- Big Content Update is live! - 21 September 2026
Dear players,as promised I have been working hard on new content to add to the main game, so after adding the "Mission Mode" a couple of weeks ago I have now added another biome to the main game.Discover the ice biome, an area covered in spiky ice formations full of hostile ships. There is something hidden beneath the ice, waiting for you to uncover it. What are these ships protecting? It's up to you to discover!The new content starts right after the credits play when finishing the previous ending of the main game. I hope you enjoy the new content! Jonas
- Playtest for new content is live! - 15 September 2026
Hi everyone!You can now test the new content for the main game! The new content comes after the credits in the main game, so if you load a save file in which the main game was already completed the new content should start with a short dialogue right away. To test the new content follow these steps: go to your Steam libraryright click on Cosmodrillselect Propertiesin the new window select Game Versions & Betasenter the access code "dlcplaytesting"you should now be able to select to play "dlcplaytest" instead of "Default Public Version" in that window! After making the selection Steam should update the game files Looking forward to hearing your feedback! Note: As of now it can only be tested on Windows, but will later be available for Linux and macOSJonas
- Fixed Bug where Black Hole would not teleport player - 15 August 2026
Previously the drill could get stuck in black holes without being teleported in some cases. This bug is now fixed.
- A sneak peek at upcoming content! - 31 July 2026
\Hi everyone,I'd like to give you an insight into the new content I'm working on. It will contain a new ice biome for you to explore and a lot more enemies to fight! The content will tie in neatly with the end of the story so far.The Raan were finally set free from their prison, but the threat of the rogue artificial intellegence they originally created for their own protection is not over. Strange signals emit from the teleporters, leading you to a hidden area packed with hostile ships. Find out what ominous technology the AI is tirelessly developing and stop it from finishing its construction!Looking forward to letting you playtest the new content soon!Jonas
- Increased radius of scan gadget, added teleporters to mission 1 - 22 July 2026
- The radius of the scan gadget was increased to allow the player to spot resources in greater distances - Teleporters were added to the first mission to give players a better overview over the environment
- Improved user experience for 'Mission Mode' and additional enemies in main game - 17 July 2026
- Hostile rocket- and shotgun-ships that were introduced in mission mode were now added to some areas in the main game too - Added more obvious button to navigate to mission overview at the end of a mission - Added info message informing players about the ability to use stars to buy upgrades - Increased time limit for the first mission
- Fixed layering issues and missing translations - 16 July 2026
- Fixed two pieces of text not being translated correctly - Fixed layering issue where snappers would glitch through the platform lights of the station
- The new 'Mission Mode' is now live! - 15 July 2026
Hi everyone! You can now play the new game mode 'Mission Mode'!Play 12 unique missions on a timer. The quicker you are, the more stars you get. Trade stars for upgrades and choose wisely - the right upgrades might decide whether you finish in time or not! Can you get three stars on every mission?Don't forget to switch back to the default branch if you were testing the mission mode before it was fully released (right click on Cosmodrill in your library -> Properties -> Betas -> select the default branch).I hope you enjoy the new content and let me know if you encounter any bugs! The next content update will include new content for the main game, but it will take some more time to complete. I also still have some bugs to fix so I can't fully focus on new content yet. I'll keep you updated and let you know when it can be tested! Cheers
- Mission Mode can now be tested! Looking for your feedback - 13 July 2026
Hi everyone! You can now test the new mission mode! Before fully releasing the game mode I need your feedback. I need to know if the game mode is fun to play, if any missions feel too easy or too difficult and if you encounter any bugs. To test the game mode follow these steps: go to your Steam libraryright click on Cosmodrillselect Propertiesin the new window select Game Versions & Betasenter the access code "missionmodeplaytest"you should now be able to select to play "missionmodeplaytest" instead of "Default Public Version" in that window! After making the selection Steam should update the game filesLooking forward to hearing your feedback! Note: As of now it can only be tested on Windows, but will later be available for Linux and macOS!
- Fixed new gadget slot getting locked again if not equipping a gadget right away - 9 July 2026
Fixed new gadget slot getting locked again if not equipping a gadget right away
- Fixed volume defaulting to 0 in main menu and movement block after credits - 9 July 2026
The bug where volume defaulted to 0 in main menu is fixed. Ensured that player is able to move again after credits where movement stayed blocked in some cases.
- Patched bug resulting in upgrade changes not being visualized - 8 July 2026
This bug also possibly resulted in corrupted save states, being stuck in black holes and other unexpected behaviour.
- Bug fixes and information regarding content updates - 7 July 2026
Information regarding content updates:Some players are dissatisfied with the amount of content for the current price point. I want to sincerely apologize to everyone who feels like that. I am planning to add more content to the game soon.The game will receive an additional game mode soon that was unfortunately not ready in time for the release. It will include 12 individual missions with varying objectives.I will add an additional biome to the main game once the additional game mode is released. All content updates will be free.The recent patch includes the following fixes:Sole Survivor Achievement not being granted Possibility of accidentally killing an enemy in the tutorial sequence resulting in the wrong mission text being displayedCosmodrill logo in the credits showing up as white square for some languagesUpgrade visual not updating after buying the final upgrade step while the upgr…
- Cosmodrill is out now! - 6 July 2026
Cosmodrill is finally out after three years of development!It's been a long journey. What started as an overscoped student project developed into the game that Cosmodrill is today over a time of three years. The game was exhibited at Gamescom Cologne and Gamesground Berlin, had two demos and one playtest on Steam and finally reached a whopping 14.000 wishlists shortly before launch. I'd like to thank everyone who tested the game and gave useful feedback that shaped the game and hopefully made it into something worthwhile!Please do leave a review so I can improve the game further and stay tuned for the new gamemode releasing with the next update!Best,Jonas
- Launch Day is getting close! - 26 June 2026
News Flash!The release on July 6th is getting closer and I have some news for you!Upon release the game will be available as part of multiple bundles with similar games that I believe are interesting to you if you like Cosmodrill. There are more to come, but at this point I can confirm the following bundles:Mining Merchant x CosmodrillChipmatic x CosmodrillAstro Prospector x CosmodrillYou Know The Drill x CosmodrillDeep Space Exploitation x CosmodrillAstronomics x CosmodrillI'd also like to announce that I'm working on an additional game mode to provide more content to the game! It will be called "Mission mode" and contain 12 individual missions. "Pilot, it's time to return home... The journey will be difficult and we will face many dangers! Only with your help will we be able to succeed. Destroy the hostile ships we will encounter on our way, mine the resources needed to maintain the s…
- The playtest just received an update! - 29 April 2026
Hey everyone!Hope you're doing well. Don't forget to add the game to your wishlist, it helps me a lot. I'd also love to see you on the discord :)Join the Discord! Wishlist Cosmodrill!I just pushed an update for the playtest! Includes some fixes, most notably: Status bars and gadgets are no longer cut off on SteamdeckThe save data now includes information about whether a gadget was already collected inside a hidden vault or notText format in upgrade UI was correctedSpelling mistakes correctedGas upgrade no longer needs reload of the scene to be applied And some changes to improve the player experience, such as: Reduced the display of empty fuel state as it could get annoyingAdded a message clarifying which areas are blocked off for the playtestThis hopefully improves your experience of the game significantly!
- Public Playtest starting today! - 24 April 2026
Hey everyone!Hope you're doing well. Don't forget to add the game to your wishlist, it helps me a lot. I'd also love to see you on the discord :)Join the Discord! Wishlist Cosmodrill!The playtest is public starting today and I'm looking forward to all of your feedback! This is an important step in the development process and will help me improve the game as much as I can. The playtest features the tutorial level as well as three of five biomes for you to explore freely. I hope you enjoy the game!Stay tuned for Steam Next Fest in June where the Cosmodrill Demo will be featured!
- Cosmodrill Devlog #1: The Plant Biome and Mouse Movement Controls - 16 October 2025
Hey everyone!Hope you're doing well. Don't forget to add the game to your wishlist, it helps me a lot. I'd also love to see you on the discord :)Join the Discord! Wishlist Cosmodrill!The full game world is now finished and includes four distinct biomes and a meteorite field that serves as the starting area. Today I want to present the plant biome to you.The Plant BiomeThe plant biome is characterized by lush vegetation on planets and dense fog in the background. There is a space station hidden somewhere in the biome, occupied by pirates. On top of that, these guys will make your mission especially dangerous.The water planet adds variety. Mouse Movement ControlsThe feedback I received the most was about the movement feeling hard to control. Many asked about the possibility to move the drill using the mouse, which I have added and will test in the next demo. I hope this will make the cont…
- Demo Update - 13 September 2025
The demo has been translated to simplified and traditional Chinese.Bug fixes include:Preventing overflow of textTimescale issues when using certain gadgets and opening blocking UI at the same timeFixed enemies not detecting player again after loosing detection of player onceFixed dialogue of pirate stations not being displayed in the right orderFixed main menu buttons being displayed while settings are still open after changing resolutionFixed enemies spawning initially even though player is too far away
- Demo Update - 29 August 2025
Bug fixesNPC Dialogue is now displayed correctlyBug that let players get stuck in black holes is fixedBug that let players move through walls inside the hidden vaults is fixedBombs in planets and gadget bomb now destroy tiles in a certain radiusResources dropped by lootboxes when the players storage is already full can now be collected againImproved User ExperienceUI Element that displays the current amount of XPAn additional button for flying more slowly, allowing for more controlEnemies loose detection of the player at a certain distanceTutorial dialogue explaining how charges work was rephrased to be clearer Projectiles are now slowerDialogue can now be skipped using E instead of left mouse button to allow one-handed control Backgrounds of planets are now darker to make them more distinguishable