SPSTEAMPULSELIVE ANALYTICS
The Last Captain

The Last Captain Steam metadata

Shrimp Fried Games | January 2027 | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID3700200
  • PriceNo longer available on Steam Store
  • Release dateJanuary 2027
  • DeveloperShrimp Fried Games

The Last Captain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3700200
  • PriceNo longer available on Steam Store
  • Release dateJanuary 2027
  • DeveloperShrimp Fried Games
  • PublisherShrimp Fried Games
  • Parent gameNot available

Genres: Action

Company pages: Developer: Shrimp Fried GamesPublisher: Shrimp Fried Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Last Captain Steam metadata

The Last Captain metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3700200/metadata
Steam Communityhttps://steamcommunity.com/app/3700200
PCGamingWiki search
IGDB searchSearch IGDB for The Last Captain

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Log #7 - Preparing for our Public Demo and Release - 6 August 2026

    So much to talk about!Greetings captains! It's been a busy few months here at Shrimp Fried Games, as we've been heads down to get the public demo out and prep for a 2026 game release (if all goes well!).There's too much awesome new content and feature additions to talk about, but I'll do my best!NPC Fleets and BehaviorsFirst off, NPC ships now often travel as fleets in specific formations. Everything from small 3-frigate scout fleets to battleship-led battle forces, these ships now stay in formation and prove much more difficult to fight against than lone ships trickling in one at a time. It also looks awesome.Most of the time, fleets will break formation when combat truly starts and carefully plodding ship formations descend into the chaos of battle. Below you can see the beginning of a pirate fleet running headfirst into a Coalition task force.This also means that missions where you e…

  • Dev Log #6 - Showing Off the New Aesthetics - 9 April 2026

    Greetings captains!Instead of a feature deep dive, I wanted to showcase a whole bunch of upcoming visual improvements in the lead-up to the new playtest and the wrap-up of game development. Be ready for a very visuals-heavy dev log! AestheticsIn addition to wrapping up game systems, I've made a few passes at in-battle rendering with a focus on lights, effects, and the backgrounds. As a result, battles should feel much more lifelike. Take this new screenshot for example.Global LightingFirst off, lighting has been completely overhauled. The Last Captain has switched away from the camera's default auto-exposure values and manually adjusted them so that different levels have drastically different moods. The space backgrounds have also been updated to much higher fidelity. Just compare these two images of the same battle in different lighting conditions: Individual Ship LightingAll ships and…

  • Dev Log #5 - Shields - 22 December 2025

    Since our last updateHey everyone! Been a quiet (but busy) couple of months here at Shrimp Fried Games. First of all, if you haven't seen our new trailer yet:Those who have been following us for a little while might have noticed two new interesting additions. Ships now have shields, and there is officially a fourth faction 👀We'll spotlight our mysterious new faction at a later date, though know that they are a core part of The Last Captain story and feature heavily in the campaign. In the meantime...Shields!Yes, shields are officially in the game! A core staple of many Sci-Fi franchises, shields provide a visually distinct protective layer around ships and drastically increase their longevity. When approaching shields for Last Captain, I wanted to make sure that they: Had a unique lookWere not just a second healthbarGenerally made the game more interestingIn progress shieldsNote how th…

  • Dev Log #4 - First look at the Last Captain's campaign - 15 September 2025

    The Last Captain CampaignLong have I waited to start sharing updates around the campaign. It combines the action-packed tactical gameplay of individual missions with the overarching story, the factions, and deep ship customization systems.As we take our first look, please remember the UI is still a work in progress!The StarmapAt the heart of the campaign is the Starmap - a visual center for everything happening in the Pyre sector. The player is thrust into this unstable sector, teeming with various factions that can be fought, negotiated with, or even befriended. From the pragmatic Coalition, to the nefarious pirates, each has their own distinct agenda, culture, and - in combat - their own strategy. While certain factions will remain hostile throughout the duration of the campaign, others will offer missions which will build your reputation with them. High reputation isn't merely a feel…

  • Dev Log #3 - Deep Dive into Convoy Defense - 11 August 2025

    Let's chat Convoy DefenseToday, we're going to deep dive into the new co-op mode and the feedback we've received so far. But before we get into all that, let's start with some new equipment added since the last dev log.New goodiesThe Javelin MissileNamed after the ancient throwing weapon as well as the contemporary anti-tank guided missile, the javelin is the newest weapon added to The Last Captain. It's a long-range homing missile that features incredible top speed. This means it's difficult to shoot down since it barrels at its target quickly, and when it does hit, it causes devastating damage.However, it's far from unstoppable; it takes time to accelerate to top speed, and it has poor course correction and maneuverability once it's underway. This means that smaller targets have an easier time escaping it compared to larger targets at range. Additionally, because the Javelin begins wi…

  • Dev Log #2 - Cooperative Play - 19 June 2025

    What's new?Today, we're going to chat about new weapons, a new biome, a new game mode, and a movement update! Unfortunately, play tests have been more sparse than usual over the past couple of weeks since my place had a major plumbing issue and the downstairs was partially flooded. ːsteamsadː After a hard battle that included fans, dehumidifiers, and restored carpet, we can put that saga to rest.And now we are so back, and we've got lots of goodies in this one, so strap in and enjoy.LASER BEAMSPlease welcome our two newest loadout options, Beam Point Defense and the Cutting Laser!Beam Point DefenseNothing is more accurate than a laser, and Beam Point Defense takes advantage of this to the fullest. It rewards steady aim, and excels at taking out large groups of smaller missiles. Since it doesn't need to be reloaded, it also has the highest uptime of any point defense, and should be stron…

  • Dev Log #1 - Let's Chat Multiplayer - 27 May 2025

    Hey there! Thanks for checking out the first Dev Blog! So what is The Last Captain? In case you missed it, Last Captain is a top-down, space shooter RPG that balances precision with tactics, complete with a co-op campaign and multiplayer. Check out the Steam Page for the latest! https://store.steampowered.com/app/3700200/The_Last_Captain/ Why start with multiplayer? In terms of development, getting replication (multiplayer) right is arguably the trickiest thing to implement in a game. To minimize risk, getting it right from the outset is key. Retroactively adding multiplayer is drastically more challenging—the dev equivalent of remembering to add tomato sauce to an already baked pizza. Besides technical considerations, I also wasn't sure if multiplayer would really work. Not in a literal sense, but in a "is it fun?" sense. I'm happy to say - yes. It's pretty damn fun. Above: Exchanging…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3700200
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJanuary 2027
DeveloperShrimp Fried Games
PublisherShrimp Fried Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Master the art of tactical space warfare in a top-down RPG where ballistics meets strategy. Out-play rival Captains with point-defense, satellites, and countermeasures on destructible battlefields. Features a dynamic campaign, squadron co-op, and intense PvP with deep, modular ship customization.

About this game

Welcome to the Pyre Sector Betrayed. Ambushed. Erased. After your trade convoy is decimated, you reach port only to find all your records expunged. As the Captain of the sole surviving ship, you must navigate the Pyre Sector, a frontier of rival superpowers, rogue warlords, and deadly secrets, to track down those who left you for dead. Dynamic Campaign: Explore multiple varied star systems that change on each playthrough. Locations have salvage, unique mission opportunities, or, if you’re unlucky, ambushes! Meaningful Factions: Complete missions and build relations with factions. Unlock unique weapons, gain access to allied facilities, and bring allies into critical engagements. Be wary, hostile factions may actively post mercenary bounties on you. Standing Fleets: Allied and hostile fleets are visible on the starmap, allowing you to carefully choose your next move. Certain missions can even have multiple factions fighting over critical assets. Unique Enemies: Start the fight with or against scrappy pirates, resourceful independents, and versatile mercenaries, each with their own assortment of equipment, ships, and fleet doctrine. Move on to dealing with the Coalition, the Phoenix Empire, and an elusive, technologically superior threat. Master the Art of Ship-to-Ship Warfare In the Pyre Sector, victory isn't about who opens fire first; it's about who controls the battlefield. Last Captain demands tactical foresight in every engagement. Balance Offense: Choose when to defend against missiles with point defense, or switch to the attack with your own long-ranged weaponry. Control the Battlefield: Deploy point-defense satellites to create safe zones, and use EMP bursts to disable tracking on inbound missiles. Lethal Environments: You can mask your signature in ion storms, dodge meteor showers, and even attempt to ram enemy ships into the unstoppable clutches of a black hole. Scale of Conflict: Evolve your tactics from tense 1v1 duels to massive fleet engagements with ships of different roles and sizes. Squadron Co-op Missions Take on the most dangerous threats alone or with up to three other Captains. Supercharge your squadron’s strengths and cover each…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Last Captain's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Last Captain's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Last Captain at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.