SPSTEAMPULSELIVE ANALYTICS
Anathema

Anathema Steam metadata

Esperware Interactive | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID375390
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperEsperware Interactive

Anathema metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID375390
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperEsperware Interactive
  • PublisherEsperware Interactive
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Esperware InteractivePublisher: Esperware Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Anathema Steam metadata

Anathema metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/375390/metadata
Steam Communityhttps://steamcommunity.com/app/375390
PCGamingWiki search
IGDB searchSearch IGDB for Anathema

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Adjustable Difficulty, Gamepad Recommended

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 2025 YEAR-END DEVELOPMENT UPDATE - 9 November 2025

    As we pass the 11th year of development, it's time to provide yet another update. COMPLETEDThe game is 99% complete and only missing some final musical and text elements as outlined below. All game elements (levels, cutscenes, menus/systems, etc.) have been merged together into a single, fully-playable build. This is a significant milestone to have a fully playable beta.Voiceover underwent a casting call and final recordings of NPC characters to complete the roster for cutscenes. All scenes are now fully voiced in English. There are no plans at this time to have cutscenes voiced in other languages.Final voiceover selections have been completed and are now in the core game. Across all cutscenes, there were over 6 hours of voiceover that required review and editing for final-use composites. This was a staggering undertaking from an editing perspective.Sound effects have been added to cuts…

  • Development progress and 2017 demo deactivation - 14 March 2025

    Hello, everyone! We wanted to post an update here regarding the current development status and deactivation of the demo that was previously available. For those of you that haven't followed the project, we announced Anathema in 2015 when indie games wishing to release on Steam required a community approval known as Steam Greenlight. During that time, the game was far from ready but we wanted community feedback if there was any interest in the game concept before we pushed forward into a lengthy development cycle. Now, the process of listing a game on Steam is much more straight-forward and does not require a community approval cycle to be listed on Steam. In 2017, we released an early pre-alpha demo of the game in its state at that time, but still very far from completion and release. We continued to work on this project for years in our free time outside of family, friends and day-to-d…

  • 2023 YEAR-END DEVELOPMENT UPDATE - 27 December 2023

    As we gather to bid farewell to 2023, this seemed like a great (and long overdue) opportunity to provide an update on Anathema's development. Overall, 2023 was subjected to multiple setbacks and delays due to somber personal life-events that took precedence and attention away from Anathema, but we managed to exit the year nonetheless with some major milestones. Please read below for further details! GAME-RELATED All in-game audio has been completely remastered. This allows for more headroom in the digital audio spectrum and should produce far less "clipping" audio and artifacts that was present in the 2017 demo. The cover artwork is currently being drawn by our good friend Craig Daversa (his game can be found here). We can't wait to unveil it when it's ready; the work-in-progress updates we've seen have been fantastic. The polish phase has commenced. Below are select comparison screensh…

  • October 2020 Development Update - 24 October 2020

    Happy Halloween!!! Where to begin? If you've kept up with prior development updates, you're aware we are working on this project around our day jobs with our free time. When Covid hit earlier this year, our employers responded like most - reduced work schedules or even furloughs. In a way, this was somewhat of a blessing in disguise because it allowed extra time to make significant milestone progress. Since March of this year, we have completed all level's designs, layouts, and art assets. I repeat - all levels are fully functional and completely built, save for that final bit of polish at the end of all development cycles to make them shine their best. This may not be very exciting for you, but this is huge progress. In the end, Anathema will end up with 13 levels total, instead of the originally planned 12 levels. The second major milestone achieved is 100% of all enemies are complete…

  • October 2019 Development Update - 20 October 2019

    Happy October! We don't have as much this time around to share with you as we did last month, but this time around we will show you some audio/visual goodies! In last month's update we shared images of the work-in-progress for the newest level we've been developing - The Ossuary. In this video, we share a brief look of this level in motion, including one of three mini bosses you will encounter. The player can progress through this level's three routes in any order they choose, but must defeat all guardians before they are allowed passage into the next area - the Vampyr Den. Feast your eyes and let us know your thoughts! To change things up this month a little bit, our resident composer has whipped up a special remix just for you. For those that have played the demo, you will be familiar with the tune this remix is an arrangement of - Gravekeeper's Hollow. When thinking of games' stage 1…

  • September 2019 Development Update - 15 September 2019

    Happy September! It has been an excruciatingly long time since our last update, but I assure you we have been hard at work! In this update we will go over the latest information about the status of development, showcase a brand new player sprite, new HUD and latest level! There is a LOT to share below so let's get started! We would like to start by unveiling the re-design of the sprite for Aurora Delacroix. When development of Anathema began in October 2014 we began using pre-made, royalty free assets available on the web to make pre-rendered sprites. As development has progressed we became disenchanted with the design currently in the demo. We knew that it was important to give Aurora some original flair of our own design. Around May 2018 we reached out to our friend, Craig Daversa with Pyroklastic Games who has a great game that can be found here, that has worked with us on prior arti…

  • Demo V1.2 Now Available - 26 August 2018

    Hello all, A new version of the demo was pushed out today. Following is a list of changes/updates. Let us know if you run into any issues! Fixed bug where cutscene would not play before the final boss fight of the demo. Fixed a control bug where the player could become stuck on the ladder if they attacked while rapidly pressing left or right. Fixed an animation bug where the attack animation froze when attacking immediately as the player dismounts a ladder from the bottom. General bug fixes with the config tool.

  • May 2018 Update - 30 May 2018

    Hello! Thank you for joining us for our May 2018 update! Since we have been experiencing tropical weather causing flash flooding, I thought it would be appropriate to go with a water-based theme for this update. Following are images that tie together for one particular level in Anathema. CONCEPT ART - "The Shipwreck Graveyard" This is a stage that we knew early on we had to have in Anathema. If you are fearful of deep waters (and what may dwell within them) then this may be one of the creepier areas in the game. A torrential storm rages across this vast ocean, causing violent waves and disturbing its inhabitants. The player must use the floating wreckage of fleets torn apart by the tempest to attempt to make it to the nearest shore for safety. The problem is there are all kinds of monsters of all sizes in the waters waiting for you, including the behemoth Dragon Turtle. Some of you may…

  • April 2018 Update - 29 April 2018

    Hello all, We're back with another monthly update! Today I'd like to bring you some interesting new developments in the asset creation department. As some of you know, we've used Daz Studio since the project's inception, as none of us were really artists at heart. Daz provided the best solution for graphics that weren't downright atrocious. We initially wanted to present the game with pixel art, but quality artists were well beyond the scope of our budget. Unfortunately, for the amount of animation we wanted, pixel art would be been incredibly expensive and we simply couldn't afford that out of our own wallets. As a result, the pre-rendered art style was essentially born out of necessity. In the end, we think this is a nice contrast to the current happenings in the indie market as it helps Anathema stand out visually against other titles. Some might say pre-rendered graphics should have…

  • March 2018 Update - 14 March 2018

    Hello all, I apologize for the delayed update. I had hoped that there would be more info to share after a slight delay but unfortunately that is not the case - so I will be sharing a lot more concept art and behind the scenes images. We have a developer's meeting this weekend so there should be more juicy tidbits in the next update. In the meantime, here we go! CONCEPT ART - "The Snowpeak Village" This level is an important moment in the story of Anathema and is a real turning point in the narrative. This is an early concept art and doesn't reflect all of the ideas we now have for this level. The plans for this level are to implement a heavily vertical element - think the Waterfalls stage in Contra, but with horizontal elements also. As you progress through the level you will encounter windmills that introduce some new elements to the platforming. The player will be faced against strong…

  • March 2018 Update - 14 March 2018

    Hello all, I apologize for the delayed update. I had hoped that there would be more info to share after a slight delay but unfortunately that is not the case - so I will be sharing a lot more concept art and behind the scenes images. We have a developer's meeting this weekend so there should be more juicy tidbits in the next update. In the meantime, here we go! CONCEPT ART - "The Snowpeak Village" This level is an important moment in the story of Anathema and is a real turning point in the narrative. This is an early concept art and doesn't reflect all of the ideas we now have for this level. The plans for this level are to implement a heavily vertical element - think the Waterfalls stage in Contra, but with horizontal elements also. As you progress through the level you will encounter windmills that introduce some new elements to the platforming. The player will be faced against strong…

  • February 2018 Update - 2 February 2018

    Hello all, As mentioned in the December post, our goal is to bring you regular updates throughout the course of development. Our first update is some general information regarding concept art and a new tool in development for Anathema. CONCEPT ART - "The Ossuary" If you're like me, you've played the demo and you're familiar with the first few areas of the game. It's incredibly refreshing to be able to create new areas and concept art. I'm bored of looking at the areas in the demo and am so happy to sink my creative teeth into new areas. The first new area concept art that I would like to unveil is The Ossuary. This is planned to be the stage immediately following the swamp area and will probably have the most gothic aesthetic in the game. The image speaks for itself, but among the litters of bones will be numerous traps and hazards waiting for the player. While we have made a conscious…

  • February 2018 Update - 2 February 2018

    Hello all, As mentioned in the December post, our goal is to bring you regular updates throughout the course of development. Our first update is some general information regarding concept art and a new tool in development for Anathema. CONCEPT ART - "The Ossuary" If you're like me, you've played the demo and you're familiar with the first few areas of the game. It's incredibly refreshing to be able to create new areas and concept art. I'm bored of looking at the areas in the demo and am so happy to sink my creative teeth into new areas. The first new area concept art that I would like to unveil is The Ossuary. This is planned to be the stage immediately following the swamp area and will probably have the most gothic aesthetic in the game. The image speaks for itself, but among the litters of bones will be numerous traps and hazards waiting for the player. While we have made a conscious…

  • More Updates Coming Soon - 24 December 2017

    Hello all, First, I must apologize for the silence. Working on Anathema in our spare time means that we don't usually get to invest as much time on development on a daily basis as we would like. Our goal is to really change this in 2018 and we've spent the last few months really planning the rest of the game out to the most minimal detail. During the course of these meetings and plans, we've refined many of the details of the game on many of its layers and hope to wrap up the planning completely. Up until now, most of the game was planned as we went and drastically slowed development down, in tandem with working within the confines of our means available to us. The goal is to have everything planned out so from there forward it is simply a matter of making it happen. I will be making it a goal to issue monthly updates in a blog style format to really showcase what we have been working o…

  • More Updates Coming Soon - 24 December 2017

    Hello all, First, I must apologize for the silence. Working on Anathema in our spare time means that we don't usually get to invest as much time on development on a daily basis as we would like. Our goal is to really change this in 2018 and we've spent the last few months really planning the rest of the game out to the most minimal detail. During the course of these meetings and plans, we've refined many of the details of the game on many of its layers and hope to wrap up the planning completely. Up until now, most of the game was planned as we went and drastically slowed development down, in tandem with working within the confines of our means available to us. The goal is to have everything planned out so from there forward it is simply a matter of making it happen. I will be making it a goal to issue monthly updates in a blog style format to really showcase what we have been working o…

  • Demo Version 1.1 Is Now Available - 19 August 2017

    Hello Everyone! Apologies for the delay in the patch. We had hoped to release it last week, but there were unforeseen delays with our group of external testers so we did as much internal testing as possible. Unfortunately, there are only so many bugs that we could squash in this patch and really wanted to get more external testing in. So please note that this patch has only been moderately tested and you may run into some bugs. Please do not hesitate to forward any information on bugs you find as it will help us ensure a higher quality experience. Being that we're just a few guys and rely on the goodwill of outside testers when they can test, it's tough to catch everything. But please know that we do want to whip this into top shape, we just don't have many avenues to get the feedback needed before releasing to you publicly but this may be the best avenue. Below is a list of everything…

  • Demo Version 1.1 Is Now Available - 19 August 2017

    Hello Everyone! Apologies for the delay in the patch. We had hoped to release it last week, but there were unforeseen delays with our group of external testers so we did as much internal testing as possible. Unfortunately, there are only so many bugs that we could squash in this patch and really wanted to get more external testing in. So please note that this patch has only been moderately tested and you may run into some bugs. Please do not hesitate to forward any information on bugs you find as it will help us ensure a higher quality experience. Being that we're just a few guys and rely on the goodwill of outside testers when they can test, it's tough to catch everything. But please know that we do want to whip this into top shape, we just don't have many avenues to get the feedback needed before releasing to you publicly but this may be the best avenue. Below is a list of everything…

  • The Demo is Live! - 14 July 2017

    Enough talk, the demo is now live on our store page! Available a day early for everyone on Steam! Thank you all for your support and Greenlight votes. We've got some great things in store for you!

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2017Demo Version 1.1 Is Now Available4249665521682958658

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID375390
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperEsperware Interactive
PublisherEsperware Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Anathema is a linear, classic-styled 2D action-platformer that presents fast-paced combat akin to classic Castlevania, Ninja Gaiden and Ghosts 'n Goblins with pre-rendered sprites using modern graphic design technology.

About this game

Anathema is a linear, classic-styled love-letter to classic action-platformer series' such as Castlevania, Mega Man X, Ninja Gaiden and Ghosts 'n Goblins. Presented in HD using modern technology to pre-render sprites as seen in the mid-90's with games such as Killer Instinct and Donkey Kong Country. Players will fight through 13 stages of a highly detailed world that is out to destroy them. Enemies will be varied, powerups will be plentiful, bosses will be challenging and the controls will be tight. Since the dawn of humanity, angels have watched over mankind under the command of the creator. One of The Creator's most favored angels was Azrael - also known as The Right Hand. Azrael's duty was to ferry the souls of mankind to the creator for judgement once their time here had come to an end. In the beginning, Azrael shared The Creator's affection for humanity. But over time, Azrael's affection turned sour as the wickedness of humanity grew more and more. Azrael fiercely proclaimed that mankind had grown arrogant, ignorant and blasphemous. Humans spat at the name of their very maker. Azrael's resentment consumed him after The Creator stubbornly showed infinite patience and favor to the profane humans. And so, Azrael denounced his title and his role. Azrael sought out a manner to enact revenge on The Creator - through us. Azrael sewed war among the eight kingdoms and unleashed the sickness known as "Devil's Plague." For every soul that perished, Azrael forced into service into his army with hopes to eradicate humanity and eventually, if possible, The Creator. ​ But, one man stood against Azrael. Corbin Delacroix fought through The Right Hand's demon horde and faced the fallen angel himself - and won. But there must be an angel to usher souls into the afterlife, and so Corbin to the place of Azrael as the Angel of Death. However, though Corbin was imbued with Azrael's power, he was not immortal. After many years, Azrael's followers returned to finish what he could not. Corbin was found and murdered at the hands of the ones who call themselves "The Black Dawn." After Corbin's death, his divine powers transferred to the next in his bloodline - his daughter Auror…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
78Adjustable Difficulty
60Gamepad Recommended
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Anathema's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Anathema's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Anathema at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.