SPSTEAMPULSELIVE ANALYTICS
Teenage Mutant Ninja Turtles: Empire City

Teenage Mutant Ninja Turtles: Empire City Steam news

Cortopia Studios | Apr 30, 2026 | game

Released

0players observed · 24 September 2026 - 13:07:24 UTC

ActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak36
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Teenage Mutant Ninja Turtles: Empire City news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak36
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews75
  • Release dateApr 30, 2026
  • DeveloperCortopia Studios
  • PublisherBeyond Frames Entertainment

Genres: Action, Adventure

Company pages: Developer: Cortopia StudiosPublisher: Beyond Frames Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Teenage Mutant Ninja Turtles: Empire City Steam news

Teenage Mutant Ninja Turtles: Empire City news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.0.8 - 14 July 2026

    Patch 1.0.8 is now deployed on Meta Quest, Steam, and Pico.Patch 1.0.8 brings bug fixes, QOL updates, and a general clean-up to the game 🧹 **Note:** 🐢 indicates changes led by community feedback!🐛 BUG FIXES 🐢 Fixed certain instances of NPC brothers not spawning in the lair🐢 Fixed issue where cross-region joining a public game using code would not work.🐢 Fixed layout bug in Collectible view when opening watch first time in new location.🐢 Fixed issue where save data was being reset after rescuing Rocksteady.🐢 Fixed visual glitch on Karai's teleport attacks.🐢 Fixed issue where if Proxy picked up a battery very fast in a mission in Lower East Side, logic would get stuck.🐢 Fixed issue where input code stayed on screen in Mashima's lab boss fight.Fixed issue where alignment (player being good or evil) was miscalculated on clients.Fixed checkpoints not triggering in race challenge an…

  • Patch 1.0.7 - 2 July 2026

    Patch 1.0.7 is now deployed on Meta Quest, Steam and Pico.Hot on the heels of 1.0.6, we’re deploying an update to amend reported multiplayer issues; more in the patch notes below 👇A reminder - Teenage Mutant Ninja Turtles: Empire City is available at its lowest price so far in both the Meta and Steam sales. It’s a great time to get your friends into the game for co-op mayhem! Note: 🐢 indicates changes led by community feedback! 🐛 BUG FIXES 🐢 Fixed a bug that prevented VOIP audio from being recorded from the player using the Shellfie camThe Shellfie cam should no longer clip objects close to the capture camera. 🛜 MULTIPLAYER & NETWORKING🐢 Fixed a bug where a fourth player could not join a multiplayer game.Made sure the message about waiting for the host to re-join disappears when a disconnected host re-joins. As always, we appreciate your feedback and support!

  • Patch 1.0.6 - The Shellfie Update - 26 June 2026

    Patch 1.0.6 - The Shellfie Update 🎥 + Summer Sale!Patch 1.0.6 is now deployed on Meta Quest, Steam and Pico.We’re back in the summer sale heat for a general QOL update and a new feature. For this update, we’re adding an in-game selfie cam! Get your best shots while parkouring around Empire City, gather your brothers for a family photo, or challenge April as the city's resident news reporter. We’re adding a beta label to the feature to polish it further, but the camera will be fully functional in the game with the update. Let us know what you think.Teenage Mutant Ninja Turtles: Empire City is available at its lowest price so far in both the Meta and Steam sales. It’s a great time to get your friends into the game for co-op mayhem! **Note:** 🐢 indicates changes led by community feedback! 🛠️ TWEAKS & IMPROVEMENTSBETA: Sellfie Cam! 🎥Feature: Added a selfie-cam to the game based on LIV's…

  • Hotfix 1.0.5.1 - 17 June 2026

    Hotfix 1.0.5.1Hotfix 1.0.5.1 is now deployed on Meta Quest and Steam and is pending on Pico.Fixed an issue where private rooms didn't allow for cross-region playWe are continuously monitoring networked play, we appreciate your feedback!

  • Patch 1.0.5 - Better With Friends! 🐢 - 9 June 2026

    Patch 1.0.5Patch 1.0.5 is now deployed on Meta Quest, Steam and Pico.Many of you are enjoying the game primarily in co-op, and the most common ask from all of you has been to have an easier time finding other players to visit Empire City with. Patch 1.0.5 will introduce a room code browser in beta to ease discovery, along with a basic set of tools to manage your session. You can select whether to keep the session private between you and your friends via a shareable code as before, or list the session as public to allow anyone to join and team up with you. We’ve also implemented basic means to mute, kick, and ban players, as well as activated the standard report player feature on Meta Quest. As this has been one of the most requested features at launch, we wanted to get it out for you to try as soon as possible. However, we still have a few small tweaks and additions to make it feature-c…

  • Patch 1.0.4 - 29 May 2026

    Patch 1.0.4 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch. **Note:** 🐢 indicates changes led by community feedback!🎮 GAMEPLAY, COMBAT & MISSIONButton remapping for watch HUD on Quest, moved the button trigger from the Meta menu button to X. Tapping the watch still opens the menu. Adjusted zipline momentum; momentum is now kept when jumping from ziplinesZip lines speed tweaksAdjusted weapons and dash punch for improved feel and damage calculation🐢 Implemented a fix for the achievement Amulet of Acolytes Artifact, now works correctlyFix: Crash on start upFixed dead mousers causing player collisionFix for Foot Elite getting stuck in the floor🛜 MULTIPLAYER & NETWORKING🐢 Fix for Mousers sometimes spawning dead for proxy playersImproved recovery mechanism in the…

  • Master the Streets: Meet the Brothers - 13 May 2026

    Happy Wednesday! We’ve put together a mini-series of dev posts to help you get started in Empire City and to answer some commonly asked questions. We're so happy to hear that people are having fun in the game, and we appreciate all of your questions and feedback. We have deployed patch 1.0.3 today and will continue to monitor discussions to inform our next update. As a sneak preview: yes, we've heard you, and we're investigating updates to our matchmaking system to make it more robust! Bear with us as we work on it and keep the feedback coming.Teenage Mutant Ninja Turtles: Empire City is a first-person action adventure that sees you embody your favorite Ninja Turtle. The core gameplay sees you traverse the city with fluid parkour and take on The Foot in combat that requires well-timed blocks, evades, and counterattacks to survive. Explore the open world and sewer systems beneath, inspir…

  • Patch 1.0.3 - 13 May 2026

    Patch 1.0.3 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch. **Note:** 🐢 indicates changes led by community feedback!🎮 GAMEPLAY & MISSION FIXES🐢 Fixed several cases where players could become stuck or unable to progress during missions.🐢 Bebop will no longer become invincible or stop progressing in multiplayer sessions.🐢 Keycards now correctly spawn in affected warehouse areas.Fixed an issue where dead players could still revive teammates.Added clearer markers and guidance for spare parts during the Port mission.Players can no longer dash while being knocked back by enemies.Fixed a crash caused by trying to eat non-edible items.Reduced an unnecessarily long dialogue exit delay in one mission sequence.🛜 MULTIPLAYER & NETWORKINGImproved object ownership handl…

  • Patch 1.0.2 - 1 May 2026

    Patch 1.0.2 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your feedback will inform the next patch. Patch 1.0.2🐛 BUG FIXES Fixed a bug in the Loadout Tutorial that would sometimes not provide the correct amount of recyclables to progressFixed a bug that would sometimes break Missions involving the collection of mission objectsFixed a situation where Mousers cannot be eliminatedFixed a bug that prevented crimes from spawningFixed a bug in MP related to the Beebop and Rocksteady fight Corrected a number in the definition of a Large Health Shot to 3Fixed a bug where, in some instances, supplementary voice lines did not fire.Fixed a bug related to mission markers disappearing or not triggering.Tweaked the mesh artifact that sometimes obstructs the player's view when turning quickly. Note for PCVR users supported h…

  • Welcome to Empire City! - 30 April 2026

    Become the Heroes in a Half-Shell 🐢Teenage Mutant Ninja Turtles: Empire City is OUT NOW for $24.99 with a two week 20% launch discount! Go behind the bandana for the first time in virtual reality solo, or with up to four players cooperatively. Forge your own chapter in TMNT legacy in this original action adventure. Take the fight to a resurgent Foot Clan after the death of The Shredder. It's time to save the city 👇Full Launch Trailer Deluxe Edition UpgradeAvailable for an additional $4.99 and features four alternate skins for the Turtles (Mirage, Nostalgia, Owari Masks, and Red Masks), in-game digital art book, and in-game digital soundtrack. Check it out 👇 Don’t want to miss out on the latest news and reveals when it comes to TMNT: Empire City? Be sure to join our official Discord and follow us on social. You can also sign up to our newsletter! You’ll get monthly round-ups of all th…

  • Teenage Mutant Ninja Turtles: Empire City (VR) Review - 30 April 2026

    Teenage Mutant Ninja Turtles: Empire City sees the iconic parody series make the jump to VR platforms, bringing with it an original story and multiplayer mayhem that features some bright spots, but ultimately feels a bit under-realized to truly recommend. Licensed games can be hard to fully realize, as they often carry a certain amount of expectation from the fanbase. A limited budget and development time, on top of targeting something niche like a VR-only release, can further alienate and result in an end product that doesn’t quite live up to the clear ambitions it aims for. Unfortunately, T eenage Mutant Ninja Turtles: Empire City is an example of just that, a game that, despite featuring a wicked aesthetic that feels ripped straight out of the comics (and cartoons), doesn’t offer an engaging enough gameplay loop to make it worthwhile, even for diehard TMNT fans to check out. But befo…

  • TMNT: Empire City - Dev Diary #11 - 24 April 2026

    The Shredder's Legacy 👀 The story of TMNT: Empire City features a power vacuum, a fractured Foot Clan, and a leader trying to decide what the organization becomes next. If Shredder has already been defeated, and Karai isn't our big bad...who is? It's time to reveal what you're actually up against... Our Creative Director, Ace St. Germain, and Narrative Consultant, Tom Waltz, sit down to re-introduce this newly emergent threat from TMNT past. Learn more in the latest dev diary 👉 https://bit.ly/4u9uP7VIn the lead up to launch, we'll be sharing even more insight and behind the scenes of the development of the first TMNT game to come to virtual reality. Be sure to join our official Discord and follow us on social.Don’t want to miss out on the latest news and reveals when it comes to TMNT: Empire City? Sign up to our newsletter! You’ll get monthly round-ups of all the goings on in the turt…

  • TMNT: Empire City Launches April 30th - 2 April 2026

    It's finally time to share the news you've all been patiently waiting for 👀 Teenage Mutant Ninja Turtles: Empire City will be freshly delivered on April 30th to Meta Quest, Steam VR, and Pico! Karai, Rocksteady, and an endless supply of Foot Soldiers? We've definitely not bought enough pizza for everyone... 🍕 📺Watch part one of the date reveal trailer 👇 Wishlist on Steam so you don't miss out on the launch window 20% discount.

  • TMNT: Empire City - Dev Diary #10 - 26 March 2026

    With TMNT: Empire City, we wanted to introduce a character that could be a reflection of the player's choices. Enter Karai. She isn't just the head of the Japanese branch of the Foot Clan, or the first boss you fight in Empire City's tutorial, she's key to your journey through the entire story campaign and reactive narrative we've crafted. Our Creative Director, Ace St. Germain, and Narrative Consultant, Tom Waltz, sit down to discuss Karai's history of conflict (both internal and external) and how, this time out, her ultimate fate is in your hands.Learn how in the latest dev diary 👉 https://bit.ly/4l15eJZIn the lead up to launch, we'll be sharing even more insight and behind the scenes of the development of the first TMNT game to come to virtual reality. Be sure to join our official Discord and follow us on social.Don’t want to miss out on the latest news and reveals when it comes to…

  • Thanks for Playing! - 23 March 2026

    We just want to extend a massive thank you to everyone who checked out Teenage Mutant Ninja Turtles: Empire City when the Steam Next Fest Demo was live, especially those who went to the effort of providing crucial feedback. The response has been incredible and we're actively addressing your feedback right now, as we work towards the final launch build of the game for this Spring. If you liked what you played, be sure to wishlist the game so you don't miss out on Steam's launch window discount (and stay in the loop for the game's upcoming reveals - yes, there's more)! Be sure to join our Discord too, to get access to our team, take part in exclusive AMAs and rewards, and connect with a growing community of shell-heads from around the world. Miss out on the demo? Be sure to check out these creator videos of TMNT: Empire City from Next Fest:

  • TMNT: Empire City - Dev Diary Recap - 19 March 2026

    Like a thin crust pizza that's been in for 10 minutes already, we’re almost done cooking. TMNT: Empire City is coming out very soon, and you probably have a lot of questions. Creative Director, Ace St. Germain, takes you through everything you might have missed so far... Get caught up 👉 https://www.cortopia.com/tmnt-empire-city-dev-diary-recap/In the lead up to launch, we'll be sharing even more insight and behind the scenes of the development of the first TMNT game to come to virtual reality. Be sure to join our official Discord and follow us on social.Don’t want to miss out on the latest news and reveals when it comes to TMNT: Empire City? Sign up to our newsletter! You’ll get monthly round-ups of all the goings on in the turtles’ first VR adventure.

  • Last Chance to Play! - 5 March 2026

    Steam Next Fest may be over, but it's not over (yet) for us! We're keeping the demo for TMNT: Empire City up for a little bit longer so we can get even more of your feedback...but time is running out. This'll be the last chance to play TMNT: Empire City before launch! Jump into the first 15 minutes of the game and get behind the bandana of each Turtle. Become the heroes in a half-shell 👉 https://bit.ly/47L99o8Already stepped into the sewers? Be sure to wishlist the game so you don't miss out on Steam's 20% launch window discount!

  • TMNT: Empire City - Dev Diary #9 - 23 February 2026

    We've talked about traversal, combat, and how it feels when you bring your friends into the TMNT: Empire City adventure through cooperative play...but what happens when the heavy hitters show up? It's time to talk about boss fights!We dove into the subject in podcast format and brought in TMNT heavy hitter and TMNT: Empire City Story Consultant, Tom Waltz, to have a conversation with our Creative Director, Ace St. Germain. Check out dev diary 9 in full 👉 https://bit.ly/4ryM0xmCheck out the complementary podcast episode below! Teenage Mutant Ninja Turtles: Empire City will be available Spring 2026 for $24.99, with a 20% launch discount on Steam. Be sure to try the game out for yourself with the single player Steam Next Fest demo (available now)! In the lead up to launch, we'll be sharing even more insight and behind the scenes of the development of the first TMNT game to come to virtual…

  • TMNT: Empire City - Dev Diary #8 - 5 February 2026

    How does co-op work in TMNT: Empire City? It works pretty much however you want it to. From the very beginning, freedom of expression was a key pillar in our design. We didn’t want co-op to feel like a rigid system of rules, roles, and forced mechanics. The Turtles adapt and improvise, so we set out to build a flexible system to allow players to do that too.Learn more 👉 https://bit.ly/4r4do6dPlaying together will be a blast, but we appreciate that you probably want to know when you'll be able to play with your friends. Today, we announced that Teenage Mutant Ninja Turtles: Empire City will be available Spring 2026 for $24.99. We will offer a 20% launch discount available in the first two weeks of the game's release. Players hoping to get an early hands-on with Teenage Mutant Ninja Turtles: Empire City will get to descend into the sewers for the first time on February 23rd, when a playa…

  • Teenage Mutant Ninja Turtles: Empire City Brings the Turtles to VR This Spring - 5 February 2026

    Cortopia Studios and Beyond Frames Entertainment have announced today that Teenage Mutant Ninja Turtles: Empire City will be released on Meta Quest, Steam VR, and PICO this spring. Priced at $24.99, the game will be hailed as the first Teenage Mutant Ninja Turtles VR game ever, with pre-orders starting today, with a 20% discount on the Meta Quest store. The team behind Empire City also released a video showcasing the game’s capabilities , which actually makes you feel the fluidity and lightness of the teenage dream team. “ Empire City isn’t about playing one of the Turtles so much as it’s about being one of the Turtles, and playing them exactly as you’d want them to be,” said Ace St. Germain, CEO of Beyond Frames Entertainment and Creative Director of Empire City . “While each Turtle has their different strengths, we don’t have traditional, pre-defined classes. Instead, based on your ch…

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2026Patch 1.0.71836506165567529
217 June 2026Hotfix 1.0.5.11835871199299809
329 May 2026Patch 1.0.41833968530890393
413 May 2026Patch 1.0.31832700592786156

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.