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NAPOLEON: RULE OF IRON

NAPOLEON: RULE OF IRON Steam news

Eisengeist Studio | Aug 1, 2025 | game

Released

0players observed · 24 September 2026 - 13:57:38 UTC

ActionStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

NAPOLEON: RULE OF IRON news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews23
  • Release dateAug 1, 2025
  • DeveloperEisengeist Studio
  • PublisherEisengeist Studio

Genres: Action, Strategy

Company pages: Developer: Eisengeist StudioPublisher: Eisengeist Studio

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NAPOLEON: RULE OF IRON Steam news

NAPOLEON: RULE OF IRON news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Path 1.0.7 - 14 January 2026

    Hello, just a tiny update with some performance improvements.

  • Update 1.0.6 - 29 October 2025

    Hello everyone, here with another update:adjusted scroll sensitivity settings to have a larger range. You might have to readjust your settings.fixed a bug where when controllers were connected this was causing issues with the camera controls.french guard and eaglebearer units now reload faster (20s) than grenadiers as they should when the eaglebearer is not taken into battle from the campaign the eagle is not lost anymore

  • ❗Update Required - 4 October 2025

    I want to let you know about an important update.A recently identified security vulnerability with Unity has been spotted, and while there is currently no evidence of impact on users, I'm taking all relevant steps to ensure you’re on the latest and safest version of the game.To keep you safe, I’ve released a new patch that addresses the issue. Please update your game as soon as possible to stay protected.You can read more about it here:https://unity.com/security/sept-2025-01As always, my priority will be on keeping my games safe and enjoyable for everyone.

  • Update 1.0.5 - 11 September 2025

    Hello everyone, here with another update:when hovering your mouse over multiple units the game will now cycle through them for the tooltip. This allows you to see each units status all the time which is especially useful in meleeautosaves implementedstring error in Austerlitz speech fixedfixed deployment attack order bugthe resolution displayed in the settings is now accurate on first game startupThank you. Also make sure to check out my new project Rule of Iron: Dark Age.

  • Announcing my next project - 10 September 2025

    Hello everyone,First things first: I’m still working on Napoleon, and the next update is coming tomorrow.I’ve also been working on a new game. Rule of Iron: Dark Age takes you to the medieval era, still at true 1:1 scale with tens of thousands of soldiers, now in full 3D with a free camera. It will also feature a Total War-style turn-based campaign. The most exciting feature is a custom physics engine I have developed that will make units push, shove and collide making formation depth and tightness matter beyond pure spreadsheeting.You can view the game’s page here:If you want to support development, the best way is to add the game to your wishlist and spread the word!More soon. If you have any questions, please post them there. Thanks for reading and for your support so far!

  • Update 1.0.4 - 25 August 2025

    Hello, I'm back with a new update!Small tooltip adjustments.Minor main-menu UI enhancements.Updated credits text.Adjusted Toulon timer.Added splash screen.The battle timer can now be disabled for historical battles. In this mode, you can only win by elimination. I didn’t add this for the campaign because it affects battles with special conditions like Borodino. In that battle, the campaign branches depending on how much of the Russian army you destroy. If victory were based solely on elimination, this would be pointless.For the campaign, the best solution I found is an option to increase or decrease the timer from −25% to +100%. That should be enough for most players. You can set this once when starting a new campaign. This is backward compatible with your existing save files, meaning they will still work.If you want to edit your existing save files to modify the timer from now on, here…

  • New Price: $19.99 - 24 August 2025

    Thanks for the feedback—this should make it easier to jump in. I want more people to try it now, not only during sales. If you already bought: thank you for supporting me early!Also an update is coming soon to disable battle timers for historical battles.

  • Patch 1.0.3.1 - 8 August 2025

    - Fixed a bug where ammo wasn’t transferred from the campaign to the battle - Slightly modified the battle of Castiglione

  • Patch 1.0.3 - 4 August 2025

    Hello everyone. I am mostly publishing more UI tweaks today. Sorry about this I have been laser focused on gameplay. After the recent patches the UI should be much better and clearly understandable now. Patch 1.0.3- You now always see the button to skip dialogue and speeches. Before you had to bring it up with spacebar and players weren't finding that.- It's easier to see which difficulty you selected.- Loading screen adjusted.- You can now skip endings too by pressing ESC.- Eliminated unit pop-in when moving the camera using the minimap.- Disbanding units now refunds all soldiers/horses but no gold.

  • Patch 1.0.2 - 3 August 2025

    Here's another small update. - Fixed a bug regarding deployment zone spawning - You can now skip the Intro by pressing ESC - Slight UI Improvements

  • Patch 1.0.1 - 2 August 2025

    Hello everyone!Thank you for all your support and feedback since launch. I've been listening and am happy to release the first patch, which focuses on quality-of-life improvements, smarter AI, and bug fixes. Patch 1.0.1- Included camera instructions in guide.- You can now move the camera instantly by clicking on the minimap- You can now move the camera by moving the mouse to the screen corners.- Significantly decreased the likelihood of two AI units blocking each others Line Of Sight. This involved tweaking the detection of when an overlap between two units occurs among other things.- Increased the ability of the AI to order its line. During this it also exposes its own units less to flanking fire from the enemy.- Made the early campaign a bit easier.- Improved the readability of unit counts on the campaign map.- Fixed an issue where the General's unit wasn't playing the correct marchin…

  • Release - 1 August 2025

    Napoleon: Rule Of Iron is now available on Steam for Windows and MacOS!

  • Campaign, AI & Release Date - 15 July 2025

    Hey guys,I have been hard at work the past few weeks with finalising the campaign. The key feature of the campaign is that you can buy infantry, cavalry and artillery units inbetween battles with the rewards you gain from the battles. The ressources you need to recruit units are: soldiers, horses and gold. You can attach these units to Corps (groups) that get unlocked automatically as you progress. Depending on how many kills your units make during the battle the more experience they gain. At a certain level they get upgraded to a unit of the same type but with better stats. The unit subtypes are:Infantry: Line Infantry, Grenadier, GuardCavalry: Hussars, CuirassiersArtillery: 6 Pounder, 12 PounderWhen your units get upgraded they also get marching band and eagle attachments automatically. You must also buy musketballs and cannonballs so your troops can keep up ranged combat. Then there…

  • Combat System - 9 June 2025

    Hey guys,I wanted to go a bit more in depth of the combat system. Nobody has ever done a tactical rts game like this with up to 500.000 soldiers on screen so I had to pioneer many things. It turns out that this poses unique challenges.First of all it is necessary to limit the amount of units. To have a fun gaming experience in a real-time game like this I consider the absolute maximum to be 60 units for each player. Another thing is that you have to limit how broad these formations of up to 5000 men get. Otherwise a single unit would stretch across the whole map and be completely impractical to move around. So I basically put all units into a column formation. Now every unit represents what was historically a division. Also concerning bridges - because funneling a 50000 men army across a bridge took hours or days historically and this is not very fun to do in a game I removed them. I fi…

  • First Gameplay Footage - 15 May 2025

    Hey guys! Today I am publishing the first gameplay footage of NAPOLEON: RULE OF IRON. It shows the battle of Austerlitz in 1:1 scale. It demonstrates the core gameplay mechanics, some of the AI features and also a bit of the campaign. You can watch the video here: https://www.youtube.com/watch?v=VfEb9YCn1yA At the beginning of each battle there is a briefing with Napoleon and one of his marshals. They discuss the battle and potential strategies. Then the first thing that happens in every battle is that Napoleon holds a speech. These are based on actual historical recordings (note that these were typically given out to be read by officers, not Napoleon himself because of the size of the armies, but in a game this is much more epic). Then the player deploys, afterwards the AI. The AI organizes its unit into Corps that it dynamically assigns depending on how the player moves his forces. Th…

Patch notes and updates

S.noRelease datePatch nameGID number
114 January 2026Path 1.0.71821922921810091
28 August 2025Patch 1.0.3.11807332909600721
33 August 2025Patch 1.0.21806698490782259

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