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Balladrion

Balladrion Steam news

ProjectKP | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID3756740
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperProjectKP

Balladrion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3756740
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperProjectKP
  • PublisherProjectKP
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: ProjectKPPublisher: ProjectKP

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Balladrion Steam news

Balladrion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Balladrion - Patch 0.0722, gameplay and performance improvements - 20 September 2026

    Performance updatesRed Goblins now spawn mines that move randomly within a radiusUpdated tutorial iconsNew widget design for arrows/bowsReduced amount of text shown to playersCzech translation added for another part of the tipsIncreased streaming pool size for texture rendering (smoother texture loading)

  • Balladrion Update 0.0721 – Difficulty & Performance - 31 August 2026

    1) Reworked Easy Mode: enemies are now weaker, slower, and have less HP, making the experience more approachable for newer players. (This is still a work in progress and I keep tuning it based on feedback.)2)Also fixed several performance issues, including pathing calculations and wait-state handling (reducing CPU load), as well as optimizations to Niagara particle system (reducing GPU load). Small fixesReduced wolf sound volume by 0.1Small tutorial adjustmentsTexture fix

  • Quivers, New Abilities, Effects, sounds - 8 August 2026

    New FeaturesAdded joystick support for left/right quiver control.Added six new skills - three for the left quiver and three for the right quiver. (Some are closed in demo)Added two new Q abilities: Basic and Piercing Blade.Added a new right-hand button: Heal.Added a potion merchant to the T1 map, along with minor map adjustments.Added a potion merchant to the T2 map, along with minor map adjustments.Added a new animation for insufficient temporary items.Balance ChangesChanged the minimum spawn rate for red goblins. Now spawns mines after 3 sec.Frog enemy movement speed is now randomized on every spawn, scaled per difficulty.Bug FixesFixed the town totem not opening - it can now be opened starting from 700 kills.Fixed an issue where enemy frogs could become immortal (branch condition changed to false).Fixed some minor UI issuesAudioAdded new sounds for frogs and trees.Increased volume fo…

  • Update: New Arrows, Abilities, Quivers, Mechanics, Rebalancing & Bug Fixes - 28 July 2026

    New Features & MechanicsNew game speed system - players' global game speed now increases every minute; added a new UI to display it.New arrow styles – players can now equip a different quiver for their left and right side, allowing for a more personalized playstyle.Weapons on maps – equipped weapons now appear on both T1 and T2 maps (more maps in full game to follow).Upper section of T1 map – added a new bridge.Elite enemies – new effects:Elite ball now explodes on death.Elite forest enemy has a bigger green splash on death.Red goblin now spawns floating red mines when summoned.Forest elite enemy spawns 4 green damage spikes on death.Will-o'-the-wisp (Bludička) – new emissive texture.Map markers – updated markers for all events, merchants, quests, etc.BalancingOverall game rebalancing.Boons now unlock in the city after 700 kills instead of 1600.Boost – now summons 3 piercing orbs that o…

  • Patch 0.0718 - Combo Overhaul - 15 July 2026

    BalanceNerfed gold and wood drop from enemies – requires 2 more kills before dropT1 map – faster enemy spawnrateRebalanced shopsCombo can be upgraded in the city (ready for demo)New FeaturesNew combo & ability systemCombo effect: flash + shrinkGolden quiver – shows a yellow braceletAdded new particle effectsMagnet is fasterFixesBoon disk – shrunk and made fasterFixed general ability soundsFixed sound playback – no longer thousands of sounds at once, now they queue properlyT1 map – fixed bridge, enemies no longer get stuckCity portals – fixed and narrowed UIT2 map – no longer kills all enemies, only a large portionArrow hitting the player now destroys itself and plays a hit soundFixed auto-attack – some enemies weren't targetableRed mushroom explosion now always applies to enemies, even after being shotVisual & SoundAdjusted red mushroom explosion effect (bigger)Enemy mushroom – new over…

  • 0.0717 – More Life, More Effects - 3 July 2026

    FixesFixed the pitch and volume of the lightning soundFixed the torch soundFixed the arrow hitFixed translations from EN to CSAttack speed boon had no effect – fixedThree-arrow boon: faster shooting and the linked sound sped up accordinglyReworked the "Do you really want to leave?" dialog in the tutorialLucky minute sometimes didn't appear – bug found and fixedT2 map: gold arrows by the magnet moved slightly further awayUI: the crown now displays EXP instead of goldNew animations and visualsLightning/immunity animation on the T2 mapAnimation for the HP potion merchantAnimation for the ST potion merchantMagnet and backpack animationAdded an animation to the skull on the character giving 20g for 200 red skullsHealth / Critical / Lifesteal / SP regen boons - added a visual on the playerNew boon animation including arrows, synced with the soundSoundAdded boon sounds - coin, skip, pickup, an…

  • Patch 0.716 - The Discovery Update - 23 June 2026

    Newly discovered merchant/shop now display a green exclamation mark and play a sound.Mining and gathering now grant 0.1 EXP per action, even without the upgrade, rewarding players with both levels and materials.A popup bag now appears whenever you pick up an item.Every material now has a subtle blue glow line making it easier to spot.Added a short 2-second effect on the map when a fox is collected, showing it has vanished.Reworked the EXP curve, slower at the start, then evens out.EXP multiplier reduced from 1.12 → 1.11.Increased EXP in the late game.Auto-attack is now faster and improved.T2 map: enemy damage reduced by 1.T2 map: red zone damage reduced from 10 → 6 per second.T2 map: red zone escape radius increased.Adjusted animations.Updated stamina and health bars (added texture).Added two more sprites to the material-saving animation.Reworked thunder sounds for yellow events and the…

  • Patch Notes · v0.0.715 - Foxes, Flames & Balance - 8 June 2026

    Reworked fox textures in the city and on mapsReworked fox UI for the scroll systemUpdated player scroll eligibility notification messageAdded torches to the portalButton animations added to boonsMinor UI adjustments (easy mode)Easy mode fully reworked based on community feedbackRewrote many text strings — shortened in both CZ and ENUltimate: duration boost from 5 → 6 secondsThorn Shield: bonus from 30 → 40Several other boons have been buffedAdjusted zone on T2 mapBoon fix: Whips, Potion and ChronodashFixed pathing systemMinor path fixesMiscellaneous minor fixes and improvementsUpdated info message about whether the player is eligible for a scrollUpdated fox UI for scrollAdded torches to the portalAdded button animations in boonsFox UI changedSmall path fixesAdded dark flickering to all cutscenes for the demoReduced Bag Fox price from 20+5 to 20+2Fixed animations for various shopsRewritt…

  • Patch note · v0.714: A patch full of new stuff. Boons, sounds, modes, UI - 20 May 2026

    A huge thank you to the whole community your feedback shapes this game directly. Every patch brings us closer to something great. New contentAll boon tables now have a hover popup, pick-up soundEvery boon now has its own animation - rotation, shear, or size pulseAll new boons now have Czech localisation added.Lucky and unlucky minutes now have Czech localisation.New bridge sections added to the T1 map - more room to manoeuvre and dedicated escape routes for new players.New player modal added: on first run, the game now asks whether you want auto-attack enabled.Progressive reveal system introduced - totems, merchants, the town, and the tutorial unlock step by step as you progress.Totem boons now appear gradually based on your stats, rather than all at once.Closed shops (totems, ability shops, bow shops) now have dedicated animations so it's clear they're locked.Changes & balanceEasy mode…

  • Patch 0.710 - A major wave of fixes, improvements, and new content - 8 May 2026

    Enemies & SpawningFixed spawning: enemies no longer spawn too close to the player: they will relocate to a different spawn point insteadFixed pathfinding for all maps including the tutorial: enemies should hesitate less and pick a better path toward the playerImproved movement for crossbow goblinsAll merchants now have a circle of interestAutoattack & AutoaimCompletely reworked autoattack and autoaim system: now calculates distances and shoots automaticallyTargets enemies, bonus buffs, and wispsTutorial updated to hint to the player that the autoattack feature can be enabledUI & ControlsNew main HUDNew buttons, larger text, opacity changed from 1 to 0.7 for a less aggressive lookFixed interaction flickeringFixed Forest Shield and Thunder UIEasy mode added, Insane mode removedMaps & WorldReworked map T1: gathering now makes more sense: materials block passages and encourage the player to…

  • Patch 0.0.708 - Auto-Attack & HUD Toggle - 30 April 2026

    UI & SettingsAdded the ability to toggle the HUD on/off both from the Main Menu and during gameplayAdded the ability to toggle Auto-Attack on/off both from the Main Menu and during gameplaySettings and options menus have been revised and reorganized for better clarity across Main Menu and in-game screensSettings UI has been redesigned with an updated layout and improved visual consistencyBuffs & Visual FeedbackAdded visual buff indicators displayed both above the player character and in the HUD when the following buffs are picked up:Attack Speed BuffMovement Speed BuffDamage Buff

  • Patch 0.0.707 – Balancing, bug fixes, movement & shooting changes - 22 April 2026

    Fixed enemy pathing in certain areas of T2 maps forestAdjusted enemy difficulty in T2 maps - overall challenge reduced to better match the intended experience for this tier of contentRevised player movement mechanics - smoother controls and improved input responsivenessReworked shooting mechanics - better feedback and overall feelUpdated behavior of select enemies - improved AI logic and movement patternsMinor UI adjustments and added tutorial skip functionality

  • PATCH NOTES 0.0.706 – Leaderboard is now live! Come check out your stats - 5 April 2026

    AddedLeaderboard available in both English and CzechOption to switch between Global and Friends leaderboardLeaderboard tracks total all-time killsPlayers are ranked based on leaderboard progressionNew leaderboard UIFixes & ImprovementsJoystick fixes (UI menus and leaderboard navigation)UI fixes for Czech languageUI fixes for English languageTutorial fixesFixed overwhelming city with wallsFixed overwhelming portal informationTutorial ChangesNew players who skip the tutorial are immediately placed into the Forest T1 map to try out combat and gameplayIf you start the tutorial and skip it at any point, you will also be moved to Forest T1Completing the full tutorial also leads directly to Forest T1The city becomes accessible only after dying/winning in the T1 mapOtherMinor fixes and balancing for the first forest (T1 map)Performance improvements…and more!

  • Patch Notes 0.0.705 – Community Fixes & Czech Localization - 17 March 2026

    LocalizationTranslated boons, abilities, all shops, skills, pop-ups, and much moreApproximately 6,000 lines of text have been translatedMinor Fixes & ImprovementsText fixes (UI/text)UI improvementsBetter spacing and formattingGameplay ChangesAdjusted some merchant mechanics and overall balanceShortened unnecessarily long descriptions

  • Update 0.0704 – Click Prevention & Map Stats Improvements - 8 March 2026

    Click prevention has been added for:Boon screenLucky Minute / Unlucky MinuteDeath screenWin screenother special and transition screensThis change improves UI stability and prevents unintended interactions during screen transitions.Statisticsadjusted stat values for each mapimproved balance between mapsunified stat calculationsfixes for inconsistencies in older map data

  • Patch Notes v. 0.0.073k – Bestiary and Aim Fixes - 28 February 2026

    1) Bestiary Building Added a new Bestiary building Displays enemies, their descriptions, and the items they drop 2) Mouse and Gamepad Speeding Fixed Fixed inconsistent movement speed when using mouse and gamepad 3) Improved Loading Screen Loading screen is now faster Updated visual part and animated 4) Bow Spawn Point Fix Fixed arrow spawn points for all bow upgrades, including the base bow

  • Patch Notes v0.072k sound effects, map changes - 19 February 2026

    SoundsDefault sound volume on first launch set to 50% to avoid overwhelming players.Fixed Thorn Shield sound button.Music now dynamically speeds up (1.0× to 1.5×) based on game progression.Added a bonus sound effect for all pickups to clearly indicate item and bonus collection.T2 Fixed potion at building - it can now be collected properly.Fully reworked modal window for main mechanic on map.Texts shortened and clarified for faster readability.T1 Minor map adjustments and improvements.

  • Patch Notes v. 0.0.071k – UI Menu Overhaul, Base Map Nerf, Boon Adjustments - 10 February 2026

    Added new cursors, including enlarged versions and a high-contrast white cursor for better visibility.Increased the size of enemy arrows to make them more visually noticeable during combat.Updated the Pause menu to be more stylized and better integrated into the game world.Reworked all Boon cards, including buttons and color adjustments.Reworked all Lucky and Unlucky cards, including buttons and color adjustments.Updated the main menu with a richer, darker color scheme to improve readability of UI elements.Updated the main menu animation – the enemy now idles instead of running.Reduced movement speed of goblins, wolves, and other enemies to make the first map more accessible for new players.

  • Balladrion Finally Introduces a Full Keyboard Rebinding System - 0.0700k - 5 February 2026

    Balladrion has finally received a long‑awaited keyboard rebinding system. Players can now fully customize their controls to match their preferences and needs.This update goes beyond simple key remapping. The entire player experience has been reworked to support the new system, including the user interface, interaction logic, tutorials, and in‑game buttons. Everything is now designed to adapt dynamically to your chosen key bindings.With this change, Balladrion becomes truly accessible to everyone. Whether you use a non‑standard keyboard layout, need accessibility adjustments, or simply prefer your own control scheme, the game now adapts to you.Thank you to everyone for the continuous feedback. Your suggestions and testing have been essential in making this update a reality.

  • Patch Notes – v0.0.699K - Enemy Outlines and First Forest Map Adjustments - 29 January 2026

    First Forest map update – the map has been adjusted to give players more space to escape and maneuver.Enemy adjustments – enemies now have a more fairytale-like appearance.Improved outlines make enemies more visible and prevent them from disappearing from the player’s view.New enemy added: Frog/LizardTutorial shortened and improved to feel more dynamic.The amount of text has been reduced to avoid overwhelming or annoying the player.Full preview available here

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2026Patch Notes · v0.0.715 - Foxes, Flames & Balance1834602721199663
220 May 2026Patch note · v0.714: A patch full of new stuff. Boons, sounds, modes, UI1833334318566790
330 April 2026Patch 0.0.708 - Auto-Attack & HUD Toggle1831432155567200
45 April 2026PATCH NOTES 0.0.706 – Leaderboard is now live! Come check out your stats1828894815563583
517 March 2026Patch Notes 0.0.705 – Community Fixes & Czech Localization1826992588603889
628 February 2026Patch Notes v. 0.0.073k – Bestiary and Aim Fixes1825727806713328
719 February 2026Patch Notes v0.072k sound effects, map changes1825093633185638
810 February 2026Patch Notes v. 0.0.071k – UI Menu Overhaul, Base Map Nerf, Boon Adjustments1823825466509269
929 January 2026Patch Notes – v0.0.699K - Enemy Outlines and First Forest Map Adjustments1823191198603188
1023 January 2026Patch Notes – v0.0.698K1822556746161998
119 January 2026v0.0.693K Patch Notes1821288646581485
122 January 2026Small update ahead of the upcoming demo1819386365119103
135 June 2025New Version - 0.0.1651801617199382901

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