Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3698670 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Omegan's Domain |
| Publisher | Omegan's Domain |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Survival horror about sanity balancing affecting gameplay in a steampunk world of phobias, full of dangerous entities, anomalies and randomly generated puzzles.
About this game
= Who are you when your mind becomes your enemy? = A survival horror in a surreal steampunk world of human phobias. Balance your mental health, which not only shapes your gameplay but also changes the reality around you. Escape from terrifying entities and capricious anomalies, and solve puzzles in randomly generated levels to discover who you are. = Protagonist = You play as a young mysterious girl with animalistic features like a tail, long neck and half-animal limbs, who is trapped in this world. She doesn't remember her past, her purpose... or even her name. The only clue is a small, pink door that appears at the end of each level that leads to the next stage. Will one of them open the way to freedom or will it drag her deeper into the abyss? = World of Phobia = Every entity, every room, every anomaly is a piece of a puzzle that you must solve. Randomly generated levels ensure that each playthrough is unique – from abandoned houses to ruined asylums to dark, overgrown parks. Remember: walls and ceilings can become paths. Mirrors can be gates. Nothing is obvious. Encounter entities inspired by human fears: the Ticking Watcher tracks your every move, Coulrophobia teleports behind you with hysterical laughter, and Megalophobia, a giant robot, tries to crush you. Anomalies, like fog or pulsating shadows, change the world depending on your mental state. = Manage Mental Health = Forget about classic health – your survival depends on three senses: Sight, Hearing, and Feeling. Each affects the protagonist and the world. Sight: You see a bridge – but after a while the bridge is gone. Hearing: You hear the footsteps of invisible creatures or whispers in your head – do they suggest a way or lead you into a trap? Feeling: At low levels, you move heavy statues; at medium, you jump over obstacles; at high, you walk on walls. Extreme states of mental health – too high or too low – threaten madness and the end of the game. Balance to survive. = Solve puzzles, discover secrets = Your escape route will not be easy. Move massive statues, find hidden keys, activate mechanical switches – all this to solve puzzles that test both your wits and courage. Each loca…
Supported languages
English
