- Hotfix #11 - 17 September 2026
Chests & Containers: Quality PolishRemoved Junk from Early Surprise Chests: Junk items have been completely removed from Common and Uncommon Surprise Chests, guaranteeing that opening early-game chests rewards useful gear, resources, or gold instead of clutter.Exploit Fixes: Rarity UpgraderResolved Upgrade Cloning / Duplication Glitch: Fixed an issue where removing items or closing the Rarity Upgrade panel while an upgrade was actively processing could result in items being returned to the inventory while the upgrade still finished and granted the result.User Interface & Visual Bug FixesMerchant UI Alignment Fix: Corrected an issue where Merchant upgrade cards and purchase options could spawn collapsed, clipped, or with misaligned layout anchors.
- Hotfix #10 - 15 September 2026
Inventory: Global "Sort All" SystemNew "Sort All Tabs" Button: Added a dedicated Global Sort button to the top header of the inventory window alongside the standard single-tab sort option.One-Click Full Inventory Sorting: Left-clicking "Sort All" organizes items across all unlocked inventory tabs at once, automatically consolidating fragmented stacks and organizing your entire storage in a single click.Lock Protection: All locked items and locked inventory slots are strictly respected and will not move or lose their positions during global sorting.Independent Global Sort Preferences: Right-clicking the "Sort All" button opens a dedicated context menu allowing you to choose your preferred sorting criterion (Item Type, Rarity, Level, Value, Quantity, or Recently Acquired). Your global sort preference and ascending/descending order are remembered across sessions.Improvements & FixesMaximum…
- Between Adventures IDLE - Act 5 & Early Access Outlook - 15 September 2026
Hey everyone! First of all, we want to thank you all for supporting our game throughout Early Access. We want to make posts like this to give you an outlook on what's ahead, make plans with the community, and develop the game's content together with our players as Early Access continues. We sent 5 bug fix and balance patches by far. Our main focus right now is balancing the existing systems and improving the mid-game experience. The early game is already in a better place following recent updates, and we want to keep that momentum going as you progress further. What has changed so far? Recent patches have brought several additions: Act 5 is now available. You can now run three activities at the same time. Combat Auto-Loot helps keep your adventures moving. We've introduced the enemy tag system and started adding Act Bosses, alongside new boss encounters. Quality of Life improvements inc…
- Patch Notes 0.7.1.0 | Act 5 & Area Bosses - 14 September 2026
New Content: Act 5 – The Blue Goblin Realm12 Brand-New Combat Zones: Journey through 12 newly uncovered areas (Act 5-1 through Act 5-12), taking combat progression to the next level.New Enemy Faction – Blue Goblins: Face off against the fierce Blue Goblin tribe, featuring 15 distinct unit variants equipped with custom visual gear, attack animations, and high-tier combat stats.Boss EncountersAct 5 Boss Encounter (Level 70): The colossal Blue Goblin Chieftain awaits at the climax of Act 5-12Act 4 Boss Debut (Level 54): Officially introduced the final challenge for Act 4, featuring a 4x Health multiplier, mythic difficulty rating, and bespoke encounter parameters.Boss-Exclusive Loot Table:Defeating Act 4 and Act 5 bosses guarantees 1 to 3 high-tier equipment drops.Dynamic Enemy Affix & Tag Modifiers SystemEnemies across all acts now have a chance to spawn with special Affix Tags, altering…
- Hotfix #9 - 14 September 2026
New Feature: Inventory: Multi-Item Selection & Bulk ActionsMulti-Item Selection (CTRL & SHIFT): You can now select and manage multiple inventory items simultaneously up to a maximum of 18 items:CTRL + Left Click: Toggle-select individual items across your inventory.SHIFT + Left Click: Select a contiguous range of items between your last selected item and the clicked slot within the current tab.Multi-Item Drag & Drop:Dragging any selected item now drags all selected items together as a group.Dropping the group into another inventory tab or slot moves all selected items in order to the destination tab.Bulk Context Menu & Hotkeys:Bulk Lock / Unlock: Right-clicking or pressing the Lock hotkey now locks or unlocks all selected items at once.Bulk Junk Marking: Mark or unmark all selected items as Junk in a single action.Keyboard Shortcut Tooltip Hints: Hovering over inventory items now shows…
- Hotfix #8 - 12 September 2026
Task System & MultitaskingTriple Concurrent Task System: Upgraded the task engine to support three fully independent, simultaneous activity channels:CombatGathering (Mining, Woodcutting, Fishing, Gathering, Arcane School)Crafting (Blacksmithing, Cooking, Alchemy)You can now actively fight in Combat, gather resources, and craft equipment/potions all at the same time without interrupting each other.Triple-Slot Task Bar: The main status bar now features three dedicated slots displaying real-time cycle progress, queue counters, and icons for Combat, Gathering, and Crafting simultaneously.Combat & EnemiesEnemy Variety: Added new Goblin and Human enemy variants to bring greater visual diversity to combat encounters.Gathering & Potion LoadoutsDedicated Gathering Potion Slots: Resource gathering screens (Mining, Woodcutting, Fishing, Gathering) now feature dedicated, persistent potion loadouts…
- Hotfix #7 - 11 September 2026
Task System & MultitaskingCombat & Gathering Multitasking: Combat has been transitioned to the secondary task channel. You can now engage in Combat simultaneously while actively performing primary gathering tasks (Mining, Woodcutting, Fishing, Gathering, or Arcane School).Redesigned Task & Job Status Bar: Completely replaced the old job progress bar with a unified dual-slot task display. Progression & Account ExperienceEarly-Game Account XP Curve Smoothing: Significantly smoothed and reduced the Account Level XP requirements for early and mid-game levels, making account progression noticeably faster and more rewarding.Economy & Merchant StationsTier 1 Workstation Cost Reductions: Lowered gold purchase costs across all Tier 1 crafting and gathering stations from the merchant:Gathering Station: 400 Gold (previously 800 Gold) — 50% reductionCooking Station: 400 Gold (previously 500 Gold)Mi…
- Hotfix #6 - 10 September 2026
Combat, Areas & BalanceAct & Area Map Updates: Area progression and stage completion statuses now refresh automatically in real time whenever you complete combat or advance to new stages.Loot Table Balancing: Cleaned up and rebalanced loot drop tables across Acts 2, 3, and 4.Items, Equipment & EnchantingEmpty Suffix Slots Display: Equipment tooltips now visually display unassigned enchantable suffix slots, making remaining enchantment capacity immediately clear.Enchantment (Clear Suffixes / Scouring): Using a Scouring Stone to wipe item suffixes now properly restores all available suffix slots up to the item's maximum rarity capacity.Potion Equip Level Removal: Removed player level requirements from all potions across all tiers. All potions can now be equipped and used at any level.Chest & Container Opening: Opening treasure chests now clears the chest from your inventory slot before ev…
- Hotfix #5 - 9 September 2026
Progression & SkillsAccount Level XP: Total XP required to reach Account Level 99 has been reduced to 67,000,000 XP (previously 76,627,200 XP).Crafting & Blacksmithing XP: Total XP required to reach Level 99 has been adjusted to 530,000 XP.Resource Gathering Requirements: Lowered level requirements for harvesting higher-tier resources across Mining, Woodcutting, Fishing, and Gathering:Tier 3 Resources: Required Level 18 (previously Level 20)Tier 4 Resources: Required Level 28 (previously Level 35)Tier 5 Resources: Required Level 40 (previously Level 50)Tier 6 Resources: Required Level 55 (previously Level 65)Tier 7 Resources: Required Level 70 (previously Level 75)Resource Mastery XP: Rebalanced Mastery XP gained per action across all resource tiers (Tier 1: 5 XP, Tier 4: 30 XP, Tier 8: 100 XP; previously 10 to 300 XP).Steam Cloud & Save SystemCloud Save Overwrite Protection: Selecting…
- Hotfix #4 - 9 September 2026
Combat & BalanceMinimum Hit Chance: Increased to 80% (previously 50%), setting the new baseline hit chance range to 80% – 95%.Player Base Accuracy: Increased to 50 (previously 40).Dropped Item Levels:Rare and higher tier items now roll at Player Level +1 or +2 (70% chance for +1, 30% chance for +2; previously rolled randomly between -5 and +5).Common and Uncommon items now drop at exact Player Level.Progression & SkillsSkill XP Curves: Total XP required to reach Level 99 in Fishing, Gathering, Mining, and Woodcutting has been reduced to 3,072,000 XP (previously 3,456,000 XP).Economy & EquipmentItems Prices: Equipment prices now scale with item level and rarity multipliers; existing saved items are migrated automatically.Tool Prices: Adjusted base sell prices across all tools (Mining Axes, Fishing Rods, Shovels, Wood Axes).UI, Localization & FixesAccuracy Tooltip: Updated accuracy descri…
- Hotfix #3 - 9 September 2026
FixesFixed various bugs.Fixed an issue where the game could switch to fullscreen after saving and quitting while the window was maximized.Fixed Main Quest progress incorrectly advancing without defeating the required enemy.Fixed various localization issues.Balance & ProgressionCorrected and rebalanced numerical values on suffixes.Optimized the level requirements and durations of certain resources.Updated tool stat values.Removed the level requirement for equipping crafted tools.
- Between Adventures IDLE Is Out Now in Early Access! ⚔️ - 8 September 2026
Hey adventurers! Between Adventures IDLE is now available on Steam in Early Access! Hunt creatures for rare loot, forge and enchant your equipment, and build a hero who keeps progressing even while you're offline. Watch every sword swing, arrow, and spell come to life in a pixel-art world built around satisfying RPG progression. Thank you to everyone who played the demo, shared feedback, and wishlisted the game. We're excited to take this next step with you! Early Access Version Out Now! The Early Access version includes: Acts 1-4: Battle enemies, hunt for equipment, and push your hero further. 11 skills to train: Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade, and Enchantment. An expanded skill tree: Shape your build with bonuses for combat, gathering, and more. Crafting and equipment progression: Forge weapons, armor, and too…
- Hotfix #2 - 8 September 2026
Quality of LifeMade various improvements and optimizations to the Settings menu.Improved build settings.Added an Auto Save notification that appears whenever the game saves automatically.Updated several item rarity colors to make them easier to distinguish.Fixed missing localization entries.Fixed an issue where the Settings menu required a double-click to open. It now opens with a single click.AudioUpdated SFX and music, including new sounds and improvements to existing ones.Fixed an issue that caused crackling in music playback.PerformanceOptimized overall resource usage, reducing RAM and CPU usage by up to 30% in some cases.
- Hotfix #1 - 5 September 2026
Build_0.7.0.0 UpdateThe game now automatically detects your system language on first launch and sets the game language accordingly.Fixed an issue with the crafting quantity input. Entering a value higher than the maximum craftable amount will now automatically set it to the maximum.Fixed incorrect tooltip information appearing after swapping items in the inventory.Improved equipment requirement feedback. If an item cannot be equipped, the reason is now shown through visual feedback and the tooltip.Various tooltip fixes and improvements have been made.Upgrade Auto Fill now prioritizes lower-rarity items first.Various UI visual fixes and improvements.Fixed stretched images in popup notifications.Locked items are no longer affected by inventory sorting and will remain in their current slots.Optimized game resource usage. RAM usage has been reduced by up to 60% in some cases.The game now us…
- NEW UPDATE LIVE & NEXT FEST IS HERE! - 15 June 2026
Adventurers, gear up! We are officially entering Steam Next Fest, and we're kicking off the festival with a brand-new update. To make sure you have the absolute best experience during the event, we’ve packed this patch with new content, balancing tweaks, and polish!🆕 NEW CONTENTNew Main Quests: Added new main quests to further expand the storyline.New Threats: Introduced new enemies, slayer areas, and dungeons waiting to be explored.⚖️ BALANCING & DESIGNArcane School Mastery: Balanced mastery points and adjusted the autocast bonus level.Resource Timers: Overhauled resource timers across the board.🛠️ BUG FIXESFixed various minor bugs and issues.✨ Steam Next Fest Starts Now! ✨There is no better time to dive back in, explore the new dungeons, test your builds with the latest balancing changes, and share your feedback with us.Download the update, jump into the game, and let's enjoy Next F…
- UPDATE 0.6.5.1 - 11 June 2026
BALANCING & PROGRESSIONIncreased XP yields from resources.Adjusted the XP curve for certain skills, making early-game leveling easier.● UI & UXSignificantly speed up the quest roll text animation.● BUG FIXESFixed various visual bugs.Resolved several issues in the Settings menu.Fixed multi-monitor compatibility and layout issues.
- Between Aventures IDLE DEMO is FINALLY Here! - 10 June 2026
The moment you’ve all been waiting for has arrived. We are absolutely thrilled to announce that the official demo is NOW AVAILABLE on Steam!🗣️ We Need Your Feedback! This demo is a massive milestone for us, but we can't cross the finish line without you. We want to know everything, what you loved, what made you rage-quit, and what we can improve.Head over to our \ to drop your thoughts, bugs, and feedback.Discord: https://discord.gg/KTQW55TfcE Feedback Form: https://forms.gle/cg4v7JJFz66qiWsM6 ❤️ A Huge Thank YouHonestly, building this game has been a wild journey, and none of it would mean anything without your support. Thank you for being here, for playing, and for helping us shape this project into something special.Go grab the demo, have fun, and let us know what you think!— The Between Adventure Idle Team
- Playtest Concluded, A New Chapter Arrives! Brand New Demo Launches June 10th - 6 June 2026
Greetings, dear adventurers!✨As you may have noticed, our Playtest session has officially concluded!Thank you sincerely for your enthusiastic participation, gameplay experience, and precious feedback throughout the test. We have taken every suggestion seriously to polish and refine every detail of the game, aiming to bring you a more flawless fantasy adventure!This temporary farewell paves the way for a wonderful reunion! Our brand-new Game Demo is already on the way! 📅 Release Date: June 10thRefined storylines, reworked combat systems, and all-new scene details are now waiting for you to explore!Stay tuned! Our one-of-a-kind fantasy adventure is about to set sail once again!🎮
- The Playtest for Between Adventure Idle is LIVE! - 29 May 2026
Hello everyone!We are the development team behind Between Adventure Idle. After countless hours of hard work, we are finally thrilled to share our early Demo with you!We want to be completely upfront: the version you are about to play is still in a very early stage of development. This means you will inevitably encounter bugs, unpolished UI elements, or pacing issues. It is still a rough diamond, and there is a long way to go before it reaches its final form.But that is exactly why we are launching this playtest now. Rather than developing behind closed doors, we want to hear your genuine thoughts while everything is still flexible and open to change!We are incredibly eager for your feedback. Whether you run into game-breaking bugs, find the balancing a bit off, or just have some crazy ideas for new features, please don't hold back! We will carefully review every single piece of feedbac…