What makes us human news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJul 25, 2025
- DeveloperAncelin
- PublisherAncelin
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: AncelinPublisher: Ancelin
What makes us human Steam news
What makes us human news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V7.5 Linux+Windows - 26 May 2026
Hello everyone! Version 7.5 is now available. It brings some improvements to enemy AI and fixes. The Auto-cannon has been significantly improved to make it fully usable. It now has 200 shots per magazine with a total capacity of 600 rounds, and deals 20 damage per shot. A command prompt accessible via the Tab key has been added. It will allow you to type commands in-game to spawn enemies, objects, etc. It will also help me perform tests more quickly. Additions: Phase II and Phase III V2 with more realistic combat behavior Cruiser V2 with more realistic combat behavior Improved shader for spaceship shields Command prompt Balancing: Improved auto-cannon capabilities Fixes: Bug with the raised position that disables the main raycast Overall optimization Weapons now instantiate correctly on the lizard Fix for laser weapon firing
- V7.4 Linux+Windows - 20 March 2026
Additions: - Mission 4 - Canon AT (manual weapon) - Storm turret (manual weapon) Fixes: - Changed the gamma of tool images based on their activation - Optimized enemy projectiles - Fixed the elevation angle - Fixed the ammunition gauge - Alternating fire of the laser weapon
- V7.3 Linux+Windows - 5 January 2026
Hello everyone! I'm starting the year by uploading version 7.3.Unfortunately, I haven't had the chance to test the MacOS build yet, so I preferred not to upload it.I plan to find a solution soon as possible !Additions:DemolisherImpulse weaponAutomatic loaderBalancing:Waves become larger over time in the cave (max 30 enemies per wave)Adjustment of the power of the particle weaponsFixes:Cave ceiling height readjustedNPC1 reaches waypoint 1Pitch issue with reloading sound when the gatling motor is running fixedSpelling correctionPlasma sounds from chapter 1 restored
- V7.2 Linux+Windows - 4 December 2025
Hello everyone! Here is a summary of my work on version 7.2 of "What makes us humans."Additions:Auto-saveMissile lock marker on the targetSimulator encompassing the tutorial, a rack, and a training dummySocial media buttons on the main menuDisplay of damage taken by the enemyAbility to load, knock down, and crush the enemy"YouTube" and "Kofi" buttons in the main menuReset button for campaign mode and arcade score"Skip mission" buttonRealistic trail for ballistic missilesStartup popup summarizing the game stateShaders with highlighted outlinesSystem for opening the doors in mission 2Music in two parts (game and end menu)Balancing:Updated weapon range considering the frame rateFixes:The tutorial target is destroyed on the first shot as intendedParticle weapons (flamethrower, ray gun, "pleureur") also hit shieldsShips no longer crash regardless of shieldsLizard movements better match engin…
- V7.16 Linux+Windows - 12 November 2025
Hello everyone! I am excited to announce that version 7.16 is now available!Discover brand new graphics with new shaders featuring outlined contours and brighter, more vivid colors.I will now focus more seriously on version 7.2.
- V7.15 Linux+Windows - 9 September 2025
Hello everyone! 🙂 I'm releasing version 7.15 this morning. It's an unfinished version of 7.2. I'm making it available because it still includes quite a few improvements compared to 7.1. 🙂 Feel free to give me your feedback. Additions: - Auto-save - Missile lock marker on the target - Simulator encompassing the tutorial, a rack, and a training mannequin - Social media buttons on the main menu - Display of damage taken by enemies - Ability to load, flip, and crush enemies - "YouTube" and "Kofi" buttons in the main menu - Reset button for campaign mode and arcade score - "Skip mission" button - Realistic trail for ballistic missiles - Popup at startup summarizing the game state Balancing: - Weapon range updated to account for frame rate Fixes: - The tutorial target is destroyed on the first shot as intended - Particle weapons (flamethrowers, ray weapons, "pleureur") also hit shields - Sh…
- V7.1 Linux+Windows - 13 August 2025
Hello everyone! Version 7.1 is now live. It introduces windowed mode, a redesigned main menu, but most importantly, the first mission of the story mode! None of this is completely finished yet, but it works. :) I plan to add enemies, scenery, and secondary objectives gradually. The next version should include two features close to my heart: the melee combat system and the second story mission. While the first mission mainly aims to showcase the general functioning of the story mode, from the second mission onward, we delve into the protagonist's experiences. I hope you’ll like it! :D Here's a summary of the changes: Additions: - Windowed mode - Redesigned main menu - Redesigned HQ (probably not accessible yet, even though it’s in the game) - First story mission - Display of objectives on the HUD Balancing: - Increased firing range of impulse drones Fixes: - Adjusted and improved sound f…
- V7.0 Linux+Windows - 3 August 2025
Hello everyone! Although most of this update was already available in version 6.95, this new version still brings an important element for better understanding of the game mechanics: the tutorial mode! For this reason, I took the time to share it with you. The next version will be 7.1, which will mainly give you access to the unfinished prototype of the campaign hub, and the first mission of the scenario! I'm already actively working on it. Thanks to all, and have fun! ;) Additions: Drone destruction animation Satellite laser "Eperon" Ability to enter firing coordinates of the Eperon via a numeric keypad New desert ground texture AC-1 canopy Ammo box in the desert Tutorial mode Balancing: Heartbeat accelerates each time you get hit when health is at 0. Fixes: The ArachnoTank no longer spawns in the air Reduced unpredictable movements of the AC-1 thanks to the addition of a dead zone on…
- V6.95 Linux+Windows - 28 July 2025
Additions: - Animation of drone destruction - "Spur" laser satellite - Ability to enter the firing coordinates of the spur via a numeric keypad - New desert ground texture - AC-1 canopy Balancing: - Acceleration of heartbeat with each hit received when health is at 0. Corrections: - ArachnoTanks no longer spawn in the air - Reduction of unpredictable movements of the AC-1 thanks to the addition of a dead zone to the joysticks - Enemy info now displayed again on the HUD
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 May 2026 | V7.5 Linux+Windows | 1833334318580108 |
| 2 | 20 March 2026 | V7.4 Linux+Windows | 1827626365758251 |
| 3 | 5 January 2026 | V7.3 Linux+Windows | 1819386365123212 |
| 4 | 4 December 2025 | V7.2 Linux+Windows | 1818118366174099 |
| 5 | 12 November 2025 | V7.16 Linux+Windows | 1816307528892418 |
| 6 | 9 September 2025 | V7.15 Linux+Windows | 1809869180191603 |
| 7 | 13 August 2025 | V7.1 Linux+Windows | 1807966710821268 |
| 8 | 3 August 2025 | V7.0 Linux+Windows | 1806698490784490 |
| 9 | 28 July 2025 | V6.95 Linux+Windows | 1806064758745293 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
