Demon Bluff Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players166 · observation time unavailable
- SteamPulse tracked peak736
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews271
- Release dateJul 19, 2025
- DeveloperUmiArt
- Publisheroffbrand games
Genres: Casual, Indie, Strategy
Company pages: Developer: UmiArtPublisher: offbrand games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Demon Bluff Playtest Steam news
Demon Bluff Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Deckbuilding fixes and few character adjustments - 4 May 2026
Update 0.630 Deckbuilding fixes and few character adjustments. https://i.imgur.com/SCWmNT6.png Character Adjustments Rambler (redesign): New ability: Adjacent Truthful characters tell me to shut up instead of sharing their info. Changed from: On Picked: I am Silenced if the character who Picked me is Lying. He still tells you something very interesting. His previous ability had a very interesting concept and we will definitely revisit that mechanic at a later time, but there were few issues so for now we wanted to make something simpler and straight forward. Will keep testing and adjusting his previous 'On Picked' idea for sure. Alchemist (buffed): He can no longer get Corrupted! He now tells you how many Corrupted characters were around him at the start of the Round (before the Cure). Previously he told you how many characters he Cured. With previous ability it was sometimes too easy t…
- Update 0.614 - Quick hotfix and adjustments. - 18 April 2026
Character Adjustments: Rambler: He is now an Outcast (was a Villager). Ability change: He is now Silenced if picked by a Liar instead of a Disguised character. Unlock: Now unlocks at Ascension 3/Village 3, instead of Ascension 2/Village 2 He is turning out to be a bit more confusing then first anticipated. Currently he can appear in Villages without Picking characters, so he is not doing much in those rounds. This will be improved in the later patches Baa: He will now prioritize hiding disguised Outcasts, like Drunk or Doppelganger. Bugfixes: Dreamer: Fixed a bug where her statements were sometimes wrong.
- Small Halloween themed update - 28 October 2025
Update 0.390a Bugfix / Balance: Knight - will no longer die from Lilis (keep in mind that there is no visual indicator of Knight being protected yet. If she targets him at night, no one will die.) Fixed a bug where character art sometimes displayed the incorrect character during the round summary. Visual: Renamed Counsellor to Chancellor. I feel this new name fits the character better. Slight background changes to fit Halloween vibes a little more. Skins and Achievements: All skins are Halloween themed and can be unlocked only during Halloween. Most of them are rather easy to unlock, but are rare since they are only available for a short time (It will end on November 6). New skins for: Baker Bard Medium Architect Lover Empress Knight
- Small update focused on improving mods compatibility - 8 October 2025
Update 0.385a Improving mods compatibility and bugfixes. Systems: Improved mods support: Removed obfuscation from all methods. Quality of Life: Empress and Bishop - their info will now list characters # in an ascending order, instead of randomized. Bugfixes: Empress - Fixed a small bug where it was too easy to tell which character in her info was Evil. Codebase bugfixes: (gameplay-wise doesn't change much right now, but these will improve mod compatibility and will support future characters better.) Doppelganger - will only Disguise now as a Good Villager instead of just a Villager. Baker - checks now for Good Villagers instead of just Villagers. Knitter - checks now for Evil alignment instead of a Minion/Demon role. Confessor - checks now if she is Evil alignment instead of a Minion/Demon role. Enlightened - checks now for a closest Evil alignment instead of a Minion/Demon role. Hunter…
- Skins and Achievements! - 2 September 2025
Update 0.380b Skins and Achievements Systems: Added Achievements system. Completing achievements will usually unlock a character skin as a reward. Note: this system is still in an early state, so its pretty rough and not yet connected to the Steam achievements system, but it will be in the future. Added Skins system. You can unlock new skins by completing achievements. To change character skin, you can click on 'Skins' button under a character card/portrait in their info panel (the panel that appears after you right-click the card). Note that the button only appears for characters that actually have skins. Achievements: Added first 2 achievements Skins: Added first skins for: Fortune Teller and Lilis Other: Added 'Credits' panel and button in menu Added 'Achievements' panel and button in menu Art: Slightly changed Medium art
- New Systems and QoL changes - 18 August 2025
Update 0.360a New Systems and QoL changes Systems: Added Windowed mode (toggle in Settings). Added Draw Mode - press Space to draw. (there is also a button to enable it) New Deck View options: Pin important cards to keep them always visible. Added Blind Deck mode for Endless - the deck will not appear after a round, for those who want a bit more challenge. Quality of Life: You can now quickly view Deck with 'Tab'. Alchemist now highlight his with hint arrows. You can now abandon run if you lost Heart on the first village. Added new blue marker with '!'. place it it with key: '5'. Slightly updated UI for Deck View. Balance: Drunk deal 2 damage instead of 4 now (this was actually changed few days ago, but I forgot to mention it). Poisoner will no longer Corrupt an already character. Bugfixes: Fixed UI in Deck View showing wrong numbers. Fixed an issue where Alchemist copied by Shaman woul…
- Hotfix and Pooka rounds rebalance - 5 August 2025
Small hotfixes and slight Pooka rounds rebalance v0.341a Balance: Pooka rounds should be slightly easier now and should contain Plague Doctor in the village more often. Standard mode Ascension 2 Village 7/7 - should also be slightly easier now. Bugfix: Fixed a bug where a Lying Scout could rarely say truth. Fixed a bug where all Villages in Ascension above 3 would always include 2 fake Villagers in the deck. There should be no additional fake cards in Standard mode by default. System: New highscore indicator in Endless mode: 'Saves in a row' - Shows how many Villages you saved in a row without a fail. Other: Non-Lying Dreamer will now see Wretch as a Cabbage instead of a random Evil. Just a silly/easter-egg addition to add a little bit of flavor to the game. Her hint was updated as well
- Disguise system balanced - 31 July 2025
v0.340b - Disguise system update and bugfixes Systems: Improved Disguise rules. Disguising characters should feel more balanced now. Situation where all Evils disguise as the same character should rarely happen. Evils will disguise as Outcasts more often (around 15% of the time). Will be adjusting the numbers on later updates if needed. Deck is now shuffled at round start, preventing players from deducing Evil roles based on deck order. Balance: Empress can no longer point at herself Sound: Changed music for Village and for Execution mode! Bugfixes: Fixed an issue with Baa and Counsellor adding duplicate cards to the deck. Fixed a bug causing the song to restart after an Execution. Other: Polished few more character arts
- Music replacement - v0.331d - 29 July 2025
Sound: Replaced all in-game songs. Adjusted volume of few Sound Effects Text Renamed "Ascensions" in Endless Mode to "Saved Villages" I don't want to use word Ascension lightly. Since Endless Mode just loops the hardest difficulty, the old word didn't fit too much.
- Small bugfixes and Endless difficulty adjusted - 27 July 2025
v0.330a Change log Small bugfixes and slight balance changes Systems Balance: Endless mode Added +2 Villagers and +1 Outcast to each deck. These extra roles serve as additional disguises for Evil characters. It should make the mode slightly more challenging. This is only a simple flat number increase, but I will be iterating on a better village generator in the future Bugfixes: - Witness will no longer include Lilis in his info. - Doppelganger will now correctly says to be 'the original Baker' if in fact he disguised as one. - Fixed bug where lying Scout could rarely tell truth. - Fixed a bug where Alchemist could sometimes say he cured the Drunk while he really didn't. - Fixed a bug where Kill and Execution counted as Reveal. - Fixed an issue preventing round start characters from acting (like Witch, Puppeteer, Alchemist). - Round start characters acting order adjusted - Plague Doctor…
- Bugfixes, QoL and difficulty adjustments - 24 July 2025
Balance: Drunk: will deal 4 damage instead of 5 when Executed. Sometimes it was hard to detect drunk and was too punishing if executed. This should improve the comfort of having him in the deck, but will still be punishing with other damaging characters. Quality of Life / Systems: Enlightened: Now shows clockwise/counterclockwise direction arrows when hovered over. - Difficulty Curve has been adjusted for most Villages in a Standard mode. Mostly for 1st and 2nd - Ascension. 1-5 Villages should feel easier now, while 7th should still be difficult. - Added 1 Heart for all Ascensions in Standard Mode - Gameplay Music volume has been lowered at certain points - Fixed multiple smaller typos in descriptions and tutorials - Added various hints across all characters - Added small flavor texts when Evil characters are killed Bugfixes: - Lilis will not kill herself when she is the last to be reve…
- Small bugfix patch - 20 July 2025
⚖️ Balance Changes Knight: Now deals 4 damage to you if executed while corrupted. This adds higher stakes when there is corruption in the village. 📝 Text & Clarity Witch: Added a hint explaining that her Curse is lifted upon death. Knitter: Dialogue updated to say: "There is only 1 pair of Evils." (Previously: "2 Evils are adjacent to each other.") — This should make her info easier to interpret. Baa: Description now reads: "1 fake Outcast is added to the Deck view." If it will still cause confusion, we will rephrase it a bit better and add a hint for 'Deck View' and 'Fake' keywords. Or redesign his ability. 🛠️ Fixes Fixed a bug where executing a character incorrectly counted as a Night Phase reveal. ⚙️ System Updates Added a 'Reset Progress' button in the Settings menu.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 May 2026 | Deckbuilding fixes and few character adjustments | 1831432155578802 |
| 2 | 18 April 2026 | Update 0.614 - Quick hotfix and adjustments. | 1830163047261665 |
| 3 | 28 October 2025 | Small Halloween themed update | 1814309641603422 |
| 4 | 8 October 2025 | Small update focused on improving mods compatibility | 1813041031173726 |
| 5 | 2 September 2025 | Skins and Achievements! | 1809235871732979 |
| 6 | 18 August 2025 | New Systems and QoL changes | 1808061939480388 |
| 7 | 5 August 2025 | Hotfix and Pooka rounds rebalance | 1806698490842480 |
| 8 | 31 July 2025 | Disguise system balanced | 1806698490691527 |
| 9 | 29 July 2025 | Music replacement - v0.331d | 1806064758756053 |
| 10 | 27 July 2025 | Small bugfixes and Endless difficulty adjusted | 1806064758710081 |
| 11 | 24 July 2025 | Bugfixes, QoL and difficulty adjustments | 1806064758599121 |
| 12 | 20 July 2025 | Small bugfix patch | 1805431065438136 |
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