- EXPERIMENTAL - Update v0.1.4 - 27 November 2025
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverNotable Updates:New Paladin Character:New Item Models:New Items:EXPERIMENTAL - v0.1.4 Changelog💡Additions:+ Added camera limits for looking straight up and down+ Added a new character: The Paladin+ Added a new weapon: Righteous Hammer+ Added rival battles after stage 2+ Added models for WIP items+ Added a new item: Looking Glass+ Added a new item: Power Shield+ Added a new item: Rubber Duck+ Added a new item: Adrenaline Inhaler+ Added a new item: Drop-Shipper+ Added a new item: Ricochet Crystal+ Added a new item: Lunar Stones🔄Changes:- Game saving has been moved to an asynchronous thread- Mage pulse ability VFX changed- Mage pulse range increased- Mage pulse now deals 75…
- EXPERIMENTAL - Update v0.1.3 - 7 November 2025
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverNotable Updates:Updated character select screen:Knight Ability Overhaul:Character Skins:EXPERIMENTAL - v0.1.3 Changelog💡Additions:+ Added a build animation to the Engineer's turret+ Added a night variant to the map "Lonely Island"+ Added skins for survivors+ Added a DoF effect to the main menu and character select screen🔄Changes:- Engineer's turret now shoots slower- Engineer's turret has less health- Engineer's turret deals less damage: 225% -> 150%- Engineer's turret now takes a second to activate once built- Engineer's turret ability doesn't reset the charge timer when using- Adjusted shadow direction from the sun in the map "Lonely Island"- Adjusted lighting in the m…
- Demo Update 0.6.0 - Major Overhauls - 4 November 2025
Update 0.6.0 - ChangelogNew Stuff:A large port of a lot of the experimental content over to the main demo.- Massive UI overhaul- Knight overhaul- Rogue overhaul- New stage 1 map- Reworked stage maps- Fixed level boundaries- Rebalancing of items- New landscape textures that make texture transitions nicer- Items now fall fasterAnd lots of other stuff that probably wasn't mentioned. This changelog looks really small but there's almost 100 changes, bug fixes and additions. If you want a more comprehensive changelog, take a look at some of the experimental changelogs.
- EXPERIMENTAL - Update v0.1.2 - 30 October 2025
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverEXPERIMENTAL - v0.1.2 ChangelogAdditions:+ Added a new item: Explosive Modulator+ Added a new item: Fireworks+ Added a new enemy: Spikey Mikey+ Added a new enemy: Tiny Rock Minion+ Added a setting to invert X and Y axis+ Added a brief intermission between waves to give players a short rest+ Added a new survivor: The Engineer+ Every stage 1 map has a guaranteed Duplication Skull stand+ Added a new modifier: "Got a license for that bruv?"Changes:- Buffed the jump-mine's damage 100% -> 225%- Buffed the jump-mine's prime time 1 -> 0.55- The pick up item UI has been changed- Pick up item UI don't overlap now and wait till first has disappeared before showing the next- Overhaule…
- EXPERIMENTAL - Update v0.1.1 - 26 October 2025
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverEXPERIMENTAL - v0.1.1 ChangelogAdditions:+ Added a new item: Pheonix Feather+ Added a new item: Lil Leechy+ Added a new item: Mr. Pig+ Added a new item: Magic Key+ Added a new character: The Survivalist - UNFINISHED+ Added a new character: Berserker - UNFINISHED+ Added a new stage: Casino-Tropolis - UNFINISHEDChanges:- Cursed shrines are more rare- Smelters are more rare- Rage type abilities start off charging, instead of being readily available- The item tooltips in pause menu will always show long descriptions, no matter if they're enabled or not- Pots now give significantly less credits- Printer holograms now disappear whilst printing- Enemies more blatantly pop out the…
- EXPERIMENTAL - Update v0.1.0 - 24 October 2025
Welcome to the experimental branch of the game's demo. Keep in mind most features here will either be changed massively or removed. Also most features are a work in progress.Please report any bugs in the discord serverEXPERIMENTAL - v0.1.0 ChangelogAdditions:+ Added a new interactable: Smelter+ Added ingots of each tier to go with the smelter+ Added a skip to multi-shrines+ Added an inspect to all interactables to see what something does in detailNew Items:+ Added a new item: Lucky Horseshoe+ Added a new item: Jump-Mines+ Added a new item: Golden Stop-Watch+ Added a new item: Merchant Socks+ Added a new item: Glass Gauntlet+ Added a new item: Broken Clock+ Added a new item: Happy Drone+ Added a new item: Poison BombChanges:- Item choosing menu now has a background for the items- Critical strikes now take proc chance into consideration- Shotgun projectiles now have a 0.35 proc coefficien…
- Demo Update 0.5.12 - Patches and Announcement - 22 October 2025
Update 0.5.12 - ChangelogChanges:- Updated the waterbolt particles- Updated the firebolt particles- Reduced bow cooldown- Cooldown reduction items now use hyperbolic stacking (meaning diminishing stats per stack)- Cleaned up the stat menu and made it more presentableFixes:* Fixed the pickaxe's gold giving 0 credits* Fixed the investor journal not glowing when dropped* Fixed the credit card not glowing when dropped* Fixed alien serum showing the wrong number for damage boost* Fixed cooldown reduction going positive when crossing two cooldown reduction items* Fixed regen potions giving too much health regenAnd as for the announcement? All updates will be moving over to the experimental branch. However leaderboard scores will not be updated on the experimental branch, so be sure you're on the correct version before doing any speedruns (check the top right).The experimental versions will ha…
- Demo Update 0.5.11 - Rogue Revamp - 22 October 2025
Update 0.5.11 - ChangelogAdditions:+ Added a new weapon: BowMajor Changes:- The whole item system has been overhauled, if you find any bugs please report them on the Discord server- Enemies now come in "waves". The basics of it is the amount of enemies ramps up and down as a level progressesGeneral Changes:- Item pickup HUD is now smaller- Abilities can now support multiple charges- Vampiric Slash now has 3 charges, but charges slower- Ability icons now smoothly refill instead of stepping- Knight's rage icon has been changed to differentiate from the sky sword- Knight's roll no longer sends you downwardsRogue Changes:- Rogue has a passive called Assassain's Will which combines the double jump and extra speed into one passive- Rogue now has an ability which gives triple credit gain for 20 seconds- Rogue now has the dagger storm ability which can damage a lot of enemies in an area- Rogue…
- Demo Update 0.5.10 - 20 October 2025
Update 0.5.10 - ChangelogAdditions:+ Added new item VFX for opening chests and dropping items+ Added a new stage 3 level: The Quarry+ Added gold crystals to The Quarry+ Added more props to some levels+ Added a quick printer setting that makes printers instant+ Added a new modifier: Dealer's Choice+ Added a level specific crystal to the quarry+ Dropped items glow+ Dropped items are larger+ Added a new sound effect for picking up items+ Spring item now appears on the charactersChanges:- Changed the appearance of the item drop particle- Clanker's punch charges faster- Changed the character select screen (again)- Weapon and Choice shrines are larger now- Changed Oasis' day stage theme- Crystals glow now- Buffed the spring item to now cause a shockwave- Clanker's punch now scales with movement speed- Fall damage is no longer lethal- Fall damage can only deal a maximum of half your current he…
- Demo Update 0.5.9 - Clanker and Bosses - 16 October 2025
Update 0.5.9 - ChangelogAdditions:+ Added the long clip passive ability to Clanker+ Added new boss battle music+ Added new boss attack: Small Spikes+ Added new boss attack: Summoning ScreamChanges:- Changed the skelly bomb ability to move you forward a lot more- Clanker no longer uses rage and instead uses Overclock (this was meant to be changed ages ago)- Overhauled Clanker's charge ability, now it requires a charge and deals more damage- Stomp ability on skellington and clanker now inflicts more damage over time- Blaster projectile count nerfed 3 -> 1- Removed some songs- Bosses have been made significantly harder- Adjusted alucard's vampire blink (extra momentum when exiting)Fixes:* Fixed (if encountered again please report it on the discord) a bug where bosses sometimes spawned with negative health, softlocking the game
- Demo Update 0.5.7 - New Themes and Patches - 14 October 2025
Update 0.5.7 - ChangelogAdditions:+ Added new themes to stage 1, stage 3 and stage 4+ Added more lore sections to itemsFixes:* Fixed a bug where the weapon shrine sometimes didn't appear, it now appears in the same location in every stage* Fixed aiming issues with the shotgun* Fixed a bug where the fall zones were solid (not a clue how I missed this)
- Demo Update 0.5.4 - Steam Next Fest Large Update - 12 October 2025
Update 0.5.4 - ChangelogAdditions:+ When levelling up, now see the exact stat changes next to the XP bar+ Added a new weapon: Shotgun+ Added new stage music+ Added more boss models+ Added a secret chest on Stage 4+ Added printers to the null void+ Added lower gravity to the null void+ Added a popup to printers when you have no valid items+ Added variants to stage 4+ Added more boss textures and names+ Added a new modifierChanges:- Interactables are now cheaper- Healing potions are now common- Piercing rings are now common (and increases projectile speed by 10%)- Bosses have less health (depending on the attribute)- Knights, Mages and Floating Eyes have less health- Increased damage gain per level- Burgers now give +1% of max hp- Strange banana buffed- Wisps start with 4 projectiles- Straight shooter has less damage fall off and pierces 5 enemies instead of 2- Battle axe projectiles deal…
- Demo Update 0.5.3 - Leaderboard Patch - 7 October 2025
Update 0.5.3 - ChangelogAdditions:+ Added a new item: Investor's Journal+ Added new blocked characters to menu to fill out the space+ Characters you played as during runs are saved to the leaderboardChanges:- Visually changed the leaderboards- Buffed grave robber slightly, still blocked on leaderboards- Reorganized the item logbook orderFixes:* Fixed leaderboard being misaligned when the number is higher than 10* Fixed the speedrun leaderboard showing the time weirdly
- Demo Update 0.5.2 - Speedrun Leaderboard and UI Overhaul - 4 October 2025
Update 0.5.2 - ChangelogAdditions:+ Added a magnet crystal which will drag all collectables in the level towards the player (including dropped items)+ Added a particle to double jumping+ Added a final stage, you can win the game now+ Added two new quests connected to the final stage+ Added a speedrun leaderboard, reach the final stage the quickest to get to the top :DChanges:- More items now appear on all characters- Changed the way that collectables drag towards the player- Overhauled the player HUD along with a few other UI updates- Reworked every weapon icon- Changed the grass texture in stage 1 levels- More grass appears in stage 1 levels- Changed the sand texture in stage 3- Changed the dirt texture in stage 4- Reworked some of the aesthetics in stage 1 maps, including adding waterFixes:* Fixed enemies with the elemental buff not displaying properly in the death screen* Fixed aluca…
- Demo Update 0.5.1 - Patch Notes - 2 October 2025
Update 0.5.1 - Patch NotesAdditions:+ Added a give up button to the pause menu, this can help if you're soft locked, allowing your score to enter the leaderboard+ Added a quick restart button to the pause menu, this will reset the run with the exact same run configurationChanges:- Nerfed the grave robber modifier and blocks leaderboard entries when used- Boss healthbars can now have up to 324 digits- Highlighting interactables now highlights the whole object, not just an outline- Updated hoverboard particles- Menu buttons have been rounded to fit in with the rest of the UI- Main menu has been adjusted slightly- Settings menu has been changed, giving more room for the options- Buttons that exit a run will appear with red textFixes:* Updated the pirate coin to show the correct unit of currency* Added more protections against the boss getting stuck below the level, please report any future…
- Demo Update 0.5.0 - The Many Worlds Update - 1 October 2025
Update 0.5.0 - ChangelogAdditions:+ Added level variants for each stage+ Added random monument bosses which generate with random attributes, weapons and names+ Added skulls on a stick which spawn in levels+ Added XP crystals which spawn in levels+ Added a new item: Hellfire Crystal+ Added a new item: Pickaxe+ Added a new item: Credit Card+ Added a bunch of new challenges+ Challenge menu has been reorganized and completed challenges show up greenChanges:- Moonboots jump boost 20% -> 8%- Moonboots now protect against fall damage by 5%- Feather no longer uses jump boosts when double jumping- Enemies are now invincible during their intro/spawn animation- The player no longer starts with 15 credits- Chest cost scaling has been changed- Small chests now have a base cost of 30 credits- Large chests now have a base cost of 60 credits- Choice Shrines now cost 45 credits- Legendary drop chances i…
- Demo Update 0.4.0 - 17 July 2025
This is a big update that changes a few of the characters, adds a new character, new items and new features in maps. This game also adds a new character select screen.Demo Update 0.4.0Additions:+ Added a new item: Adhesive Glue+ Added a new item: Leech Knife+ Added a quality of life addition to the character select where it remembers your previous selection+ Loading screen now includes tips+ At high difficulty levels, bosses spawn in like normal enemies+ You can now see actively spawning enemies in the pause menu+ Added a new character: Old Fool+ Added a new ability for Skellington IVChanges:- Soul Charms are now a common item- The way health regen works has been changed, health will regen 3 seconds after being hit, and this timer will be reset upon any further hits before the heal. After this, health will regen as normal- Holy Sword damage nerfed from 150% -> 110%- Quad-Launcher damage…
- Demo Update 0.3.1 - The Weapon Update - 4 July 2025
As the name suggests, this update is all about weapons. Most weapons have been adjusted and 3 new ones have been added.Full Changelog:Additions:+ Added a new weapon: The Quad-Launcher + You can now hold the space button to b-hop instead of timing the key press + Added a new item: Tactical Heat Detector + Added a new weapon: Holy Sword + Added a new ability to Alucard: Vampire Slash + Added a new weapon: BATS!Changes:- Scavenger's acceleration increased slightly - Scavenger's scrap rocket has been changed visually - Scavenger's scrap rocket's explosion is red and has an area visualiser - The challenge menu has been organized a bit better - Legendary drop chances changed in large chests - Cigarettes no longer increase crit damage after 100% - The Knight's default weapon is now the "Holy Sword" - Alucard's dash has new particles - Characters slow down faster, making them feel less slippery…
- Demo Update 0.3.0 - 30 June 2025
Hello everyone. It's time for a new update and this one brings a lot of changes and should hopefully make it easier to focus down a specific build. We also have a new character who is a lot more unique than the others.Additions:+ Added a new interactable: Trading Station + Added a new character: The Scavenger + Added a new challenge for this survivor + Added a new stage: Blast Beach + Added a new item: Coffee + Added a new boss: Golem + Added a new item: Rocket Satchel + Added a new enemy buff: Metallic + Added a popup on the HUD when you complete a challenge + Added a new ability for the knight: Sky Sword + Characters can now b-hop by repeatedly jumping after a dash to keep their speedChanges:- Increased item pickup radius - Stage 1 layout has been changed, making the map smaller and opening more paths to the 2 main areas - Electric field damage buffed from 20% -> 45% - Straight shoote…
- Demo Update 0.2.5 - 8 June 2025
This new update has focused on improving quality of life and fixing a few bugs that have been picked up.As always be sure to join the discord and interact with the community, or if you need to report any bugs.Additions:+ Added kills to the leaderboard+ Added a notification to the logbook to let you know when a new entry has become available+ Added an objective to the screen to help guide new playersChanges:- The ancient monolith now emits more particles and has a glow to the model's material- Buffed energy drink speed boost from 10% -> 14%- Buffed moonboots jump boost from 10% -> 20%- Adjusted normal difficulty- Levels now have more interactables- Removed a prop from the 2nd stage- Added more detail to 2nd stage- Expanded chest location region in 2nd stageFixes:* Fixed weird interaction issues with chests and pots* Fixed issues with walking directly up walls* Fixed a bug where enemies c…