Survivors Guild news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3736070
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperQuickstraw
- PublisherQuickstraw
- Parent gameNot available
Genres: Action
Company pages: Developer: QuickstrawPublisher: Quickstraw
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Survivors Guild Steam news
Survivors Guild news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Demo Update #17 - Performance Boost! - 2 September 2026
It's been a while, and I've been working mostly on content. However, I made some huge optimizations that will make 4-player + late-game performance a lot better.Demo Update 17:Added manual aiming override for controllers if the player aims manually while auto-aim is turned on.Optimized floating damage numbers (Big Optimization!).Precompiled some shaders for VFX to reduce stuttering.Improved player network interpolation.Optimized several weapons like the Vial of Acid, Holy Icon, and Toxic Goo.Improved enemy performance.Improved VFX performance.Fixed Chain Lightning and Mana Burst sometimes not playing their VFX in multiplayer.Improved EXP and gold drop performance.
- Demo Update #16 - Next Fest Update 3! - 17 June 2026
Here's a small update with some fixes.Demo Update 16:Increased enemy spawn rate.Fixed audio volume for music and certain SFX.Updated the big bat move animation.Demo Update 16.1:Fixed some localization issues.
- Demo Update #15 - Next Fest Update 2! - 16 June 2026
Happy Next Fest (again)! This time, we added a new giant bat enemy! Also, there are a few more smaller changes.Demo Update 15:Added a giant bat.Increased elite enemy stat scaling.Fixed enemy death sounds varying in volume too much.Fixed the Princess' guards' attack volume.
- Demo Update #14 - Next Fest Update! - 15 June 2026
Happy Next Fest! Here's a new update bringing a ton of improvements to the demo, including new sprites, a new Longsword weapon, and a bunch of QoL changes.The Elite Bear has a whole new look! Now he's extra scary...Demo Update 14:Added a new Longsword weapon.Upgraded the Elite Bear's sprite.Upgraded the bat's sprite.Fixed the quest indicator so it always shows on the minimap.Added a minimap circle for the guard quest.Fixed the bear death sound being too quiet.Fixed some localization issues.Updated localizations.
- Demo Update #13 - 2 June 2026
We finally added difficulties from the playtest into the demo! The demo now has an easy difficulty as well as the current normal difficulty. Also, rerolls and early levels are less likely to give you the same upgrades twice in a row.Also, now the main menu shows you the build version. This should help make sure everyone in your lobby has the same build version.Demo Update 13:Added an easy difficulty.Changed rerolls and early level-ups to be less likely to give you the same upgrades twice in a row.'Added the build version to the main menu.Updated localizations.
- Survivors Guild Playtest - Playtest Ended - 29 May 2026
Hey all! The playtest ended a couple of weeks ago, but my last announcement was messed up on Steam. Thanks to everyone who tested out the new characters and map!
- Demo Update #12 - 29 May 2026
Here's another pre-Next Fest demo update. This time, we added spawn animations for small mushrooms and slimes! Also, there is now a French localization available.Here's the mushroom taking a quick peek!Demo Update 12:Added new spawn animations for small mushrooms and slimes.Added French localization.Reworked some behind-the-scenes code.
- Demo Update #11 - 21 May 2026
A new demo update dropped ahead of Steam Next Fest! In this update, we have a couple QoL fixes and new mushroom sprites.Here's a look at the new and improved mushrooms!Demo Update 11:Added new mushroom sprites.Added weapon duration indicators in the weapon UI.Fixed goblin standard bearers' buff circles not disappearing on death.Fixed damage indicator circles drawing under acid and goo.
- Demo Update #10 - 18 May 2026
Here's another demo update! This update focuses on upgrading the level-up UI to look better and accommodate more languages. Additionally, German and Russian localizations were both added.Take a look at the new level-up UI. It's mostly the same with a few key upgrades.Also, here's a bonus armed bear!Demo Update 10:Added German and Russian localizations.Upgraded the level-up UI.Armed the small bear.
- Survivors Guild Playtest - Update 3 - 1 May 2026
Here's the third update for the playtest! We added some difficulties to the game for players to choose how challenging they want their run to be. Also, a couple of bugs were fixed.Update 3:Added 3 difficulties.Fixed damage indicators not being synced to VFX.Fixed buying locked upgrades in the shop.
- Survivors Guild Playtest - Added OBS launch option! - 27 April 2026
For anyone who likes to make videos, I added a launch option to use Vulkan instead of DX12. DX12 has issues with OBS, so use this Vulkan launch option if you want to record the game!
- Survivors Guild Playtest - Updates 1 + 2 - 25 April 2026
Thanks to everyone that have tried the playtest so far! Here are some fixes and changes based on feedback. If you have any suggestions, make sure you let me know!Update 1:Clarified Cavalier descriptions.Added faster dash animation for Cavalier's War Horse.Fixed Ice Armor cooldown display error.Added buffer to NPC sprite flipping.Update 2:Fixed enemies not spawning on the client after switching levels.
- New Playtest Available! - 24 April 2026
Hey everyone! The new Survivors Guild playtest is out! Take a look at the new boss. The playtest includes:A new desert levelA scary new desert bossOver double the number of playable characters than the demo6 new weaponsAnd a bunch of smaller changesThe playtest creates its own save with all characters unlocked, most weapons and items unlocked, and extra starting gold to face off against the new level.New content in the playtest is in English only.Make sure to try out the new content and have fun!
- Demo Update #9 - 20 April 2026
With the playtest wrapped up, here's a new update to the demo! We're bringing fixes from playtest changes, new sprites, and new localizations (Korean, Spanish (Spain), and Portuguese (Brazil).Here are the new bear sprites! The big bear finally has arms!Demo Update 9:Added Korean, Spanish (Spain), and Portuguese (Brazil) localizations.Fixed damage indicators not being synced to VFX.Fixed NPC sprite flipping too fast.Fixed display issues for certain text.Changed sync code to be more stable near the edges of the map.
- Demo Update #7 - 20 March 2026
New update focused on making mini-bosses, crowds, and King Slime more threatening. Demo Update 7:Reduced invulnerability time after taking a hit.Increased mini-boss collision and action damage.Allowed the Bird Elite to dash over walls.Fixed enemy sprite sorting on walls.Added showing objective minimap icons even when out of view.
- Demo Update #6 (Big!) - 17 March 2026
Just released the sixth demo update! This one is pretty big. I added a new mini-boss, made improvements to sprites and VFX, added rerolls, and added remapping controls. The mini-boss is the Bird Elite. His special move is a long-range dash. The sprite was made by Blake Martin (blaec mar), who also gave me great tips on how to implement it. Also, as a part of this update, dash enemies have dash indicators to warn the player.There were many sprites and VFX that were improved, but I'll show off the Knight here. I made the Knight's shield bash much wider, and I added a shield to help give the shield bash some weight. Along with this, bears and goblins both got visual makeovers. Some other sprites and effects were tweaked, but they were much smaller changes.Here you can see the new reroll button! You start with 0 rerolls, but you can buy additional rerolls at the shop. For the demo, you can…
- Demo Update #5 - 20 February 2026
Just released the fifth demo update! I wasn't happy with the Knight sprite, so I cleaned it up and added some pauldrons. I also fixed some multiplayer bugs.Demo Update 5:Improved Knight sprite.Added a delay when joining lobbies.Fixed Frog bubbles not despawning in multiplayer.
- Demo Update #4 - 12 February 2026
Just released the fourth demo update! The point of this update is to improve visual clarity and allow for analog movement while using controllers.Demo Update 4:Darkened the grass floor to better contrast with the walls.Recolored Magic Missile to look different from Icy Barrage.Added controller analog support for player movement.
- Demo Update #3 - 9 February 2026
Just released the third demo update! Big QoL update focused on giving more visual feedback to the player! I added a bunch of changes based on feedback from the first week. Demo Update 3Added player hurt animations.Added hurt indicator at screen edges.Added control hints in the HUD.Added option to hide control hints in the HUD.Added refund all button in the shop.Added status indicators for players and enemies.Buffed Shield Bash damage.Improved explosion and VFX performance in multiplayer.Clamped offscreen icons to a circle closer to the player.
- Demo Update #2 - 6 February 2026
Just released the second demo update! The first week has gone great! Also as a note, I've received several comments about auto-aim. Auto aim already exists in the game. In the next update, I'll show it on the HUD by default so it's more obvious. Demo Update 2: Buffed Axe damage.Nerfed evolved Firebolt's projectile count.Nerfed Chicken Mob damage and area size.Added more King Slime SFX.Added Elite Slime SFX.Increased chance of vacuum crystals spawning if none have spawned after breaking many crates.Changed game text code behind the scenes, which may impact game text.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 2 September 2026 | Demo Update #17 - Performance Boost! | 1842846814441765 |
| 2 | 17 June 2026 | Demo Update #16 - Next Fest Update 3! | 1835871199299543 |
| 3 | 16 June 2026 | Demo Update #15 - Next Fest Update 2! | 1835236783572644 |
| 4 | 15 June 2026 | Demo Update #14 - Next Fest Update! | 1835236783571426 |
| 5 | 2 June 2026 | Demo Update #13 | 1833968530901465 |
| 6 | 29 May 2026 | Demo Update #12 | 1833968530892049 |
| 7 | 21 May 2026 | Demo Update #11 | 1833334318570146 |
| 8 | 18 May 2026 | Demo Update #10 | 1832700592799433 |
| 9 | 20 April 2026 | Demo Update #9 | 1830163047267085 |
| 10 | 20 March 2026 | Demo Update #7 | 1827626365758717 |
| 11 | 17 March 2026 | Demo Update #6 (Big!) | 1826992588605128 |
| 12 | 20 February 2026 | Demo Update #5 | 1825093633188694 |
| 13 | 12 February 2026 | Demo Update #4 | 1824459501607598 |
| 14 | 9 February 2026 | Demo Update #3 | 1823825466505886 |
| 15 | 6 February 2026 | Demo Update #2 | 1823825466500621 |
| 16 | 3 February 2026 | Demo Update #1 | 1823191198617597 |
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