Questria: Rise of the Robot Skullfaces news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateNov 9, 2015
- DeveloperAltImage Games
- PublisherAltImage Games
Genres: Action, Adventure, Indie
Company pages: Developer: AltImage GamesPublisher: AltImage Games
Questria: Rise of the Robot Skullfaces Steam news
Questria: Rise of the Robot Skullfaces news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.2e - 16 October 2016
Changes Decreased music volume Cheering with NPCs now gives energy to everyone nearby Tutorial sky changes from 'happy' to 'haunted' when the Skullfaces steal the Power of Friendship Fixed robot laugh sound effect during that cinematic
- Patch 1.2e - 16 October 2016
Changes Decreased music volume Cheering with NPCs now gives energy to everyone nearby Tutorial sky changes from 'happy' to 'haunted' when the Skullfaces steal the Power of Friendship Fixed robot laugh sound effect during that cinematic
- Patch 1.2d - 23 September 2016
Changes Increased the Player's inventory size from 1 item to 2 items
- Patch 1.2d - 23 September 2016
Changes Increased the Player's inventory size from 1 item to 2 items
- Patch 1.2c - 18 September 2016
Changes Trying to use a Spell without enough Energy still plays the animation Added slight pause after Dash Dash is a slightly shorter distance Lance cooldown is increased slightly Druid Staff cooldown is increased slightly Increased Furnace boss attack damage Heater Boss behaviour change. Correctly pulls distant players Added 'Press Start' prompt Added some Champions in Tutorial
- Patch 1.2c - 18 September 2016
Changes Trying to use a Spell without enough Energy still plays the animation Added slight pause after Dash Dash is a slightly shorter distance Lance cooldown is increased slightly Druid Staff cooldown is increased slightly Increased Furnace boss attack damage Heater Boss behaviour change. Correctly pulls distant players Added 'Press Start' prompt Added some Champions in Tutorial
- Patch 1.2b - 14 September 2016
Changes Large coin attachment for the Moneystrike spell Reduced the Dagger bonus damage after clearing the Lighthouse. Each debuff on an enemy now does 2 extra damage instead of 3 Increased gold pickup radius Ally AI has delays for reviving players and using potions Archer enemies are introduced at the end of the Forest Gatehouse dungeon Fixed Fixed fire status effect applying to dead players Fixed Blaze Lamp Boss not changing target when attacked Fixed rare situation in which encounters spawning at the same position as the exit in natural dungeons (Forests and Mine) Fixed rare situation where AI Ally would not path to their target Fixed cinematic queue after completing Overgrown Castle Dungeon Fixed armoured enemies always taking a minimum of 1 damage Fixed bug with escaping from dungeon when everyone is dead
- Patch 1.2b - 14 September 2016
Changes Large coin attachment for the Moneystrike spell Reduced the Dagger bonus damage after clearing the Lighthouse. Each debuff on an enemy now does 2 extra damage instead of 3 Increased gold pickup radius Ally AI has delays for reviving players and using potions Archer enemies are introduced at the end of the Forest Gatehouse dungeon Fixed Fixed fire status effect applying to dead players Fixed Blaze Lamp Boss not changing target when attacked Fixed rare situation in which encounters spawning at the same position as the exit in natural dungeons (Forests and Mine) Fixed rare situation where AI Ally would not path to their target Fixed cinematic queue after completing Overgrown Castle Dungeon Fixed armoured enemies always taking a minimum of 1 damage Fixed bug with escaping from dungeon when everyone is dead
- Patch 1.2 - 27 August 2016
New Added Item Shop. Unlocked items are now centralized so you can easily choose what to use instead of wandering in the Overworld. Added Spell 'Shop'. Same reasoning as above - reduces wandering. Added Moneystrike Ability. Repair a bunch of things in the Overworld and defeat the Robot Skullfaces with gold. This ability is available from the Spell 'Shop' in Town. Added lots of little things to fix up in the Overworld. PRO TIP - the path to the Scrap Forest dungeon needs to be cleared with the Moneystrike ability. Added Quest Billboard in town. It's now more clear that there are 3 sidequests to help the players gain the power to defeat the Skullfaces. Added lots of 'flavour' NPC dialogue in the Overworld. Added Birds in the Overworld. They fly around and are quite majestic. Added many details to the Overworld. Especially nicer cliffs. Added Potion Tutorial when first starting the game. A…
- Patch 1.2 - 27 August 2016
New Added Item Shop. Unlocked items are now centralized so you can easily choose what to use instead of wandering in the Overworld. Added Spell 'Shop'. Same reasoning as above - reduces wandering. Added Moneystrike Ability. Repair a bunch of things in the Overworld and defeat the Robot Skullfaces with gold. This ability is available from the Spell 'Shop' in Town. Added lots of little things to fix up in the Overworld. PRO TIP - the path to the Scrap Forest dungeon needs to be cleared with the Moneystrike ability. Added Quest Billboard in town. It's now more clear that there are 3 sidequests to help the players gain the power to defeat the Skullfaces. Added lots of 'flavour' NPC dialogue in the Overworld. Added Birds in the Overworld. They fly around and are quite majestic. Added many details to the Overworld. Especially nicer cliffs. Added Potion Tutorial when first starting the game. A…
- Update 1.1b - More Bug Fixes - 15 December 2015
I don't have a consistent naming convention for updates figured out yet, but fixing a couple more bugs doesn't warrant v1.2 in my opinion! Fixes Fixed Fire spell missing in new spell room layout Fixed scene transition disconnect issue when an AI ally is left alone AI use potions on players when their health is actually low Gold on Hit item only activates when at least 1 damage is dealt Gold on Hit item will create gold coins from the victim of the attack, not the instigator
- Update 1.1b - More Bug Fixes - 15 December 2015
I don't have a consistent naming convention for updates figured out yet, but fixing a couple more bugs doesn't warrant v1.2 in my opinion! Fixes Fixed Fire spell missing in new spell room layout Fixed scene transition disconnect issue when an AI ally is left alone AI use potions on players when their health is actually low Gold on Hit item only activates when at least 1 damage is dealt Gold on Hit item will create gold coins from the victim of the attack, not the instigator
- Update 1.1 - Random bug fixes and Improvements! - 3 December 2015
Fixes Players don't have a collision issue when respawning in Overworld Heal spell particles now clear correctly when Friendship Energy is too low Fixed bug with Delivery time not saving correctly Additions Added Resolution drop down to Settings Menu Added Reset Data button to Settings Menu Added nicer textures for Armoured Enemies Added Offscreen line indicators F1 key shows framerate Changes Increased cost of Overworld progression from 50 to 100. This should help reduce the insane amounts of money earned Reduced the number of rescued prisoners required to unlock an item from 10 to 8. Players can now more strategically choose which encounters they want to activate and which to avoid Lots of items are unlocked after the first dungeon is cleared. This should allow more subtle customization between players Added Cheer Heal item. This adds a slight health gain to allies when cheering to di…
- Update 1.1 - Random bug fixes and Improvements! - 3 December 2015
Fixes Players don't have a collision issue when respawning in Overworld Heal spell particles now clear correctly when Friendship Energy is too low Fixed bug with Delivery time not saving correctly Additions Added Resolution drop down to Settings Menu Added Reset Data button to Settings Menu Added nicer textures for Armoured Enemies Added Offscreen line indicators F1 key shows framerate Changes Increased cost of Overworld progression from 50 to 100. This should help reduce the insane amounts of money earned Reduced the number of rescued prisoners required to unlock an item from 10 to 8. Players can now more strategically choose which encounters they want to activate and which to avoid Lots of items are unlocked after the first dungeon is cleared. This should allow more subtle customization between players Added Cheer Heal item. This adds a slight health gain to allies when cheering to di…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 October 2016 | Patch 1.2e | 4249665521682948988 |
| 2 | 23 September 2016 | Patch 1.2d | 4249665521682949114 |
| 3 | 18 September 2016 | Patch 1.2c | 4249665521682949220 |
| 4 | 14 September 2016 | Patch 1.2b | 4249665521682949350 |
| 5 | 27 August 2016 | Patch 1.2 | 4249665521682949470 |
| 6 | 15 December 2015 | Update 1.1b - More Bug Fixes | 4249665521682949592 |
| 7 | 3 December 2015 | Update 1.1 - Random bug fixes and Improvements! | 4249665521682949706 |
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