SPSTEAMPULSELIVE ANALYTICS
Icarus-X: Tides of Fire

Icarus-X: Tides of Fire Steam news

The Quadsphere | Jun 24, 2015 | game

Released

0players observed ยท 6 October 2026 - 12:15:25 UTC

ActionIndieRPGShoot 'Em UpBullet HellSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Icarus-X: Tides of Fire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews18
  • Release dateJun 24, 2015
  • DeveloperThe Quadsphere
  • PublisherThe Quadsphere

Genres: Action, Indie, RPG

Company pages: Developer: The QuadspherePublisher: The Quadsphere

Top Steam chartsTop 100 gamesGame directorySteam Store page

Icarus-X: Tides of Fire Steam news

Icarus-X: Tides of Fire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1.0 is live! - 18 July 2015

    Added an option to fire the primary weapon manually (Please remap your controls before playing) You can now navigate in most menus digitally (Keyboard or D-Pad) Slowed down the scrolling and slightly dimmed the background on Chapter I Chapter I Mini Boss is now easier Chapter I Main Boss's spinning bullets no longer spin and do less damage Enemy bullets no longer damage your ship if your shield is above 10% capacity (Campaign) Removed the spinning enemy from Chapter I (Campaign and Arcade) Adjusted difficulty on Chapter II Main Boss: regular bullets do more damage and homing bullets do less damage Arcade Mode is now much easier in all difficulties Please note: due to gameplay changes, older replays are now obsolete.

  • Update 1.1.0 is live! - 18 July 2015

    Added an option to fire the primary weapon manually (Please remap your controls before playing) You can now navigate in most menus digitally (Keyboard or D-Pad) Slowed down the scrolling and slightly dimmed the background on Chapter I Chapter I Mini Boss is now easier Chapter I Main Boss's spinning bullets no longer spin and do less damage Enemy bullets no longer damage your ship if your shield is above 10% capacity (Campaign) Removed the spinning enemy from Chapter I (Campaign and Arcade) Adjusted difficulty on Chapter II Main Boss: regular bullets do more damage and homing bullets do less damage Arcade Mode is now much easier in all difficulties Please note: due to gameplay changes, older replays are now obsolete.

Patch notes and updates

S.noRelease datePatch nameGID number
118 July 2015Update 1.1.0 is live!4249665521682954002

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