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Demons with Shotguns

Demons with Shotguns Steam news

MindShaft Games, LLC | Apr 25, 2016 | game

Released

0players observed · 25 September 2026 - 12:15:23 UTC

ActionIndieLocal Co-Op4 Player LocalLocal MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Demons with Shotguns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews62
  • Release dateApr 25, 2016
  • DeveloperMindShaft Games, LLC
  • PublisherMindShaft Games, LLC

Genres: Action, Indie

Company pages: Developer: MindShaft Games, LLCPublisher: MindShaft Games, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Demons with Shotguns Steam news

Demons with Shotguns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Do Not Underestimate - 18 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8894913%2Fe8868554ed2ceb30e2ecd29c8e11a49a11c759ac.jpg

  • Demons with Shotguns only $0.99!! - 21 June 2018

    For one time only, Demons with Shotguns is $0.99 during the Steam Summer sale of 2018! There will never be a time again that the game will be this cheap.

  • Unity Resolution Selector on by Default - 22 July 2017

    Many people were experience the dreaded Unity "Black Screen" bug when launching the game. To fix this from happening, I decided to enable the Unity Resolution Selector by default, which will prevent the black screen from occurring.

  • Unity Resolution Selector on by Default - 22 July 2017

    Many people were experience the dreaded Unity "Black Screen" bug when launching the game. To fix this from happening, I decided to enable the Unity Resolution Selector by default, which will prevent the black screen from occurring.

  • Two Point Zero Point Zero - 28 June 2017

    Holy SHIT! We have an update!!! You know me. I won’t stop. Can’t stop. The Demon demanded another round of polish and tweaks, so I did. I bashed my keyboard until the following things were completed: -Updated game to latest version of Unity and dependent frameworks (you probably don’t care about this) -Players can now shoot when they are snared via the Crown of Thorns tarot card -Tarot card pickup sprite has been made larger to stand out more -Holy water grenades now bounce off of shields -Secret passages in the Cemetery arenas are more visually distinctive -Dashing has a slightly longer cooldown time -Dashing into another player will push them -The Possessed tarot card will now cause you to auto fire but will not cause you to be pushed back -Game winning score is now MORE DRAMATIC -Volume dials have been added to the pause menu -Tarot card descriptions have been added to the tarot card…

  • Two Point Zero Point Zero - 28 June 2017

    Holy SHIT! We have an update!!! You know me. I won’t stop. Can’t stop. The Demon demanded another round of polish and tweaks, so I did. I bashed my keyboard until the following things were completed: -Updated game to latest version of Unity and dependent frameworks (you probably don’t care about this) -Players can now shoot when they are snared via the Crown of Thorns tarot card -Tarot card pickup sprite has been made larger to stand out more -Holy water grenades now bounce off of shields -Secret passages in the Cemetery arenas are more visually distinctive -Dashing has a slightly longer cooldown time -Dashing into another player will push them -The Possessed tarot card will now cause you to auto fire but will not cause you to be pushed back -Game winning score is now MORE DRAMATIC -Volume dials have been added to the pause menu -Tarot card descriptions have been added to the tarot card…

  • HO HO BOOM! - 22 December 2016

    Demons with Shotguns is 75% off for the annual Steam Winter Sale!

  • HO HO BOOM! - 22 December 2016

    Demons with Shotguns is 75% off for the annual Steam Winter Sale!

  • Trading Cards! - 12 October 2016

    Hi everyone. Trading cards, badges, emoticons and profile backgrounds for Demons with Shotguns are now live. Enjoy!

  • Trading Cards! - 12 October 2016

    Hi everyone. Trading cards, badges, emoticons and profile backgrounds for Demons with Shotguns are now live. Enjoy!

  • Frugal Demons with Shotguns! - 23 June 2016

    The great Steam Summer Sale of the year 2,000 and 16 is upon us! What’s a better way to spend this Summer of love then to blast your friends in the face with a shotgun? Enjoy Demons with Shotguns at a deep discount of 66% off. http://chattypics.com/files/trailerClip3_0brp39ruld.gif

  • Frugal Demons with Shotguns! - 23 June 2016

    The great Steam Summer Sale of the year 2,000 and 16 is upon us! What’s a better way to spend this Summer of love then to blast your friends in the face with a shotgun? Enjoy Demons with Shotguns at a deep discount of 66% off. http://chattypics.com/files/trailerClip3_0brp39ruld.gif

  • Build 1.0.1 Now Available - 13 May 2016

    This build includes a bug fix that was causing players to be inadvertently stunned upon successfully shield bashing another shielded player. Also, shield bashing a shielded player will no longer kill them, but instead just break apart their shield.

  • Build 1.0.1 Now Available - 13 May 2016

    This build includes a bug fix that was causing players to be inadvertently stunned upon successfully shield bashing another shielded player. Also, shield bashing a shielded player will no longer kill them, but instead just break apart their shield.

  • The Battle for Souls Blasts out of Early Access! - 25 April 2016

    After nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included. The release build also includes a slew of bug and performance fixes and various improvements throughout. Here is a list of notable changes in no particular order. Summary of Changes End of Times boss battle added. Acceleration of Speed Boost tarot card tweaked, to make it feel less slippery and give player more control. Fixed enemies falling through tiles when using Hell portals. Fixed enemy projectiles killing other enemies unintentionally. Cleaned up tile map artifacts. Polished up menus. Removed Unity launcher dialog box. Removed Unity splash screen. Added Camera Shake On/Off option. Added Fullscreen On/Off option. When not in fullscreen mode,…

  • The Battle for Souls Blasts out of Early Access! - 25 April 2016

    After nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included. The release build also includes a slew of bug and performance fixes and various improvements throughout. Here is a list of notable changes in no particular order. Summary of Changes End of Times boss battle added. Acceleration of Speed Boost tarot card tweaked, to make it feel less slippery and give player more control. Fixed enemies falling through tiles when using Hell portals. Fixed enemy projectiles killing other enemies unintentionally. Cleaned up tile map artifacts. Polished up menus. Removed Unity launcher dialog box. Removed Unity splash screen. Added Camera Shake On/Off option. Added Fullscreen On/Off option. When not in fullscreen mode,…

  • Demons with Shotguns Leaves Early Access April 25! - 15 March 2016

    I'm happy to announce that Demons with Shotguns will leave Early Access April 25! Most notably, the release build will include the final boss fight for the End of Times game mode, along with a slew of polishes and enhancement throughout I've been making in preparation for the release. Get ready for the final battle! http://chattypics.com/files/shield_osyg2uop5w.gif Thank you all that have provided feedback during the Early Access period and helped balance and improve the game. Enjoy the new release trailer! https://www.youtube.com/watch?v=nJW5SxOGGXY

  • Demons with Shotguns Leaves Early Access April 25! - 15 March 2016

    I'm happy to announce that Demons with Shotguns will leave Early Access April 25! Most notably, the release build will include the final boss fight for the End of Times game mode, along with a slew of polishes and enhancement throughout I've been making in preparation for the release. Get ready for the final battle! http://chattypics.com/files/shield_osyg2uop5w.gif Thank you all that have provided feedback during the Early Access period and helped balance and improve the game. Enjoy the new release trailer! https://www.youtube.com/watch?v=nJW5SxOGGXY

  • Boss Battle Update - 20 February 2016

    In an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering. That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to…

  • Boss Battle Update - 20 February 2016

    In an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering. That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to…

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2017Unity Resolution Selector on by Default4249665521682920836
213 May 2016Build 1.0.1 Now Available4249665521682921410
37 February 2016Build 0.2.9 Now Available4249665521682921840
45 February 2016Build 0.2.8 Now Available4249665521682921950
510 January 2016Build 0.2.7 Hot Fix4249665521682922160
631 October 2015Build 0.2.44249665521682922719
77 October 2015Build 0.2.1 Now Available4249665521682922959
812 August 2015Build 0.1.2 Now Available4249665521682923400
910 July 2015Build 0.1.1 Now Available4249665521682923614

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