Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3768750 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Psychic Software |
| Publisher | Psychic Software |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
War on Wheels is a tactical turn-based, physics controlled game of post-apocalyptic vehicular combat. It draws on a deep, finely tuned and battle-tested rule set which was developed over a 10+ year period with 120,000+ players. It includes a single-player campaign and multi-player leagues.
About this game
War on Wheels is a tactical turn-based game of post-apocalyptic vehicular combat – where the cars are controlled by physics. This is a reboot and modernization of our MMO ‘Darkwind’ which has been running since 2006. War on Wheels combines the best tactical car combat features that 20 years have taught us, in a singleplayer-first experience with all the graphics and physics improvements that a modern game engine can offer. War on Wheels is influenced by tabletop games such as Car Wars and Gaslands, but brings all the benefits of computer-control: proper car and weapon physics; fast hassle-free play; an in-depth campaign. Influenced too by venerable videogames such as Interstate 76 and Autoduel. Car combat enthusiasts are overdue a modern videogame worthy of this legacy. Turn based, physics controlled car combat Turn-based physics is a rarely seen game mechanic, but with vehicular combat it really shines. Every turn of the wheel and press on the gas pedal has tactical impact on future game turns. Players have to consider their car's momentum, tire traction on the terrain surface, and the recoil of their guns. Our movement system uses a ‘ghost car’ showing where your driver thinks they will be after the next one second of physics-controlled movement – combining the effect of physics, their control choices, and their character’s driving skill. The complex characteristics of the terrain – obstacles, topography, surface material – make physics controlled car dogfights far more nuanced as a tactical simulation than, say, aerial combat. The momentum and acceleration of the cars, and the physics effect of incoming weapons-fire and explosions makes physics-controlled car combat far more dynamic and nuanced, too, than tactical on-foot combat games. And because it's turn-based, you can control a whole squad of vehicles: muscle-cars, pickups, lorries, motorcycles... even pedestrians. Singleplayer Campaign and Multiplayer Leagues War on Wheels has a detailed singleplayer story-driven campaign (described below) and also has player-managed online multiplayer leagues . Set up your leagues, define the entry parameters and invite your friends to join. Destroy each other's ca…
Supported languages
English * , French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Greek, Turkish, Japanese * languages with full audio support
