Tainted by the Stars: The Dead Among Us news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3718600
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperChristian Rosick
- PublisherChristian Rosick
- Parent gameNot available
Company pages: Developer: Christian RosickPublisher: Christian Rosick
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Tainted by the Stars: The Dead Among Us Steam news
Tainted by the Stars: The Dead Among Us news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update: Refocusing the Core Loop - 30 June 2026
The current technical foundation of Tainted by the Stars: The Dead Among Us is in place.The game can run, the core systems are connected, and the basic structure works. After testing the current direction, I decided that the next build should focus less on adding more content and more on proving the actual survival loop.So the next version is becoming a more focused prototype.The new direction is a short, intense run through an underground tunnel system. Somewhere ahead is a crashed meteorite. Your goal is to reach it, but the path there should feel tense, dangerous, and readable.The pitch is simple:You are not powerful. You are not safe. But you are not helpless.The prototype focuses on four core elements:LightThe flashlight helps you understand the space around you. But using it should also come with risk.SoundSound should become useful information, not just background atmosphere. You…
- Transition to 3D complete! Next stop DEMO! - 9 October 2025
Just before starting the Alpha phase, I decided to switch from 2D to 3D and I couldn’t be happier with the result.This change meant reworking almost everything: visuals, shaders, dimensions, movement, input handling, and more. But the effort paid off!. The game now looks way better, and there’s so much potential thanks to the huge range of available 3D assets.I’m currently working on a tutorial level that also serves as a playable demo for you. Here’s my initial draft. I’m excited to see how it will look and feel once it’s fully brought to life in 3D.Here are a few visuals from the current build. Hope you like them!Thanks for your patience and support — I can’t wait to share the demo with you soon!Wishlist “Tainted by the Stars: The Dead Among Us” now: \Every wishlist helps a lot during development — thanks for your support!\Cheers,ChristianPS: Just for comparison, this is what the old…
- 3D Upgrade – Blood FX Reveal - 6 September 2025
I’ve added a completely new 3D blood effect system to the game. It was quite a challenge to implement, but the result takes the battles to a whole new level of atmosphere.Next up are ranged weapons, which will be added to the game soon.Thanks to everyone following and supporting the development! If you want to stay up to date, make sure to follow the game here on Steam and check back regularly.Check it out on YouTube: 👉 See more details here:
- From 2D to 3D – New Player Animations and Weapon Preview - 31 August 2025
The work on the new player animations is complete: the transition from 2D to 3D is done, making the gameplay more dynamic.Next, the focus shifts to weapons. First screenshots already show new models – with more weapons currently in development.In addition, the visible attachments will later be unlockable and purchasable, allowing you to customize your playstyle even further.Stay tuned – more updates are coming soon!Short gameplay animation video: Here the weapon preview:
- From 2D to 3D Top-Down - 16 August 2025
Today I reached an important milestone: switching from a pure 2D setup to a real 3D top-down perspective.My camera is now perspective-based, looking down at the scene from an angle.My character no longer moves on a flat XY plane, but across the XZ plane – just like in proper 3D games.This instantly gives me real depth, shadows and lighting, which changes the look and feel a lot.This was only the first step. Over the next days I want to implement player rotation towards the cursor, adjust aiming and shooting for 3D, and rebuild the enemy AI. Step by step my project will grow into a full 3D top-down shooter.
- Big Step Before Alpha – From 2D to 3D Lighting - 15 August 2025
Big Step Before Alpha – From 2D to 3D LightingMy game was already close to hitting Alpha – in 2D. But right before that milestone, I decided to take a bold step: moving the entire lighting and shadow system into 3D.In 2D, I used the Smart Lighting 2D asset. It blends multiple light layers in the shader to create atmospheric shadows and light cones. Works great – but it’s still flat.In the new 3D approach, lighting happens “for real” in space:Every lamp, torch, or flashlight actually shines into the game world.Light can bounce off walls, and shadows are dynamically cast by objects.When I move or open a door, the lighting changes instantly – just like in real life.This prototype exists for one reason: To see if I can capture the same dense atmosphere as in 2D – but with more realism, more depth, and far greater gameplay possibilities.Add the game to your wishlist now to keep up to date!Sc…
- Prototyping to work in 3D - 13 August 2025
I'm currently working on a prototype to transform the game completely to 3D.The main issue that the prototype must resolve is to display the field of view in 3D instead of 2D.If that works, the possibilities will be endless!I update you soon about my results! :)Cheers,Christian
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 August 2025 | Prototyping to work in 3D | 1807966710826193 |
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