Swarm Survivor: Endless Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak17
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews28
- Release dateApr 30, 2026
- Developerkamen
- Publisherkamen
Genres: Casual, Indie, RPG, Strategy
Company pages: Developer: kamenPublisher: kamen
Swarm Survivor: Endless Siege Steam news
Swarm Survivor: Endless Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Game 1.0 optimization patch - 7 May 2026
“Endless Mode performance optimization: fixed severe frame drops caused by the Ice Crystal skill in Endless Mode.”
- Game 1.0 Patch Update - 3 May 2026
Optimized game controls
- Game 1.0 Update - 1 May 2026
1. Added 4x speed; the game now supports 1x, 2x, 3x, and 4x speeds by default. 2. More stat and attribute explanations, plus onboarding text prompts. 3. New toggle for automatically picking up relic gems (normally all gems are collected automatically when a run ends).
- Swarm Survivor: Endless Siege is now officially released! - 30 April 2026
Explore brand-new planetary environments, experiment with diverse skill combinations, and power up with relics and gems. Take on Endless Mode and push your limits!Survive relentless assaults from alien warships!We welcome your feedback—your input helps us make the game even better.
- Demo 3.3 Update Notice - 14 February 2026
Demo 3.3 Update NoticeImportant AdjustmentsAdded three relic preset loadouts. All equipment previously equipped on characters will be automatically unequipped and moved to the inventory.Relic appraisal has been moved to the inventory screen. Added appraisal and recycling functions, along with a batch selection feature for different relics.Skill cooldown no longer affects basic attacks. Now only attack speed reduces the frequency of basic attacks.Operation, UI optimizations, and numerical adjustments.
- Fixed Second Planet Crash for Some Players - 5 February 2026
Sometimes the game needs to read numbers from text (like "2.5"). In some regions, the decimal point is written as . (dot), while in others it's , (comma). If the format doesn't match your system settings, the game might have failed to read the number, causing a crash. This issue has been fixed in the latest version.
- Demo 3.1 Update Notes - 2 February 2026
Added an in-run progression system for Endless Mode (Values are still being adjusted and will continue to be updated over the next couple of days)Added a game statistics screenVarious minor optimizationsUpcoming Development PlansFurther improve Endless Mode and add previously developed enemies into the current demoUnlock a small number of new skills and relic affixesContinue balancing and tuning game valuesAdd more Endless Mode–related achievements
- Added Desktop Idle Mode - 21 January 2026
Can be enabled in the Settings menuIn Desktop Idle Mode, the game runs in a small window at the corner of the screenHold the right mouse button to drag and move the window
- Demo 3.0 Update Notes - 20 January 2026
Demo 3.0 Update NotesI. Optimized UI and visual presentationII. Added Mutation and Gem Socketing to RelicsIII. Introduced the Gem SystemIV. Unlocked the base version of Endless Mode (in-run progression will be added at the end of January)V. Added the Achievement SystemVI. Optimized balance and adjusted overall game difficultyFuture PlansI. Further improvement of Endless Mode (highest priority)II. Added more modifiers (skill breakthrough–type and gameplay–mechanic–type)III. Continued development of new skills; future Demo updates will include additional skillsIV. Added more enemy types to different wavesV. Ongoing balance and numerical adjustmentsVI. Added a Statistics System
- Demo 2.0 Update Notice - 16 December 2025
The January update will include many new achievements. The achievements in the previous demo were only temporary configurations and were not compatible with the new version, so they have been removed.Due to the extensive changes in Demo 2.0, previous save files are no longer compatible and all game progress has been reset.If you have played the new Demo version and have any suggestions or feedback, please leave a message in the discussion forum or on Discord.Demo Update Contents:Reworked the core combat systemRemoved the previous skill system and introduced a new ability systemAdded a relic affix systemImproved and polished various aspects of the gameSignificantly optimized overall game performancePlanned Updates After the Demo:Add relic affix reroll and affix embedding featuresAdd Endless ModeRework the achievement systemAdd Desktop Idle ModeOpen more main storyline stagesExpand affixe…
- If your machine is experiencing lag issues, please take a look here. - 23 November 2025
If your machine is experiencing lag, lower the resolution and reduce the in-game frame rate. Make sure not to set the frame rate to unlimited — it will eat up CPU like crazy. Doing this will greatly improve smoothness. This is something I discovered in the past few days. For the old version, you can use this workaround for now. I will directly fix this issue in the new demo version
- The developer hasn’t disappeared! Demo Update Coming in Early December! - 10 November 2025
First of all, thank you so much for playing my game! Since the demo was released in August, many players have shown great support and really enjoyed it. However, since this is my first time developing a game, I discovered that the original framework was difficult to expand (I actually scrapped and rebuilt the game three times before the demo went live). To make the game more complete, I decided to rebuild it entirely once again.But don’t worry — the game is now much more polished and offers a higher level of playability! I’ll finish the updated demo as soon as possible and post another announcement when it’s ready. I hope you’ll give the new demo a try once it’s released!Working full-time by day, making games by night — I really need to step on the gas now, sob sob 😭
- Announcement on Game Progress Revamp - 9 September 2025
After the revamp was completed the week before last, the goal was to make the game more roguelike. However, it turned out that the gaming experience became worse.Therefore, the game process has been overhauled and reconstructed. After two weeks of exploration, we have found the right direction. The game will now shift to an idle treasure-hunting style.The major changes include: introducing an in-game currency system. Players can use currency to purchase one-of-three skill enhancements and buy targeted attribute upgrades.I will speed up the development progress. Stay tuned!
- 📢 Dev Log Preview | Upcoming Update - 20 August 2025
Before this Saturday, I’ll be releasing Version 1.31 with several important improvements:🔧 Optimizations & AdjustmentsWave progression & balancing updatesFurther increased game difficultySpore attributes nerfed for better balanceExpanded Relic attributes for more build varietyNext week, I’ll be reworking the skill & attribute selection system after each wave, bringing a clearer progression flow and more strategic choices. Here’s the new core loop:🎮 New Flow 1️⃣ Start Game → Card Pool resets (limited size, generated by weight) 2️⃣ End of a run → 3 random cards appear, pick 1 3️⃣ Choose a skill → Skill card is added to the pool (repeat until skill limit is reached) 4️⃣ End of a wave → Draw cards from your deck to gain growth 5️⃣ Continue the battle...✨ With this change, every build will feel more unique, and each choice will carry more weight!Stay tuned for the upcoming test version — I…
- Demo Version 1.3 Update Log - 17 August 2025
Unlock 2x game speed when reaching the maximum of 500 wavesBasic optimizations
- Upcoming Character Attribute Updates – Feedback Wanted! - 14 August 2025
If all goes as planned, these new attributes will be ready by Saturday, with some entering the Relic System on Sunday. Let us know what other attributes you’d like to see!Increased relic drop rateLonger potion effect durationChance to not consume a potion when usedReduced Berserk cooldownLonger Berserk durationChance for bosses to drop rewards multiple timesSkills can critically strikeChance for skills to cast twiceCritical strikes can cause a small explosionSkill / Bugs type attributes (Elemental, Spore, Energy, Explosion, Radiation, etc.)Increased Spore damageIncreased Elemental damageIncreased Energy damageIncreased Radiation damageIncreased Explosion damageSpecial effects (similar to debuffs)Release a burst of spores when taking damageYour feedback will help shape the next update — share your ideas!
- Demo Version 1.3 Pre – Update Notes - 14 August 2025
Relics of quality level 3 are now available. The background colors of previous quality 1 and 2 relics have been changed to base color and green (existing relic attributes remain unchanged; only the background color has been updated). Quality 3 relics have a blue background. Existing relic icons have been replaced.In this demo, the maximum relic quality is 3 (blue). More relic types of qualities 1, 2, and 3, as well as special attributes, will be added in future updates.Endless mode difficulty has been further increased.Version 1.3 will be released later on Friday. During the weekend, additional character attributes will be added to make the relic system more diverse.Various basic optimizations.
- 1.3pre Version Update - 11 August 2025
1. Added the initial version of the Relic System. Relics will randomly drop during waves, with Quality Level 2 relics dropping randomly after wave 200. Currently, there are only two qualities with limited attributes available. In the next couple of days, I will expand the system by adding more qualities and attributes. Over the coming week, I will continue updating and improving the Relic System.2. Fixed an issue in the previous version where the maximum item limit did not work, allowing players to reach extremely high waves.3. Changed boss drops to provide one attribute selection per drop.4. Enabled the 1.3pre version leaderboard.5. Various optimizations.**Note:** If your save file encounters issues after updating to the new version, please check the `bug-list` channel in the game’s Discord for instructions on how to roll back your save.If the game still cannot start or displays incorr…
- Wave configuration has been updated to 9000 waves. - 7 August 2025
I'm really curious how you managed to reach wave 5000.
- Fixed an issue where the mouse cursor was hard to see during combat scenes. - 7 August 2025
Please update the game to apply the fix.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 May 2026 | Game 1.0 optimization patch | 1832065502812675 |
| 2 | 3 May 2026 | Game 1.0 Patch Update | 1831432155575380 |
| 3 | 1 May 2026 | Game 1.0 Update | 1831432155570927 |
| 4 | 20 August 2025 | 📢 Dev Log Preview | Upcoming Update | 1808601382411062 |
| 5 | 7 August 2025 | Wave configuration has been updated to 9000 waves. | 1807332909573813 |
| 6 | 7 August 2025 | Fixed an issue where the mouse cursor was hard to see during combat scenes. | 1807332909559544 |
| 7 | 6 August 2025 | Demo Update Patch Notes | 1807332909539530 |
| 8 | 5 August 2025 | Demo Version 1.1.3 Update Notes | 1806698490849794 |
| 9 | 5 August 2025 | Demo Version 1.1.2 Update Notes | 1806698490834872 |
| 10 | 4 August 2025 | Demo Version 1.1.1 Update Notes | 1806698490816087 |
| 11 | 3 August 2025 | Demo Version 1.1 Update Notes | 1806698490784036 |
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