Megatect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score73% positive
- Total reviews37
- Release dateNov 4, 2015
- DeveloperJaunty Antics
- PublisherJaunty Antics
Genres: Action, Casual, Indie, Simulation, Sports
Company pages: Developer: Jaunty AnticsPublisher: Jaunty Antics
Megatect Steam news
Megatect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v 0.26 Update - 29 September 2016
Sorry for the lack of updates recently, I've been looking for a legit job to pay the bills. but here's one now! - new SSAO - Added Wifi Wires - Moved Public grids to main menu - Fixed some bugs - Fixed Sun Rays - added refresh button to match list - added auto-aim toggle in options (controls tab) - reduced multiplayer lag for players as always any problems let me know!
- v 0.26 Update - 29 September 2016
Sorry for the lack of updates recently, I've been looking for a legit job to pay the bills. but here's one now! - new SSAO - Added Wifi Wires - Moved Public grids to main menu - Fixed some bugs - Fixed Sun Rays - added refresh button to match list - added auto-aim toggle in options (controls tab) - reduced multiplayer lag for players as always any problems let me know!
- v0.25 Update! - 18 June 2016
Hey guys! Megatect v0.25 is up! - Reduced FPS gun jitter - much more reliable multiplayer (See Below) - new player skins - new gun: Stinger - 3 new double wide blocks (more to come!) - UI scale Option - New Player customization window - more vibrant colors - new SSAO options - less annoying menu song KNOWN MULTIPLAYER ISSUE! if you host a game, you must re-start Megatect before you can join or re-host another match. I'm working on it and you'll have the fix as soon as I do!
- v0.25 Update! - 18 June 2016
Hey guys! Megatect v0.25 is up! - Reduced FPS gun jitter - much more reliable multiplayer (See Below) - new player skins - new gun: Stinger - 3 new double wide blocks (more to come!) - UI scale Option - New Player customization window - more vibrant colors - new SSAO options - less annoying menu song KNOWN MULTIPLAYER ISSUE! if you host a game, you must re-start Megatect before you can join or re-host another match. I'm working on it and you'll have the fix as soon as I do!
- 0.23.2 Update / taking a break - 11 April 2016
Hey everyone! Here's an update with some fixes and new stuff! updated uPNP Added Stone blocks Added Grass Blocks Added Statue Fixed player offset glitch Added Brightness slider to options Added more Cube types Added two new starting bases - Grass Field - Desert Chasm So I had a couple of big project issues I've been fighting for the last couple of weeks and it's really left me drained. Because of this I'm going to be taking a bit of a break from working on Megatect full time and start up a side project to help keep my sanity! I AM NOT QUITTING OR GIVING UP ON MEGATECT! I will still be putting out updates with content such as more blocks, character skins and such but I want to avoid any major tasks for a little while. For the side project I've recently figured out something I've been trying to do for 11 years and I want to try to flesh out a prototype. If anybody is interested in it (or…
- 0.23.2 Update / taking a break - 11 April 2016
Hey everyone! Here's an update with some fixes and new stuff! updated uPNP Added Stone blocks Added Grass Blocks Added Statue Fixed player offset glitch Added Brightness slider to options Added more Cube types Added two new starting bases - Grass Field - Desert Chasm So I had a couple of big project issues I've been fighting for the last couple of weeks and it's really left me drained. Because of this I'm going to be taking a bit of a break from working on Megatect full time and start up a side project to help keep my sanity! I AM NOT QUITTING OR GIVING UP ON MEGATECT! I will still be putting out updates with content such as more blocks, character skins and such but I want to avoid any major tasks for a little while. For the side project I've recently figured out something I've been trying to do for 11 years and I want to try to flesh out a prototype. If anybody is interested in it (or…
- v0.23.1 - No More Launcher - 25 March 2016
Hey everyone, Just a quick update to let you know the latest patch has dropped the launcher. It was more trouble than it was worth! Also there's lava and acid spouts!
- v0.23.1 - No More Launcher - 25 March 2016
Hey everyone, Just a quick update to let you know the latest patch has dropped the launcher. It was more trouble than it was worth! Also there's lava and acid spouts!
- MAJOR Update v0.2! - 12 March 2016
Hey Everyone! Update 0.2 is available now, its a pretty big one and I think you should take a look! Multiplayer: Thanks to an awesome plugin being created by Karsten Megatect now runs with a uPNP punch through system, which on initial tests worked! This means public multiplayer should now FINALLY be working! This system is still in Beta itself so if you encounter any problems connecting to hosts or having people join your matches please let me know! Hosting a match is now done differently as well. Instead of loading a map first, you instead go to multiplayer -> host match, which will bring u pa Lobby window. From here you can load up any map regularly or create a new map, and when you want to play a different one you can go back to the main menu without everyone having to disconnect! This also ensures everyone will always load the full and proper map. Along with multiplayer now having a…
- MAJOR Update v0.2! - 12 March 2016
Hey Everyone! Update 0.2 is available now, its a pretty big one and I think you should take a look! Multiplayer: Thanks to an awesome plugin being created by Karsten Megatect now runs with a uPNP punch through system, which on initial tests worked! This means public multiplayer should now FINALLY be working! This system is still in Beta itself so if you encounter any problems connecting to hosts or having people join your matches please let me know! Hosting a match is now done differently as well. Instead of loading a map first, you instead go to multiplayer -> host match, which will bring u pa Lobby window. From here you can load up any map regularly or create a new map, and when you want to play a different one you can go back to the main menu without everyone having to disconnect! This also ensures everyone will always load the full and proper map. Along with multiplayer now having a…
- The Multiplayer Situation - 15 February 2016
Hi everyone, I want to explain whats going on with multiplayer currently. In build 0.15.1 public match hosting is broken, the port forwarding solution I tried just flat out doesn't work. I'm scouring the internet trying to find a solution, and I'll be overhauling the whole system but its gonna take some time. sorry about that :( For right now if you'd like to host a game with friends here's how to do it. To host: 1. the host must port forward their computer 2. Load up a map you want to play on 3. in the pause menu go to multiplayer -> host private 4. enter a password, remember its case sensitive :P 5. you can keep the port number at 15937, but turn off uPNP as that might cause problems. 6. Message your friends who want to join, tell them your username (case sensitive also) and the password you set. To Join: 1. from the main menu go to Multiplayer -> Join Private 2. Enter the username an…
- The Multiplayer Situation - 15 February 2016
Hi everyone, I want to explain whats going on with multiplayer currently. In build 0.15.1 public match hosting is broken, the port forwarding solution I tried just flat out doesn't work. I'm scouring the internet trying to find a solution, and I'll be overhauling the whole system but its gonna take some time. sorry about that :( For right now if you'd like to host a game with friends here's how to do it. To host: 1. the host must port forward their computer 2. Load up a map you want to play on 3. in the pause menu go to multiplayer -> host private 4. enter a password, remember its case sensitive :P 5. you can keep the port number at 15937, but turn off uPNP as that might cause problems. 6. Message your friends who want to join, tell them your username (case sensitive also) and the password you set. To Join: 1. from the main menu go to Multiplayer -> Join Private 2. Enter the username an…
- Pay What You Want Deal! - 13 February 2016
Hey everyone! Megatect is currently available at Indie Game Stand as a pay what you want deal! Give at least $1 and get a Steam key! Tell your friends! https://indiegamestand.com/deal/
- Pay What You Want Deal! - 13 February 2016
Hey everyone! Megatect is currently available at Indie Game Stand as a pay what you want deal! Give at least $1 and get a Steam key! Tell your friends! https://indiegamestand.com/deal/
- Update 0.15: Enemies! - 7 February 2016
Hey Everyone! Sorry for the silence again, AI ain't easy :P BUT the latest update now includes some enemies! So far there's 3 types of rollers, the Bigfoot and the Rhino. While not super smart they can all navigate basic hallways, and the rollers can also use stairs! There are two changeable options to enemy spawners, Spawn with wires only and don't roam. The first will only spawn enemies if powered by a wire, just like turrets, and the second will stop them from roaming around if no target is spotted. This is useful if they keep leaving the room you want them to stay in. you can also press the "reset objects" button underneath the build menu to re-set all enemy spawns. The next major thing I'll be working on is the game mode stuff. I want to get team matches together and completely fix up the game rules stuff. Once I get that working I'll be adding a team property to the spawners as we…
- Update 0.15: Enemies! - 7 February 2016
Hey Everyone! Sorry for the silence again, AI ain't easy :P BUT the latest update now includes some enemies! So far there's 3 types of rollers, the Bigfoot and the Rhino. While not super smart they can all navigate basic hallways, and the rollers can also use stairs! There are two changeable options to enemy spawners, Spawn with wires only and don't roam. The first will only spawn enemies if powered by a wire, just like turrets, and the second will stop them from roaming around if no target is spotted. This is useful if they keep leaving the room you want them to stay in. you can also press the "reset objects" button underneath the build menu to re-set all enemy spawns. The next major thing I'll be working on is the game mode stuff. I want to get team matches together and completely fix up the game rules stuff. Once I get that working I'll be adding a team property to the spawners as we…
- Bug Fix 0.14.6 - 15 January 2016
New Bug fix! Hopefully haven't created another batch of bugs with it :P Changes: - Updated engine to Unity 5.3.1 - Replaced text tutorial with interactive level - Added Build menu controls - use A and D to switch pages - middle click will go to current hotbar selections page - double click will quick set block to hotbar selection - middle click to copy block also sets to blocks page - Fixed turret aiming issues - Fixed wall blaster using wrong projectile - Enemy HP overlay more reliable - Updated reflections - Improved wire placement when overlapping object - added tube corners and elbow bend - improved camera sticky issues
- Bug Fix 0.14.6 - 15 January 2016
New Bug fix! Hopefully haven't created another batch of bugs with it :P Changes: - Updated engine to Unity 5.3.1 - Replaced text tutorial with interactive level - Added Build menu controls - use A and D to switch pages - middle click will go to current hotbar selections page - double click will quick set block to hotbar selection - middle click to copy block also sets to blocks page - Fixed turret aiming issues - Fixed wall blaster using wrong projectile - Enemy HP overlay more reliable - Updated reflections - Improved wire placement when overlapping object - added tube corners and elbow bend - improved camera sticky issues
- Update v0.14.5 Multiplayer Test! - 4 January 2016
Public Multiplayer match hosting is now available! I think I finally got that port forwarding mess somewhat sorted out, all the diagnostic tools say the port is open but without a nearby alternate network available its impossible to test properly, So I'm just trying it live haha I'll try to keep a public match available while working, if you see it try to join! This update also comes with re-done guns with more unique shot FX, a new gun to play with and fire and shock elemental damage! you can also get a jetpack!
- Update v0.14.5 Multiplayer Test! - 4 January 2016
Public Multiplayer match hosting is now available! I think I finally got that port forwarding mess somewhat sorted out, all the diagnostic tools say the port is open but without a nearby alternate network available its impossible to test properly, So I'm just trying it live haha I'll try to keep a public match available while working, if you see it try to join! This update also comes with re-done guns with more unique shot FX, a new gun to play with and fire and shock elemental damage! you can also get a jetpack!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 September 2016 | v 0.26 Update | 4249665521682906289 |
| 2 | 18 June 2016 | v0.25 Update! | 4249665521682906388 |
| 3 | 12 March 2016 | MAJOR Update v0.2! | 4249665521682906712 |
| 4 | 15 January 2016 | Bug Fix 0.14.6 | 4249665521682907149 |
| 5 | 4 January 2016 | Update v0.14.5 Multiplayer Test! | 4249665521682907250 |
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