Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3729810 |
| Live current players | 3 |
| SteamPulse tracked peak | 24 |
| Live count (today's peak floor) | 3 |
| Price | $7.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $7.99 |
| Current price USD | $7.99 |
| Release date | Jul 14, 2026 |
| Developer | We'll fix this soon |
| Publisher | We'll fix this soon |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mostly Positive |
| Positive review percent | 72% |
| Positive reviews | 18 |
| Negative reviews | 7 |
| Total reviews | 25 |
| Steam recommendations | Not available |
| Achievements | 218 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3729810/ |
Short description
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain). Smash your keyboard, spawn code, and discover the questionable joy of programming; no actual skills required.
About this game
Every key you mash writes real code. Every file you ship makes the number go up. An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life. No coding knowledge required. Rolling your face across the keyboard is a valid strategy. Hire the AI that replaces you Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it. Ship client projects 200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another. Build a machine that prints bits Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else. Bend the numbers with a skill tree Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour. Then throw it all away Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins. Also in the box Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control. Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save. Idle progress — your agents keep coding while the game is closed. Log off, come back rich. 150+ achievements , Steam Cloud saves, and full Steam Deck support. Why Early Access The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.
Supported languages
English, French
