Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3759340 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | notHOW Game Studio |
| Publisher | notHOW Game Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Krodha is a Dice + Deck + Slot-building roguelike rooted in the Indian legend of Vikram and Betaal. Draft your deck, slot cards into a board, roll the dice and piece together a mystery told by three "very" unreliable narrators.
About this game
Cards first. 96 cards across five elements. Each has unique symbol and number triggers. Draft them, fuse them, sacrifice them. Where you place them on the board affects how they interact — position matters as much as the card itself. Reshape your slot layout as your deck develops, or lock into a formation that stops working the moment the run changes shape. Then the dice. Roll to match symbol or number and trigger effects. Rig a die to lock in one element and guarantee the trigger, but that die is now committed. It won't cover what your next card needs. Every roll is a small resource decision with compounding consequences. You choose two elements . Build your deck around them. A third enters anyway, through curses and encounters, not choices. Dosha cards (curses) , enter your deck mid-run through encounters. They clog your hand and break synergies. Most element pairs can't remove them. You work around them or you lose to them. Enemies signal their moves before they take them. The further you descend, the more it costs to misread one. Ten element pairs. Each one produces a different deck, different dice priorities, a different Dosha problem. The map shifts every run. Layout, enemy pool, and available rewards all change based on how deep you go, not just how many times you've played. 24 milestone relics sit across the map. Collecting them changes what spawns below. Enemy types, difficulty, endgame content. Where you go has consequences further down than you can currently see. The three narrators track run history. Their dialogue changes based on what you've answered before and how far you've gone. Later runs surface things that reframe what happened in earlier ones. Krodha is built on the Vikram & Betaal tales, a Sanskrit folklore cycle over two thousand years old. A king is cursed to carry a corpse (Betaal) through a haunted forest. The corpse tells stories, asks a question at the end of each one, and escapes if the king answers correctly. The king retrieves him and it starts again. Betaal rides with you as a narrator. He holds information about your character's past that your character doesn't have. Three other figures run through the story. A king w…
Supported languages
English * * languages with full audio support
