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Unwanted Dungeon

Unwanted Dungeon Steam news

Conrado Saud, Conrado Saud | Apr 7, 2026 | game

Released

0players observed · 24 September 2026 - 04:27:46 UTC

ActionRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Unwanted Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews23
  • Release dateApr 7, 2026
  • DeveloperConrado Saud, Conrado Saud
  • PublisherConrado Saud, Conrado Saud

Genres: Action, RPG

Company pages: Developer: Conrado Saud, Conrado SaudPublisher: Conrado Saud, Conrado Saud

Top Steam chartsTop 100 gamesGame directorySteam Store page

Unwanted Dungeon Steam news

Unwanted Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New character: Andreas, the Faunomancer! - 24 June 2026

    🍃 You feel the air vibrate around you. The leaves dance in the wind, the birds sing their spiritual courtship, and nature itself awakens. Then, a howl echoes through the dungeon...Andreas, the Faunomancer, has arrived to help Corvalia in her revenge against the traitorous mage. Introducing the new characterAndreas, the Faunomancer, is the new playable character in Unwanted Dungeon's 1.4 update, specializing in summons and tanking.Guardian of the fauna and spiritualist of nature, Andreas channels the force of the wild world to summon beasts that fight by his side. If you've always dreamed of playing as a true summoner in a survivors-like game, your time has come.MechanicsWith Andreas on the battlefield, your way of playing changes completely.His summons are capable of attracting the attention of monsters, protecting you from enemy attacks. Each creature has its own Health and Defense, b…

  • 🔴 Live Playtest: First Look at the New Character! - 14 June 2026

    Hello explorers!I am going live today for a very special and exclusive broadcast! I will be doing a raw, behind-the-scenes playtest of Andreas, the Faunomancer (a summoner), the brand-new character coming to the Unwanted Dungeon.This is completely unseen content. We are starting from scratch so you can see exactly how this new summoner plays and feels before anyone else.What to expect on this live streamExclusive Reveal: First look at Andreas's design and his core mechanics.Skill Showcase: I will be testing all his newly finished beast and fauna summoning skills, experimenting with different synergies live.Live Chat: Hang out, ask questions, and share your first impressions on the gameplay!Live fFxes: This is a playtest, so bug fixes and adjustments are made live during the live!Grab a seat and come hang out while we test this new addition to the game together. See you in the stream!

  • Altar of Challenge + Mega Content Update - 8 June 2026

    Hello explorers!Today is a monumental day. I am extremely excited to announce that the game is officially participating in the Steam Bullet Fest! If you are just arriving because of the festival, welcome to the unwanted dungeon! This is the absolute perfect time to begin your journey: the game is more dynamic, challenging, and rewarding than ever.And to celebrate the start of the festival, a massive content update has been prepared, filled with new features, high-risk mechanics, brand-new treasures, and a flood of new Steam achievements.🏛️ The Altar of Challenge!How much is a high-rarity item worth? The Altar of Challenge has just been discovered in the depths!How it works: During your runs, common rooms now have a considerable chance of spawning the Altar of Challenge right in the center of the map.The Pact: The altar immediately offers a higher rarity item... but in exchange for a vo…

  • Class Rebalancing and Damage Calculations - 25 May 2026

    Hello, explorers of the unwanted dungeon!A new update has arrived with several modifications to the game! The main focus of this patch is character and attribute rebalancing, along with various Quality of Life (QoL) improvements affecting everything from equipment and resources to in-game events.Since this is a massive and detailed update, I've divided the notes into four parts to make reading easier:🏹 Attribute Rework: Projectile Amount⚖️ Class Balancing Summary🛠️ General Game Modifications🔎 Detailed Class Notes (For those who love numbers!)Let's get to it!🏹 New Damage Calculation for Extra ProjectilesThe "Projectile Count" attribute was granting exorbitant advantages to characters focused on these builds (like Elias and Aaron). Previously, an extra projectile simply meant doubling your power. No other attribute in the game scaled this way, making non-projectile builds highly disad…

  • Performance Optimization - 26 April 2026

    Hello, explorers of the unwanted dungeon!Since the launch of Unwanted Dungeon, I've received a lot of feedback about the late game becoming too overloaded with spells and enemies, causing performance and FPS to drop. This is especially noticeable on PCs with lower-end specs. Because of this, today's update brings some much-needed changes.⚡ Performance & OptimizationPhysics & Calculations: Added several under-the-hood improvements to the physics and calculation systems. The game is now much lighter and smoother when there is a massive amount of skills and projectiles on the screen.Visual Clutter: Removed certain particles and minor visual effects from the final floors. They looked nice, but you couldn't really see them in the late-game chaos anyway, and they were heavily impacting performance.Damage Numbers: Added a cap to the maximum amount of damage numbers displayed on screen at once,…

  • Full Gamepad and Steam Deck Support and Inventory Changes! - 18 April 2026

    Hello, explorers!I've been closely following your feedback since launch, and I've worked hard over the last few days to bring one of the most requested features by the community, along with a major change to how you manage items during exploration.🎮 100% Gamepad Support The framework for playing on a controller is completely finished and 100% functional!Universal compatibility: The game is now fully compatible with official Xbox and DualShock (PlayStation) controllers, and has also been meticulously adapted for generic joysticks. It works on everything.Steam Deck support and others handheld devices!Dynamic UI: The UI prompts have been fully adapted. This means if you are playing on a controller, the screen won't tell you to press "Space" anymore, but rather the bottom button (South) of your controller. I used the Xbox color scheme as a visual reference, but the button placement is very…

  • Launch — Welcome to the Unwanted Dungeon: What to expect from the game! - 7 April 2026

    👋 Hello, unfortunate explorer!Today is the big day: the official launch of Unwanted Dungeon! I would like to welcome you to this new misadventure, both to you, a veteran who has already braved our demo, and to you, a first-time explorer who is just arriving.To prepare you for what's to come, I've put together the main highlights of what awaits you in the full version:💀 Four floors, fifty rooms, and five bossesFloors and roomsYou will revisit Floor 1 and encounter the dreaded Morcerathus and his pests again. But that's just the beginning! The full version takes you to the true depths of the dungeon. The game now consists of 4 floors, each with 10 rooms and secret content. And of course, each floor is guarded by an unexpected boss.BossesGet ready to face the treacherous brothers in the Insidious Passage; Grimar, the Putrid, in the Forgotten Catacombs; and the dreaded Balgor, the Mercile…

  • Major Update: Skill Rework & Enhanced AI! ⚔️ - 30 January 2026

    Hello explorers of the Undesirable Dungeon! 🛡️ Thank you so much for playing the demo and sharing your opinions. I am listening! This is a massive update that overhauls the game's core systems to bring more depth, strategy, and a real challenge, all based on your feedback. ✨ Highlights and Core Systems • Complete Skill Overhaul: Skills are no longer just damage upgrades. Now, by evolving through Major Nodes (Even), you unlock entirely new mechanics that change the behavior of the spell. Note: Due to the new system, some spells now start locked and must be earned in the Mastery tree. • New Mastery System: Replaced the old dual combat mode system. Now, by playing and evolving, you unlock Character Mastery, which releases new abilities, passive bonuses, and even exclusive starting items. 🎓 • Ineffable NPC Completely Overhauled: The NPC has undergone a complete change! 🧙‍♂️ Before: Purch…

  • "Sell All" Button & Critical Bug Fixes - 14 November 2025

    Hello everyone,Following the recent update, I am releasing a quick hotfix to address some critical issues reported by the community and add a requested feature to the shop.Here are the changes:💰 Shop Update (Quality of Life)"Sell All" Button: A new button has been added to the NPC shop, allowing you to sell all your unequipped items at once. Managing your inventory just got faster!🔨 Bug FixesCritical Fix (Cursed Coins): Fixed a bug where, upon restarting a run after dying in a stage with the "Cursed Coins" modifier, the coins would continue to deal damage in the new game.Critical Fix (Missing Exit): Fixed a bug where the exit alcove would sometimes fail to spawn after restarting a run.Item Fix: Fixed an issue when removing the special trophy Death DeceiverThank you for the quick reports! We are working hard to polish the demo experience.

  • Demo Update: Auto-Collect, Elias Rework & New Enemy! - 12 November 2025

    Hello, explorers!Thank you for playing the demo and sharing your thoughts. I am listening! I made a update focuses on Quality of Life improvements and making the combat feel even better based on your suggestions.Here are the full patch notes:✨ Highlights & Quality of LifeAutomatic Loot Collection: As asked, I did! Upon finishing a level, all items on the level are now automatically attracted and collected. No more running around to pick up gold before the portal opens!Note: Due to this change, the "Ineffable NPC" quest is temporarily disabled.Skill Scrolls Removed (Demo Only?): To provide a better testing experience in the demo, skill scrolls have been removed. All spells are now available to be evolved from Level 1. I am still evaluating how this will work in the final version.Chest Drop Rates: Adjusted chest drop chance to 100% (previously 90%).🏹 Character Updates: EliasI received a…

Patch notes and updates

S.noRelease datePatch nameGID number
126 April 2026Performance Optimization1830797770240999
214 November 2025"Sell All" Button & Critical Bug Fixes1816307528948557
312 November 2025Demo Update: Auto-Collect, Elias Rework & New Enemy!1816215235354851

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