- Those Who Dwell – Language Update (Polish) - 14 July 2026
A new update for Those Who Dwell is now live, adding Polish as a supported language.Thank you to everyone who has played the game, left feedback, and supported it so far. It really means a lot.If you know someone who was waiting for Polish localisation, the update is now available.New Languages AddedThose Who Dwell is now fully playable in:Polish (special thank you to Aleksandra Klatka)If you notice any missing words or untranslated lines, please let me know in the discussions. As a solo developer, community feedback helps ensure these translations feel immersive and complete.Thank you to everyone who’s played, shared feedback, and supported the game so far.Please consider leaving a review if you haven't already as it really helps and recommending the game to a friend!— Luke
- Quick Hotfix! - 11 May 2026
Hey all, this is just a quick hotfix to take care of - One of the notes being missing in the ending level - Tweak on lighting brightness in ending level - Fix on the ending text overlap - Minor performance boost - Fix the lights "Snuff Out" option being spammable Take care and thank you for the continued support!
- Those Who Dwell – Language Update (Turkish) - 31 March 2026
A new update for Those Who Dwell is now live, adding Turkish as a supported language.Thank you to everyone who has played the game, left feedback, and supported it so far. It really means a lot.If you know someone who was waiting for Turkish localisation, the update is now available.New Languages Added Those Who Dwell is now fully playable in:Turkish (special thank you to Melis Erkal) If you notice any missing words or untranslated lines, please let me know in the discussions. As a solo developer, community feedback helps ensure these translations feel immersive and complete. More Languages In Progress Currently working on: PolishKorean Thank you to everyone who’s played, shared feedback, and supported the game so far.— Luke
- Those Who Dwell – Language Update (Russian) - 23 March 2026
A new update for Those Who Dwell is now live, adding Russian as a supported language.Thank you to everyone who has played the game, left feedback, and supported it so far. It really means a lot.If you know someone who was waiting for Russian localisation, the update is now available.New Languages Added Those Who Dwell is now fully playable in:Russian (special thank you to Iuliia Rozsa-Bakacsi) If you notice any missing words or untranslated lines, please let me know in the discussions. As a solo developer, community feedback helps ensure these translations feel immersive and complete. More Languages In Progress Currently working on: TurkishPolishKorean Thank you to everyone who’s played, shared feedback, and supported the game so far.— Luke
- Those Who Dwell – Chinese Language + New Patch Out Now - 9 March 2026
The biggest addition in this patch is Chinese (Simplified) translation support, which should make the game much more accessible for more players. If you spot any missing text or issues, please let me know. This patch also includes a number of fixes and minor improvements: Added Chinese (Simplified) translation - special thanks to Li Yongkai ! Fixed an issue where settings could reset when entering a game from the main menu Fixed the lockbox interact icon location Your light amount and oil charges now carry over into new levels Added a control icon next to the oil charges Made the level 2 key and level 3 nails easier to find Fixed an issue where players could get stuck behind rocks in level 2 Changed the interact text for Oil Lanterns to make their use clearer Changed the main menu “Start” button to “New Game” for clarity I’m also still looking for someone who can help with a Japanese tr…
- Those Who Dwell – Language Update (Spanish, Portuguese) & Fix Patch - 24 February 2026
New Languages Added Those Who Dwell is now fully playable in: Spanish (special thank you to Cristina Castany) Brazilian Portuguese (special thank you to Ana Laura Rapado) If you notice any missing words or untranslated lines, please let me know in the discussions. As a solo developer, community feedback helps ensure these translations feel immersive and complete. More Languages In Progress Currently working on: Russian Korean If you’d like to help translate Those Who Dwell into another language, please reach out. Gameplay & System Improvements Adjusted Level 7 to make the sequence mechanic clearer and more readable. Optimisation pass on Levels 9 and 10. Improved stability in late-game sections. Fixed bug where placing an item in a slot that already contained one caused issues. Fixed lantern draining faster than intended. Fixed danger chase music triggering when it shouldn’t. Fixed camer…
- General Patch-Fix Update - 19 February 2026
Listened to feedback regarding some areas needed less backtracking so thats been adjusted for the best player experience. More language fixes for Spanish and Brazilian Portuguese. New lantern UI element to indicate danger / danger amounts. Tweaks to the enemies including some scaling difficulty and behaviour types depending on level and player choices.If you encounter any issues or have feedback, please continue to share it in the Steam Discussions.Every report genuinely helps shape future patches.Thank you again for supporting Those Who Dwell and Midnight Forge Games
- The new trailer for Those Who Dwell is here! - 13 February 2026
The new trailer for Those Who Dwell is here! with big thanks to my friends at Liquid Crimson.Descend once more into the caves… where something ancient wakes.If you enjoy atmospheric folklore horror and environmental storytelling, this one’s for you.Watch the trailer nowThose Who Dwell will also be part of the Steam Spring Sale and will include some updates very soon adding extra languages support, so keep an eye out for that!
- Hotfix! The Level 6 Blocker has been defeated & scaring off the shadows - 30 December 2025
Hello everyone,I hope you are all well and having a good holiday. I was made aware to a bug in Level 6 where getting to the stone door caused you to freeze and I also had some feedback that the shadows would occasionally block your path ahead causing some frustrations so:The Level 6 blocker has now been fixed! (please tell me if thats not the case for you)I have added a cool small thing for the shadows so if you have enough light and approach a shadow, it fades away and allows you to pass without any damage or impacting your light.These fixes are part of my ongoing aim to refining the experience and making the game as smooth and immersive as possible.If you encounter any issues or have feedback, please continue to share it in the Steam Discussions.Every report genuinely helps shape future patches.Thank you again for supporting Those Who Dwell and Midnight Forge Games
- Weekly Update! Behaviour Changes, Moral Impact & Year-End Patch - 22 December 2025
This week’s update wraps up several smaller patches released throughout the week, focusing on enemy behaviour, moral choice impact, and continued bug fixing, polish, and performance improvements.As always, thank you to everyone who has played, reported issues, and shared feedback. Being able to iterate quickly based on real player experiences has been invaluable.Enemy Behaviour & Moral ImpactA major focus this week has been refining how enemies respond to the player and reinforcing the impact of your choices throughout the game:Enemy behaviour has been further tuned to feel more reactive and threateningYour moral choices now have a clearer gameplay impact, influencing tension, presence, and dangerEncounters are intended to feel more deliberate, unsettling, and less predictableThe visual of the shadow people and behaviour (like how close they get to you) change based on the decisions you…
- Weekly Update – Chapter Select, Bug Fixes, Polish & Increased Tension - 15 December 2025
This week’s update focuses on quality-of-life improvements, controller fixes, and a step toward increasing tension and threat throughout the caves. A big thank you to everyone continuing to share feedback, many of these changes are a direct response to what players have been experiencing.New Feature – Chapter SelectAdded a Chapter Select system to the Main Menu Players who have completed levels can now return to specific chapters without starting a new playthrough.Controls & Interaction FixesFixed multiple gamepad navigation issues across menusFixed an issue where interaction icons were missing in Level 1Fixed the interaction prompt not clearing after interacting with an oil lanternFixed being unable to interact after placing an offering in Level 9Fixed an issue that made interacting with the lockbox difficult after the first attemptAudio, Visual & Presentation TweaksFixed the VHS overl…
- Weekly Update! More Bug Fixing & Polish - 6 December 2025
Hey Everyone! First of all a huge thank you to everyone who has played Those Who Dwell so far and taken the time to share feedback and report issues. As a solo developer, your feedback, bug reports, and suggestions directly shape every update. This game genuinely wouldn’t be improving at the speed it is without you.This week’s update is heavily focused on bug fixing, performance improvements, and polishing multiple late-game areas and endings. Here’s everything included so far:Performance & Lighting ImprovementsGeneral lighting updates across multiple levelsPerformance optimisations, especially on Levels 9 & 10Fixed volumetric light orbs appearing incorrectly in some areasReduced the glow intensity of spirit memoriesFixed floating rocks in several locationsProgression & Soft-Lock FixesFixed a progression blocker after Level 8Fixed a progression blocker after Level 9Fixed an issue where…
- Weekly Update! Bug Fixing & Full Gamepad Support Now Live - 28 November 2025
Hello everyone,This past week has been fully focused on improving stability, polish, and accessibility for Those Who Dwell. Thank you to everyone who has shared feedback, reports, and suggestions so far it’s been amazing and I always welcome more.What’s new in this updateFull Gamepad SupportComplete controller compatibility across the entire gameImproved input responsiveness and consistent button mappingSmoother navigation for menus and interactions when using a controllerLantern / Light SystemInstead of using an oil bottle to give yourself more light whenever you pick it up, now you can hold up to 2 oil at a time (marked on your HUD) and you can press a button use it when you need to.Bug Fixes & Stability ImprovementsLighting adjustments to all levelsLantern durability slightly increasedVHS gradually getting worse with your light tweakedImprove interactive item visibility so they do gi…
- Those Who Dwell is Out Now on Steam - 21 November 2025
This is a short, atmospheric folk-horror game focused on isolation, environmental storytelling, and the slow uncovering of the horrors beneath. Thank you to everyone who wishlisted, followed development, or supported Midnight Forge Games along the way. As a small indie developer, that support genuinely means everything.Post-Launch Support & FeedbackNow that the game is live, I’ll be actively monitoring feedback and working on the first patch update, focused on:Gamepad SupportBug fixesStability improvementsMinor polish adjustmentsIf you encounter any issues, have suggestions, or just want to share your thoughts, please leave your feedback in the Steam Discussions section. It helps massively in improving the game and shaping future updates.Let me know!If you enjoyed the game, consider leaving a Steam review. It’s one of the most powerful ways to support small indie developers and helps th…
- RELEASE DATE ANNOUNCED — Those Who Dwell launches November 21st! - 14 November 2025
Those Who Dwell is a short story-first folk horror journey through sacred tunnels abandoned long ago. Your light barely holds back the dark as you uncover what the miners awakened deep beneath the stone.Piece together the fate of the excavation crew. Confront the shrines of those who came before: sanctify them, or desecrate them. Either path stirs something ancient in the deep.WHAT TO EXPECTAtmospheric first-person folk horrorShort, intense chapters driven by exploration and discoveryLantern & candle-based light survivalHidden Folk mythology and underground ritualsMultiple endings shaped by how you treat the shrinesA tense, claustrophobic descent beneath the earthNEW TEASER TRAILERWatch the official 45-second teaser here: WANT TO SUPPORT THE GAME?Wishlisting helps a small solo developer more than you think. If you’d like to see this game succeed, please consider adding it to your wishli…