- Update 4.0.1 - 4 September 2026
Just a few things that weren't ready for the main update, and some bug fixes.Update 4.0.1Expanded Character CustomizationThis was a huge thing I've been working towards, but it was proving trickier than I thought to actually implement. But, one late night Yacht Rock session later, and I had the solution.Not only did I add new color presets, but there is a new "Custom" button that will allow you to set ANY OPTION TO ANY COLOR. That means you can have Red skin, Blue eyes, and Neon Pink hair if you so want.Sapphire GemOur FIRST (😉) NEW MATERIAL! Sapphire Gems sit right above Amethyst Gems in stat boosts, but currently only act as Amethyst Gems in terms of the Dungeon Keys. That will be changed in the future, but I don't know how, and I didn't want to hold up the new gem.Japanese TranslationsI was very mad at myself for having to pull this in the previous update, so I spent two days finish…
- Update 4.0.0 - 30 August 2026
What began as a simple update to add 2 new features, ended up taking 16 weeks, and becoming the biggest update I will most likely ever put out,Update 4.0.0 - The Anniversary UpdateCombat System 4.0Yes I know; I skipped Combat System 3.0. Except I actually didn't. Combat System 3.0 was my attempt to just enhance the old system, but that failed miserably, so I rebuilt the ENTIRE Combat System. So what was changed?Removed CardsThese were never implemented properly. I added them with the intention of balancing them or adding more features to them, but then as I worked on overhauling combat I realized they weren't just imbalanced, they were game breaking. So I decided to pull them from the game completely.Hit & EvasionDefense no longer subtracts the Damage you receive. Instead, it determines if the Attack hit in the first place. This removes the duplication Defense had with the Stoneskin pot…
- Update v3.2.2.1 - 20 May 2026
This is just a bug fix update, so there's not going to be much here.Update v3.2.2.1ChangesQuest Label now appears on top - Just like the Warning Label, the Quest Label should have been displayed over everything as well.Bug FixesFixed Missing Translations
- Update v3.2.2 - 20 May 2026
Just a small update this time.Update v3.2.2New TranslationRussian - Russian is the latest translation added. As always, if anything is translated wrong or looks off, please let me know and I'll fix it.ChangesPlayerBar Warning Label now Top Level - Can't believe it took me this long to realize this was a problem. The Warning Label wouldn't appear on top of PopUps like the Smithing table, so all the warnings that are associated with Smithing were never visible. That's now been fixed, so all the warnings are always visible when they appear.Bug FixesFixed Gem Icons Missing in Smithing and Crafting Benches - It seems I got a bit carried away when I was pulling Image files last update. Now the icons are dynamic like they should be, and are using the new Gem icons.
- Update v3.2.1 - 13 May 2026
Continuing the last update, I've added support for 2 more languages!Update v3.2.1New TranslationsPolish - This was actually a requested language and what started me on the path to localization, so I'm very happy to finally be adding this languageJapanese - The first purely organically added language, and it was simply done because I figured it was a good one to stress test my workflow. It worked well, so that means I'm good to go with even more languages in the futureChangesTranslation Fixes - Fixed some missing translations, and edited the English text to better support translationsFont Tweaks - Added 2 new fonts to better support Polish, Japanese, and the eventual Cyrillic languagesIcon Tweaks - Converted the old Static "Empty Slot" icons to be created dynamicallyRebuilt Boss & Starting Gear - I updated the images to align with the new Weapon Models that came with Update v3.0, and als…
- Update 3.2.0 - 3 April 2026
I'm back! This update was a lot more work than I expected it to be, so sorry about that.Update 3.2.0TranslationsThat's right, I've started adding FULL localization options to my game. It was supposed to be a simple thing, a few hundred lines give or take. It ended being around 1,500 lines of text that needed to be translated and some scenes needed to be adjusted to fit the text length of new languages.The only language translated so far is Spanish (Español). I am going to be adding more soon, just working on a script to make my life a lot easier.ChangesRenamed All Gear Items - Every Weapon and piece of Armour has been renamed. They are no longer going to have the long names like "Bronze Trimmed Ruby Imbued Mystery Sword", it has been simplified to just "Mystery Sword". The Icons will now show you what is special about the weapon, as well as the new Inventory Inspection screen. That now…
- Update v3.1 - 4 December 2025
I'm back with another update! Smaller one (comparatively), but I think it's really cool.Update v3.1Gameplay TweaksNew Female Player Sprites - Tweaked them to make the skirt look more like a skirt.New Chainmail Armour Designs - I think these look better than the old ones.XP Requirements Reduced - I have dropped the total XP needed by 66%. For those curious about the real numbers: 2,046,541 -> 682,180Removed Speed Penalty - Depending on how full your inventory was, you would see a penalty in terms of your movement speed, stamina burn and regen, along with your attack speed. I have removed the penalties for movement and attack speed. I'll admit; it was a bit cruel making you choose between speed and items. Especially since I'm not very generous with what stacks either.Low Performance Mode Tweaks - Added a few more things to the list that I either missed, or decided I wanted to add.Performa…
- Update v3.0.1 - 16 October 2025
Howdy ho! This was meant to go out two weeks ago, but life got in the way and I wanted to keep fixing things, so here we are.Update v3.0.1Gameplay ChangesMobile Mode JoyStick Changes - I didn't love the old JoyStick design, so I went and touched it. It's not Transparent White instead of Transparent Black which makes it both easier to see and less obtrusive (somehow). I also increased the size of it (192 -> 256 Pixels) so it's easier to use.Inventory Tweaks - The Inspect screen will now disappear after you drop an item. This is more of a Bug Fix, but it is a change from how it worked in Version 2 builds, so I figured I'd mention it.Deck Builder Tweaks - Buttons are bigger. I also removed the "Number of Uses" line when you hover over a card in Hardcore mode (Since it doesn't matter). Lastly, I also made it so the Information Text is now permanently visible when using Mobile Mode.Expanded…
- Update v3.0 - 29 September 2025
I bit of a lot more than I could chew this time, especially with the Autumn Sale right around the corner...The Rebuild ExplanationBefore I get into anything else, let me explain what I mean by "Rebuild".Why Rebuild?I was getting an error in the old version of the game engine about an "Unrecognized UID" each time I launched the project. I saw a note on GitHub that it would be fixed in Godot version 4.5. Well, 4.5 came out and it wasn't fixed. So after a lot of debugging and searching, I realized my game was corrupted.This happened a long time ago, back when the game was updated from Godot 4.3 to Godot 4.4. The update wasn't clean, bit it didn't really break anything. The project was running fine, but I wasn't sure how long that would last, as the error started to grow.What I DidI hunkered down on September 17th, and decided to rebuild the whole game. The only things I could salvage were…
- MacOS Official Release - 3 September 2025
This has been a long time coming...MacOS Official ReleaseThis has been on my todo list for a while now, and I just finally got it done. This application has been built almost entirely on MacOS (M1 MacBook Air -> Linux -> M4 Pro MacBook Pro), so I've always wanted to have a real, signed MacOS build. Well, today is that day!The game is supported on Apple Silicon (M1, M2, etc.) ONLY! This is a decision on my part. Since Apple has officially started phasing out Intel Macs, I don't see much point to support them either.So for those of you rocking the latest and greatest Apple has to offer, come join the ranks of the Dungeoneers and play Dungeon Dwellers today!
- Update v2.1 - 22 August 2025
I decided to step away from the world of 3D and head back to 2D for a time.Update v2.1Dungeon Generation ChangesNew Room Generation - Rooms are now more spaced out and no longer overlap. Along with that change came increasing the minimum and maximum room sizes.Better Loot Generation - Better is subjective here, but I think it is. Dungeon Loot Chests used to spawn on the Center Point of a room only. That meant only 1 chest per room. Well with the new Generation system, that wasn't acceptable. So now 0 to 4 Chests will spawn in random positions in each room. Enjoy the extra loot.Gameplay ChangesMaps - The Town Square, Mine, Forest, Tutorial Island and Dungeon all have Maps now. They'll show your location as well as Locations of Interest depending on where you are.New Animations - This isn't Player Animations, but Game Animations. I didn't love that all the PopUps (Inventory, Character She…
- HotFix v2.0.1 - 27 July 2025
No new features, just fixes for old ones.HotFix v2.0.1Bug FixesAdded Extra Floor Cleanup on Dungeon Generate to remove Tiles Missed on the First PassRemoved Loading Screen between Hardcore Overview, Perk Selection and Deck SelectionFixed Crash when adding a Trim to a Weapon and using Ores instead of Bars
- Surprise Sale - 26 July 2025
That's right, it's a SURPRISE SALE! This weekend only, get Dungeon Dwellers for 75% off!I missed the Steam Summer Sale by about a week, so I couldn't partake in it. So, here's a bonus sale for everyone to make up for it. Hope you all enjoy the game.
- Update v2.0 - 25 July 2025
This update EARNED the title of 2.0. It's a behemoth, and essentially, a whole new game.Update v2.0Combat OverhaulCombat has received the most MASSIVE overhaul I think it could ever get. Everything got touched. Everything.Removed Combat Buff - This was part of an older version of the game, where your attacks could miss if they weren't "Accurate" enough. But that got scrapped a while ago, and the Combat Buff got rolled into granting Extra Damage. It was too much and too complex, so I removed it.By removing the Combat Buff, it made me have to look at the values inside the combat system. So I did, and it came with some massive tweaks.Rebuilt Health Values - The first is that you now have less Hit Points. Instead of the value being “Health x 25 = HP”, it’s now “Health x 10 = HP”.Rebuilt Defense Values - Defense also got changed, and was reduced. Every piece of Armour grants the same amount…
- Update v1.4 - 7 July 2025
Hope everyone had a fun July 4th Weekend.This update cycle was far more Mobile focused, but that doesn't mean you guys got left out.Update v1.4System ChangesCode Cleanup - More boring changes; Light Flickers are now a Float and cleaned up more Editor Warnings.Added Extra Check for Controllers - This shouldn't impact you guys at all, it's meant to keep Mobile users from being able to use a Controller. If the game is in "Mobile Mode", it disables Controllers even if they're attached. Like I said, shouldn't impact you guys but if it does, let me know.Crafting System Tweak - This is just to give it Parity with Smithing; Now when you create an Item, it won't reset your selections. This makes crafting multiple of the same object much easier.Changed Level Up Awards - This will no longer appear when Health and Agility gain a level. It was WAY to annoying, even in my testing. So I pulled it. It…
- HotFix 1.3.1 - 28 June 2025
I really need to make a checklist for testing.HotFix 1.3.1System ChangesMore Code Cleanup - More Editor error fixes, mostly around the TutorialBug FixesFixed Crash when Pausing during the Tutorial
- Update v1.3 - 27 June 2025
Oh, it's been way too long since I've written one of these. Let's see how I do.Update v1.3System ChangesField Guide Updates - Added a new entry for Movement, updated the Combat Controls page, and PlayerBar Info.Code Cleanup - A bit of spring cleaning in the summer. Fixed several warnings inside the Editor, Sturdier Materials perk is now a Floored Float instead of Integer Division, Lantern Flicker is now a Float instead of an Integer.Updated SFX System - A new Tile Based system, built on top of the idea that I used inside Boss Dungeons. But now, it's across the whole game. So you'll actually hear when you step onto the Path in the Town Square, or when you cross over from the Beach to the Grass in the Tutorial.Gameplay ChangesThe Tutorial - The big new feature of this update. The Tutorial. It's quick, simple, but helps give you direction inside the game. It'll teach you about Mining and S…
- Update v1.2 - 7 June 2025
Quick updates with good features, that's what we like around here.Release v1.2System ChangesArrow Keys for Motion - Not a fan of WASD? Well, now the Arrow Keys work for motion. They technically can be used WITH WASD, so have fun.Removed ItemName Input from Crafting - Forgot to remove this when I pulled it from Smithing earlier. Now it's gone.Gameplay ChangesField Guide Update - Updated the information to reflect the changes with the PlayerBar v2.0, updated the Potion Values to the correct amounts, and added several icons for better visualization.Updated Character Sheet - New Dynamic Icon for Kills. It'll either be a blank icon (Like Dungeon Keys), or your equipped weapon.Priority Potion Bench - You can now select the top 2 potions inside the potion pouch.Note Bench Uses Titles Instead of Numbers - Titles are better than numbers, aren't they? So Notes are now Titled, instead of numbered.…
- The Big Release - 6 June 2025
I can't believe it finally happened. WE'RE LIVE ON STEAM! This is a dream come true, honestly.The Big ReleaseNormally theses spaces will be used to talk about the changes between previous versions, but since this is the first release of this game on this platform, there's no changes. So instead, I'm going to talk a little about me and the game.Hi There!I'm DrinkingPants74, and I'm the sole developer of Dungeon Dwellers. This has been an idea brewing in my head since I was 16 (I'm 25 now, so that was 9 years ago), and I started working on the first version of this game 3 years ago. The first attempt was a great learning experience, but it was also really bad. So I scrapped that project and got to work on this one instead; A 2D Isometric, Open World, Dungeon Crawler, RPG.To get to this point, actually having a game released on Steam, was not as easy as I thought it would be. Honestly, bui…