- Apologies - Progression Reset Bug in v0.7.0 - 13 September 2026
Progression Reset - We are sorryA bug in v0.7.0 caused players' progression to reset. This happened due to changes in how save files are handled - the update created differences in the save structure that wiped progression data.We're genuinely sorry. We know how frustrating this is.We're taking this seriously and improving our testing procedures to prevent this from happening again in future updates. Save data integrity is critical to us.Thanks for your patience as we work through Early Access together. 🍄
- Update v0.7.0 - Co-op Revive & Balancing - 2 September 2026
Update v0.7.0 - Co-op Revive & Big Balance PassWe're back! After taking some well-deserved time to breathe and plan, we're diving into development with fresh energy. This update brings one of the biggest co-op features yet, plus a comprehensive balance overhaul that changes how the game feels.The Big Feature: Co-op Revive SystemThis is what we're most excited about. Teammates can now revive downed players instead of ending the run immediately!Here's how it works:When a player goes down, they collapse and teammates get an alertNearby teammates can revive them by standing near their body and spending Mycelium over timeRevived players return with half HP, full dash charges, and brief invincibilityThe cost increases each time a teammate goes down (and scales with difficulty)Higher difficulties have shorter revive windows (-10s per difficulty level)If you run out of time, the run endsThis co…
- Hotfix v0.6.15 - Community Update - 24 July 2026
Hotfix v0.6.15 - Polish & Performance UpdateWe've pushed another quick update focusing on stability and quality of life improvements!New FeaturesGraphics Options: VSync option now available in Graphics settings (off by default)Co-op Lobby: Player list now shows each player's selected character icon in real-timeSkill Shop: Now displays all skills, including locked onesTutorial Recommendation: First-time players get a gentle nudge to try the TutorialImportant FixesStability:Reduced hitches when many visual effects spawn simultaneouslyReduced hitches from area attacks in late-wave co-op with many enemiesConnection failures now automatically retry on different portsFixed garbled connection error messagesImproved controller/keyboard support for error dialogsGameplay:Fixed Miss Mantis dealing excess damage during long fightsFixed poison and DoT effects sometimes ticking multiple times after l…
- Hotfix v0.6.10 - Thanks for your Feedback! - 22 July 2026
Hotfix v0.6.10 - Early Access Community UpdateThank you for the amazing feedback in the first hours of Early Access!We've pushed a quick hotfix addressing the most pressing issues you've reported:New FeaturesFPS Limit Options The settings menu now lets you cap your framerate at 30/60/90/120/144/240 or leave it unlimited. Perfect for players with high-refresh monitors!Map Names on Leaderboard The leaderboard in the Hub now displays which map you're viewing - no more confusion!Important FixesLocalization:Some Korean characters were not displayed correctly due to a font issueCo-op:Meta Mycelium now spawns once per player at wave end (was just once total)Defeating the boss at wave 20 now unlocks the next difficulty for all players, not just the hostAudio:Sound effects now properly respond to the SFX volume sliderSettings:Language switching now updates UI labels immediately without restartJo…
- Update: Mycofall is now available in Early Access - 21 July 2026
🎉 Early Access v0.6.6 - Welcome to Mycofall!IT'S HERE! After months of development, playtesting, and refinement, MYCOFALL IS NOW AVAILABLE IN EARLY ACCESS!This is a massive milestone for us, and we're thrilled to finally share the game with everyone. This update brings everything together - new content, new maps, major quality of life improvements, performance improvements, and tons of polish.New Content: Rugged Desert MapA brand new environment awaits! The Rugged Desert is a completely new map with its own unique challenges and atmosphere.Comet Rain Hazard The desert sky is alive with danger! Comets fall in groups throughout your run, striking both players and enemies alike. They become more frequent and deal more damage as waves progress and difficulty increases. This creates dynamic, chaotic moments that change up the gameplay pace.Dedicated Leaderboard The Rugged Desert has its own…
- New Release Date - July 21st, 2026 - 17 July 2026
The wait is almost over. Mycofall launches into Early Access on Tuesday, July 21st, 2026.First things first: thank you. Genuinely. The small delay wasn't lost time, it gave us the room to polish a few important pieces and finalize our internal company structure.Playtest is now closed. The demo/playtest has been deactivated again and huge thanks to everyone who jumped in and gave feedback. A lot of what you told us went straight into the build you'll be playing on the 21st :-)We're incredibly excited to kick off Early Access, and we're not showing up empty-handed, we've packed in some fresh new things we think you'll like. More on that over the coming days, so keep an eye on this space.Wishlist now if you haven't, and get ready to munch some creeps.See you in the woods. 🍄— The Lazy KodKod Team Join our Discord community!
- Update v0.5.34 - Playtest Returns - 1 July 2026
Update v0.5.34 Important News About Early AccessWe know a lot of you were hyped for Early Access launching today — and honestly, so were we. But we have to be honest with you: we're pushing it back.Why? We hit some unexpected legal matters that we need to sort out properly before we launch. This is our first game together, and we'd rather take the time to do it right than rush and risk problems down the line.As it looks right now, we're aiming for Q3 2026 — but as soon as we can lock in a clearer date, you'll be the first to know. The Good News: Playtest is Back!We've spent the last 3 weeks heads-down on a massive update, and we don't want to sit on that work. The playtest is back online so you can dive in, enjoy what we've built, and keep sending us your feedback. This update is substantial, and we'd love your thoughts before we officially launch! Join our Discord community! Update v0.…
- Update v0.4.15 - 11 June 2026
Update v0.4.15 - Balance Adjustments & ImprovementsQuick update with balance tweaks, tutorial improvements, and bug fixes!We've made some adjustments to block chance and character balance, improved the tutorial experience, and fixed a few bugs. Changelog v0.4.15ChangedImproved TutorialBlock chance capped at 75%Decreased Wortak's fourth perk set block chance start value: 10% → 5%Decreased Wortak's fourth perk set max HP gain: 4 → 3Decreased Spore Dash's gained mushrooms: 3 → 2Renamed "Event Activation Time" to "Interaction Time"Renamed "Events" to "Interactables"Updated some localizationsSlider icons in settings menuDash indicator iconsFixedFinishing the tutorial shows the demo end screenThorn Shield does not reflect damage on blockReady button in HUB sometimes not show up correctly
- Update v0.4.12 - Major Polish Pass & Tutorial Added! - 8 June 2026
FINAL POLISH COMPLETE!We've given Mycofall a serious polish pass with new visuals, audio, and quality of life improvements! This update focuses on improving the new player experience and making the overall game feel more polished and refined.Welcome Tutorial - Finally!New players, this one's for you! We've added a comprehensive tutorial level that explains all the core mechanics you need to know. It covers movement, skills, morphs, perks, and more - everything to get you ready to survive the waves!Complete the tutorial and unlock an achievement to prove you've mastered the basics!Boss Redesign - Miss Mantis Gets Major UpgradesMiss Mantis has been completely revamped:New Attack Pattern She now features a new attack combo in wave 20 that's more challenging and exciting than before.Juicy Boss Rewards The boss loot system is now more rewarding! Miss Mantis now spawns a special loot event th…
- Update v0.3.24 - 22 May 2026
Update v0.3.24 - Artifact System Complete + Performance ImprovementsThis update focuses on polishing existing systems and completing the artifact system with proper UI and icons. We've also made our first steps toward performance optimization and balance adjustments based on your feedback.Artifact System - Now Complete!New Artifact Icons Every artifact now has its own unique icon, making them easier to identify and recognize during selection.Artifact Display UI We've added a UI element that shows all artifacts you've selected during your current run. Now you can easily track which artifacts are boosting your build without having to remember!Game Over Screen Enhancement Your game over screen now displays all skills and artifacts you used during that run - perfect for analyzing your builds and sharing your best (or worst) moments!Performance Optimization - Ongoing EffortWe've noticed that…
- Update v0.3.16 - Artifacts, Skill Progression & Events! - 6 May 2026
THE FINAL PIECESWe're thrilled to finally present the last major features that have been missing from Mycofall! This update completes the core gameplay loop with Artifacts, enhanced Skill Progression, and a dynamic Events system.Artifacts - Boss Rewards Worth Fighting ForArtifacts are here! Defeat bosses and claim powerful permanent upgrades for your run.How it works:Currently 16 unique artifacts in the gameAfter defeating a boss, you'll receive a random selection of 3 artifactsChoose one to add to your runEach artifact provides unique benefits and synergizes differently with your buildComing Soon: We're working on an artifact collection UI that will display all artifacts you've discovered.Skill Progression & New EvolutionsNew Targeting Evolution for ALL Skills Every skill in the game now has an evolution option to optimize how it targets enemies. This adds a whole new layer to build op…
- Major Game Update - 27 April 2026
From day one, your feedback shaped this game. You told us what was missing, and we listened. We asked ourselves: what if progression changed how you play instead of just making you stronger? No free stats. No broken leaderboard. Just real depth, real builds, and a real reason to run it again.That's what this update is.CHARACTER PROGRESSION SYSTEMEach character now has a level that persists across runs and unlocks character-specific perk sets as you play.These sets don't give you free power. They push your character in a direction. Assassin. Tank. Speed. Your Mo-Ying can feel completely different from someone else's Mo-Ying. It's about builds and min-maxing — and you still need to play well to score high.The leaderboard stays intact. The depth is finally there.(Artifacts — basically equipment — are already in planning. This is just the foundation.)NEW SKILL: HYPHAL BRIDGEA brand-new skil…
- Update v0.2.29 - 23 April 2026
Added: Character levelCharacter perk progressionHyphal Bridge skillEnemy aggro system that allows to get aggro of enemies in coopAlert text messageNew sounds for characters, enemies, skills, ui and indicators (more coming soon)New UI elements and spritesNew Miss Mantis melee attack behavior Changed: General VFX overhaulIncreased vampire damage lossSlightly balanced enemy scaling per waveBalanced cooldown morphs of skillsBalanced morph costs of some skillsBalanced enemy behaviorBalanced enemy scalingBalanced wave behaviorBalanced wave scalingBalanced difficulty progressionBalanced XP progressionBalanced perk scalingReworked level up panelDamage morph is scalingReduced damage over time scalingReduced base dash rangeDecreased toxic spitter and toxic ground amount but increased toxic ground damage Fixed: Armor did not reduce damageSkills behavior was incorrect in some casesMiss Mantis and G…
- Update v0.1.102 - 8 March 2026
Added: Gore effect on enemy death Changed: Slightly balanced enemy difficulty scaling Fixed: Score sometimes not calculated correctlyGreed Bug animation was broken in coopFixed leaderboard
- Update v0.1.100 - 4 March 2026
AddedVFX on enemy deathChangedSlightly balanced Miss MantisBalanced rotblade damageSlightly decreased movespeed increase of enemies in higher difficultiesFixedTicks sometimes does not show explosion indicatorTicks sometimes explode randomlyFlying bugs sometimes fall asleepFlying bugs do not animate correctlySome VFX effects are broken after pausing the gameRotblade sometimes does not hit enemies correctlyProjectiles could hit multiple enemies
- Playtest is live - 6 February 2026
Hey shroomers! 🍄 The public Mycofall playtest has started. You can now hop into the game and share your thoughts and feedback.Simply click the “Join the playtest” button below on the Steam store page and dive into the woods.Online co-op is also enabled for the playtest!Feel free to join us on Discord.Best, Lazy KodKod Games