SPSTEAMPULSELIVE ANALYTICS
Yet Another Incremental Game (but this time about coding)

Yet Another Incremental Game (but this time about coding) Steam metadata

We'll fix this soon | Jul 14, 2026 | game

Released

3players observed · 22 September 2026 - 14:28:27 UTC

CasualIndieSimulationSteam Store

  • Latest observed players3 · 22 September 2026 - 14:28:27 UTC
  • SteamPulse tracked peak24
  • Units sold (VGI)2,638
  • Revenue (VGI)$15,124
  • Review score72% positive

Yet Another Incremental Game (but this time about coding) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 14:28:27 UTC
  • SteamPulse tracked peak24
  • Units sold (VGI)2,638
  • Revenue (VGI)$15,124
  • Review score72% positive
  • Total reviews25
  • Release dateJul 14, 2026
  • DeveloperWe'll fix this soon
  • PublisherWe'll fix this soon

Genres: Casual, Indie, Simulation

Company pages: Developer: We'll fix this soonPublisher: We'll fix this soon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Yet Another Incremental Game (but this time about coding) Steam metadata

Yet Another Incremental Game (but this time about coding) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3729810/metadata
Steam Storehttps://store.steampowered.com/app/3729810/
Steam Communityhttps://steamcommunity.com/app/3729810
PCGamingWiki search
IGDB searchSearch IGDB for Yet Another Incremental Game (but this time about coding)

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 18 positive, 7 negative

Price and discount

$7.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Playable without Timed Input, Save Anytime, Steam Cloud, Family Sharing

Achievements

218

Platform releases
  • Steam 14 July 2026

Latest Steam announcements

  • v1.1.4 - 26 August 2026

    Here's the roadmap ### New- **Build Config**: prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table- **Shop drag-purchase (Machine)**: components drag from the palette straight onto an empty cell, into a storage container (or its open panel), or onto a level-1 twin as an instant merge — the drag ghost is the real cube, and purchases pay the same scaled price as the buy button.- **Factory progress bar**: factories show the same cycle bar as he garbage collector a bar stuck at full reads as "blocked" (no power, or grid full).- **Project codenames**: projects are named "recursive allocator"-style instead of "*language* Project *n*" (which repeated the LV tag sitting next to it); the language moved to its own header tag.- **Storage panels QoL**: several storage panels can be open at once…

  • v1.1.2 - 1 August 2026

    ### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page. ### Balance - **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audit…

  • v1.1.1 hotfix - 27 July 2026

    Hotfix for project difficulty

  • v1.1.0 - 27 July 2026

    ## v1.1.0 - 2026-07-27 ### Warning - Some achievements are still broken, but it will be retroactive and should be fixed in the next release. Steam has finally lifted the achievements limit from 100 to 5k+ (even in this release, some achievements are still not wired). And I still need to balance some achievements. ### New - **Merge Queue Defense** replaces the CODE REVIEW tab, rebuilt from scratch as a defense mode: suspicious PRs ride a conveyor belt as enemies and your review agents shoot them down before the merge point. Combat capabilities unlock through a 7-milestone ladder and must be claimed, the upgrade shop assembles itself as capabilities come online, crits land at ×1.5 with chance/damage upgrades, and runs are fueled by LGTM, a run-local currency. Weights earned per run feed a RETRAINING panel. CODE QUALITY exports a production-wide multiplier, PIPELINE speeds up spawns, MEMOR…

  • Update 1.0.5 - 19 July 2026

    ## v1.0.5 ### New - **Founder Discord rewards**: new in-game modal to claim a Discord role with a `/founder` code (tiers based on progression), with the slash command registered on the bot and the backend in Cloud Functions. The modal now auto-opens at launch until the player has seen it once. - **Hide maxed upgrades**: an eye toggle in the upgrades header hides upgrades that are already maxed (persisted in `useAppStore`). - **Machine unlock rebalance**: satellite uplink now unlocks at firmware 3 (no longer gated behind the heat-sink), storage moves to firmware 4. ### Fixes - **Linux / Steam Deck launch crash**: the game now forces GTK 3 — Electron 36 defaulted to GTK 4 on GNOME while the Steam overlay preloads GTK 2/3 symbols, aborting at launch with `Gtk-ERROR`. - **Machine drag & drop dead on Windows**: CSS mutations during `dragstart` made Chromium cancel the drag; fixed in `GridCel…

  • Update #3 - 16 July 2026

    New - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge. Fixes - Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast. - Invisible window when leaving fullscreen (Windows): the window could shrink to 0×…

  • Update #2 after launch - 14 July 2026

    Small list of issues that should now be fixed: - Multiple instance of the window when alt-tab - Machine components not being draggable - Couple of small UI improvements

  • Update #1 following release - 14 July 2026

    Fix bugs: - Tooltip for golden file - Windowed mode is now draggable - Fix agents exp that made the game crash

  • GameRelease.cpp - 13 July 2026

    It compiles. It ships. Today. You wishlisted an idle game about coding, here's what that actually means: every keystroke writes real code. Type to earn chars, ship files, hire an AI swarm that types for you, prestige for permanent multipliers, and end up running a Machine that codes so you don't have to. What's in the Early Access build today: The full loop: TYPE → PROJECT → REVIEW → MACHINE from your first keystroke to a self-coding factory Debug real bugs, review PRs, manage your tech debt (yes, it has gameplay consequences) 6 AI agents with overclock, a skill tree with infinite nodes, 11 language specializations 100 Steam achievements, English + French, full Steam Deck support -12% launch week. The price might rise with the full release of the game. Early Access means the game is complete and balanced today, and it grows from here: weekly patches, and your feedback decides what ships…

  • Big UI Overhaul, New Themes, Reworked Screens, Smoother Everything - 6 May 2026

    Hey,Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:🎨 New Theme System The game now ships with 3 themes: Terminal SacréYou're now in the matrix itself (maybe you are the matrix?) Glitch BrutalistWelcome to 2077Console AnalogiquePlay like you're using a cathodic screenYou can switch themes anytime from the Settings menu. The default theme is Terminal Sacré, but I'd genuinely love to know which one you prefer. 🪟 Reworked Project WindowThe Project Window was the most-clicked screen in the demo, but the layout was cramped, and progression info was buried. I rebuilt it from scratch: Cleaner hierarchy, current project, files, and progress are n…

Patch notes and updates

S.noRelease datePatch nameGID number
11 August 2026v1.1.21839676055890996
227 July 2026v1.1.1 hotfix1839041357036880
327 July 2026v1.1.01839041357036723
419 July 2026Update 1.0.51838407329263916
516 July 2026Update #31838407329256538
614 July 2026Update #2 after launch1838407329252764
714 July 2026Update #1 following release1837955055366146

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3729810
Live current players3
SteamPulse tracked peak24
Live count (today's peak floor)3
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJul 14, 2026
DeveloperWe'll fix this soon
PublisherWe'll fix this soon
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews18
Negative reviews7
Total reviews25
Steam recommendationsNot available
Achievements218
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3729810/

Short description

Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain). Smash your keyboard, spawn code, and discover the questionable joy of programming; no actual skills required.

About this game

Every key you mash writes real code. Every file you ship makes the number go up. An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life. No coding knowledge required. Rolling your face across the keyboard is a valid strategy. Hire the AI that replaces you Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it. Ship client projects 200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another. Build a machine that prints bits Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else. Bend the numbers with a skill tree Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour. Then throw it all away Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins. Also in the box Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control. Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save. Idle progress — your agents keep coding while the game is closed. Log off, come back rich. 150+ achievements , Steam Cloud saves, and full Steam Deck support. Why Early Access The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.

Supported languages

English, French

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Yet Another Incremental Game (but this time about coding)'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Yet Another Incremental Game (but this time about coding)'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Yet Another Incremental Game (but this time about coding) at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software
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