- Little Minifix: FS:B v0.6.7.1 - 20 March 2026
Hey all,In this little update, I fixed some of the broken links in the main menu. I also reduced the invulnerability frames for almost every enemy in the game to help with two things:reducing bullet sponginess, andmaking the "BCF-Expert" difficulty a bit easier.Just a little side note to let you know what I'm currently working on: I’ve started working on Level 8 and I’m currently brainstorming how to implement certain mechanics needed for this level.The level will be some kind of megastructure, but I don’t want to spoil too much. xDI hope you're having fun with FS:B so far. Feel free to share your feedback on Discord or here on Steam.Have a great day, Joe
- Broken Links Noob Mistake - 18 March 2026
Hey Guys,I changed some of the usernames on Instagram, TikTok and YouTube to better separate my private/hobby stuff from the old company-related accounts.Of course, I completely forgot that this would also change the links… 😅 I also deleted my LinkedIn account because… well… I just don’t need or want it anymore.So yeah, half of the links in the main menu are currently broken. ;(I’ll fix everything tomorrow.Sorry, my bad. 🩸Have a good night… or day, Joe
- Fragmented Soul: Blackrock – v0.6.7.0 - 15 February 2026
Story 7 CompleteStory 7 is now fully implemented, including new cutscenes and gameplay sequences. While some polish is still ongoing, the chapter is structurally complete and fully playable.Guidance Encounter AdjustmentThe Guidance fight is intentionally challenging. To reduce unnecessary frustration in this long level:Free respawn enabled during the encounterNo penalty on death in this segmentPlayer feedback regarding potential checkpoint systems for longer story levels is welcome.Gameplay & System FixesFixed multiple collision issues across various areasFixed unintended multiple squad spawns in Story 3 and Story 6Fixed enemy spawn positioning bugFixed several spelling errorsCorrected a lore-related logical inconsistency (ongoing refinement)Visual & Asset UpdatesUpdated appearance of several logistic objectsRocket sprite reworkedBullet: Rocket visuals and behavior refinedPerformance &…
- Fragmented Soul: Blackrock – Version 0.6.6.0 - 4 February 2026
Hey all,the last few weeks were a lot of work for me both outside and inside development — but I’m really proud of the progress. This update is not out yet, but it’s getting close. 🙂Major Additions & StoryThe new Guidance Facility storyline is close to finished (scanning mechanics, registration sequence and the core combat encounters). Just a few more bits left — please hang in there 🙂The main Guidance Fight is fully implemented and has already been rebalanced after being way too difficult at first. I CAN'T WAIT to share this fight with you in Story 7. OMG I CAN'T WAIT!!! 😄Added new environmental gameplay elements: belts, crushers, spikes and decontamination sections.Story pacing is now more controlled and narrative-driven instead of pure skirmish chaos.Improved transitions and overall flow between story segments.Added a few new dialogues to older story levels.Gameplay & CombatFurthe…
- Fragmented Soul: Blackrock v0.6.5.5 – Performance Update - 6 January 2026
This update is all about one thing: performance. And then some more performance. And while we were at it, we fixed things that should not have been broken in the first place.Highlights:Massive performance improvements across the boardTroop AI logic refined and stabilizedFixed an issue where squad members would often hesitate or not attack enemies properlySmarter target selection and retargeting for both squad and normal troopsReduced unnecessary calculations in combat-heavy situationsUI visual polish with no performance penalty (yes, really)Various bug fixes and under-the-hood cleanupsDeveloper note: This update cost a few sleepless nights… but honestly, it was worth it. Fixing performance and AI is exhausting — and somehow still fun.TL;DR: Runs smoother, troops behave smarter, squad actually shoots things, UI looks better. And yes — performance, performance, performance.Love you all,Joe
- FRAGMENTED SOUL: BLACKROCK - v0.6.5.0 - 4 January 2026
Hey everyone,I hope you all had a great start to the new year! I had some spare time over the holidays, so I dove head-first into a few pretty big construction sites. Here’s what’s new in Fragmented Soul: Blackrock v0.6.5.0:UI & PERFORMANCEMajor GUI overhaul with a cleaner look, tighter layout, and improved performance.Internal optimizations for scenarios with large numbers of enemies (troop-related optimizations are still work in progress).Many objects were simplified internally, reducing overhead and improving overall stability.Fixed several physics quirks caused by very small particles behaving creatively.AUDIO & ATMOSPHEREAdded tons of new ambient sounds, including location-based audio to better sell each environment.Improved and rebalanced many existing sounds for clearer feedback and more punch during combat.Explosion audio received a major rethink: some earlier “budgeting” experi…
- Fragmented Soul: Blackrock – Patch Notes v0.6.1.1 - 25 December 2025
Performance & AISignificant AI performance improvements, especially in crowded combat scenariosReduced unnecessary logic ticks and smarter decision updatesOverall smoother gameplay with fewer micro-stutters (the AI learned to breathe)Visual ImprovementsGeneral visual polishing across multiple assetsAdded weapon outlines for better readability in chaotic fightsImproved clarity for interactables and combat feedbackStory & LoreReturn to Sector T67 after the Shoo-Gen fightExpanded lore, additional context, and a small narrative twistSaid twist may or may not involve the need to weld a door shutEnvironmental storytelling has been enhancedGameplay & SystemsBRAA Ammo Dispenser now correctly displays:Ammo costRequired inputGrenades are now non-physical objectsNo more accidental grenade parkourScientist logic is now handled globally, improving consistency and behavior because escort missions can…
- Patch Notes – Fragmented Soul: Blackrock v0.6.0.5 - 8 December 2025
Hey all, just a few small fixes here. ːsteamthumbsupːBalance, Fixes & Quality-of-Life Overhaul⚔️ Unit Costs RebalancedWrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)Speeder cost increased: 10 → 15Mage cost decreased: 20 → 15💀 Blackrock Titan – Major NerfThe boss was absolutely cooking players on every difficulty, so:Spawn rate reduced → fewer adds, less panic, fewer tearsEnrage moved from 20 → 30 minutes„Yes Commander, we actually want you to survive the early game.“🔧 Node System FixedAuras and weapons now correctly respawn after player deathNo more “I died once and the universe forgot my cool stuff” situations📦 Dispenser FixesBRAA Ammo was way too cheap → price correctedDoor logic + animation sequencing polished🔢 Weapon Hotkeys AddedYou can now switch weapons with keys 1–5Gamepad continues to support scrolling + face buttonsFinally, tru…
- Fragmented Soul: Blackrock – Patch Notes v0.6.0.0 - 7 December 2025
(The “Everything Explodes Now” Update)✨ Customizable UIYou asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier.✨ Big UI OverhaulA complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, serotonin levels increased.🔥 New Story Level: “Shoo-Gen”The next Story Level is live!“oh no what has science done”.💣 BRAA BlackRock CannonFor optimal and excessive obliteration. The Blackrock Cannon is now fully implemented, animated, and integrated with shard behavior, improved firing logic, new effects, and sound-budget-aware booms.🔊 Sound Bug FixedFixed a hilarious sound bug caused by incorrect parameters — no more megaphone-level ricochet sounds.🔊 Tons of New Sounds for guns, heat towers and much…
- Fragmented Soul: Blackrock v0.5.5.0 – Update Patch Notes - 16 November 2025
Story 4 – Weapon Factory: COMPLETE!Story Level 4 is finally ready to roll! This one was a monster — tons of new assets, details, machines, pipes, consoles, you name it. The entire factory is now fully built and only waiting for a last polishing pass before it launches. A massive milestone achieved!Next stop: Story 5, and we’re going full throttle with it. Buckle up. Optional Dialogues (Lore Lovers Rejoice!)Starting with Level 4 (and soon Level 3), you can now discover optional dialogue interactions. Players who enjoy lore can dive deep, and players who just want BOOM-BOOM gameplay can simply ignore it. This system will grow a lot in the future — expect secrets, worldbuilding, and weird scientists rambling about questionable experiments.Karma Level – Massive Collision DebuggingThe Karma Level got a huge collision overhaul. Fixes also went into other levels, just not as extreme. You shoul…
- A New Identity for the Project – “Fragmented Soul: Blackrock” - 14 November 2025
Hey everyone!Big news today – the game is now officially called Fragmented Soul: Blackrock! After speaking with a lawyer and thinking through potential long-term risks, I decided it’s safer and smarter to adjust the name while keeping the spirit of the original intact. Don’t worry – the world, the story, the chaos, the explosions, the vibes… everything remains true to what you know.A new name, but the same soul. Fragmented soul… you get the idea.And now back to the fun part: I’m working full steam on Story Level 4 – Weapon Factory. This one is packed with atmosphere, lore, and some seriously spicy combat moments. My goal is to get this update live as soon as possible, and trust me, I’m pushing hard to make it happen.Thanks for sticking with me on this wild journey. You’re amazing. More updates soon! – Joe from Cavedwarf Studios
- Progress Update – Story Level 4 nearing release! - 11 November 2025
Hey everyone!I’ve made a lot of progress on Story Level 4, and if everything goes as planned, the update should go live this weekend! Along the way, I’ve fixed a ton of bugs — including several issues with Braveling and Squadmember pathfinding that sometimes caused them to get stuck or behave weirdly.I’ve also spent some time improving the audio and overall game feel, especially when it comes to impact sounds and combat feedback.The difficulty in the Story Mode and Karma Mode has slightly increased, since I fixed a bug that caused certain enemies to receive more damage than intended. Skirmish Mode remains unaffected by this change.Thanks again for all the feedback and support — Story 4 is almost here! 🚀— Joe
- Blackrock v0.5.3.0 – “The Phantom Awakens” - 24 October 2025
The Karma Level just got a massive overhaul. Tons of new props and details: gravestones, a crashed spaceship, and Blackrocks spreading around the graveyard. But that’s not all — something ancient and malevolent has been unleashed. The mysterious Blackrock Entity decided to release one of its deadliest servants: the Blackrock Phantom. For now, it’s confined to the Karma Level for testing... but don’t expect it to stay there forever.Other updates:⚙️ Story Level 4 is now live! The story deepens, alliances form, and… yeah, we might need stronger weapons.💣 Corebomb is now cheaper and lighter — more boom, less burden.🧩 Fixed a bug where the player could lose their main weapon after dying.🦠 Glimmergrub balance slightly adjusted — they’re still nasty, just fairer.I’ve got tons of ideas for Blackrock, but I’m also taking some time to polish things up.Please be patient — I won’t stop until Bla…
- 0.5.2.0 Quickfix - 11 October 2025
Hey all,got a report that the weapons panel could be displayed twice when you enter the karmaroom under certain conditions.This little patch should fix that. :)Have a great day,Joe
- Blackrock v0.5.2.0 – The “No More Sticky Fireballs” Update - 11 October 2025
Hey Commanders! This update smooths out a few long-standing annoyances and tweaks the overall flow of your missions. Let’s dive in 👇⚔️ Gameplay Fixes & ImprovementsMage troop projectile fix: No more eternal fireballs hanging in mid-air — they now properly vanish after impact.Enemies respect walls now: No more shooting through solid cover in story missions.Weapon unlocks refined: New weapons are unlocked but no longer auto-equipped mid-fight. You’re in charge of what you wield!Shard comfort boost: Pickup range increased — less pixel hunting, more smooth flow.Generator repair rebalance: Increased from 2 → 5 to add a small pacing pause until the new shop system arrives.Corebomb rebalance: Price dropped from 5000 → 1200 to make the win condition more accessible. Also made lighter — carrying it shouldn’t feel like dragging a moon anymore.🧭 UI & Quality of LifeTroop order consistency: Troop…
- Blackrock – A Short Calm, Lots of Wrenching - 5 October 2025
Hey Bravelings! Even if there aren’t big updates right this second: don’t worry—I’m hard at work on quality-of-life improvements behind the scenes. Story 3 is hungry (as Blackrock things tend to be… 🪨😅), but the next patch will bring noticeable upgrades:What’s already fixed/improved (landing in the next patch)No more wall-cheese: Enemies no longer shoot through walls. Line-of-sight is sacred again.Weapon QoL: New weapons are unlocked but no longer auto-equipped. No forced swaps mid-fight.Shard comfort: Pickup range increased — less pixel hunting, more flow.Transition balance: Generator repair bumped from 2 to 5. A small pacing brake until the new shop system arrives.UI consistency: Troops now have the same order in the panel and the shop.Minimap clarity: Player visibility increased — fewer “where am I?!” moments.What’s coming mid-term (roadmap teaser)Shop overhaul: Moving away from st…
- Blackrock v0.5.1.5 – Patchnotes - 7 September 2025
🟩 Weapon UI overhaul – weapons are now listed in the HUD, with the active one highlighted by a rounded green frame.🕷️ Charon finished – the terrifying Blackrock Spider (only killable with sniper rifles) is now complete!🗿 Golem finished – the massive Crusher Golem (rocket-only kill) is fully implemented with polish and proper sounds.🐀 New enemy: Splintrin – swarms of corrupted Blackrock rats that attack in numbers rather than raw power.🎬 Animation fixes – smoother animations for Charon, Golem Crusher, and Scientists.📖 Story 2 progress – the second story mission (escort-based, short but intense) is almost complete – chaos, explosions, and new enemies await!👨🔬 Escort improvements – scientist timers/triggers fixed and their movement speed increased for less sluggish pacing.🚪 Door timer feedback – slow-opening doors now display a progress bar: red for long wait, green when almost d…
- Blackrock – Quick Patch Notes - 30 August 2025
Fixed a bug where story intro textboxes got disabled and never reactivated (oops 🙃).The Golem finally makes proper sounds instead of placeholders! (His attack is still placeholder, but that’s top of the list for the next patch).Fixed an issue where Story 2 couldn’t be completed.Scientists in escort missions are now faster – because slow NPCs are just trash 🚀.Blackrocks in Story 2 got a slight buff… can’t let things get boring 😉.Added the proper Story 2 Music.Love yall,Joe
- Blackrock v0.5.1.3 – Patch Notes - 30 August 2025
New Enemy: Golem Slow, tanky as hell, and only killable with rockets. Have fun blasting away!Story Level 2 – Progress Made a big step forward, but still far from finished. The level can’t be fully completed yet, but as always you get a transparent look into the development process. 👉 It’s an escort mission, but don’t worry: long escorts are boring – this one is short, but packed with nonstop explosions and chaos. 💥New Blackrock Design Revamped look that hits harder – also applied to the battlefields.BugfixesCouldn’t exit story missions after dying → fixed.Couldn’t pause story missions after dying → fixed.Keycards in Mission 1 could be farmed infinitely (funny, but clearance 20 didn’t open anything 😅) → fixed.Crash in Story Mission 2 if all scientists died → fixed.Quality of LifeAdded a small story disclaimer so you don’t get thrown back to the main menu too abruptly.CommunityDiscord…
- Blackrock v0.5.1.3 – Patch Notes - 24 August 2025
Stoneworms and Scorps should now properly attack instead of only trapping their enemies.Massive preparations underway for Story Level 2.Tons of small tweaks across enemies and weapons to improve overall balance.Squad panel expanded to display more info on who is currently following or holding position (better squad placement overview).