- An Update - 24 September 2020
Hello? It has been a while. Is there anyone still around here? It is probably time for an update. Back in April I stopped working at the startup where I have been the last 3 years. Now back home in Australia, I'm working on gamedev again! I hope to be able to make roughly 2 games per year. These new games will be much smaller than CI, but still in the strategy/tactics genre, as that is what I enjoy. The first doesn't have a name yet, and is taking longer than expected as I slowly relearn forgotten skills. It is a quick tile-placement battler. It still needs some work, especially to make it prettier, but hopefully it will be finished by the end of the year. Now some notes on Concealed Intent. Since the 1.3 update in April 2018, the code has not been touched, other than to keep the online server running. If there is a bug I will try to fix it and I will keep the online servers running, ot…
- Version 1.3 Released - 20 April 2018
The Concealed Intent 1.3 release is out now! It is a few months late, but finally here. Tell me about the 1.3 Update The main change in this release is the most requested feature from the discussion boards: it is now possible to rewatch old online games and to always see the last turn of an online game. If an online game finishes while you are not actively playing, then it will still be in your list of online games when you next start Concealed Intent. If selected it will display the end screen with the game's outcome. If you want to see the last turn just click the "Replay Last" button and it will be displayed. On the second time you start Concealed Intent after the game has finished it will be moved to the Old Games list - but you can still rewatch the whole game, read on! At the end of an online game there is now a "Rewatch" button. Click this and the entire game will be loaded and y…
- Delays - 12 November 2017
I have stated on a few occasions that I hoped to have a 1.3 Update complete and released by the end of this year. My apologies, I will fail to reach that goal. The plan is still to create another content update, and it will still be version 1.3, but it will not be complete by the end of this year. I now hope to have it finished and ready by March 2018. However, that depends on whether the situation preventing me finishing this year continue. The main issue is my “day job” for a London startup, which has also become a “most evenings and some weekends too” job. This job is taking so much of my time, there is almost none for the prolonged periods of game coding that is how I best produce. I believe it is likely that the effort the startup job requires will begin to drop to more manageable levels in the new year (fingers crossed). Again, my apologies. I have not forgotten Concealed Intent –…
- Delays - 12 November 2017
I have stated on a few occasions that I hoped to have a 1.3 Update complete and released by the end of this year. My apologies, I will fail to reach that goal. The plan is still to create another content update, and it will still be version 1.3, but it will not be complete by the end of this year. I now hope to have it finished and ready by March 2018. However, that depends on whether the situation preventing me finishing this year continue. The main issue is my “day job” for a London startup, which has also become a “most evenings and some weekends too” job. This job is taking so much of my time, there is almost none for the prolonged periods of game coding that is how I best produce. I believe it is likely that the effort the startup job requires will begin to drop to more manageable levels in the new year (fingers crossed). Again, my apologies. I have not forgotten Concealed Intent –…
- International Move & Update - 18 June 2017
TLDR; moved country and got a day job, so gamedev work will slow; but still aiming for a small Concealed Intent 1.3 update before end of the year. It has been a while since my last update on the happenings and plans for Concealed Intent and Jarrah Technology – time to rectify that. As some of you may be aware, just this week I moved from Kuala Lumpur, Malaysia to London, UK for my partner’s work (as was the original move to Malaysia). I am writing this while looking out on a surprisingly pleasant English summer day. Preparing for the move has meant I have not managed any significant time for gamedev work on Concealed Intent or my next game over the last couple of months. Now I’m set up in London, it’s time for gamedev, right? Unfortunately not. London is an extremely expensive city, and indie gamedev will not pay the bills, so I will need a day job. In fact I already have one (not in ga…
- International Move & Update - 18 June 2017
TLDR; moved country and got a day job, so gamedev work will slow; but still aiming for a small Concealed Intent 1.3 update before end of the year. It has been a while since my last update on the happenings and plans for Concealed Intent and Jarrah Technology – time to rectify that. As some of you may be aware, just this week I moved from Kuala Lumpur, Malaysia to London, UK for my partner’s work (as was the original move to Malaysia). I am writing this while looking out on a surprisingly pleasant English summer day. Preparing for the move has meant I have not managed any significant time for gamedev work on Concealed Intent or my next game over the last couple of months. Now I’m set up in London, it’s time for gamedev, right? Unfortunately not. London is an extremely expensive city, and indie gamedev will not pay the bills, so I will need a day job. In fact I already have one (not in ga…
- Version 1.2.0 Released - 6 April 2017
The Concealed Intent 1.2 release is out now! You may remember I said it would be out before the end of March. My apologies I am a week late, but on the bright side I now know a great deal about password hashing and HTTPS. Tell me about the 1.2 Update Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ‘?' option when configuring a skirmish). The Skirmish configuration page will now remember the last settings and return to it on restart, or just after a scenario. Also, there are two new types of drone: the Stealth Drone, an underpowered laser drone with some countermeasures; and the Detonation Drone, a heavy drone mounting an improved multi-pulse laser that unfortunately has a 95% chance of exploding when fired. Have fun! The biggest change is a new version of the game without Steam’s DRM. This will go up on other onlin…
- Version 1.2.0 Released - 6 April 2017
The Concealed Intent 1.2 release is out now! You may remember I said it would be out before the end of March. My apologies I am a week late, but on the bright side I now know a great deal about password hashing and HTTPS. Tell me about the 1.2 Update Among the bug fixes and minor improvements there are a few niceties added. Truly randomly generated skirmish maps (the 3 ‘?' option when configuring a skirmish). The Skirmish configuration page will now remember the last settings and return to it on restart, or just after a scenario. Also, there are two new types of drone: the Stealth Drone, an underpowered laser drone with some countermeasures; and the Detonation Drone, a heavy drone mounting an improved multi-pulse laser that unfortunately has a 95% chance of exploding when fired. Have fun! The biggest change is a new version of the game without Steam’s DRM. This will go up on other onlin…
- Events and Updates - 15 February 2017
Hello everyone, A few events have recently occurred, with a few more on the horizon. Thus it is time to replan work for the next couple months. First the important stuff - what I'll be doing. Then I'll explain why. Concealed Intent 1.2 Update It has been too long since touching the Concealed Intent codebase. I'm getting withdrawal symptoms. Over the next month or so I will start work on an update to Concealed Intent. Aiming for around 3 weeks worth of work, plus testing. Assuming I haven't forgotten too much, it should be out by the end of March. The first and main task of this update will be producing a version of the game without Steam DRM. Then a couple of new gameplay features will be added (a truly random map option in skirmishes, new drones). I have collected a few good suggestions to improve the UI, and I hope to get them done too. If there is still time after that I'll just keep…
- Events and Updates - 15 February 2017
Hello everyone, A few events have recently occurred, with a few more on the horizon. Thus it is time to replan work for the next couple months. First the important stuff - what I'll be doing. Then I'll explain why. Concealed Intent 1.2 Update It has been too long since touching the Concealed Intent codebase. I'm getting withdrawal symptoms. Over the next month or so I will start work on an update to Concealed Intent. Aiming for around 3 weeks worth of work, plus testing. Assuming I haven't forgotten too much, it should be out by the end of March. The first and main task of this update will be producing a version of the game without Steam DRM. Then a couple of new gameplay features will be added (a truly random map option in skirmishes, new drones). I have collected a few good suggestions to improve the UI, and I hope to get them done too. If there is still time after that I'll just keep…
- Version 1.1.3 Released - 14 November 2016
Another small bugfix. Anonymous feedback pointed out that the Reset button on the Loadout screen did not seem to reset the max number loaded for relevant components (e.g. Coolers). This was easy to fix (literally 1 line), so it is now fixed. --- Current Version: 1.1.3 (14th November 2016) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.2 (7th November 2016) -> 1.1.3 (14th November 2016) * Loadout reset button now resets max component counts (thanks anonymous feedback person)
- Version 1.1.3 Released - 14 November 2016
Another small bugfix. Anonymous feedback pointed out that the Reset button on the Loadout screen did not seem to reset the max number loaded for relevant components (e.g. Coolers). This was easy to fix (literally 1 line), so it is now fixed. --- Current Version: 1.1.3 (14th November 2016) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.2 (7th November 2016) -> 1.1.3 (14th November 2016) * Loadout reset button now resets max component counts (thanks anonymous feedback person)
- Version 1.1.2 Released - 8 November 2016
Another small release to fix a couple of reported bugs (thanks!). I know this release says the 7th and it is now the 8th - Steamworks was down all yesterday, so this is the earliest I could get it out. --- Current Version: 1.1.2 (7th November 2016) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.1 (25th October 2016) -> 1.1.2 (7th November 2016) * Fix online game bug in plan validation - check more carefully if the submitted id is new and widen movement tolerance (thanks OblivionDoll & FridayBiology) * Fix crash bug in Exhumation if goals completed out of intended order (thanks anonymous feedback person)
- Version 1.1.2 Released - 8 November 2016
Another small release to fix a couple of reported bugs (thanks!). I know this release says the 7th and it is now the 8th - Steamworks was down all yesterday, so this is the earliest I could get it out. --- Current Version: 1.1.2 (7th November 2016) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.1 (25th October 2016) -> 1.1.2 (7th November 2016) * Fix online game bug in plan validation - check more carefully if the submitted id is new and widen movement tolerance (thanks OblivionDoll & FridayBiology) * Fix crash bug in Exhumation if goals completed out of intended order (thanks anonymous feedback person)
- Version 1.1.1 Released - 25 October 2016
This is just a small release to fix a couple of small bugs as reported by players (thanks!). --- Current Version: 1.1.1 (25th October 2016) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.0 (15th October 2016) -> 1.1.1 (25th October 2016) * Fix leaking links in feedback system * Fix crash bug in the minelayer AI in the Clear mission (thanks Andy)
- Version 1.1.1 Released - 25 October 2016
This is just a small release to fix a couple of small bugs as reported by players (thanks!). --- Current Version: 1.1.1 (25th October 2016) Known Issues: * See Forum thread: http://steamcommunity.com/app/374150/discussions/0/490125103634714520/ Immediate Roadmap: * Bugfixes 1.1.0 (15th October 2016) -> 1.1.1 (25th October 2016) * Fix leaking links in feedback system * Fix crash bug in the minelayer AI in the Clear mission (thanks Andy)
- Linux support, extra skirmish mode & more - Version 1.1.0 Released - 16 October 2016
The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/). Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things. Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks! --- Current Version: 1.1.0 (15th October…
- Linux support, extra skirmish mode & more - Version 1.1.0 Released - 16 October 2016
The Concealed Intent 1.1 update is now available. As pledged, this release brings Linux support and Steam async notifications (to see the notifications you will need to turn them on - start playing and then go to http://steamcommunity.com/id/me/gamenotifications/). Other notable changes include: a new skirmish objective (Gather) with two new skirmish modifiers; a FAQ web page linked from the tutorial menu; the plans a ship has are displayed with icons on their focus button; a display effect when shields are used; and lots of other little things. Thanks to everyone who reported issues or game suggestions. Some I've done, some I stored for later, and some probably won't get started. However, I think about all of them carefully. There are a few of you, and some are anonymous, so I won't mention everyone. Just know you all still have my huge thanks! --- Current Version: 1.1.0 (15th October…
- 1.1 Progress Report - 3 October 2016
September is over and the scheduled month of dev work for Concealed Intent 1.1 complete. The amount achieved was about as much as expected, although not as much as hoped. Since the last update Steam turn notifications are working, but it was a little harder than anticipated. Then came a new skirmish objective (Gather) and a bunch of bug fixes (mainly for Linux). Unfortunately that means there was not time for extra work on campaign missions or online. Still, the update is a large body of work and I’m glad to get it done, the game will be better for it. Now I just need to test it extensively before release! The plan is to give myself a fortnight of testing, so look for the update in mid-October (barring major issues). Looking at my Concealed Intent todo list I am amazed by how short it is – the shortest it has been since starting! It contains probably about a fortnight of online server i…
- 1.1 Progress Report - 3 October 2016
September is over and the scheduled month of dev work for Concealed Intent 1.1 complete. The amount achieved was about as much as expected, although not as much as hoped. Since the last update Steam turn notifications are working, but it was a little harder than anticipated. Then came a new skirmish objective (Gather) and a bunch of bug fixes (mainly for Linux). Unfortunately that means there was not time for extra work on campaign missions or online. Still, the update is a large body of work and I’m glad to get it done, the game will be better for it. Now I just need to test it extensively before release! The plan is to give myself a fortnight of testing, so look for the update in mid-October (barring major issues). Looking at my Concealed Intent todo list I am amazed by how short it is – the shortest it has been since starting! It contains probably about a fortnight of online server i…