces new ways to unlock buildings, new mini-games, new building: Blacksmith, and much-needed balance tweaks to keep the ale flowing and the coins clinking. Also many features tweaked, improved or fixed! Rework to Building Order Complete rework to building system, all outdoor buildings will be available early to contribute your economy when you needed most. New Outdoor Building The BlacksmithThe Forge is Open: A new building is now available in your village! The Blacksmith is your newest source of income. Fulfill crafting orders to earn massive gold. Upgrading the Blacksmith unlocks higher-tier items and increases production speed.New Talents: * Haggler I & II: Increase Blacksmith crafting sell prices by +10% and +20%.Iron Tempo I, II, & III: Decrease crafting time by -5%, -7.5%, and -15%. New Mining Clicker Game:…
- Tidehaven Day 1 Patch Rolled! - Balance, fixes, QoL Upgrades - 21 April 2026
Patch Notes v0.82We’ve been gathering your feedback smart taverners! This update focuses on economy balancing, much-needed UI improvements, and some "stork-sized" surprises.The Stork Delivery System (New!)The Stork now flies by every 90 seconds with a dynamic reward system that scales with your tavern’s growth:Pre-Kitchen: 1 Ruby, 100-150 Coins, or 1-2 StonesPost-Kitchen Upgrade: 1 Ruby, 300-500 Coins, or 2-3 StonesPost-Warehouse Upgrade: 1 Ruby, 1000-1500 Coins, 3-4 Stones, or 1 Tiger's EyePost-Cellar Upgrade: 1-2 Rubies, 1500-3000 Coins, 3-4 Stones, or 1-2 Tiger's EyesAdded a new "Item Catch" sound effect when you successfully grab a delivery. It’s looking more majestic than ever.Gameplay & BalancingTalent Adjustments:Profitable Nights: Price increased to 75.Rock Breaker 2: Price set to 55. Even we changed prices, thanks to the stork, your talent unlocking pace should be much faster.T…
- Tidehaven: Ale & Trade Early Access is Now Officially Available! - 20 April 2026
The Gates of Tidehaven are Now Open!The big day has finally arrived! The gates of Tidehaven are officially open for business.As our Early Access journey begins today, those of you who played the demo are in for some massive surprises and brand-new features. If you’re stepping into the world of Tidehaven for the very first time—welcome! We hope what you see here gets your gears turning and your tankards foaming.First, let’s take a look at our Roadmap to see what’s coming as we pave the way from Early Access to the 1.0 release:The RoadmapFrom day one, we’ll be closely following your feedback to address any issues as quickly as possible. We are committed to perfecting the game's balance, UI, and Quality of Life (QoL) improvements based on your input.Our first week and first month patch will focus on fixing potential bugs and introducing new items we’ve been itching to add. Expect a few hot…
- Tidehaven: Early Access Date Announcement & Major Overhaul - 13 April 2026
The Gates of Tidehaven are Opening: Early Access Date & Major Overhaul!Greetings, Innkeepers and Traders!The time has finally come. We’ve been working tirelessly behind the scenes, and today we are beyond excited to share the official release date with you: Tidehaven: Ale & Trade will be launching into Early Access on April 20th!Lately, we’ve been diving deep into your feedback. We’ve taken what idle gaming fans love and pushed it even further, resulting in a massive overhaul of the game.Here is a look at the major changes coming to Tidehaven: A Grand New View: Full Screen & Compact ModeVisual immersion is a core pillar of Tidehaven, maybe unexpected for an idle sim, but it is for us. To let you fully appreciate the atmosphere we’ve built, we are introducing the Detailed Cross-Section View in full-screen mode. You can now manage your entire empire from a single, immersive screen.However…
- Steam Next Fest Starts - Next Fest Update is Live! - 23 February 2026
Gameplay & Balance Economy Adjustments: Various item prices and building costs rebalanced, Salted Beef, Flour, Honey Cake, Kitchen upgrades, and old carpets all tuned for better progression flow.Tip System Overhaul:2-chair tables now give 20 coin tip3-chair tables give 30 coin tip4-chair tables give 40 coin tipSingle bench large tables give 60 coin tipDouble bench large tables give 60 coin tipAll other large tables give 80 coin tip So now table pricing is way more meaningful.Gambling:Consecutive gambling limit set to 3 plays (No bankrupt at day 1, no broken families.)Gamba rolls no longer suspiciously mirror player's roll. (Can't guarantee that you'll be more lucky than before though...)Progression:Normal Bed requirements changes; Bedrolls requires 100 sleeping guests before unlocking normal beds.Auto-Buy AdditionsWarehouse NPC:Added Bread, Cheese, Apple, Fish, and Flour to auto-buy opt…
- Celebrating 5000 Wishlists & Roadmap Reveal! - 2 February 2026
5,000 Wishlist: The Inn Keeps GrowingTo the thousands of people who will soon fill our inn, we raise our glasses, even if only virtually 🍻 Your support has been an incredible morale boost for us while making our very first game.As those of you who’ve been following the journey from the very early playtest stages onward, witnessed that, we’ve always tried to involve players directly in shaping the player experience. Throughout playtests, and the demo, we’ve shared frequent updates, openly presenting our vision despite technical rough edges, to show that this is not just another ordinary desktop idler, but a true passion project.Before Steam Next Fest in February, we want to do more than just say thank you. We’d also like to give you an early look at the updates and improvements we’re working toward, what we plan to add, and what we’re aiming to make better. New System: Happy MugsYou all…
- Update: New Item Placement Feature & Economy Balance & More - 29 January 2026
FixesDirt, Grids & PlacementFixed dirt remaining under beds, tables, and furniture when placed on top.Fixed dirt spawning on occupied grids, preventing unreachable dirt (e.g. under straw beds).Fixed incorrect grid alignment in the cellar.Fixed room unlock tool animations looping incorrectly.Fixed decoration layer issues where items could appear in front of furniture incorrectly.UI & UXFixed incorrect room unlock texts for Bedroom, Warehouse, and related areas.Fixed William’s (Trader NPC) first visit lacking clear visual feedback.Fixed localization inconsistencies; all changed and added entries are now properly updated.Crafting & Stock IssuesFixed crafted food instantly going out of stock due to single-item output slows down the Kitchen production.Fixed crafting queue running sequentially even when materials were available.ImprovementsCleaning & EconomyCleaning dirt now rewards 5 coins p…
- Big day is coming! Finally demo drops January 19th! - 18 January 2026
Hey everyone,Our demo drops January 19th at 5 PM GMT, mark your calendars and refill your jugs!We've been grinding away at polish and fixes, and we wanted to give you a quick rundown of what's been cleaned up. This is still a demo build, so you'll see some rough edges, but we're pushing updates through Steam Next Fest based on your feedback. Here, you can find new content for the demo, as well as what we're working on for the release in April (Yes, this April!):What We Fixed (The Big Stuff First)UI & ControlsFixed upgrade buttons not registering clicks on edgesWishlist button no longer escapes off-screenMouse panning speed restored (it was way too slow)Room icons stay visible after unlock so you don't forget what's whatNew decoration unlocks now show the item icon on the notification bannerBuilding & PlacementHigh Arch Window placement fixed (no more chimneys phasing through)Kitchen che…
- Tidehaven:Ale&Trade will be exhibiting at WePlay Expo 2025 - 20 November 2025
Dear Players,We want to thank you for your continued interest and support. We are thrilled to confirm that:《Tidehaven:Ale&Trade》 will be exhibiting at WePlay Expo 2025.We will be showcasing the game with an on-site demo, allowing players to experience the newest gameplay features and content firsthand. We invite everyone to visit our booth and share your feedback with us.📍 Exhibition InfoEvent: WePlay Expo 2025Date: November 22 – November 23, 2025 (CST)Venue: Shanghai World Expo Exhibition and Convention Center, Hall H3Thank you for your ongoing encouragement.We look forward to meeting you all at WePlay!
- Final Playtest is Open! Cozy Inns, New Updates, Fresh Ale - 13 September 2025
Raise your tankards, Innkeepers of Tidehaven!Throw wide the gates and welcome all... Our Final Playtest begins! This time, we’re bringing you one of the biggest updates yet: the most advanced UI improvements and the largest batch of new content so far, right before Steam Next Fest in October. Let’s see what awaits you in this final test phase. And also we're invited to Cozy Job Simulators Event starts at 13th September, visit other indies and raise your ale with them! 🍻What’s Fixed?Economy rebalancing: customer visits and consumption speed have been adjusted. With new rooms and upcoming outdoor buildings, upgrade costs and progression have also been fine-tuned. If your inn gets filthy, expect far fewer customers to show up. Better keep things tidy, no one wants to sit around in a stinking hall, right? Several sound effects and texts have been refreshed. Don’t mind any strange noises… t…
- Playtest #2 Begins – Step Outside and Build Your Stable & Pet Horses! - 7 August 2025
Hear Ye, Innkeepers of Tidehaven!It’s time to swing open the doors once again. Playtest #2 has begun! And this time, the doors open outward, too. You’ll now step beyond the walls of your inn to build your Stable, raising horses and unlocking a whole new way to grow your gold.Let’s take a quick look at what’s new in this second testing phase: What's Fixed?Fixed placement issues with several furniture items.Resolved wall placement bugs affecting a few decorations.Room layout problems have been corrected across multiple areas.Some text issues and typos erased from books. What's Updated?The world expands! The interior buildings are no longer the final frontier. You can now begin growing your business beyond your inn and into the town.The first of 9 upcoming outer buildings, the Stable, is now live! Raise real historical horse breeds and sell them to visiting customers for extra income. This…
- Weekly Update & Fixes - 26 July 2025
Greetings, Keepers of Tidehaven!As we near the end of the Playtest, we’re rolling out a small update packed with fixes and improvements—thanks to your feedback and the remaining items on our list.What's Fixed?Bed placement and spawn issues in the Bedroom have been resolved.Walls no longer change color at random.That wild wall cabinet in the Bedroom? No more transforming into a medieval Optimus Prime.Fixed an issue where the item menu opened while painting the floor.Fixed a decoration bug related to the Wooden Cask item.Simple Wooden Work Table rotation issue is now working as intended.Minor placement issues in the Kitchen have been corrected.The Bartender’s Auto-Buy setting no longer resets after closing the game.Fixed the placement bug with the Kitchen Shelf item.Fireplace audio bug is resolved.The infamous Always-on-Top bug is no more.The Switch Monitor key is now functional, jump bet…
- TIDEHAVEN: ALE & TRADE First Playtest Has Begun! - 15 July 2025
Welcome to the first Playtest of TIDEHAVEN: ALE & TRADE!In this early glimpse into Tidehaven, we’re excited to share the foundations of the world we’re building—where coastal winds meet tankards of ale and the hum of trade. Set between the 15th and 17th centuries, Tidehaven invites you to shape the story of a small seaside inn as it grows into a bustling cornerstone of medieval hospitality. In this playtest most of the features not presented yet, economy on steroids so lots of new balances on the way during playtest and at August. What Awaits You in This Playtest:Step-by-step inn expansion! Experience how your humble inn grows room by room, adding a Kitchen, Bedroom, Warehouse, and more as you progress.Multiple play styles. Whether you obsess over every candle placement and renovate inch by inch, or go full entrepreneur mode chasing coin and upgrades, the game’s core systems are ready t…