- Patch 30: Gameplay Polish - 25 August 2026
Hey heroes! 👋 I fixed the most annoying issues!Patch 30 is LIVE with many bugfixes and improvements. Thank you for the wonderful feedback on Discord and in your Steam reviews. I will keep working hard on the game. New content coming soon!Remember, I'm a solo developer, not a full studio. Be kind and leave a review on Steam!What's new in today's patchBalancing / ImprovementsReduced Fluffy damage by 20%Doubled bolt pickup radiusIncreased health orbs in story difficultyRemoved health orbs in nightmare difficultyIncreased health orbs in Act 3Added challenge for damage in one hitReduced hitscan weapon hit delayReduced requirement for "Challenge Accepted" achievement 5,000 -> 3,333BugfixesFixed "One Hit Wonder" achievementFixed out of bounds enemies in Act 1Fixed rebinding multiple controls to same buttonFixed lingering floating orbs VFXFixed when inventory full, have to click 2 upgrades to…
- Gunstoppable is vibrant, fast and full of explosive wall-running action - 21 August 2026
Gunstoppable is blazing fast momentum-fueled roguelite shooter, one that fans of fast-paced action will no doubt absolutely love. Read the full article here: https://www.gamingonlinux.com/2026/08/gunstoppable-is-vibrant-fast-and-full-of-explosive-wall-running-action/
- Patch 29: Combat Balancing - 15 August 2026
Hey heroes! 👋 Tons of updates from community feedback.Patch 29 is LIVE with many combat balancing updates and bugfixes. Most of these changes are based on feedback from Discord and watching streamers play.Remember, I'm a solo developer, not a full studio. Be kind and leave a review on Steam!What's new in today's patchBalancing / ImprovementsTuned Black Hole (radius 100 -> 150, radius scaling 3x -> 0.5x, duration 3 -> 2)Tuned Crossbow (gravity 0.6 -> 0.5)Reduced enemy damage scaling by 10%Reduced enemy projectile homing scaling 180 -> 170Reduced enemy explosive projectile radius by 50%Reduced assassin melee damage by 50%Reduced life steal percentages by 50%Increased minimum life steal to 1 health per hitIncreased Vex/Vox health by 30%Increased Dusk health by 35%Reduced Fluffy Prime health by 35%Reduced Killing Spree 5% -> 4% per levelAdded short invulnerability time on parry (katana / k…
- Patch 28: Community Feedback - 8 August 2026
Hey heroes! 👋 3 days since launch and tons of improvements.Patch 28 is the first patch since the game launch! I'm not resetting the number so it reflects just how many times I'm updating the game based on feedback. The following changes are based on lots of discussions on the Discord and watching streamers play.Remember, I'm a solo developer, not a full studio. So be kind and leave a review on Steam! Join the Discord to send me feedback: https://discord.gg/cagestudiosWhat's new in today's Patch 28Changed "life on hit" to "life steal" (damage percent based)Triggered life on hit when dealing damage in a radius (i.e. rocket launcher)Increased Act 3 boss damage by 50%Increased final boss damage by 25%Increased default pickup radius 60 -> 100 (bolts, health, etc)Reduced assassin melee attack speed 1.2 -> 1.1Improved controller aim when nudging joystick (deadzone)Fixed getting 4 of same weap…
- Hotfix: Bugfixes and Faster Grapple - 7 August 2026
Hey heroes! Another patch to address major feedback from the launch so far. Have fun!What's new in this hotfixFixed crosshair dot positionIncreased grapple speedFixed remapping right mouse buttonAllowed remapping multiple inputs to the same buttonFixed currency in upgrades menu updating after buying augmentFixed floating VFX after parrying your own weaponsMade crosshair always visible (don't disappear out of combat)Fixed 1 dialogue saying Fenix instead of FluffyReduced texture stretching in Act 2Join the Discord: https://discord.gg/cagestudiosThank you for playing! More updates coming soon :)Sincerely, Salaar (CAGE Studios)This is me, I'm the solo developer. Please be nice and leave Gunstoppable a positive review on Steam!
- Hotfix: Performance Optimizations - 6 August 2026
Hey heroes! Quick patch to address major feedback from the launch so far. Have fun!What's new in this hotfixMajor performance improvements for all players, especially low graphics modeFixed low graphics mode issue causing starting levels to appear bright whiteFixed VSync setting not saving between levelsFixed entering level door with 0 health, causing you to get stuck in placeJoin the Discord: https://discord.gg/cagestudiosThank you for playing! More updates coming soon :)Sincerely, Salaar (CAGE Studios)
- Gunstoppable is AVAILABLE NOW! - 5 August 2026
Hey heroes! 👋 Gunstoppable is OUT NOW.This is it! The culmination of 2 years of my blood, sweat, and tears. Available now.Play now for $9.99 with the 20% launch discount! It's fairly cheap to give you a good deal.Please leave a review to help a solo developer find his audience!I will continue regularly updating Gunstoppable, just as I updated the demo 26 times!What's new for launch21 Achievements - To reward you for finding hidden secrets and crafting overpowered builds.Complete Story Campaign - Fully voice-acted 4-act story campaign from underwater prisons to cyberpunk cityscapes and outer space.Refined Movement and Combat - Tuned the difficulty scaling and movement for maximum action and fast-paced precision chaos.Dozens of New Upgrades - Including weapons, attachments, and augments.10 Language Support - English, Simplified Chinese, Brazilian Portuguese, Spanish, Russian, French, Ger…
- Full Steam Deck Support - 4 August 2026
Gunstoppable is fully supported on Steam Deck.The game has not yet been reviewed for "Steam Deck Verified" status, despite my request from Valve. But several playtesters and I have tested out every aspect of their requirements, and it works seamlessly! Many even insist on Steam Deck as their preferred method of playing Gunstoppable. Enjoy!
- Patch 26: Final Demo Update - 29 July 2026
Hey heroes! 👋 7 Days Until Launch.Patch 26 is the final demo update before launch next week. The demo will be taken down at launch.Price Announcement: Gunstoppable will be just $9.99 with the 20% launch discount! Despite the time and effort I invested, I want to give players a good deal and grow our communityLaunch Date: Gunstoppable launches August 5th. Wishlist now for the launch discount!What's new in Patch 26Reworked Controller Aim - Huge improvements to controller aim, including aim assistance and improved sensitivity curves and damping.Performance Improvements - Major optimizations allow the game to run smoothly even on old potato computers! (Try low graphics mode for those)Full Localization - Play the game in 8 different languages! English, Simplified Chinese, Brazilian Portuguese, Spanish, Russian, French, German, and KoreanImproved Enemies - Improved animations and fixed them…
- Hotfix: Next Fest Feedback - 17 June 2026
Hey heroes! Quick patch to address major feedback from Steam Next Fest so far. Have fun!What's new in Patch 25Made it easier to store and maintain speed, even after hitting walls or changing directionsAdded support for rebinding mouse buttons (including side buttons, scroll wheel, left/right)Improved speed calculations of grapple, slide, rail grind, and wall runAdded 2 second cooldown to enemy leaper leap attackSlowed down Johnny Jetpack projectile attacks in first 2 phasesReduced assault rifle fire rate 8 -> 7Reverted to old fiery vertical speedometer (and made it bigger)Fixed a couple sounds not respecting sound volumeFixed challenges from challenge orbs displaying incorrect progressFixed grappling to walls in city survival arenaJoin the Discord: https://discord.gg/cagestudiosThank you for playing! More updates coming soon :)Sincerely, Salaar (CAGE Studios)
- Patch 25: Steam Next Fest - 15 June 2026
Hey heroes! 👋 Steam Next Fest is here.Salaar here! I'm the solo developer of Gunstoppable and an ex-God of War developer. Patch 25 brings a major update, big news, and a milestone worth celebrating!Major Update: Reworked the demo with a brand new level, a full leaderboard reset, and many community-requested improvements.News: Gunstoppable launches August 5th. Wishlist now for the launch discount!Milestone: We just hit 7,000 Wishlists. The grind is paying off, and I can't thank you enough.What's new in Patch 25Brand New Level - Start Fenix's journey in a new underwater prison. The demo skips past the rest of the underwater facility, but rest assured, tons of new content is coming to the full game.Leaderboard Reset - Compete to be the most unstoppable player in the world.Improved Movement Feel - Added juicier animations when jumping and landing.Better Ragdoll Physics - Enemies are proper…
- Patch 24: Parry Impact Frames - 29 May 2026
Hey heroes! 👋I'm back with tons of improvements based on community feedback. I showcased Gunstoppable at the XP Game Summit and am actively playtesting the full game on Discord! Can't wait to share more...What's newParry impact frames and melee weapon animations - waaaay more satisfying!Improved movement - made grapple and slide less floaty, and other input improvementsReworked space tower level - changed one of the tile layouts and added a spider bot variantSimplified upgrade UI - streamlined the choose upgrade menu to be easier to digestTuned weapons - buffed banana gun, tweaked katana and knifeChanged slow time ability from automatic to button press (Q on keyboard, B on controller)Added enemy markers when 1 or 2 enemies remainingImproved tutorials for smoother first time player experienceDozens of other bugfixes and improvementsJoin the Discord to give feedback: https://discord.gg/c…
- Patch 23: Community Fixes - 15 May 2026
Hey heroes! 👋A handful of improvements this week, plus a playtest of the full game this weekend on Discord. Huge progress this month as a solo developer, and there's still plenty more to come!What's newImproved aim controls for both mouse and controllerFixed bolts - proper hitboxes and ground collision instead of floatingAdded death screen dialogue taunts and encouragement, plus improved dialogue timingEnemy FX improvements - bigger leapers, thinner outlines, better death visuals, elemental SFXImproved and tuned wall climb and rail grind movement abilitiesDozens of other bugfixes and improvementsPlaytest the new boss: Fluffy the Crab 🦀Join the Discord to playtest Fluffy the Crab: https://discord.gg/cagestudiosWishlist on SteamThank you for playing and sending feedback! I can't wait for you all to experience the complete story and content when the full game launches soon. Sincerely,Sal…
- Patch 22: Black Hole Gun - 4 May 2026
Hey heroes!Want to fight Fluffy the Giant Robot Crab??This patch includes:Black Hole Gun - Absorbs damage and grows bigger, then explodes to echo all damage received!New Augments - Killing Spree, The Executioner, First Strike, Clank Magnet, Unstoppable ComboNew Attachments - Supply Hook, Proximity Burst, Satellite Scope, Stat Repeater, Mimic ModNew Challenges - added upgrade collection challenge, fixed critical kills challengeFluffy the Crab boss fight - Join the Discord for the secret code to playtest Fluffy!Controller Improvements - easier aiming and wall running (I'm still improving this)Audio Improvements - improved sound FX balancing and dialogue filtersCombat Balancing - changed city survival level 10 -> 6 waves (more enemies/time per wave), reduced Johnny Jetpack damage, increased spider bot damage, improved assassin teleport attacksDozens of other bugfixes and improvementsWishli…
- Patch 21: Giant Robot Crab Playtest - 4 April 2026
Hey heroes!Want to fight Fluffy the Giant Robot Crab??The secret code to playtest Fluffy is hidden in game. When someone reaches 100,000 on the Leaderboards I'll share the code on our Discord.This patch includes:Leaderboard Contest + Secret Boss - Leaderboards have been cleared. First to 100,000 on the Leaderboards unlocks the secret code for everyone to playtest the new boss on Discord!Upgrade System Reworked - simplified the upgrade system to 4 weapon slots with 3 attachment slots each, upgrades feel more impactful and easier to understand in the heat of gameplay!Audio Update - added and replaced sound effects for most of the movement and combatBalancing and bugfixes - improved wall climb and rail grind movement, visual effects for heal/damage/muzzles, and many other small fixesWishlist GUNSTOPPABLE!Join the Discord to playtest Fluffy the Crab: https://discord.gg/cagestudiosThank you…
- Patch 20: Enhanced Movement (+Upcoming Contest) - 23 March 2026
Hey heroes!There will be a Leaderboard Reset next week along with a contest and another update.This month I attended the Game Developers Conference where I presented Gunstoppable and gave a lecture about movement in indie games. I received lots of feedback on the game, most of which I addressed in this update. Enjoy!Enhanced Movement - Enjoy a new wall climb ability, stickier wall run, lower grapple cooldown, higher grapple range, higher momentum gains, and more!Faster Projectiles - The player and enemies all have faster projectiles, which speeds up the paceBetter Performance - Fixes to make the game run smoother, especially on older computersGun Animations - Tweaks to reload animations and gun placement on screen (I will continue improving weapon animations in future updates)Other bugfixes and improvementsNext patch I plan to completely overhaul the upgrade system!Join the community to…
- Patch 19: Voice Acting v1 - 3 March 2026
Hey heroes!This week's update has some ULTRA surprises! Enjoy a fully voice-acted demo introduction, meet Johnny Jetpack and Kane the Rat played by Gianni Matragrano (voice of Gabriel from Ultrakill), and other characters including the voice of NeekoLul (popular creator). Check out the brand new trailer!This patch includes:Voice Acting - meet some of the game's cast of quirky characters, including the famous voice actors mentioned aboveNarrative Update - characters are introduced more intentionally, so you can better understand the world of GunstoppableFaster-Paced Combat - enemies now move faster and shoot faster projectiles, increasing the tension of combat encountersVisual Clarity - further improvements to reduce visual noise and improve combat readabilityBalancing and bugfixes - higher speed and air control, tuned gravity and jump height, added more responsive impacts with audio and…
- Patch 18: Snappy Movement - 14 February 2026
Hey heroes!Enjoy the new update, which features gameplay and visual improvements in response to feedback on the Steam demo and social media. Enjoy!Snappier Movement - Doubled gravity to fix "floatiness", tuned all movement abilities to feel more responsive and maintain speed, improved camera effectsBetter Upgrade System - Attachments now affect all adjacent weapons, no longer grant elemental bonuses, and have a different look. More upgrade system improvements coming soon!Improved Visual Clarity - Removed elite enemy rings, auto-hide more UI elements, made bolts more subtle, made damage numbers off by default (added as a setting), and reduced shininess of levelsBetter Performance - many improvements to make the game run smoother and use less RAMDozens of other bugfixes and improvementsNext patch I'll continue improving the upgrade system to make it easier to understand!Join the community…
- Patch 17: Johnny Jetpack 2.0 - 6 February 2026
Hey heroes!Enjoy the new update, which features TONS of gameplay and visual improvements that were much needed and/or highly requested. Enjoy!Johnny Jetpack 2.0 - new movement, phases, abilities, attacks, everything is different! From spraying mortars to double rocket slam to ramping minigun, try it out and see for yourself!Original Soundtrack - introducing 4 original music tracks created by Entropykk, replacing the placeholder music for some serious sci-fi vibes! Turn up that music volume.Graphics Overhaul - removed pixelation effect that was causing graphics to appear grainy and visually cluttered (by popular demand)UI Overhaul - reworked HUD to clean it up significantly, centering the most important elements and removing or fading out unnecessary elements entirelyMovement Improvements - increased horizontal grapple range by 50%, increased momentum gains at high speeds, adjusted groun…
- Patch 16: New Weapon and Movement System - 29 January 2026
Hey heroes!This week's update is a major one! Try out dual melee builds, the speed multiplies damage mechanic completely reworked, along with huge improvements to the core movement system.This patch includes:New Knife Weapon - stab quick and parry projectiles, now allowing for dual melee builds with the knife + katana!Speed Multiplies Damage - instead of directly multiplying damage, which is hard to notice, speed now multiplies attack speed and reload speed! Now you can really feel when you pick up speed because the game feels drastically different.Reworked Movement System - higher speed and air control, tuned gravity and jump height, added more responsive impacts with audio and screen shake.Improved Parry - now you can parry Johnny Jetpack's rocket slam attack, spider bots and leapers while they air leaping at you, and even your own projectiles!Balanced Combat - enemies now fire twice…