Nomad Fleet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak25
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews213
- Release dateApr 19, 2016
- DeveloperAutarca
- PublisherAutarca
Company pages: Developer: AutarcaPublisher: Autarca
Nomad Fleet Steam news
Nomad Fleet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Check my new game: Void Marauders - 29 March 2022
My new game "Void Marauders" has been released in Early Access. In this game you lead a squad of space pirates across several star systems: board ships or raid colonies, sell your well earned loot to pay your soldiers and buy new weapons and upgrades. Be careful though, pirates are fickle and could throw through an airlock if they don't trust you as their captain. I know this has little to do with Nomad Fleet but if you want to try a new game set in space (this time turn based) you may like to take a look at this one: https://store.steampowered.com/app/1482820/Void_Marauders/ Cheers, Jorge
- 50% discount for this week - 1 August 2016
Hi Nomad Fleet is 50% off for this week. I also lowered the base price to $ 9.99 in response to some recent negative reviews. I also want to say I'm sorry if the game disappoint you, it was my first game but I know that's no excuse when you charge for it. I can only say that I hope to improve as a developer and make a better game for next time. ------------------------------------------------------------- My objective as a one man developer remains the same: stay in the industry even if I don't make much with my games so I started a new project before I run out of money. Its called Beastmancer and is a monster tamer tactical RPG, if you want to know more about it please check this link: http://www.indiedb.com/games/beastmancer I hope I can see some of you in a few months when I put this project on Greenlight. Regards, Jorge
- Nomad Fleet finally released! - 19 April 2016
After 9 months of Early Access, Nomad Fleet is finally released! I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated. I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting. Its hard to be a one man show but I also knew what I was getting into. Nomad Fleet may be my first game but it will certainly not be the last. If you want to know more about my experience making this game (my mistakes and my sales numbers), you can check this postmortem I wrote recent…
- Nomad Fleet finally released! - 19 April 2016
After 9 months of Early Access, Nomad Fleet is finally released! I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated. I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting. Its hard to be a one man show but I also knew what I was getting into. Nomad Fleet may be my first game but it will certainly not be the last. If you want to know more about my experience making this game (my mistakes and my sales numbers), you can check this postmortem I wrote recent…
- Alternate Ending, Hybrid Fleet and more! - 16 April 2016
http://i.imgur.com/OjkTy1D.png Hi For this week's patch I added several things: - A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology. - Alternate ending for the campaign. This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle! - New scenario. - 2 new achievements. - Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc. http://i.imgur.com/pjg1qci.gif - Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles. - Fixed a bug where resources being carried by harvesters would be lost by making a quick jump. - Fixed a bug where the text of cinematics would go faster if the speed controls are activated. - Removed shields from UPF fighters and corvettes (now they need to be researched firs…
- Alternate Ending, Hybrid Fleet and more! - 16 April 2016
http://i.imgur.com/OjkTy1D.png Hi For this week's patch I added several things: - A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology. - Alternate ending for the campaign. This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle! - New scenario. - 2 new achievements. - Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc. http://i.imgur.com/pjg1qci.gif - Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles. - Fixed a bug where resources being carried by harvesters would be lost by making a quick jump. - Fixed a bug where the text of cinematics would go faster if the speed controls are activated. - Removed shields from UPF fighters and corvettes (now they need to be researched firs…
- Fix for subtitles problem - 19 March 2016
Hi This small patch should fix these problems: - Subtitles for cinematics only showing "aaa..." text. - Harvesters get inside Mothership when repairing from certain angles. - A pair of internal bugs that don't get noticed by the players (seen in errors log). - 21/03/2016: added fix for achievements (Space Patrol and Rebel Fleet). Sorry for any inconveniences and I hope you continue to enjoy the game. Regards, Jorge
- Fix for subtitles problem - 19 March 2016
Hi This small patch should fix these problems: - Subtitles for cinematics only showing "aaa..." text. - Harvesters get inside Mothership when repairing from certain angles. - A pair of internal bugs that don't get noticed by the players (seen in errors log). - 21/03/2016: added fix for achievements (Space Patrol and Rebel Fleet). Sorry for any inconveniences and I hope you continue to enjoy the game. Regards, Jorge
- News, fixes and changes - 12 March 2016
http://i.imgur.com/aVD7Bo0.png Hi For this week's patch I made these changes and fixes: - Added 9 more ambient tracks for non combat situations. - Added 3 music tracks for main menu, ending and final battle. - Added Armed Harvester ship to the Lost Fleet. - You can now focus the camera on the Mothership by pressing the Home key. - Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level. - Fixed a bug where docking ships allow to build more than the limit allowed. - Changed way in what ships prioritize which dock to use. - Changed sound and visual effects for several turrets. - Changed requirements for 2 achievements. - Added subtitle system for cinematics (no change for the player, it just makes easier to localize the movies later). All these changes were going to be part of a bigger patch but I decided to release them sooner becaus…
- News, fixes and changes - 12 March 2016
http://i.imgur.com/aVD7Bo0.png Hi For this week's patch I made these changes and fixes: - Added 9 more ambient tracks for non combat situations. - Added 3 music tracks for main menu, ending and final battle. - Added Armed Harvester ship to the Lost Fleet. - You can now focus the camera on the Mothership by pressing the Home key. - Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level. - Fixed a bug where docking ships allow to build more than the limit allowed. - Changed way in what ships prioritize which dock to use. - Changed sound and visual effects for several turrets. - Changed requirements for 2 achievements. - Added subtitle system for cinematics (no change for the player, it just makes easier to localize the movies later). All these changes were going to be part of a bigger patch but I decided to release them sooner becaus…
- Small patch - 21 February 2016
Hi A small patch has been uploaded to fix these bugs: - Trading scenario inaccessible from the Galactic Map. - Ships bought from the shipyard causing an error after jumping to a new sector. That's all for now. Regards, Jorge
- Small patch - 21 February 2016
Hi A small patch has been uploaded to fix these bugs: - Trading scenario inaccessible from the Galactic Map. - Ships bought from the shipyard causing an error after jumping to a new sector. That's all for now. Regards, Jorge
- Achievements! - 17 February 2016
http://i.imgur.com/ar5lIEu.png Hi For this week's patch I added: - 13 achievements. - Mothership and carriers will stop for a few seconds when fighters and harvesters are docking instead of cancelling their movement completely. - You can now move the camera up or down (using keys C and V by default). - Changed way to draw UI lines. Nothing more to add at the moment, I still keep working in the game so keep the feedback coming. Even if the game has been a sales failure so far I think I can deliver a complete game soon so please keep reporting any problems you found so I can add them to my to-do list. Regards, Jorge
- Achievements! - 17 February 2016
http://i.imgur.com/ar5lIEu.png Hi For this week's patch I added: - 13 achievements. - Mothership and carriers will stop for a few seconds when fighters and harvesters are docking instead of cancelling their movement completely. - You can now move the camera up or down (using keys C and V by default). - Changed way to draw UI lines. Nothing more to add at the moment, I still keep working in the game so keep the feedback coming. Even if the game has been a sales failure so far I think I can deliver a complete game soon so please keep reporting any problems you found so I can add them to my to-do list. Regards, Jorge
- More scenarios and a new faction - 2 February 2016
http://i.imgur.com/uKNQyAQ.png Hi For this week's patch I made these fixes and additions: - 3 new scenarios (one of them, a shipyard encounter where you can buy new ships). http://i.imgur.com/JbZZMCJ.png - The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it. http://i.imgur.com/5XhkuVd.png - New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get some extra resources (I hope to add more consequences to this course of action later). http://imgur.com/gNbTM9J.jpg - Added RU label to build menu. - Fixed crash when you close the game in some Windows 64bit systems. - Fixed descriptions of Lost Fleet'…
- More scenarios and a new faction - 2 February 2016
http://i.imgur.com/uKNQyAQ.png Hi For this week's patch I made these fixes and additions: - 3 new scenarios (one of them, a shipyard encounter where you can buy new ships). http://i.imgur.com/JbZZMCJ.png - The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it. http://i.imgur.com/5XhkuVd.png - New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get some extra resources (I hope to add more consequences to this course of action later). http://imgur.com/gNbTM9J.jpg - Added RU label to build menu. - Fixed crash when you close the game in some Windows 64bit systems. - Fixed descriptions of Lost Fleet'…
- Small camera patch - 30 December 2015
Hi I've been busy creating new content but since is not ready yet I wanted to upload a pair of fixes to the camera while you wait. I think these fixes should improve the controls experience a bit: - Smoother zoom in and out. - Focusing the camera in more than one ship will average the view on all of them instead of focusing in a single one. Regarding the new content, I'm preparing a new faction, its... provisional name will be the Syndicate, they are a group of corporations that decided to band together in order to protect their trade convoys and mining operations, they will be neutral to the player at the start but they will change their stance if you decide to attack them (after all they control a lot of resources that could be better used by some players). http://i.imgur.com/4xZZONh.png I'm also working in new scenarios where the player can choose how to act: http://i.imgur.com/pMwTL…
- Small camera patch - 30 December 2015
Hi I've been busy creating new content but since is not ready yet I wanted to upload a pair of fixes to the camera while you wait. I think these fixes should improve the controls experience a bit: - Smoother zoom in and out. - Focusing the camera in more than one ship will average the view on all of them instead of focusing in a single one. Regarding the new content, I'm preparing a new faction, its... provisional name will be the Syndicate, they are a group of corporations that decided to band together in order to protect their trade convoys and mining operations, they will be neutral to the player at the start but they will change their stance if you decide to attack them (after all they control a lot of resources that could be better used by some players). http://i.imgur.com/4xZZONh.png I'm also working in new scenarios where the player can choose how to act: http://i.imgur.com/pMwTL…
- The Lost Fleet unlocked! - 23 November 2015
http://i.imgur.com/H7BwfW0.png "Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..." As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships. The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cost resources). To fire the siege cannon, you have to select the Mothership and click these buttons: http://imgur.com/jiKraEX.png To show the "Special Actions" buttons (I hope to add more special actions for several ships in the future). http://i.imgu…
- The Lost Fleet unlocked! - 23 November 2015
http://i.imgur.com/H7BwfW0.png "Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..." As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships. The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cost resources). To fire the siege cannon, you have to select the Mothership and click these buttons: http://imgur.com/jiKraEX.png To show the "Special Actions" buttons (I hope to add more special actions for several ships in the future). http://i.imgu…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 April 2016 | Alternate Ending, Hybrid Fleet and more! | 4249665521682921060 |
| 2 | 19 March 2016 | Fix for subtitles problem | 4249665521682921149 |
| 3 | 12 March 2016 | News, fixes and changes | 4249665521682921262 |
| 4 | 21 February 2016 | Small patch | 4249665521682921370 |
| 5 | 17 February 2016 | Achievements! | 4249665521682921477 |
| 6 | 2 February 2016 | More scenarios and a new faction | 4249665521682921600 |
| 7 | 30 December 2015 | Small camera patch | 4249665521682921697 |
| 8 | 23 November 2015 | The Lost Fleet unlocked! | 4249665521682921805 |
| 9 | 12 September 2015 | New beams and skyboxes | 4249665521682921922 |
| 10 | 1 September 2015 | Random campaign map ready! | 4249665521682922028 |
| 11 | 4 August 2015 | New patch with voices | 4249665521682922136 |
| 12 | 27 July 2015 | New Patch! | 4249665521682922255 |
| 13 | 17 July 2015 | New patch and a minor change | 4249665521682922357 |
| 14 | 15 July 2015 | First quick patch | 4249665521682922478 |
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