- Play-Test Update, Graphics, Generation, Physics, Immersiveness. - 7 September 2026
The Rust Rides playtest update is now available! The main focus of this build is reimagining the visuals and scaling the world:Updated graphics: improved lighting, realistic surface textures, and a deeper natural atmosphere.Infinite procedural generation: a more stable landscape generation algorithm that provides smooth and diverse terrains to explore.Right now, we are laying the technical foundation: upcoming biome expansions, as well as the integration of neural network models to optimize soft-body physics, enabling realistic car deformations without frame rate drops.Test the new build, share your feedback, and subscribe to our Telegram channel, where we regularly post technical insights: \https://t.me/tryzillyadotstudio].
- We are with you on Telegram - 17 August 2026
We invite you to join our newly created community on Telegram. https://t.me/tryzillyadotstudio
- Improved physics optimization and usability - 17 August 2026
Fixed several bugsInterference with the NPDE physics engine for the Spalah system. (changes in physics and behavior of cars)Improved optimization for landscapeImproved optimization for CarsChanges in the user interface
- L1_77Landscape [AMLand] already here! - 13 August 2026
Rust Rides Rebuild Update: New L1_77Landscape \ SystemWelcome to Rust Rides Rebuild! In this regular update (currently in closed testing), we are introducing the prototype of L1_77Landscape \ - our powerful new system that is set to completely replace the standard Unreal Engine 5.7.4 landscape in our project.Key Features of This Patch:Fully Interactive Surface: The landscape reacts dynamically to your actions. Soft soil compresses under your vehicle, heavy rigs carve deep tracks, and the terrain deforms in response to explosions, physical damage, and kinetic impulses.Mass Flow Simulation: Soil behavior now depends on material type. Drive through wet sand or loose mud, and the tracks will naturally settle back in over time. Leave your mark on dense soil or solid rock, and the damage remains permanent.Seamless Asynchronous Generation: We have developed a custom system that generates new t…
- Rust Rides Update: Introducing L1_77ML-Core - 28 June 2026
In this Rust Rides update, we are replacing the legacy terrain system with our proprietary L1_77ML-Core engine. Our goal is realistic ground deformation that stays fluid and performant.Technical Highlights:Micro-chunk Architecture: The CPU processes localized terrain segments, significantly reducing operations per frame.Deformation Request Buffer: The system batches terrain change requests, performing calculations once for grouped similar inputs.Vertex-level Optimization: The algorithm only updates vertices physically affected by input, preventing unnecessary data overhead.Efficient Rendering: Lighting and normal updates are synchronized with change packets.Soil Variability: Density vector noise has been implemented, creating zones with varying surface hardness.We are currently scaling this technology for future procedural generation implementations.
- Attention Attention! big GAME UPDATE! I added ANTS to this game!! ANTS - 27 June 2026
thank you for your attention.
- 2P2 Network - 24 June 2026
Multiplayer connection type changed. multiplayer now works stably on p2p network
- New physics engine - 23 May 2026
The vehicle physics core has been changed, in fact, we no longer use the "Epic games Chaos Vehicles Physic" plugin directly."SPALAH" This is our new physics engine for this game, it will be the basis of all cars. also available on "FAB" in stripped-down functionality for free to other developers.
- ☀️ Літо близько, а ми НЕ ПОМЕРЛИ! Велике оновлення Rust Rides - 24 April 2026
☀️ Summer is coming, and we are NOT DEAD! Rust Rides Reboot, AI, and Co-opHello everyone! This is ZOAZ, the lead developer of the game. We haven't been in touch for a long time, and there are good reasons for that. I'm still here, and our team is actively working not just to meet your expectations, but to truly blow your minds.The situation is a bit complicated, so I'll be blunt: Rust Rides will NOT be released in the form you saw it before. But don't rush to get upset! We haven't abandoned the game; we've reimagined it and rebuilt it from scratch. We discarded some old ideas to make room for true gaming innovations that you have NEVER seen before.Let's break it all down.🛑 REGARDING RUST RIDES: Course Change and New PhilosophyWe are clearly transitioning to a different genre. From now on, we are moving towards co-op racing.Yes, this is a significant concept shift. Previously, we bet on…
- Rust Rides — Demo Mod Editor (Editor only, coming soon) - 13 October 2025
Straight and honest: we’re preparing a demonstration release — DEMO, which will include only the editor. The goal is simple — to show that the game is real and moving forward, to connect with the community, and to give you creative tools right now.What the demo will includeA basic content editor for creating objects and scenes.Tools to publish created content to the local Steam Workshop (workshop only).Initial categories for mods (details later).Important warnings — read carefullyThe editor is still in active development. Features will be very limited and may contain bugs or unfinished functionality.There is currently no documentation. We won’t provide instructions on how to properly make mods yet — that will come later.We do not recommend making full mods if the game is releasing in the coming days. Wait for the next official announcement with documentation and guidelines.Compatibility…
- Rust Rides Launches Steam Workshop! - 25 August 2025
🚀 Rust Rides Launches Steam Workshop!Hello everyone following Rust Rides 💙💛 We have great news — we are starting the "Let's Make the Game Together" flash mob. Now each of you can create your own mods, builds, and even entire mod packs! We are officially adding Steam Workshop support to the game.✨ What you get at launch:📦 Import your own 3D models (.gltf, .glb, .fbx, .obj)🎨 Import textures (albedo, normals, alpha channel, emissive light maps)🖼️ Built-in texture upscaler (256x256 → 1024x1024 in 1 click)🔧 Presets for quick addition of interactive objects (for example, doors with their own model, texture, sound, and animation)🚀 Tools for packing and uploading mods to the Workshop in a few clicksWe want Rust Rides to become one of the first Ukrainian games with Steam Workshop support. Together with you, we can create new content and develop the game even further 🙌💡 Join the testing…
- Rust Rides: Development Never Stops - 25 July 2025
Hello everyone!Game development is in full swing. We're adding new cars, improving customization, implementing an inventory system, and preparing multiplayer. At the same time, we're working on graphics and optimization.We've also switched to a new engine — Unreal Engine 5.6.0, which will give us more opportunities to develop the project.Thank you for staying with us. Please share the game with your friends — it really helps!
- Ukrainian Shield: Iraq — RTS - 4 July 2025
Want to support the development of RustRides? Grab Ukrainian Shield: Iraq — a modern RTS about Ukraine’s peacekeeping operation in Iraq. Thank you for your support!Tactical RTS set in the Iraq conflict. Command Ukrainian forces, launch airstrikes, capture positions. A dynamic and realistic strategy game.
- 🔔 If you are interested - pay attention to us! - 3 July 2025
Hello, everyone! This isn’t a big update — more like a small wave to anyone passing by 👋We’re already testing our game on Steam. Every day, we break things, fix things, add new stuff, and check old features. Just today, we tested P2P connectivity via Steam_Lobby. Yep, the game already connects through Steam and we’re steadily progressing!This post is less about patch notes — more of a signal: If our game interests you, please wishlist it on Steam! 💙 It really helps, especially before release. And hey — if you tell your friends, or even make a TikTok with the hashtag #RustRides, we’d be thrilled.We truly believe our project deserves your attention. We’re putting both heart and tech brain 🧠 into this.🛠️ A quick look at the technical side:Solid optimization, even for weaker PCs.Have an older GPU? We’re adding AI frame generation for smoother gameplay.Have RTX? Enjoy full ray tracing su…