Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3713710 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Vilius Alaunis |
| Publisher | Vilius Alaunis |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Torenstad is a single-player tower-building simulation with one goal — climb the leaderboards by stacking your way to the highest score.
About this game
Torenstad is a small tower-builder game where the main goal is to stack your way up the leaderboard. You control falling blocks and try to find the best spot to place them. The score you receive is based on the number of levels you complete, their composition and type. Plan ahead, and reap your score multipliers. Features: Falling blocks Steam Leaderboards and Stats Infinite build height A chance to beat your friends Dynamic scoring based on floors Future plans: Enhanced block visuals New scoring calculations New types of blocks with special multipliers (roguelite style) Controller support Daily challenges Events as the tower goes higher General polishing More gamemodes. Thank you for your support from the bottom of my heart! Much ❤️! P.S. Torenstad started as a small demo to showcase my skills, but it quickly evolved into a larger learning experience and personal challenge. My goal is to create a polished, enjoyable game that anyone can pick up and have fun with—while putting into practice everything I’ve learned during my Game Development Bachelor's degree. This project is close to my heart, and I truly appreciate everyone’s support. If you’d like to chat about the game (the bad and the good), don’t hesitate to reach out!
Supported languages
English
