- Among the monsters - 18 June 2026
Greetings, Tavern Keepers🍻It is time to dive deeper into the world and the characters you will encounter in Evergreen Tavern. I spent a long time thinking about where to start, but introducing you to the Mushies feels like the perfect beginning.The First Inhabitants of EvergreenThese little guys are the very first monsters that showed up in Evergreen. At first, they were incredibly shy. They would freeze completely whenever anyone looked their way, making the villagers think they were just ordinary forest mushrooms. Over time, the Mushies realized they actually liked humans and their strange ways. They started helping out the villagers who were building the town by bringing them glasses of water and food. Now, they are ready to join your tavern staff!Tavern Duties and HabitsIn your tavern, the Mushies are fantastic helpers for managing the crowd. They will gladly serve customers who ar…
- A Fresh Look, New Horizons, and Expansion - 29 May 2026
It has been a busy few weeks behind the scenes. I have made some massive structural changes to the game that fix consistency issues and lay the groundwork for a much bigger loop. Here is exactly what has been going on.A Vibrant New DirectionI decided to change the entire art direction of the tavern and the surrounding town. The old look felt a bit disconnected, so I shifted everything toward a more colorful and cartoony tone. This change makes the game look significantly more cohesive and aesthetically consistent. The tavern feels warmer, the colors pop, and the vibe is exactly where it needs to be.Expanding the MapI am currently rewriting the topology of the world map. This is still a work in progress, but the goal is to give you multiple distinct areas to explore and visit outside of your main plot. For instance, I am currently building out a little port with docks and a fully realize…
- Hotfix 0.28 - 19 May 2026
Hey Tavern Keepers!Thanks to one of our lovely Discord members who reported this bug, here is a quick fix!Fixed an issue where some items bought at the Merchant could spawn at the wrong location and disappearImproved Customers street navigation (preparing for level redesign)Thank you again for your support, and if you also want to help with the dev or just discuss things with me and the community, take a seat in our little Discord corner:Join Evergreen Tavern DiscordTake Care,Rom
- A quick Sunday update! - 10 May 2026
Hello Tavern Keepers!Thanks to one of our lovely community member, we were able to fix a bug preventing the inventory to be displayed correctly. Indeed, the poor mushroom that can be gathered inside the dungeons had no description, poor things...In any case, it is now fixed.The additional bonus for this update is that customers all stay the same amount of time at their table, and will sometimes order two things if they are still hungry or thirsty after their first order!If you too want to actively participate in Evergreen Tavern's development and give your feedback, remember to join our Discord server:Evergreen Tavern DiscordTake care and have a great week.Rom
- Demo version 0.26 - 4 May 2026
Hello Tavern Keepers,Here are the changes made for this small maintenance update for Evergreen Tavern Demo!Fixed issue where Counter collider prevented placementFixed issue where the edit mode could not be opened with the Refillable Barrel itemChanged text for Placement Tutorial Dialogue and moved corresponding NPCFeel free to join Evergreen Tavern's discord here:Join Evergreen Tavern Discord serverHave a great week and take care!Rom
- Monsters are here! 🍄 - 20 April 2026
Hi Tavern Keepers!To celebrate Steam's Medieval Fest 2026, you can access a whole new demo.Monsters, animal care, new customer systems and customization... Everything has been refined a lot since the beginning of this year :)I hope you enjoy playing this new demo, and I look forward to seeing you in our DiscordJoin Evergreen Tavern's Discord ServerTake care, Rom @ NMG
- Demo Update 0.18 - 16 December 2025
Fixed bad filename reference preventing the use of Continue buttonFixed an issue where some inventory items would not be savedFixed an issue where placed items could not be movedFixed an issue where Tavern Menu list was not correctly builtFixed an issue where Cooking Pot was not emptying when closing UIFixed barrels storing zones saving systemPlease note that your previous save will NOT be compatible with this new patch.
- Demo Update 0.17 - 14 December 2025
Hi Tavern Keepers :)For the second week of RenderCube's Medieval Festival, new things are coming in Evergreen Tavern demo with this new 0.17 version!Main changesAdded the ability to change the dog modelAdded a visual indicator for Crops variety bonusesAdded the ability to have animals followReworked animal state machine completely, and interactions with food stations (only haystacks for now)Reworked Fishing Minigame completelyUpdated Cow model and animationChanged animal behavior on spawnRabbits can eat cropsAdded volumetric fog visual effectI hope you enjoy playing the demo, and remember to leave a review!I wish you a great end-of-the-year season ❤️Rom
- The Medieval Festival starts! - 5 December 2025
Hear ye hear ye!The Medieval Festival, organized by RenderCube, makers of Medieval Dynasty, starts today for 2 weeks!A perfect time to discover some new games with a medieval vibe!Evergreen Tavern Demo has a lot of new things with the new 0.16 demo update! For instance, you can now buy an easel at the merchant and then paint anything and display it in a frame on your Tavern's walls!The Monsters are also here for good! Meet shrooms, slimes and monstruous plants in the Dungeons, dance with them and hire them as staff!Take care now,Rom
- Demo Update 0.14 - 14 November 2025
Hi there Tavern Keepers!You have been a lot to try out the demo and add Evegreen Tavern to your wishlist in the past two weeks. THANK YOU!Here are the changes for this new 0.14 update for Evergreen Tavern Demo, mostly based on feedback, and a much needed UI stabilization:AddedAdded Ale and Wine as inventory items that can now be filled in barrels. The Ale Barrel and Wine Barrel have both been removed and Refillable Barrel is can be bought from level 0.Added new shaders for terrain vegetation, new rendering settings and removed problematic terrain objects. This should result in substantial performance gains when outside.ChangedCentralized all UI panels in the same Canvas, improving consistency and performance.Changed Save Data structure on some objects. Previous saves will not be compatible with the new 0.14 version!FixedFixed an issue with Cooking Pot where the UI could not be closed.Fi…
- Demo Update 0.12 - 6 November 2025
Demo update 0.12Hi Tavern Keepers!Below are the most significant changes made to this 0.12 update. I hope you enjoy your time in your Tavern 🌲🍻AddedAdded Haystack to feed animals (can be bought at Merchant)Added animal life expectancy. Animals will now die naturally and produce things.Added PigChangedWorkers will now travel to a default waypoint when idleAdjusted chest RNG in dungeonsRemoved camera projection on dungeon portals to improve performance and reduce frame dropsChanged some post processing values (notably bloom and color grading)FixedFixed an issue where doors were not opened by customersFixed an issue where Shroom could reserve a product without ever using itFixed an issue where the Pause Menu could not be interacted with after opening a chestAs always, you can reach out to me directly on the Evergreen Tavern Discord server 😊Evergreen Tavern DiscordTake care!Rom
- Small patch for demo 0.11 - 2 November 2025
OopsAdded missing consumable/servable itemsFixed errors with consumable/servable items names
- Demo is back for 2 weeks! - 1 November 2025
Hi Tavern Keepers!Evergreen Tavern demo is now back and can be downloaded for free for 2 weeks before we do another break.After working on so many things, I am glad to announce that our first little monster workers are ready to go! It will be up to you to find where they are!Please note that your previous saves WILL NOT be compatible with this new version. Apologies for that.Hope you enjoy the new things, and as usual, feel free to come talk to me on Discord!Evergreen Tavern Discord 🍻Take care,Rom
- Demo Update 0.6.9 - 8 August 2025
Hi Tavern Keepers!Thank you very much for the support and the feedback!Here are the changes for version 0.6.9 :Please note that in order to get the full experience of the new changes, you may have to start a new game from scratch.AddedAdded 3 more fish typesAdded French translations for ordersAdded a buff to Chickens when they spend the night in a coopAdded glow on Chicken Eggs and Apples for better visibilityChangedA new speech bubble will replace an existing one on the Villagers (trying to make Twitch messaging more consistent)Decreased the area around Tavern doors where player can't place itemsFixedFixed an issue where Cows would try to use Chicken Coops at nightFixed an issue preventing Chickens from producing eggsFixed the collider on walls with windows the would not allow placementAttempt at fixing an issue with Fruit Crusher not having an active item on reloadAttempt at fixing an…
- Demo update 0.6.8 - 2 August 2025
Hello Tavern Keepers!🇫🇷 Oui oui, la Taverne parle aussi français maintenant !* 🍺And some good news for Twitch streamers who can now add their channel name in the settings and should see their chat talking to them as the villagers 🙂Here are the changes that came with the new update 0.6.8:Please note that in order to get the full experience of the new changes, you may have to start a new game from scratch.AddedPlayers can now enter a Twitch channel name and the chat will be spoken by the villagers (still working on this)Added French localization and the ability to switch language from the menu (some translations might be missing)FixedFixed an issue where pressing Q (A on French layout) would leave Rename UI (dogs/tavern/signposts)Remember you can always report bugs, give feedback and talk to me directly on discord!http://discord.nullmoongames.comTake care,Rom* Yes yes, the tavern also…
- Demo Update 0.6.7 - 25 July 2025
Hello Tavern Keepers!Here are the changes for this 0.6.7 version:ChangedAdded the ability to keep E pressed in order to keep serving with Refillable BarrelsFixedFixed issue where Fruit Crusher would not be savedFixed an issue where gravity was not applied when casting fishing rodFixed an issue where Empty Barrels could be refilled infinitely (max is 20)Fixed an issue where items could be placed in waterFixed collision in part of the Tavern's roofI am working on a cool little thing that will be funny for Twitch content creators :)As usual, feel free to join Discord and come talk to me!http://discord.nullmoongames.comTake care,Rom
- Update 0.6.4 - 22 July 2025
Hi Tavern Keepers 🍻🌲,Thank you so much for all the feedback on Discord so far! This update aims at fixing the following:FixesFixed an issue where the world space menu would not update when a product was servedFixed an issue where bought extensions would not be savedFixed an ID issue that replaced Fruit Crushers with Refillable BarrelsFixed an issue where hitting the Esc key to leave Order Menu would also open the pause menu Known IssuesIt has been reported that the Fishing Rod and the Pond will not stay unlocked at the Merchant after loading a savePlease note that since the Save System has been updated, your current save will probably not be compatible with this new version!Thank you for playing, I have been so glad to receive all the feedback recently 😊As always you can reach out to me directly on discordEvergreen Tavern DiscordTake care,Rom
- 0.6.1 Hotfix - 18 July 2025
Hi Tavern Keepers,I just pushed a hotfix for the Cooking Pot which was preventing the game from running when placed. Sorry about that.Take care!Rom
- Demo update 0.6 - 17 July 2025
Hi Tavern Keepers!Finally! FISH ARE HERE 🐟 You can unlock the Fishing Rod from leveling, along with the Pond where you can put your lovely friends. Each of them will count towards your Reputation bonus (up to a certain maximum multiplier)Here are the changes that came with the new update 0.6:Please note that in order to get the full experience of the new changes, you may have to start a new game from scratch.AddedAdded Fishing Rod item, which can be bought at the Merchant at level 7Added Pond item, which can be bought at the Merchant at level 7Added colliders to waterChangedIncreased villagers' speed furtherDisabled Cart item for nowSet max Tavern Level for Demo to 7 instead of 5FixedFixed a bug where a barrel with 1 serving left will spawn drinks even when empty if the interact button is kept pressedFixed a bug where buying a Fruit Crusher would spawn a Refillable Barrel in the Delive…
- Demo update 0.5 - 3 July 2025
Hi Tavern Keepers!Thank you again to all of you for all the incredible support in the past weeks!Here are the changes that came with the new update 0.5:Please note that in order to get the full experience of the new changes, it is advised to start a new game from scratch.AddedFences and Crops now snap together when being placedAdded a new item at the Merchant: Chicken Coop. Chickens will go sleep inside a placed Chicken Coop providing there's room (up to 9 chickens per coop)Drinks will now be poured from barrels as long as the interact key is being pressedAdded one more room variant to DungeonsChangedAdjusted chest spawn chances in DungeonsImproved performance of Dungeons generationReorganized tutorial windows layoutAdded a way for enemies to travel between Dungeon roomsFixedFixed instances of an issue where enemies would get stuck and then teleport directly to their desired locationFix…