The Forgettable Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews20
- Release dateOct 21, 2019
- DeveloperAnthony Rotondo, hyperunknown
- PublisherHappy Box Games LLC
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Anthony Rotondo, hyperunknownPublisher: Happy Box Games LLC
The Forgettable Dungeon Steam news
The Forgettable Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Forgettable Dungeon: Update on Current Events - 25 June 2020
Hey I just wanted to give everyone another update, I keep waiting for good news to share and it just keeps not materializing. As some of you may know I got very sick after PAX, with breathing and muscle complications. (I still don't believe this to be Covid-19, just a weird coincidence) Unfortunately the side effects from this just haven't gotten better. Due to complications from being sick my sleep is now greatly disrupted, and now working from a computer randomly causes my chest to tighten up bringing the breathing issues back. I was hoping this was just a slipped disc and it'd go away but it's sticking around for far too long. So with all this progress has been slow. I am still working on the game as much as I can, however I have to try and keep my health as my main focus. That's sadly it for now. I hope everyone is taking care of themselves during all the crazy events of the world.
- Forgettable Dungeon: PAX and Crazyness - 25 February 2020
Hey everyone wanted to give you a quick update on the games/life current situation. If you want a more extended writeup of what's been going on, you can read it at the kickstarter page here: https://www.kickstarter.com/projects/rotondo/forgettabledungeon/posts/2657363 The tl;dr of things is essentially: Bought house, no longer homeless! Bottom floor floods 4" first night we spend in it. Pay lots of money, remove a little mold, partially remedy problem Slowly repair/rip out parts of the house. Try to get back to a somewhat normal dev cycle. With this development has slowed the past few months, however I'm hoping it's going to speed up once things calm down a bit. I'm working on an update though, taking into consideration your feedback. If you have any suggestions or critiques please post in the forums. It really helps. In more positive news I'm going to be showing the game at PAX East th…
- The Forgettable Dungeon: Spooky Changelog - 31 October 2019
Happy Halloween! Today I have a special spooky themed update to The Forgettable Dungeon. https://i.imgur.com/lMLKiCF.gif The summoner will now appear in the graveyard at night conjuring spooky scary skeletons to fight his battles for him. If you can manage to beat him you may be able to harness his powerful staff to conjure up some mayhem yourself. https://i.imgur.com/Tz1nQqB.gif There's also a new tree...? I'd be careful turning your back to this tree at night. In lighter news fall has hit the forest in the overworld, and even brought along some jack o' lanterns to light your path! https://i.imgur.com/lz26rtb.png Beyond these spooky changes I've also fixed a few crash bugs that some people were experiencing thanks to a lot of help from users in the discord. If you run into any issues, have questions, or just want to say hi be sure to join the discord here. https://discord.gg/0wDrfggwJY…
- The Forgettable Dungeon: Changelog r1592 - 23 October 2019
Hey everyone, just wanted to touch base really quick before I post the change log. I appreciate all the feedback I've been receiving about the game, it's helping me figure out which direction to take certain features. There's been a few issues that I'm trying to resolve as quickly as I can, some of which are resolved in this patch. I'm aware that there's a crash glitch that some people have been getting, I'm working hard to try and figure out what the common thread is with this. If you have experienced the crash or have other feedback please post in the forum or in the discord. Discord: https://discord.gg/0wDrfggwJYq1yjtF Forum: https://steamcommunity.com/app/375810/discussions/ Changelog: -- fixed case where you could gain control of the player during the intro cut scene and die -- fixed split screen not working properly if game is in full screen mode -- fixed case where certain switch…
- The Forgettable Dungeon Out Now! - 21 October 2019
Hey everyone the game's out now! https://i.imgur.com/1KUQSGw.gif https://store.steampowered.com/app/375810/The_Forgettable_Dungeon/ If you run into any issues please report them in the discrord or the forums! https://discord.gg/0wDrfggwJYq1yjtF https://steamcommunity.com/app/375810/discussions/ It's been a crazy ride, hopefully you guys like the game. :D
- The Forgettable Dungeon: Early Access Release Date - 18 October 2019
Hey everyone! Just wanted to let you know that the game is going to be launching in early access on Monday October 21st! I'm happy that the game is at a state where I can share it with more people. It's going to be $19.99 with a 10% discount at launch. With the early access announcement there's also a new trailer: If you don't got time for that here's a gif of some destruction and customization! https://i.imgur.com/qVLLxiZ.gif https://i.imgur.com/WAXE3WA.gif Here's a link to the store page: https://store.steampowered.com/app/375810/The_Forgettable_Dungeon/ ( I have no idea if this is already linked somewhere with this new fancy announcement system ) Please help spread the word, wishlist and follows really help boost the games visibility for launch. Thanks for following the game so far, I hope you'll enjoy it!
- The Forgettable Dungeon Beta - r1404 - 15 February 2019
## Patch notes for r1404 https://i.imgur.com/hrIsEv7.gif Features: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now much more malleable, can be altered via bombs, pickaxe, and hazards -- Dungeons now are more varied with each having a different flow -- The 3 starter dungeons now each have their own alternate theme -- There are 3 new bosses -- added .info file option for add-on sprites, you can now edit width, rotate, depthForward, and destroyPercent options in file. see example in Add-Ons/modelName.info, requires to be named same as sprite: spriteName.info https://i.imgur.com/ZPbEOZr.gif Changes: -- Ice world is now more unique than other dungeons, surrounded by pits -- camera is now more dynamic to accommodate destructible environments -- Shops are now more varied and useful…
- The Forgettable Dungeon Beta - r1374 - 16 January 2019
## Patch notes for r1374 + r1363 Features: -- Added ability to submit statue for "Statue Backer Tiers" -- New button remapping and presets for controllers -- New final boss -- Improved general framerate -- added new bonus rooms to dungeon -- added new dungeon layout variations -- added more item puzzle rooms -- xInput controllers are now supported -- added rumble support -- New secret boss(s) -- New secret area(s) -- New enemies https://i.imgur.com/W1UGOI0.gif Changes: -- changed game cursor sprite -- reflections now render properly if real object is out of view -- fixed case where bosses wouldn't show reflection properly due to size -- improved hit detection on angled projectile shots Bug Fixes: -- fixed crash on exit bug -- fixed case where door would open from wrong side -- fixed rare case of dungeon room not rendering properly, and reading from null data, possibly causing crash http…
- The Forgettable Dungeon Beta -r1226 Overworld overhaul, lock/key doors, ghosts - 12 April 2018
## Patch notes for r1226 Note: these patch notes are for the past few versions before PAX as well, as those had to be released quickly Features: -- overhauled overworld textures -- overworld now has detail ridges by floor spaces that meet with water -- dungeons now have lock/key doors, as well as puzzle doors -- you can now be revived when killed for a period of time -- you now become a ghost after being dead for a set period of time -- added tooltips to character editor -- added default set of binds for keyboard controls in rebind menu Changes: -- character editor now asks for confirmation for destructive actions -- character editor now prompts you to save when hitting back -- stacked yellow enemy now randomly hops in a direction when broken apart -- improved bomb explosion effect Bug fixes: -- fixed case where you'd be locked inside a room unable to leave -- fixed edge case where dung…
- The Forgettable Dungeon Beta - r1194 Performance, combat & dungeon tweaks. - 27 February 2018
## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings Changes: -- staffs can now be stored in inventory -- many textures are now sent in a more optimal way over network -- blindness potion now blinds more -- you no longer bounce off walls when doing a stab attack https://i.imgur.com/QCwWQho.gif Bug fixes: -- added missing locked ice door -- fixed some floor tiles not having proper pit walls -- fixed case where getting killed by fall damage said you were killed by 0 -- fixed rare case of water rendering overflowing a value, and causing crashing -- fixed crash where game would render faster than object was cleared, leaving a NULL object that is referenced -- improved…
- The Forgettable Dungeon Beta - r1194 Performance, combat & dungeon tweaks. - 27 February 2018
## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings Changes: -- staffs can now be stored in inventory -- many textures are now sent in a more optimal way over network -- blindness potion now blinds more -- you no longer bounce off walls when doing a stab attack https://i.imgur.com/QCwWQho.gif Bug fixes: -- added missing locked ice door -- fixed some floor tiles not having proper pit walls -- fixed case where getting killed by fall damage said you were killed by 0 -- fixed rare case of water rendering overflowing a value, and causing crashing -- fixed crash where game would render faster than object was cleared, leaving a NULL object that is referenced -- improved…
- The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat - 9 February 2018
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns https://i.imgur.com/xwtIpbd.gif Changes: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug…
- The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat - 9 February 2018
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns https://i.imgur.com/xwtIpbd.gif Changes: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug…
- Development update - Puzzles, Ghosts, and Gambling - 25 January 2018
Hey everyone wanted to give you another update on development. https://i.imgur.com/BdwCbQK.gif Push block puzzles, can't have an adventure without them! https://i.imgur.com/M73cP2M.gif Ghost is a simple enemy, but I really enjoyed how he came out. Though I do wonder what he's doing out during the day though... https://i.imgur.com/TfZasB4.gif Let's gambling as our forefathers used to, by walking into mysteriously red unmarked rupees. https://i.imgur.com/ZQ1WdcH.gif I've also added combo attacks and launchers, this should add some more variety to the combat. https://i.imgur.com/FeziKVk.png I've also added a minimap to help people get around easier in the new larger environments. Thanks for taking the time to read this, take care!
- Development update - Puzzles, Ghosts, and Gambling - 25 January 2018
Hey everyone wanted to give you another update on development. https://i.imgur.com/BdwCbQK.gif Push block puzzles, can't have an adventure without them! https://i.imgur.com/M73cP2M.gif Ghost is a simple enemy, but I really enjoyed how he came out. Though I do wonder what he's doing out during the day though... https://i.imgur.com/TfZasB4.gif Let's gambling as our forefathers used to, by walking into mysteriously red unmarked rupees. https://i.imgur.com/ZQ1WdcH.gif I've also added combo attacks and launchers, this should add some more variety to the combat. https://i.imgur.com/FeziKVk.png I've also added a minimap to help people get around easier in the new larger environments. Thanks for taking the time to read this, take care!
- Development update - shiny new boulder trap, overworld progress - 26 July 2017
Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Boulder trap: http://i.imgur.com/CzRDyTW.gif High quality: http://i.imgur.com/j2R5O4j.gifv This is only just now possible because of improvements to the games backend, super excited to see how people react to this in game. Overworld progress pic: http://i.imgur.com/p4zLrLN.png Overworld is coming along really well, things are feeling nicely connected now. Imgur is running a bit slow for me today for gifs, so the rest I'm going to link to. Cute new enemy: http://i.imgur.com/eNPMkDq.gifv Really happy with how this little guy turned out. Water tiles/swimming: http://i.imgur.com/VP4uXUw.gifv Finally an answer for how a flat piece of pixels swims. I mostly covered everything here, but there's a few more…
- Development update - shiny new boulder trap, overworld progress - 26 July 2017
Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Boulder trap: http://i.imgur.com/CzRDyTW.gif High quality: http://i.imgur.com/j2R5O4j.gifv This is only just now possible because of improvements to the games backend, super excited to see how people react to this in game. Overworld progress pic: http://i.imgur.com/p4zLrLN.png Overworld is coming along really well, things are feeling nicely connected now. Imgur is running a bit slow for me today for gifs, so the rest I'm going to link to. Cute new enemy: http://i.imgur.com/eNPMkDq.gifv Really happy with how this little guy turned out. Water tiles/swimming: http://i.imgur.com/VP4uXUw.gifv Finally an answer for how a flat piece of pixels swims. I mostly covered everything here, but there's a few more…
- The Forgettable Dungeon Beta - r1047 Bug fixes, shiny magic items - 27 June 2017
## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you're close to them -- magical items like potions and scrolls now are shiny to make them stand out a bit more -- finished implementing new cutscene object, no longer tied to specific objects Changes: -- staff projectile colors are now the same as their staff -- added error message when steam fails to start properly, preventing the game from running Bug fixes: -- fixed case where dungeon generator could create isolated areas that you'd get trapped in -- fixed glyph trap messages not showing correctly -- fixed case where charged bow attack wouldn't use energy -- fixed players floating above half walls, instead of actually colliding with them -- fixed particle emitters not transferring over networ…
- The Forgettable Dungeon Beta - r1047 Bug fixes, shiny magic items - 27 June 2017
## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you're close to them -- magical items like potions and scrolls now are shiny to make them stand out a bit more -- finished implementing new cutscene object, no longer tied to specific objects Changes: -- staff projectile colors are now the same as their staff -- added error message when steam fails to start properly, preventing the game from running Bug fixes: -- fixed case where dungeon generator could create isolated areas that you'd get trapped in -- fixed glyph trap messages not showing correctly -- fixed case where charged bow attack wouldn't use energy -- fixed players floating above half walls, instead of actually colliding with them -- fixed particle emitters not transferring over networ…
- The Forgettable Dungeon Beta - r1035 - Network/collision overhaul, Gameplay tweaks, New/tweaked inventory - 8 June 2017
## Patch notes for r1035 Note: Linux build is not up to date due to not having Linux PC currently. Features: -- Implemented new button prompts for interacting & picking up items, now more consistent in informing you of your action ( PC bitmaps are temporary ) -- Implemented new networking and collision for dungeon tile system in preparation for Overworld, faster and less collision issues hopefully -- added movement item slot for things like feathers, dash boots etc, accessible via B on 360 and SPACE on PC ( Currently no picture in GUI ) -- added ability to put potions and scrolls in and out of pocket by pressing the LB button for 360 controller, or LEFT SHIFT on PC ( Currently no GUI feedback ) -- Implemented new magic ammo/stamina system for all equipable items -- There's now an outline/shadow of your character when you're behind walls, to aid with visibility -- added one new potion an…
Patch notes and updates
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