- Beta Patch v0.3.0.102 - 18 September 2026
Welcome to the v0.3.0 Beta Branch update! This patch adds the new Monarchy government, new wonders, special country buildings, and a new theme preset. It also improves tutorial guidance, technology and reincarnation panels, building-resource interactions, and progression balance across the game.NewAdded Monarchy as a new government path with four policy slots covering military, economy, administration, and logistics.Added Petra as a Classical wonder. It stores offline time beyond the automatic start-up simulation limit for manual use from the Petra panel; the limit can be configured in Game Settings.Added Saint Basil's Cathedral, granting the user two building cards: one from the Renaissance and one from the Middle Ages.Added the Tower of London as an England special building. When built, it doubles the effect of workshop neighbours.Added Notre-Dame de Paris as a French special building…
- Idle Empires Steam Playtest Is Now Open - 11 September 2026
The free Idle Empires Steam Playtest is now open! Build a civilization from its first settlement into a growing empire. Place buildings across a hex-based map, develop production chains, research new technologies, and expand your territory across the ages. What you'll be able to doPlan cities around resource deposits, adjacency bonuses, storage, transport, and power.Gather materials and build increasingly advanced production chains.Research technologies and unlock new buildings, resources, and strategic options.Claim territory and construct historic wonders.Choose government policies and develop your empire's national identity.Reincarnate your empire and improve future runs with Building Cards.Trade surplus resources with other players through the Caravanserai.Continue making progress while you are away through offline simulation.The Playtest also includes a guided tutorial (needs some…
- 🎮 Idle Empires Steam Playtest begins Friday, September 11! - 9 September 2026
We’re getting ready to open the public Steam Playtest for Idle Empires on Friday, September 11, 2026. What you’ll be able to doBuild and expand an empire on a hexagonal grid.Plan production chains, logistics, storage, workers, and power.Research technologies and progress through multiple historical ages.Expand territory and construct wonders.Reincarnate your empire and develop Building Cards for future runs.Reincarnate to choose a different country with different traits to play (England/France).Trade optional surplus resources through the Caravanserai. What we want to learn We’re especially looking for feedback on the tutorial, progression speed, production and logistics, interface clarity, and optional trading. Please report bugs and suggestions through the in-game Player Feedback form, Steam Discussions, or the Idle Empires Discord. A few things to knowThis is an early-development bui…
- Idle Empires is back — a new beginning - 28 August 2026
Hello everyone, It’s been a long time since I last posted anything about Idle Empires, and I'm ready to give a proper update on what's been happening. I first started working on the game during late 2024 on and off until around 16 months ago when I started to put a lot more time into it and publish on steam. Unfortunately, after a few losses in my family over recent years leading up to development and one during, I eventually reached a point where I needed to step away from the project for a while. Development stopped around a year ago, and I apologise that I disappeared without really explaining what had happened.Here's how things looked last August: Fast forward to today, where, instead of simply picking up where I left off, I've been rebuilding Idle Empires from the ground up for the past month, making use of AI tools has helped to speed up some of the development work, particularly…
- 🧪 Steam Playtest Is Now Live! - 23 July 2025
The first Steam Play Test is now Live.You should now see the request access button on the games store page. Don't worry if you've not yet got access as giving players access is random on who it selects, the number of players picked will be kept low to start with to make sure every thing runs as smooth as possible. 🎮 Many thanks— Vethon
- 🧪 Steam Playtest Is Almost Here! - 16 July 2025
🚀 That's right!The first Steam Play Test is just around the corner and you can register your interest to take part. Players will be picked at random once the play test starts, the number of players picked will be kept low to start with to make sure every thing runs as smooth as possible. You can request access via the games store page.🧠 The game is not finishedNot even close to being finished. As I play the game myself, I'm finding things I want to change myself, for example I am not happy with how Wonders currently work, so that is something I intend on reworking. I am also going to change the way you are limited to the number of buildings that you can build, which is tied to happiness, I am going to change that however I have not yet got around to that. So there's plenty to improve on in my eyes, don't expect a fully working game or something that is bug free.💬 FeedbackYour feedbac…
- 🛠️ Dev Update #2: New Ages, Player Trading, Steam Playtest and What’s Next - 24 June 2025
Hey everyone,It’s been a little while since the first dev post, and we’ve got a ton of exciting updates to share — so let’s dive right in!🕰️ Four Ages, One EmpireI've now expanded the game to include four fully playable eras:Stone AgeBronze AgeIron AgeClassical AgeEach brings new resources, buildings and wonders — and sets the stage for the future of Idle Empires, next up, The Renaissance. If you’ve been testing the prototype, you’ll already know how progression is starting to shape up!🌐 Multiplayer FoundationsSince the last update, I've added:Server support with in-game chat so players can connect, discuss, and maybe brag a little.Player trading, which just went live this past weekend! ⚖️ We’re still tuning it, so keep an eye out for a future post diving into how the system works and how you can make the most of it.🐛 Bug Fixes & QoLI've been squashing bugs left and right and adding…
- 🚧 Dev Update #1: Welcome to Our Journey! - 2 June 2025
Hey everyone! Welcome to the very first development post for my game — and thank you for checking it out this early in the journey. Right now, I'm in the middle of a private prototype/MVP testing phase, and while there's still a long road ahead, I'm excited to start sharing the progress with you. 🔍 What I'm Working On At this stage, I'm focused on testing and refining the core mechanics. Think of it as laying the foundation: getting the feel right, making sure the systems work as intended, and confirming the core experience is actually fun. I'm going to be experimenting, iterating, and learning a lot as we go. If you're seeing this, it means you're already interested in the project — and that honestly means the world. 🧪 Private Testing, Public Goals I'm keeping testing small for now to gather focused feedback. But don’t worry: once things stabilize, I plan to expand the circle and eve…