Ecliptica news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3723390
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperQuasarApp Group
- PublisherQuasarApp Group
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: QuasarApp GroupPublisher: QuasarApp Group
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Ecliptica Steam news
Ecliptica news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Ecliptica DevLog 14 - 29 August 2026
Welcome everyone to the 14th development log for Ecliptica! Let’s break down what’s new.Atmosphere: Visual Changes and Dynamic CloudsWe have brand-new lighting, and you are immediately greeted by new dynamic clouds. They depend on your current altitude as well as the weather: it can be overcast, a thunderstorm, or clear skies.Gameplay: Squad SystemSo, what about gameplay?Yes, we have added a squad system to the game. It allows you to command groups of colonists, giving them individual orders as well as general directions to complete tasks. For example, here we see that some colonists were initially gathering resources while another group guarded them, and a third separate group attacked them to plunder.How does it work?Dialogue Integration: The system is fully integrated into our dialogues. You can approach any settlement resident and invite them to your squad. Naturally, it’s not for f…
- PreDemo v1.4.144 - 22 May 2026
ChangelogUI Improvements:Added quantity limit controls and tooltips to the product management interface.Added a button to delete old deployed locations.Gameplay Adjustments:Improved resource management and production cycle calculations.Enabled resident generation in new worlds.Optimized AI manager configurationOptimized AI worker trading behavior to better balance production and marketControl of the character is unlocked when he is busy with work.Environment: Fixed loading speed of the sky.EngineUpdate 3D engine to Qt 6.10.3Fixed incorrect display of flora assets on NVIDIA graphics cards.Fixed the blue glow of some objects in the distance
- PreDemo v1.4.133 - 13 May 2026
ChangelogAI Logic Improvements"Freezing" Issue Fixed: AI-controlled characters no longer stop looking for work or earning money due to internal errors.Rational Trading: Improved selection of goods for exchange — the AI now avoids endless and unprofitable trading cycles.Profit Seeking: Characters have learned to leave low-paying jobs in time. They now periodically check the market to find more profitable options.Stability and PerformanceCorrect Task Switching: Fixed errors when a character transitions from one activity to another, ensuring smoother behavior.System Reliability: Protection against AI task queue overload has been introduced, increasing overall game stability.Market Analysis: The process of evaluating trade routes has become faster due to automatic filtering of incorrect deals.Bug FixesItem Check: Eliminated an error where the AI tried to trade non-existent or incorrect item…
- Ecliptica PreDemo v1.4.115 - 9 May 2026
ChangelogManager AI: Resolved an issue where the AI did not correctly handle production pauses.Stability: Fixed a crash occurring when managing a large number of colonists.
- Ecliptica Devlog 13 - 8 May 2026
Hello everyone!Work on Ecliptica continues! In this update, we will tell you about two new mechanics in the game, namely: dynamic quests and dialogues.Living World: Procedural Quest SystemOne of the main new features is the procedurally generated quest system. Now the game analyzes your current state, the position of your empire, and the needs of characters, creating relevant tasks in real-time.How does it work? Quests are now divided into several types:Contextual Tasks: help you navigate the current situation and suggest which problems of a character or settlement to focus on right now.Storylines: tasks related to the main story and side branches of the Ecliptica world.The game world has become more symmetrical: similar tasks arise not only for the player but also for other characters. You can talk to a resident of your colony at any time and find out what difficulties they have encoun…
- Ecliptica PreDemo v1.4.113 - 6 May 2026
ChangelogUI Enhancements: Improved the clarity of resource requirements in the building menu to show exact totals.Gameplay Balancing: Adjusted the colonist arrival rate to ensure a smoother population growth experience.Visual Polish: Fixed rendering issues on several key buildings (Corp Building, Houses, Mining Facilities, and the Capital Tower) to ensure they appear correctly in all environments.General Stability: Various under-the-hood improvements to ensure better game performance and stability.New Features & ImprovementsAI Optimization: Significantly improved the efficiency of AI decision-making for buildings and production modules, ensuring smoother gameplay and better resource management.Building & Production Balancing: Adjusted resource requirements and production performance to provide a more balanced and rewarding experience.UI Enhancements: Added better tracking for resource r…
- Ecliptica PreDemo 1.4.105 - 29 April 2026
Changelog 🚀 Gameplay & BalanceColonization System: Added static inflow of new colonists. Now your base population will replenish automatically at fixed time intervals.Economy & Needs: Increased the greed threshold of colonists. Settlers have become more demanding regarding conditions and resources, requiring more careful logistics planning. 💡 Visual FixesLighting: Minor fixes to night lighting. Visibility improved and light source intensity adjusted during nighttime for more comfortable gameplay.
- Ecliptica PreDemo v1.4.94 - 26 April 2026
🛠 System Fixes & ImprovementsMining & CleaningFixed issues within the resource extraction and cleaning cycles.Optimized material processing to ensure consistent throughput without pipeline stalls.Working LogicResolved bugs in the task assignment system for personnel.Fixed an issue where workers would remain idle despite having pending tasks in the queue.ProductionFixed production line synchronization.Resolved a critical error where resources were consumed without generating the final product.📈 AI & EconomyAI Price Control (Manager)Refined the pricing algorithm used by the AI Manager.Improved market response logic to ensure more realistic and stable price fluctuations.
- Ecliptica PreDemo v.1.4.87 - 21 April 2026
Fixed terrain clearing base: Resolved an issue where blueprints could freeze after the first edit.Improved Trading AI: The AI now performs a more detailed market analysis, eliminating errors that led to trading non-existent positions.Refined terrain leveling algorithm: Improved the precision and stability of the landscape leveling system.
- Ecliptica PreDemo v1.4.83 - 14 April 2026
Changelog: Ecliptica PreDemo v1.4.83UI: Added status button in productions control page.Fixes: Added night lighting.Fixes: Fixed production balance (restart game required).
- Ecliptica predemo 1.4.65 - 13 April 2026
Patch Notes:Fixed critical saving crash: resolved a memory access error that could interrupt progress recording in specific scenarios.Fixed loading crash: corrected object initialization logic that caused failures when reading certain save files."Super Dark nights" mode: reworked global ambient occlusion and light source brightness to maintain atmosphere while ensuring visibility.HDR Maps: fixed rendering artifacts and incorrect exposure settings on high dynamic range maps.Resident AI: updated the Behavior Tree logic; resolved issues where NPCs would get stuck in geometry or fail to execute daily routines.
- Ecliptica predemo 1.4.53 - 6 April 2026
Hello everyone!The work on the major 1.5 update is taking a bit longer than expected. In the meantime, we are releasing a technical patch for version 1.4 to ensure everyone can enjoy a smooth experience while exploring our game.Changelog:Linux: Fixed compatibility issues with Ubuntu 22.04.Gameplay: Fixed a bug that prevented further building construction after loading a save file.Engine: Updated the project to Qt 6.9.3 for improved stability and performance.Bug Reporting: Fixed issues with error report submissions.Thank you for your continued support and patience!
- Ecliptica DevLog 12 - 1 March 2026
Hello everyone! It has been quite a while since the last update, and we have been very busy during this time. Every single detail has been worked through from start to finish. This approach takes more time, but the final result feels completely different — which is crucial for the game's uniqueness.And while there are many technical improvements "under the hood," today we will focus only on what concerns the combat system.Tools and WeaponsThe main innovation is that we have implemented operational modes for all types of tools. Every tool or weapon in the game can have from one to several work modes. You can simultaneously manage six types of tools, switching their modes without being distracted by menus. This adds dynamics to the game in complex situations where you need to react quickly.You can configure your entire set in advance for specific tasks. For example, you can connect severa…
- Ecliptica Devlog 11: Atmosphere, Terrain, and Optimization! - 28 November 2025
Hello everyone!The time has come to share our progress. Although it’s clear from previous posts that the primary focus has been on the gameplay component (which I’d like to save for the Ecliptica 1.5 playtest), there are still significant improvements we can share today.So, let's dive into what we've managed to achieve:1. Visual Enhancements: Dynamic Clouds and Soft LightingAlthough this was partially shown in the previous post, it was without video, and to be honest, it wasn't quite clear what the new atmosphere looked like. So, I added it to the video to showcase:Dynamic Clouds and Atmosphere.Soft Lighting.2. Volumetric Terrain (Parallax Occlusion Mapping)I finally managed to correctly implement Parallax Occlusion Mapping (POM). Now the ground textures have volume and localized small irregularities, which makes the world significantly more appealing.3. New Resource Mining SystemThis i…
- Work on the Plot - 6 November 2025
Hello everyone!There hasn't been any news for a long time, so it's time to tell you what we've been working on.Results of the Ecliptica PreDemo v1.4 PlaytestsA huge thank you to everyone who participated in the playtest, especially those who wrote feedback or reported bugs. Thanks to you, we have already fixed most of the annoying and critical bugs. This includes the low performance on devices with integrated graphics, namely the Steam Deck, so the new update will definitely run much better.What technical improvements have we implemented so far:We now have soft lighting support, which makes the game feel richer.Game performance has been significantly improved.Texture filtering has been added.Volumetric, living clouds have been added.Aerial perspective visualization has been improved.In-game animations have been improved.Quest mechanics have been added.What's next and when to expect the…
- Ecliptica: PreDemo 1.4 - 23 September 2025
Hello, Ecliptica community!We're incredibly excited to announce that we've finally reached the point where we can let you get a taste of our game. This isn't the final version, but rather a "raw" sample of what awaits us in the future. The goal of these playtests is to let you see the look of our game and also check how it performs on your hardware.Please note: this update includes only 1/16 of the planned content. It features just one, still very rough, construction mechanic, and lacks full gameplay.How to Participate?A detailed guide on how to launch and play the demo can be found here: https://ecliptica.fandom.com/wiki/How_to_playChangelog – What's New and What's Been DoneWe've combined all our previous internal developments so you can see the full journey we've taken and all the key innovations available in the current version.Added a trading mechanic and new items (protein-carbon b…
- Ecliptica Devlog #10 Interactive World - 14 September 2025
Hello, friends! We're incredibly excited to share our tenth dev diary with you. In this video, we're showing off some new features that we've been working on. And with that, let's go!Dynamic and destructible world One of the biggest new features you'll see in this dev diary is a fully interactive and destructible world. We're showing how players will be able to destroy landscape elements such as large boulders, trees, grass — basically everything in the game.Landscape deformation Our world is not only destructible, but also subject to change. You can dig, build, and pile up, which makes the landscape player-controllable.Support for Rigging, Morphing, and other Qt Quick 3D featuresFinally, we've gotten to integrating Qt Quick 3D's game features such as the particle system, rigging, and morphing animation. These are quite basic functions in game development, and without them, the game wou…
- Ecliptica Devlog #9: A Visual Transformation of the World - 15 August 2025
Hello, survivors!We're excited to present our new devlog! This time, we focused on making the world of Ecliptica even more alive and beautiful.We've completely updated the jungle graphics. Now there are new plants, more realistic shadows, and, the coolest part, trees now sway in the wind. This adds an incredible atmosphere to the game world.We also worked on the drawing distance. The horizon no longer looks blurry, and distant objects are now much more detailed. This will help you get even more immersed in the game's atmosphere.We hope you like these changes. And that's not all! We're continuing to work hard, and in the next devlog, we'll show you other things we're currently working on.Don't forget to add Ecliptica to your wishlist so you don't miss our next announcements!
- Multiplayer in Ecliptica: Our Plans for Co-op Play! - 17 July 2025
Hello everyone!Today, I want to talk about our plans for launching multiplayer in Ecliptica. It's no secret that survival games are most fun when played with friends. And while Ecliptica isn't a classic survival game, playing with friends is always more enjoyable!We plan to implement multiplayer for small groups, up to 10 people. This feature is scheduled for the Alpha version of the game. It won't be in the upcoming Demo release; that will be single-player only.Game development will be divided into chapters, with each chapter including both major and regular updates.Our Approximate Game Development Roadmap:0. Pre-Demo: This is essentially the preparatory stage we are currently in. We might conduct playtests for anyone interested here before the demo release.1. Demo: Here we will showcase the basic game mechanics and, of course, Ecliptica's open and infinite world. This build will be av…
- Ecliptica pre alpha release teaser - 6 July 2025
Welcome to the procedurally generated, dense, infinitely vast, and stylized world of Ecliptica.You are one of the colonists on an alien planet, fighting for the survival of both your colony and yourself. In this world, you can:Mine: All resources in the game are extracted, processed, and created in your colony's factories; nothing appears out of nowhere.Trade: All prices for all goods are regulated solely by a free market, without any restrictions – whether it's food or high-tech power cells.Manage: Every worker wants to become a manager: more power means more money. But if that's not enough, you can create your own corporation and bring the entire colony under your control.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 May 2026 | PreDemo v1.4.144 | 1833334318571242 |
| 2 | 13 May 2026 | PreDemo v1.4.133 | 1832700592785939 |
| 3 | 9 May 2026 | Ecliptica PreDemo v1.4.115 | 1832065502817307 |
| 4 | 6 May 2026 | Ecliptica PreDemo v1.4.113 | 1832065502807986 |
| 5 | 29 April 2026 | Ecliptica PreDemo 1.4.105 | 1831432155566150 |
| 6 | 26 April 2026 | Ecliptica PreDemo v1.4.94 | 1830797770239872 |
| 7 | 21 April 2026 | Ecliptica PreDemo v.1.4.87 | 1830163047267910 |
| 8 | 14 April 2026 | Ecliptica PreDemo v1.4.83 | 1829528821318137 |
| 9 | 13 April 2026 | Ecliptica predemo 1.4.65 | 1829528821314941 |
| 10 | 6 April 2026 | Ecliptica predemo 1.4.53 | 1828894815564809 |
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