- First Kramora's Shadow update - Stats progression revamp! [v2.6.1] - 10 June 2025
You can now preview the upgraded stats for each option in the Heavenly Patron screen. Also, all six main patrons will be available all the time, so there's less luck involved now in shaping your character. Several tweaks were made on the stats progression - too many to detail individually but should provide a more fun experience, especially for magic users. Some other minor fixes included: Fix some typos Update stats and heavenly patrons in manual Remove Ghost from manual Fix positioning of alchemy buttons Add warding stat
- Kramora's Shadow - We are back! - 6 June 2025
Ananias Roguelike is now "Kramora's Shadow", we are celebrating this name change with a BIG update, the first in almost two years and much, much bigger in scale (note that prior to that one, it had been 6 years!).The first thing you'll notice when you load the game is the new outstanding title art, made by Colombian artist Juan José Cano. It depicts the evil serpent Kramora, hovering on the world as a constant menace, and our adventurer approaching the entrance of the ruins of Ananias temple, the last resort to save the realm.However, the biggest change is the introduction of the High Definition UI; while keeping the crisp pixel art appearance for the main map view, we introduced higher resolution for the UI elements so that everything looks now less cramped; this also included adding floating tooltips, so you can now examine the enemies and items on each room.The old UI vs the new UI:…
- 🚧 Update Incoming: New Version Slightly Delayed! - 2 June 2025
Hey everyone! We were planning to launch a major update to Ananias Roguelike today to coincide with the Turn Based Thursday fest — but while the new version is very close, we’ve decided to hold off just a little longer to make sure everything is polished and working smoothly. Here’s a sneak peek of what’s coming very soon: 🖥️ High-Resolution UI, keeping the pixel art fidelity but everything looks less cramped now. 🧭 Improved Usability – Cleaner menus, smoother navigation 🎲 Expanded Character Creation – More customization, more roleplay potential 🎒 Inventory Overhaul – Double the inventory size! 💀 Optional non-Permadeath Mode ⚙️ Gameplay Tweaks & Balance Fixes – Based on your feedback We’re aiming to get this version into your hands within the next few days, after final QA and packaging. We’ll share the full changelog and rollout plan soon! Thank you for your patience and support —…
- NovaMundi, our procedural exploration RTS-like, Full Release Oct 12th - 5 October 2024
After many years on Early Access, we are finally doing the full release of our exploration RTS-like, NovaMundi! If you liked Ananias, you will likely also enjoy this game. So I ask you to please take some minutes to visit its store page, and wishlist if you like it! You can find it at https://store.steampowered.com/app/1370940/NovaMundi/ In NovaMundi, you have to explore a procedurally generated world, finding the safest and quickest way to get from town to town while you also venture into mysterious caverns looking for aid from the spirits of the land in order to complete your mission: To unite the people of the land to stand against the invaders. Combat is real time with pause, maneuver your units around the battlefield and use the advantages given by your equipment. Use the reputation you gain in combat or by helping people around, to recruit new people into your cause in the towns.…
- An update after almost 6 years, v2.5.0 is out! - 20 October 2023
It has been almost 6 years since the last release of Ananias on Steam. Well, here we are. After recovering control of the tech stack used to build the game, and prompted by our participation in the Roguelike Celebration Celebration Steam Sale (yay!), I am finally able to offer you this long promised maintenance version. It comes packed with a lot of small, but highly valuable changes. And maybe some bugs. Get it now on Steam! Are you ready? Here we go! Let’s being with a BIG one, the long requested option to disable weapon degradation. Yes, this is now completely optional and turned off by default and it’s a complete game changer, you can now use these cool weapons you find without remorse (just be careful of enemies that spit acid, these are still an issue). This didn’t come out as a lightly-taken decision. After a lot of discussion I believe it’s the best for the game given the format…
- Greetings after many years - 30 August 2023
Hello everyone! While the development of Ananias is frozen, and the version that was promised hasn´t happened, that doesn't mean we aren't working on stuff! :) Long story short, we were working on the announced update to happen in a couple of weeks; it was going to be small. But when we started working on it we noticed so many areas we wanted to improve, that the backlog grew and grew until it became too big to be feasibly done in two weeks... To be honest, too big to be called "Ananias". To make things worse, some elements of the pipeline of technologies to pack Ananias as an executable has become unstable or require an additional investment of work to make them work again, making producing even minor maintenance released not viable. The current plan is to make a sequel, and we have already worked a LOT on its narrative and gameplay design. That being said, there is no ETA for said seq…
- Ananias is Going Rogue! 25% discount May 2 to May 9! - 2 May 2022
- Congratulations to the winners of the roguelikecel 18 tournament! - 22 October 2018
Congratulations to the winners of the Tournament! #1 - Jebidiah, with Sheena the Barbarian. Killed by a Porpworm on level 29 after 81:36. Downed 555 monsters #2 - Geist, with MarMi the Alchemist. Killed by a Drogon on level 28 after 308:37. Downed 462 monsters #3 - @burdfishdemon, with Red Warrior the Barbarian. Killed by a Guardian on level 17 after 75:57. Downed 270 monsters #4 - @moemustaine, with Scalebearer the Barbarian. Killed by a Demonspawn on level 16 after 43:41. Downed 259 monsters #5 - Adam Boyd, with Rodney the Monster Slayer. Killed by a Sireen on level 14 after 75:06. Downed 200 monsters https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27745609%2F80eb922e914363e40f2d96fdeeab37ff00d54ba6.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27745609%2Fe78f0056d77ed11d2f1b7a302da1bd6d79c8fd3c.jpg
- Ananias Roguelike Celebration 2018 Tournament! - 2 October 2018
The Roguelike Celebration 2018 is coming! We are celebrating it with a new Ananias Roguelike tournament with Cool Prizes! are you bad enough to win the tournament? More info here! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27745609%2F3c94577f2f411b6a6892598b3d62013c6ef0f547.jpg
- Ananias 2.4.4 released - 13 January 2018
Here’s a summary of the changes - Limit usage of stat upgrades to 7 - Make charm effect only work for 10 to 15 turns - Make summon spells create a single monster by default - Allow witch to reach level 8 (start with single spell) - Make befriend monster spells higher level
- Ananias 2.4.4 released - 13 January 2018
Here’s a summary of the changes - Limit usage of stat upgrades to 7 - Make charm effect only work for 10 to 15 turns - Make summon spells create a single monster by default - Allow witch to reach level 8 (start with single spell) - Make befriend monster spells higher level
- Ananias Boxed Edition available at the Roguelike Celebration! - 11 November 2017
It's your chance to get your Ananias Roguelike Boxed Edition, 2nd run! very limited quantities. Includes booklet, steam code and a USB card with the actual game. 25USD + Shipping. If you are going to the roguelike celebration I can deliver it on the spot :)
- Ananias Boxed Edition available at the Roguelike Celebration! - 11 November 2017
It's your chance to get your Ananias Roguelike Boxed Edition, 2nd run! very limited quantities. Includes booklet, steam code and a USB card with the actual game. 25USD + Shipping. If you are going to the roguelike celebration I can deliver it on the spot :)
- Lunar Witch dives into the dungeon! - 31 October 2017
Halloween comes with a new version of Ananias including a new class: the Lunar Witch! In addition of being experts concocting potions, they have access to a whole new school of magic: Witchcraft. Witches cast spells (or hexes) sacrificing their own blood. However, if they have a familiar they will share the burden with him, causing him small harm in exchange for much less pain for the witch. Hurry up and get it now from the halloween sale if you haven't! (If you already have the game, the new class should be available when you update) Other changes include: UX * Allow continuing games from older version, warn game wont be saved. Bugfixes * Prevent issue with sprite positioning when morphing floating enemies * Prevent issue with summons sprites being misplaced * Fix achievements relying on count number of levels * Make sick fountains reduce attack instead of contracting it (allow recover…
- Lunar Witch dives into the dungeon! - 31 October 2017
Halloween comes with a new version of Ananias including a new class: the Lunar Witch! In addition of being experts concocting potions, they have access to a whole new school of magic: Witchcraft. Witches cast spells (or hexes) sacrificing their own blood. However, if they have a familiar they will share the burden with him, causing him small harm in exchange for much less pain for the witch. Hurry up and get it now from the halloween sale if you haven't! (If you already have the game, the new class should be available when you update) Other changes include: UX * Allow continuing games from older version, warn game wont be saved. Bugfixes * Prevent issue with sprite positioning when morphing floating enemies * Prevent issue with summons sprites being misplaced * Fix achievements relying on count number of levels * Make sick fountains reduce attack instead of contracting it (allow recover…
- Development resumed! - 20 October 2017
Working back on the game! Version 2.5 should be ready within a couple of months, just before the 2017 Roguelike Celebration in San Francisco, here's the plan:
- Development resumed! - 20 October 2017
Working back on the game! Version 2.5 should be ready within a couple of months, just before the 2017 Roguelike Celebration in San Francisco, here's the plan:
- v2.4.1 released, minor fix - 11 July 2017
Had to release a hotfix because of a fairly naive bug introduced with the Rew Ram spell.
- v2.4.1 released, minor fix - 11 July 2017
Had to release a hotfix because of a fairly naive bug introduced with the Rew Ram spell.
- Ananias 2.4, making Hunter, Alchemist and Arcane more fun to play - 19 June 2017
Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Gameplay - New skill for Alchemist: Can use reagents multiple times - New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power) - New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards) - Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon - Make Hunter start with Momi Gyr spell. - Make Arcane start with Rew Ram spell. - Reduce MP cost of Kam Va (enchant wand) spell. - Change Hunter magic schools to second circle of life and matter. - Change Hunter starting magic power to 1. - Make starting wands have full charge - Cap combat to 13 max…