- Dev Log - Playtest #2 Begins & Motels - 28 August 2026
Hello, truckers! 👋 🎮 Playtest #2Today, we’ve launched the second Truck World: Australia playtest!If you already had access to the playtest, you can jump in and start playing now. Next week, we’ll send out a new wave of invitations to players who signed up for the test.This time, it’s especially important for us to test how the tutorial and the first full delivery jobs work. And, of course, please report any bugs you find — it wouldn’t be a playtest without them 😄📝 Please share your feedback using this form: First Session Playtest SurveyIf possible, we’d also really appreciate it if you could record your gameplay while playing and share the video with us. Seeing how you actually play helps us better understand where players get confused, encounter difficulties, or experience problems that might not be obvious from written feedback alone.Thank you to everyone taking part and helping u…
- 🚛 Playtest #2 - Registration is Now Open! - 17 July 2026
Hello, truckers! Today we're opening registration for the next Truck World: Australia playtest! This playtest is extremely important to us. Our goal is to understand what still needs to be improved before the game's release, and the best way to do that is to let you play it. This build is much closer to the game we're aiming to release, so your feedback will have a direct impact on the final experience. 📝 Sign up for the playtest here: 👉 join playtest The playtest is expected to begin in 2+ weeks with a limited number of participants. Thank you for helping us shape Truck World: Australia. We can't wait to hear your feedback! 🦘 See you on the roads of Australia!
- Dev Log - Tutorial, Job System & Gameplay Settings - 10 July 2026
Hello, truckers! 👋 Today we'd like to show you several important gameplay systems we're currently working on. 📖 Tutorial & First Mission We're almost finished with a short tutorial that introduces new players to the basics of Truck World: Australia. During the tutorial, you'll learn the core controls and get familiar with the manual refueling system. And don't forget to remove the fuel nozzle from the tank... 😄 After that, you'll complete a short delivery around town to learn every step of the delivery process. 📦 Improvements to the Job System Once you've completed the tutorial, the Job System will become available, allowing you to choose any delivery contract you like. We're currently spending a lot of time improving it by: balancing job rewards, adding new cargo types, expanding the variety of available deliveries. Our goal is to make different routes profitable in different ways,…
- 🚛 Dev Log - New Flatbed Open Deck Trailer - 19 June 2026
Hello, truckers! 👋 Today we'd like to show you the new **Flatbed Open Deck Trailer**, which was recently added to the current game build. We're continuing to expand the trailer lineup to make deliveries more varied. At the same time, we're actively working on many gameplay systems. Very soon, we'll open registration for the next closed playtest, which will be much closer to the experience we envision for the final version of Truck World: Australia. Of course, it will still be a work-in-progress build, with bugs, unfinished features, and limited content. But your feedback will help us understand what still needs to be improved before release. Follow our announcements on Steam and social media so you don't miss the playtest registration! Thank you for following the project and staying with us! 🦘 https://store.steampowered.com/app/1327040/Truck_World_Australia/
- Dev Log - New Trailer on IGN! - 7 June 2026
Hello, truckers! 👋 We have some great news - we’ve prepared a new Truck World: Australia trailer that was featured on IGN! Enjoy watching! Now, let’s take a closer look at a few things you may have noticed in the trailer that we haven’t previously shown in detail. Manual Truck Refueling In Truck World: Australia, refueling your truck is more than just pressing a button. You’ll need to: leave the cab grab the fuel nozzle insert it into the fuel tank fill the truck with diesel fuel and then pay for the fuel at the station Almost like in real life. We hope this mechanic will make your journeys more immersive and help you feel even more like a real truck driver. Eyre Peninsula At the moment, the most complete region of the map is the Eyre Peninsula in South Australia. Most of the locations shown in our recent dev logs and videos are located there. The Eyre Peninsula will definitely be incl…
- 🚛 Dev Log - Job System in Development - 15 May 2026
Hello, truckers! 👋 Today we’d like to show you the first version of the delivery job system in Truck World: Australia. At the beginning of the video, you can see the available jobs in the region, including loading and unloading locations. The reward for completing a job depends on route length and trailer parking difficulty. At the moment, only one type of job is available in the game - a single delivery using a company trailer. In the future, we plan to add a cargo system where you’ll be able to take multiple jobs at the same time, if your trailer allows you to load them in a single trip. The job menu is still a work in progress and not its final version, but we already wanted to share our progress with you. Thank you for staying with us! 🦘 See you on the roads of Australia! https://store.steampowered.com/app/1327040/Truck_World_Australia/
- Dev Log - Map & Navigation - 8 May 2026
Hello, truckers! 👋 Planning your route is an important part of a truck driver’s job. That’s why we’re continuing to work on the map and navigation system in Truck World: Australia. 🗺️ World Map We’re creating a convenient map to help you navigate between cities, roads, and delivery locations. 📍 New Navigation System Now you’ll be able to: create your own route manually or automatically generate a route to your delivery destination We’re continuing to improve the interface and make navigation more comfortable for long-distance driving. Thank you for following the development! Follow us on social media — we’ve got plenty of exciting announcements and new development content coming soon 🚛🦘
- Dev Log - The Road Between Cummins and Ceduna - 17 April 2026
Hello, truckers! 👋 While key mechanics are still in development, we’d like to show you another drive between cities. This time, we’re leaving a fuel station in Cummins and heading towards Ceduna - through open spaces and long stretches of road. Right now we’re preparing a lot of interesting things for you - implementing many small but important gameplay systems, adding new trailers, working on a new video, and deciding what to include and when to run the next playtest. Thank you for following the development! 🦘 See you on the roads of Australia! https://store.steampowered.com/app/1327040/Truck_World_Australia/
- 📻 Radio Survey - What Do You Listen To on the Road? - 10 April 2026
🎙️ Good day, truckers — wherever you are on the road right now… Morning, afternoon, or late at night — we’ve got a question for you. What are your favorite radio stations? 🎵 What do you usually listen to while driving in simulators? 🚚 Or even in real life behind the wheel? 📻 And what radio stations would you like to see in Truck World: Australia? Driving long distances is always more enjoyable when you’ve got your favorite music playing in the background. 💬 Share your favorite stations in the comments - we’ll try to include as many as possible! Thanks for your input and support - it helps us make the game better 🦘
- 🚛 Dev Log - Delivery depots - 3 April 2026
Hello, truckers! 👋 Today we’d like to share our progress on loading and unloading locations - the first companies where you’ll pick up delivery jobs. Port Augusta Port Lincoln Lock Cummins Cowell Coffin Bay Different depots will offer different levels of parking difficulty - some will be simple straight drive-ins, while others will require careful maneuvering to properly park your trailer. At the same time, we’re actively working on other important game systems: navigation, job system, fatigue and rest system Thank you for following the development! Make sure to follow us on social media — we share short clips and fresh content from dev builds there. 🦘 See you on the roads of Australia! https://store.steampowered.com/app/1327040/Truck_World_Australia/
- 🚛 Important News About Truck World: Australia – First Haul - 27 March 2026
We have an important update regarding the First Haul prologue. In two weeks, we will be closing the prologue’s Steam page. If you already have First Haul in your library - don’t worry, you will still be able to download and play it as before. However, it will soon no longer be possible to add it to your library, so if you haven’t tried it yet - now is the time! Why are we doing this? At this point, First Haul no longer reflects the current state of the game. A lot has changed - including core elements such as controls, physics, and overall optimization. Updating the prologue to match the current version would take a significant amount of time, and the team is now fully focused on developing key systems for the full release. Thank you for your support A huge thank you to everyone who played the prologue and shared feedback. Your detailed input has helped us significantly improve the game…
- 🚛 Dev Log - Curtain-Sider Trailer - 20 March 2026
Hello, truckers! 👋 Today we’d like to show you a curtain-sider trailer that was recently added to the dev build. 📦 Loading 🚚 On the road 🅿️ Parked (for scale) Thanks for following the development! 🦘 See you on the roads of Australia! https://store.steampowered.com/app/1327040/Truck_World_Australia/
- Port Augusta → Cowell → Port Lincoln - 13 March 2026
Hello, truckers! 👋 Today we’re sharing another dev log about locations currently in development. This time we’re showing a drive along the route: Port Augusta → Cowell → Port Lincoln. 🎥 Drive video: In the video, you can see the new traffic vehicles in motion, as well as logistics company depots that we’ll be working with for deliveries in the future. We’re continuing to expand the southern part of Australia’s map by adding new roads, towns, and logistics locations. All locations shown are still work in progress, and many details will continue to be improved and expanded. Thanks for following the development! Add Truck World: Australia to your wishlist and share the news with your friends - it really helps the project grow. 🦘 See you on the roads of Australia! https://store.steampowered.com/app/1327040/Truck_World_Australia/
- 🚛 Dev Log - New Traffic Vehicles - 9 March 2026
Hello, truckers! 👋 Today we’d like to once again show our progress on traffic in Truck World: Australia. We’ve replaced all the vehicle models you saw in First Haul with new ones - models that are closer to the types of cars you would actually see on Australian roads. Here are some of them: 🚗 Compact car 🚙 SUV 🛻 Pickup 🚘 Sedan 🚐 Minivan And here’s a small traffic jam I accidentally created while trying to take pictures of all the cars 😄 💬 Let us know in the comments what cars you would like to see on the roads of Truck World: Australia! 🦘 See you on the roads of Australia! https://store.steampowered.com/app/1327040/Truck_World_Australia/
- 🚛 Dev Log - Cummins → Lock → Kimba → Port Augusta Road - 27 February 2026
Hello, truckers! 👋 Today we’d like to show you another road in southern Australia - the Cummins → Lock → Kimba → Port Augusta route. This is a new drive through rural areas, featuring long highway stretches, open landscapes, and the distinctive atmosphere of Australia’s south. The world is gradually becoming more diverse, with new settlements and infrastructure taking shape. At the start of the video, I decided to wash the truck at the automatic wheel wash - because a clean truck drives faster… right? 😉 Many areas along this route will still be improved - everything shown is work in progress - but we couldn’t wait to share our progress on these new locations. You may also notice the fuel station areas. For now, they are placeholders — we’re actively working on a full refueling system and will showcase it in more detail in an upcoming dev log. Thank you for staying with us! Follow us o…
- 🚛 Dev Log - Updated Traffic System & How It Works - 20 February 2026
Hello, truckers! 👋 This time we’d like to talk about the updated traffic system on the roads of Australia. Unlike First Haul, the full version of the game features complex intersections, roundabouts, and cities, so we completely reworked the behavior of AI vehicles. Now the AI-car analyzes the situation: checks for the player and other vehicles along its driving path (red markers) calculates possible trajectory intersections slows down or stops to avoid collisions Outside the cities, the new traffic behaves faster and more confidently — vehicles drive at the speed limit, instead of crawling along the highway. Our goal is to make traffic predictable, fast, and realistic, creating a living world without getting in the player’s way. Next time, we’ll talk about new vehicle models for traffic 🚗 Add Truck World: Australia to your wishlist - more updates are coming soon! 🦘 See you on the ro…
- 🚛 Dev Log - The Coffin Bay → Cummins Road - 30 January 2026
Hello, truckers! 👋 Today we’d like to show you another road in southern Australia - the route between Coffin Bay and Cummins. This is a new drive through coastal and rural areas, featuring long stretches of road, open landscapes, and the distinct atmosphere of Australia’s south. 🚚 And yes — the same truck from Driving School is back in the main game! Now it comes with full steering wheel support and updated handling 😉 You may also notice the new traffic in the footage. It’s still a work in progress - vehicles can behave a bit rough and occasionally collide with each other. We’re actively improving this system and will share more details once it’s ready. As in the main game, the trip starts and ends at cargo loading and unloading locations. We’re continuing to build a world centered around real routes and logistics, not just roads leading nowhere. There’s much more ahead: new routes,…
- 🚛 Dev Log — The Road to Cummins & Development Progress - 26 December 2025
Hello, truckers! 👋 Happy holidays to everyone! 🎉 Today we’d like to show you a small part of our current progress in location development — specifically, the road to Cummins. In this video, you can see significantly more greenery compared to First Haul. We’re gradually moving away from purely desert landscapes and making the world more diverse. In fact, we already have around 20 new roads and several small towns nearly ready, but we’ll show them a bit later — once they’re fully polished. 🌗 Day / Night & AI Traffic At the same time, we’re working on a new day/night system — the previous version was poorly optimized, so we’re now building a new lighting setup for the game. You may also notice that there are currently no cars on the roads. This is due to the active development of a new traffic AI. With the new system, vehicles will: handle complex intersections and roundabouts drive con…
- 🚛 Dev Log — New Location Progress: Port Lincoln - 9 October 2025
Hello, truckers! 👋 We’re continuing to expand the map of Australia, focusing on new cities and coastal areas. Today, we’d like to share a video from Port Lincoln — one of the new locations our team is currently working on. Port Lincoln is a picturesque port town overlooking the ocean, capturing the spirit of real Australia. And this is just the beginning — even more cities, roads, and open landscapes are on the way! Follow us on social media, tell your friends, and add Truck World: Australia to your wishlist — your support really helps us keep moving forward! See you on the roads of Australia! 🦘🛣️ https://store.steampowered.com/app/1327040/Truck_World_Australia/ https://store.steampowered.com/app/3694620/Truck_World_Australia__First_Haul/
- 🚛 Dev Log – Small Towns Arrive in Truck World Australia - 29 August 2025
Welcome to a new dev log! 👋 Today we’d like to show you more work-in-progress locations - these are the small towns in the south, and yes, in the distance you can already spot the ocean. 📸 Here are some of the screenshots: Road view with the ocean ahead A small town street House with a pickup truck We’ve already started replacing vehicles with more “Australian” models Town overview from above For now you’ll see colorful placeholder cubes, which will later turn into proper buildings, and desert patches that will be replaced with green fields Road with streetlights Parking lot with trucks Industrial facilities Dirt road Grain storage Right now, much of our effort is going into expanding the game world. But we haven’t forgotten about the other mechanics: in the coming months, we’ll be showing you the implementation of key systems such as economy, contracts, and deliveries. We’ve got many…