Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3695950 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Broken Chair Studios |
| Publisher | Broken Chair Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Stay close together and use teamwork to fight through hordes of infected and other mutated freaks while navigating between saferooms.
About this game
Stick together and use proximity chat to communicate with nearby teammates to find your way to the saferoom. Straying too far from the group could mean the difference between survival or being left behind. After the initial outbreak, most infected became fast and aggressive, relying on large hordes and violence to overwhelm survivors. But some mutated beyond their original human forms, developing unique characteristics that will exploit any weakness and use it against you. Traverse multiple campaigns from the snow-covered suburbs and eerie hospitals of New England to the muggy, overgrown marshes of the Carolinas as you make your way down the East Coast of the United States in search of safety. Events and decisions throughout a campaign will force you to split from your team, making your way to the saferoom alone or in small groups. You won’t know if the rest of your team is still out there, so you’ll have to choose whether to permanently lock the saferoom door or wait for their potential arrival. Anyone left outside when the door closes will be lost.
Supported languages
English
