- Sailing Content Patch out! — October 25th - 26 October 2016
Hello all! Thank you for the wait on this one. Unfortunately my time working in Unveil has been greatly limited, but still was able to wrap this Content Patch and make it available for you all to enjoy, even if that meant cutting some corners, specifically in Free Roam new areas (not that many new ones -- sorry!). The Changelog New Sailing activity: The major new feature! You may now construct a Raft to sail off on selected scenarios (Castaway & Free Roam) to live the life of a resource plunderer. New Raft vehicle: A water vehicle that can be constructed at shoreline. Player may spend energy to row to increase speed, or sail when wind is good for free locomotion. Raft Desalinator upgrade: Allows the raft to produce fresh water while the player is on board. New Castaway Scenario: Sail your way out of a water-less island, visit islands to gather different kind of resources, and fish to ga…
- Sailing Content Patch out! — October 25th - 26 October 2016
Hello all! Thank you for the wait on this one. Unfortunately my time working in Unveil has been greatly limited, but still was able to wrap this Content Patch and make it available for you all to enjoy, even if that meant cutting some corners, specifically in Free Roam new areas (not that many new ones -- sorry!). The Changelog New Sailing activity: The major new feature! You may now construct a Raft to sail off on selected scenarios (Castaway & Free Roam) to live the life of a resource plunderer. New Raft vehicle: A water vehicle that can be constructed at shoreline. Player may spend energy to row to increase speed, or sail when wind is good for free locomotion. Raft Desalinator upgrade: Allows the raft to produce fresh water while the player is on board. New Castaway Scenario: Sail your way out of a water-less island, visit islands to gather different kind of resources, and fish to ga…
- Bugspray of June 21st - 21 June 2016
Hello guys! First off, a quick update: the new content patch is leaving design stage soon, and starting implementation immediately afterwards. Expect to have a whole new set of experiences on Unveil at the beginning of next season. And yes, we also have a super small yet important patch published today. It fixes a bug regarding Shelters when switching back and forth in a map. Make sure to restart Steam if you can't see patch being applied right away. Thank you for reporting issues, and for playing Unveil. Stay tuned for new stuff! - Pablo Neirotti
- Bugspray of June 21st - 21 June 2016
Hello guys! First off, a quick update: the new content patch is leaving design stage soon, and starting implementation immediately afterwards. Expect to have a whole new set of experiences on Unveil at the beginning of next season. And yes, we also have a super small yet important patch published today. It fixes a bug regarding Shelters when switching back and forth in a map. Make sure to restart Steam if you can't see patch being applied right away. Thank you for reporting issues, and for playing Unveil. Stay tuned for new stuff! - Pablo Neirotti
- Shelters Content Patch - 2 June 2016
The Shelters Content Patch is now available! Comes with several, very important bug fixes, as well as two new items -- because you guys were vocal you wanted shelters! Leafy Parasol Build a Parasol to protect from sun and rain. Upgrade it to collect water into an existing water container, and repair it after weather wears it down. On normal weather conditions, a Parasol lasts for about a year without repair. Leafy Wind Breakers Build wind breakers to protect from wind. These last less than parasols and are worn out more by wind, but are cheaper to setup and repair. Full patch notes: New Parasol construction: Build a Leafy Parasol that shelter from Rain and Sun Light. It will wear out the harsher the weather is. It can be repaired using some materials to patch it up. It can be salvaged to obtain some of it's components, although less are obtained the more damaged it is. Parasols can be u…
- Shelters Content Patch - 2 June 2016
The Shelters Content Patch is now available! Comes with several, very important bug fixes, as well as two new items -- because you guys were vocal you wanted shelters! Leafy Parasol Build a Parasol to protect from sun and rain. Upgrade it to collect water into an existing water container, and repair it after weather wears it down. On normal weather conditions, a Parasol lasts for about a year without repair. Leafy Wind Breakers Build wind breakers to protect from wind. These last less than parasols and are worn out more by wind, but are cheaper to setup and repair. Full patch notes: New Parasol construction: Build a Leafy Parasol that shelter from Rain and Sun Light. It will wear out the harsher the weather is. It can be repaired using some materials to patch it up. It can be salvaged to obtain some of it's components, although less are obtained the more damaged it is. Parasols can be u…
- Developer update — June patch: Shelters - 24 May 2016
Hello all! I am back from my vacations. My mind is now clear, and my creativity tank is refilled, ready to bring you some cool new updates to the game, many of which are based on your suggestions. On June we will be releasing our first Content Patch post-release, just like we did during the Early Access times. This one is comes with several adjustments, bug fixes, and: Shelters! You may construct a Leafy Parasol to protect from sun and rain, as well as a Leafy Wind Breaker to protect from rain. This is a very cool, modular approach to shelter building. You may repair or salvage these shelter constructions at any time. Plus, the Leafy Parasol will launch with one upgrade: Water Collector - allowing water to be collected on a provided container off rain. Pretty much like putting an Open Container down on the floor, except this is much faster, and the contents won't evaporate due to sun he…
- Developer update — June patch: Shelters - 24 May 2016
Hello all! I am back from my vacations. My mind is now clear, and my creativity tank is refilled, ready to bring you some cool new updates to the game, many of which are based on your suggestions. On June we will be releasing our first Content Patch post-release, just like we did during the Early Access times. This one is comes with several adjustments, bug fixes, and: Shelters! You may construct a Leafy Parasol to protect from sun and rain, as well as a Leafy Wind Breaker to protect from rain. This is a very cool, modular approach to shelter building. You may repair or salvage these shelter constructions at any time. Plus, the Leafy Parasol will launch with one upgrade: Water Collector - allowing water to be collected on a provided container off rain. Pretty much like putting an Open Container down on the floor, except this is much faster, and the contents won't evaporate due to sun he…
- Bugspray and Balancing of May 2nd - 2 May 2016
Hey guys! I really appreciate you taking the time to provide feedback for Unveil. That has generated some well needed balance changes, which you can experience today. This is the full patch notes for today: Rocks Actions: The cost for various Rock actions have been reduced, mainly in the Crack Open and Salvage department. Now more than ever using a Sharp Stone to open Coconuts is a great energy saver. Pain Training: Major balance and map layout update, to make Energy easier to obtain, while also ensuring the player is constantly dealing with injuries. This was done to make it easy to experiment with the various tools to deal with injury-related mechanics without worrying about the rest. Fishing Time: Minor balance and map layout changes. This was done to ensure players find the lake at north, as well as adding a bit of starting Fat, so they have enough energy to do some basic stuff befo…
- Bugspray and Balancing of May 2nd - 2 May 2016
Hey guys! I really appreciate you taking the time to provide feedback for Unveil. That has generated some well needed balance changes, which you can experience today. This is the full patch notes for today: Rocks Actions: The cost for various Rock actions have been reduced, mainly in the Crack Open and Salvage department. Now more than ever using a Sharp Stone to open Coconuts is a great energy saver. Pain Training: Major balance and map layout update, to make Energy easier to obtain, while also ensuring the player is constantly dealing with injuries. This was done to make it easy to experiment with the various tools to deal with injury-related mechanics without worrying about the rest. Fishing Time: Minor balance and map layout changes. This was done to ensure players find the lake at north, as well as adding a bit of starting Fat, so they have enough energy to do some basic stuff befo…
- Developer Log: April Update + April 29th patch notes - 29 April 2016
Hello guys! I am glad to bring you a wrap up of the Unveil Full Version release on Steam, many callouts, update on the current state and future plans. Find all of that, with timestamp in the description, in the video below: https://www.youtube.com/watch?v=qxkWy2zwWrQ April 29th patch notes Tree chopping: Readjusted effectiveness of axes for a lower Energy consumption when chopping trees down. The Improvised Axe should require 30 Energy to chop one down, while the regular Axe should require 24 Energy. This was done due to many critical survival elements being bound to Wood Logs, and the cost was set too high specially for starting situations. Carving Wooden Bowls: Now carving a Wood Log to obtain a Wooden Bowl will result in obtaining two instead of one. Also reduced cost from 10 Energy to 8 Energy. This was due the high cost of crafting the wooden bowl, making it a rare item to use most…
- Developer Log: April Update + April 29th patch notes - 29 April 2016
Hello guys! I am glad to bring you a wrap up of the Unveil Full Version release on Steam, many callouts, update on the current state and future plans. Find all of that, with timestamp in the description, in the video below: https://www.youtube.com/watch?v=qxkWy2zwWrQ April 29th patch notes Tree chopping: Readjusted effectiveness of axes for a lower Energy consumption when chopping trees down. The Improvised Axe should require 30 Energy to chop one down, while the regular Axe should require 24 Energy. This was done due to many critical survival elements being bound to Wood Logs, and the cost was set too high specially for starting situations. Carving Wooden Bowls: Now carving a Wood Log to obtain a Wooden Bowl will result in obtaining two instead of one. Also reduced cost from 10 Energy to 8 Energy. This was due the high cost of crafting the wooden bowl, making it a rare item to use most…
- Bugspray of April 26th - 26 April 2016
Hello guys! While some new content is bound to arrive shortly, some extra fixing has been occurring on the backstage, and today a patch was pushed with those. That includes: - Various stability fixes. - Performance during engine failures: Now the game will put a cap on how often, and how many errors can be logged to a file. This prevents a single error to be logged too often, causing the game to lag due to high disk usage. Stay tuned for new content, first batch coming next week. There is a long way to go. Happy surviving! - Pablo Neirotti
- Bugspray of April 26th - 26 April 2016
Hello guys! While some new content is bound to arrive shortly, some extra fixing has been occurring on the backstage, and today a patch was pushed with those. That includes: - Various stability fixes. - Performance during engine failures: Now the game will put a cap on how often, and how many errors can be logged to a file. This prevents a single error to be logged too often, causing the game to lag due to high disk usage. Stay tuned for new content, first batch coming next week. There is a long way to go. Happy surviving! - Pablo Neirotti
- Bugspray of April 22nd - 22 April 2016
Hello guys! After collecting some feedback, Roots is getting some changes for players to find their way out on Day 2. - Roots Scenario: Various map layout changes to aid users to finding their way back to the exit of the Scenario. This was due to players still not figuring out exactly where to go or what the possibilities were within a game that is new and unknown for them. Also fixed issue that could cause players getting stuck on top of a hill when crossing Starting map down south through a particular tile. - Few stability fixes. If you find any issues or have suggestions, make sure to get in touch with us! Happy surviving! - Pablo Neirotti
- Bugspray of April 22nd - 22 April 2016
Hello guys! After collecting some feedback, Roots is getting some changes for players to find their way out on Day 2. - Roots Scenario: Various map layout changes to aid users to finding their way back to the exit of the Scenario. This was due to players still not figuring out exactly where to go or what the possibilities were within a game that is new and unknown for them. Also fixed issue that could cause players getting stuck on top of a hill when crossing Starting map down south through a particular tile. - Few stability fixes. If you find any issues or have suggestions, make sure to get in touch with us! Happy surviving! - Pablo Neirotti
- Bugspray of April 21st - 21 April 2016
Hello all! I am still hunting down an issue that I see error logs of, but no one reporting, which makes it hard to pin point. It is basically an issue caused when Refilling something using another object on the ground. If you encounter an error while doing this, please let me know! Anyways, this is the patch notes for today: - Fixed small bug during the use of the Time Fast Forward screen. - Coconut Carrier: Fixed issue that would prevent drinking a non fully-filled Coconut Carrier, if there were leftovers after drinking. - Added debugging entries to find the source of a Refilling bug. If you do encounter any issue, please let me know. Happy surviving!
- Bugspray of April 21st - 21 April 2016
Hello all! I am still hunting down an issue that I see error logs of, but no one reporting, which makes it hard to pin point. It is basically an issue caused when Refilling something using another object on the ground. If you encounter an error while doing this, please let me know! Anyways, this is the patch notes for today: - Fixed small bug during the use of the Time Fast Forward screen. - Coconut Carrier: Fixed issue that would prevent drinking a non fully-filled Coconut Carrier, if there were leftovers after drinking. - Added debugging entries to find the source of a Refilling bug. If you do encounter any issue, please let me know. Happy surviving!
- Bugspray of 19th and 20th - 20 April 2016
Hello guys! Luckily launch was smooth with minimal errors. Last night and tonight, two patches were pushed. Here is the changelog: April 19th: Character customization: Fixed issue that would prevent players from changing most of the parameters for either male or female. April 20th: Refilling: I've detected an issue while refilling objects, but could not pin point how to reproduce this issue. I've made sure, however, to prevent players from using the "Refill..." action from Simulation Units when there is no refillable item in the Inventory (which was never intended to work like this in the first place). This may prevent the issue all together, but I will keep an eye on the issue. UI: Fixed a potentially game crashing issue when trying to terminate the Paused Simulation frame twice. If you encounter any issues, please report them right away to support @ particle.com.ar (no blank spaces).…
- Bugspray of 19th and 20th - 20 April 2016
Hello guys! Luckily launch was smooth with minimal errors. Last night and tonight, two patches were pushed. Here is the changelog: April 19th: Character customization: Fixed issue that would prevent players from changing most of the parameters for either male or female. April 20th: Refilling: I've detected an issue while refilling objects, but could not pin point how to reproduce this issue. I've made sure, however, to prevent players from using the "Refill..." action from Simulation Units when there is no refillable item in the Inventory (which was never intended to work like this in the first place). This may prevent the issue all together, but I will keep an eye on the issue. UI: Fixed a potentially game crashing issue when trying to terminate the Paused Simulation frame twice. If you encounter any issues, please report them right away to support @ particle.com.ar (no blank spaces).…