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Outhold

Outhold Steam news

Tellus Games | Dec 12, 2025 | game

Released

41players observed · 5 October 2026 - 21:44:26 UTC

CasualSimulationStrategySteam Store

  • Latest observed players41 · 5 October 2026 - 21:44:26 UTC
  • SteamPulse tracked peak1,056
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Outhold news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players41 · 5 October 2026 - 21:44:26 UTC
  • SteamPulse tracked peak1,056
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews1,752
  • Release dateDec 12, 2025
  • DeveloperTellus Games
  • PublisherTellus Games

Genres: Casual, Simulation, Strategy

Company pages: Developer: Tellus GamesPublisher: Tellus Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Outhold Steam news

Outhold news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.1.8 - Bug Fixes - 13 April 2026

    Two small bug fixes:Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges.Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.

  • v1.1.7 - 1 April 2026

    Small bug fix update: Fixed an issue that would cause tower slots to disappear when trying to build a tower

  • Update v1.1.6 - Bug Fixes and Performance Improvements - 27 March 2026

    Here comes an update with some performance improvements and bug fixes:Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty.The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance.Fixed various bugs with the level select modal.Various smaller performance improvements.

  • Spring Sale! - 19 March 2026

    We're participating in the Steam Spring Sale, and Outhold will be 25% off for its entire duration. This is the perfect time to jump into the game if you've been waiting, and we recently expanded the game with more content!Two incrementals at a discountWe have a great bundle together with the talented people who made A Game About Feeding A Black Hole, check it out if you want to enjoy two different flavors of incrementals during this sale:

  • Update v1.1.5 - Unrestricted Endless - 13 March 2026

    New update! We've heard your feedback on wanting to play all levels on endless without any token limits, so we've added a mode for that now. You'll find a checkbox on endless levels 1-8 to play the unrestricted versions. We wanted to get this out sooner rather than later, so some additional balancing may still be needed. Please let us know what you think!We've also increased HP scaling again on waves 20 and above in endless. This should most notably affect level 9, so we've gone ahead and reset the leaderboard on it. Full changes below: Added Unrestricted Endless mode. Levels 1-8 can now also be played without any token limits, with separate enemy scaling and leaderboards. The endless challenge can still be completed in this mode. Increased token limit on Level 2 Endless from 1000 triangle tokens to 2500Fixed a bug that counted two of the same artifact as only one in the token limited m…

  • Update v1.1.4 - Endless Balance - 10 March 2026

    It's been fun to see everyone enjoying the new endless mode, and completely breaking it in various ways! We've identified a couple issues that we wanted to address, so that towers don't completely outscale the difficulty of the enemies (especially on the later endless levels). With these changes, we're also resetting all endless leaderboards. Full changes below: The enemy health multiplier now scales faster after reaching wave 30 in endlessYou can now only spawn one early wave ahead of your completed waves in endlessAccelerated waves in endless mode will now have less cooldown between individual enemy spawnsTower upgrade costs now keeps scaling up at level 5 and above.The "Earned Mastery" upgrade (reduce upgrade cost for each enemy the tower defeats) now reduces the cost by 0.25% per level (down from 0.5%)All endless leaderboards have been reset

  • Outhold is Now Available on Mobile! - 9 March 2026

    Play Outhold on-the-go with the mobile version available as of today! The game features no in-app purchases or ads. It costs $3.99 and offers the same content as the Steam version (including the new content update), but customized to fit great on phones in portrait mode.Android: https://play.google.com/store/apps/details?id=com.tellusgames.outhold&hl=eniOS: https://apps.apple.com/us/app/outhold/id6758839020Known iOS IssueUpdate: The issue should be fixed now. The iOS version has a bug with the "Play Again" button, you will have to always go back to the upgrade screen between runs for now. A bug fix for this is currently awaiting an expedited review and should hopefully go live later today.

  • Update v1.1.3 - Endless Mode + Artifact Levels - 9 March 2026

    The game has been updated with more content! See our previous announcement for a look at the new Endless Mode and Artifact Levels: Full patch notes below: Added Endless mode, available after having reached the endgame.Added 5 Artifact levels, available after having reached the endgame.You can now pick between 3 different save slots when starting the game.The Level 2 build challenge has been changed to "Complete the level without dealing any damage with Arrow Towers".Reduced the required burn damage on the Level 3 build challenge from 50k to 40k.The game now supports a wider variety of aspect ratios. The "Auto Shoot" upgrade will now target the frontmost enemy if nothing is Marked.

  • 125k Copies Sold! Details About the Upcoming Content Patch - 2 March 2026

    We kind of missed our chance to do an announcement when we surpassed 100k copies sold, so we're doing one now instead at 125k! Thank you everyone for playing the game ❤️‍🔥As we mentioned in our previous post, a free content update is coming to the game a week from now on March 9th. We're now ready to unveil what that new content will be. Endless ModeWe're adding an endless mode to the game! After beating the game and unlocking the endgame, you will now be able to play an endless version of level 1-9 and compete on the leaderboards for how far you can get. In endless mode, you will face off against an infinite stream of waves that get increasingly more difficult. Each level will have their own token limit (with no limit on level 9), so you'll have to try to find the best build you can within the constraints. You will also be able to use coins to unlock additional build slots on any tile…

  • Mobile Version and New Content Coming on March 9th - 23 February 2026

    We have two exciting announcements to share with you!Outhold releases on Android and iOS on March 9thNew content for the game is coming on March 9th as well, on all platformsMobileThe mobile version of Outhold is releasing on March 9th, and you can pre-order/wishlist it starting today:Android: https://play.google.com/store/apps/details?id=com.tellusgames.outhold&hl=eniOS: https://apps.apple.com/us/app/outhold/id6758839020We've decided to go for the pay-up-front approach to make the monetization as clear and user-friendly as possible. The game will cost $3.99 and offers the same content as the Steam version, but customized to fit great on phones in portrait mode. Here's a trailer to give you an idea of how the game will look like on your phone:We think the game plays great in this format, and are excited for you all to get your hands on it soon!New ContentAlongside working on the port, w…

  • Update v1.0.6 - Bug Fixes - 14 January 2026

    We are now back from our holiday break!We've pushed a small update with some minor bug fixes, see below: Fixed a UI layout issue affecting the settings screen in certain languagesFixed an issue where rewound enemies would sometimes get stuckFixed a window size issue on LinuxFixed an issue where Mark would sometimes end up in a glitched state

  • Update 1.0.5 - 19 December 2025

    Small update from us to slightly adjust some things that got a little too overpowered with our latest update. Reduced the default frostfire slow effect on ice enchanted fire towers to 15% (down from 40%).Burn stacking now starts at 10% (down from 15%).Added one more level to the "Stacked Heat" (increased burn stacking) upgrade.Fixed an issue with the level 3 build challenge where overkill damage was accounted for when it shouldn't be.

  • 50k copies sold! Future plans for Outhold - 19 December 2025

    It's now been exactly one week since we launched Outhold, and the response has been beyond what we could have ever expected. We're happy to announce that we've now sold 50,000 copies of the game! As we're closing in on the holidays and the end of the year, we will be going on a break to spend time with our families. We'll still keep an eye on the balance of the game and any bugs that need to be fixed, but don't expect any bigger updates for the rest of the year. We do however have plans for future updates to the game in early 2026. While it's too early to promise anything concrete so far, we can share what we have in mind at this point.More levels and contentWhile we intended Outhold to be a short and sweet experience, it hasn't gone unnoticed that a lot of you are craving for more. We've started brainstorming on ideas to extend the regular mode further with more levels, upgrades, and e…

  • Update v1.0.4 - Balance - 18 December 2025

    We've just pushed a new patch, bumping the version to 1.0.4. This update focuses on improving the balance in a number of areas that we've been getting feedback about. There are two issues that we're aiming to address with this update, as we'll get into below.Unable to progress after having maxed out all available upgradesIf you don't end up landing on a good enough build, there's a chance you'll get stuck in a state where you're gated from progressing any further, because you don't have any upgrades left to spend your tokens on. While we do want there to be some strategy involved in making a build that can get you past the next hurdle, we also understand the bad feeling of having to abandon the build you've been investing into.The incremental aspect of the game is meant to be there to eventually help make you strong enough. To help with this, we've increased the max level of many of the…

  • Update v1.0.3 - Bug Fixes - 16 December 2025

    Version 1.0.3 is out with mostly some smaller bug fixes:Fixed an issue where upgrade tooltips wouldn't update correctly to reflect their correct token costsFixed an issue where a token limit challenge would appear to be active in a level while the requirements haven't actually been metFixed a performance issue when having the "Show Marked Enemy Stats" setting toggled onFixed a crash that happens when you go from level -> straight to main menu -> new game

  • Update v1.0.2 - Endgame Balance - 15 December 2025

    Another patch is out now for Outhold! We've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players. Full changes below:We've reduced the difficulty across the board of the endgame content, to make it more accessible to all skill levels and allow for more variety in viable buildsThe difficulty of level 5 and 6 have been reduced to better smooth out the progression curveThe "Big Game Hunter" (Arrow Tower targets enemies with the most health) upgrade has been reworked, since its utility was questionable at best. The upgrade has been changed to add 10% critical hit chance to the Arrow Tower when damaging unharmed enemies. Added support for panning the upgrade tree with WASD and arrow keysFixed an issue where the Lea…

  • Removing the Speedrunner Achievement + 20k copies sold! - 14 December 2025

    Hi everyone! Quick update from us. Removing the Speedrunner achievementWe've heard your feedback on the Speedrunner achievement (complete the game in less than 2 hours) going against the spirit of incremental games. We understand that many of you would like to be able to max out the achievements in your first playthrough, and it doesn't feel good to know from the start that you won't be able to. Because of this, we've decided to remove the achievement from the game. Our goal with the achievement was to provide another challenge for those who would like to test their ability to optimize their choices in the upgrade tree in a fresh run after having completed the game already. However, since we already have leaderboards in the "Speedrun mode", there's enough of an incentive to try to beat the game as fast as possible even without the achievement. For those of you who had already completed…

  • Update v1.0.1 - 13 December 2025

    First of all, a big thank you to everyone who purchased and played the game on our launch yesterday, it means the world to us to see so many of you enjoying what we've made. Outhold managed to make it into the New & Trending tab on the Steam front page, and surpassed 1,000 concurrent players. This is absolutely huge! Now, there has unfortunately been a bug that has been affecting a number of you who have been transferring over the save from the demo version, resulting in progress being lost partially. We've been able to track down and fix the issue now, but we fully understand how much it sucks to have your progress erased like this. If you've run into the issue, please reach out to us at [email protected] with your save file, and we'll generate a fixed version for you that should restore your progress. The save file can be found here:Windows: %APPDATA%\\Godot\\app_userdata\\Outho…

  • Outhold is out now! - 12 December 2025

    Outhold is officially out now!What started as a small prototype in April this year has now grown into a full-fledged game with 4-5+ hours of gameplay, a big skill tree to explore and powerful synergies to discover. We hope you'll have as much fun playing the game as we had making it.

  • Update v1.0.0 - 10 December 2025

    Small demo update as we get ready for the full release on Friday:Increased cost of leveling up the Bank Tower to level 3Increased cost of building additional Bank Towers after the first oneAdded a settings option to always show the stats panel of the currently Marked enemyRemember that progress from the demo will carry over to the full game, including your completed levels, challenges, and the tokens earned from those. There will however be a migration limit of 10,000 triangle tokens from the demo into the full game.

Patch notes and updates

S.noRelease datePatch nameGID number
113 April 2026v1.1.8 - Bug Fixes1829528821314809
21 April 2026v1.1.71828894815553850
319 December 2025Update 1.0.51819386365096769
416 December 2025Update v1.0.3 - Bug Fixes1818752592135774
510 December 2025Update v1.0.01818752592120275
61 December 2025Update v0.9.5 - Bug Fixes1817483467044827
74 September 2025Update v0.1.2 - Bug Fixes1809869180028590
83 September 2025Update v0.1.1 - Bug Fixes1809869180000228
92 June 2025Update v0.0.5 - Performance Improvements1800991756435979

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