Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3753140 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | False Member |
| Publisher | False Member |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
BRAMBLEFORT is a VR survival horror game built for exploration, immersion, and weighty combat. Journey through a desolate North Atlantic island, where rotting huts gradually give way to towering Victorian mansions as you make your way toward its center.
About this game
BRAMBLEFORT is a VR survival horror game built around exploration, scavenging, and player-driven problem solving. Location-based damage — damage is heavily tied to where you hit. Precision matters. Explore and scavenge — levels reward players who look carefully. No fixed solutions — combat and obstacles can be approached in multiple ways. Light RPG systems — fine-tune your playstyle. Levels are built to be replayed. You are a field operative sent by a classified intelligence agency to investigate a remote island in the Northern Atlantic. You arrive with minimal briefing and inadequate gear. The agency has underestimated the situation. Complete your objectives with what you have. BRAMBLEFORT is built exclusively for VR. Every weapon is designed around physical weight and realistic handling. Reloading, aiming, and melee combat require deliberate movement and precision. Melee A wide range of options found in stashes or taken from fallen inhabitants. Weight and size vary significantly. Small knives to 200-kilogram murder tools. Firearms Single-action revolver Double-barreled shotgun Bolt-action rifle Hand-cranked Gatling gun Harpoon gun Throwables Explosives and improvised devices The island's social hierarchy shapes everything you encounter. Coastal villages — impoverished fishing settlements. Simple huts, basic weapons, medieval in everything but the year. Inland towns — wealthier, more organized. The further from the coast, the more refined the infrastructure. Victorian mansions — grand estates at the island's center and higher elevations. A different world entirely. Built from the ground up for VR. Systems are designed to interact with each other in ways that feel consistent and grounded. Layered levels — multiple ways through. Secrets and shortcuts reward exploration. Reactive NPCs — inhabitants respond dynamically to environment changes, player actions, and violence around them. Direct interaction — pick up and manipulate objects with your hands. Systems that talk to each other — stealth, combat, and environment are connected.
Supported languages
English * * languages with full audio support
