- Update - v0.10.11 Live! - 7 April 2018
Hello everybody, I m glad to say that the development is picking up some speed again. We are currently trying to improve the stability and performances of the game before adding more content. This update will be the first of a long serie, there is a lot of work to do and if you want to help us debugging the next updates, Metos will always make the latest experimental version available on the TestBranch. Here is the list of the notable modifications that come with the version 0.10.11! IMPROVEMENTS: An Offline Raid Protection option has been added to the server settings (can't raid a base when player is offline). A Building Decay option has been added to the server settings (Auto decay of the player's constructions after X days offline). A Loot Ratio option has been added to the server settings (Boxes & Scraps independantly). The servers can now be protected by a password. Rcon refactored…
- Update - v0.10.11 Live! - 7 April 2018
Hello everybody, I m glad to say that the development is picking up some speed again. We are currently trying to improve the stability and performances of the game before adding more content. This update will be the first of a long serie, there is a lot of work to do and if you want to help us debugging the next updates, Metos will always make the latest experimental version available on the TestBranch. Here is the list of the notable modifications that come with the version 0.10.11! IMPROVEMENTS: An Offline Raid Protection option has been added to the server settings (can't raid a base when player is offline). A Building Decay option has been added to the server settings (Auto decay of the player's constructions after X days offline). A Loot Ratio option has been added to the server settings (Boxes & Scraps independantly). The servers can now be protected by a password. Rcon refactored…
- Development slowed down... - 6 September 2017
Hello guys, I come to you today with no good news, I'm afraid... As I said in some previous announcements, I wished to continu the development of H2o as long as I had the money to do it, and I am sorry to say that this day has came... I have no longer the means to ensure a full time work on the game. I have been forced to shut down some servers recently but I did what I could to keep the softwares that let me develop the game. This is most likely my fault because I could have acted earlier, when the game was about to be released, I could have contacted a game publisher to be sure to have all that I needed to have a team to work with me as it should be, but I was sure at this time that I was able to do it myself without having somebody above me, who could have forced me to do things I don't wanted. But today I think that I was wrong and that's a shame... Well, that's a bad news but I don…
- Development slowed down... - 6 September 2017
Hello guys, I come to you today with no good news, I'm afraid... As I said in some previous announcements, I wished to continu the development of H2o as long as I had the money to do it, and I am sorry to say that this day has came... I have no longer the means to ensure a full time work on the game. I have been forced to shut down some servers recently but I did what I could to keep the softwares that let me develop the game. This is most likely my fault because I could have acted earlier, when the game was about to be released, I could have contacted a game publisher to be sure to have all that I needed to have a team to work with me as it should be, but I was sure at this time that I was able to do it myself without having somebody above me, who could have forced me to do things I don't wanted. But today I think that I was wrong and that's a shame... Well, that's a bad news but I don…
- Update - v0.10.10 Live! Battle Mode - 30 June 2017
Here is the list of the notable modifications that come with the version 0.10.10! IMPROVEMENTS: BATTLE MODE ! The ships now stop by themselves if there is nobody on board. The rotation speed of the turrets (mouse sensitivity) is now centralized for all the turrets and is linked to the mouse sensitivity setting in the option menu. The mouse sensitivity of the turrets is reduced when the player is aiming. To enhance the precision. The turrets with a delayed aim have now two aiming sights: the common one (the dot in the middle of the screen) and a new one that indicates where the cannon of the turret is currently aiming. (which tends to follow the middle of the screen of course) The use of a first aid kit takes time before it heals the player. Moving, switching of tool, taking damage and some other actions interrupt the process. The player is aligned with the vehicle he leaves it. The reso…
- Update - v0.10.10 Live! Battle Mode - 30 June 2017
Here is the list of the notable modifications that come with the version 0.10.10! IMPROVEMENTS: BATTLE MODE ! The ships now stop by themselves if there is nobody on board. The rotation speed of the turrets (mouse sensitivity) is now centralized for all the turrets and is linked to the mouse sensitivity setting in the option menu. The mouse sensitivity of the turrets is reduced when the player is aiming. To enhance the precision. The turrets with a delayed aim have now two aiming sights: the common one (the dot in the middle of the screen) and a new one that indicates where the cannon of the turret is currently aiming. (which tends to follow the middle of the screen of course) The use of a first aid kit takes time before it heals the player. Moving, switching of tool, taking damage and some other actions interrupt the process. The player is aligned with the vehicle he leaves it. The reso…
- Official Servers Wiped and Merged - 14 June 2017
Hello everybody. Concidering the very low amount of players connected during the last few days we decided to wipe all the official servers to have better performances, and we started only one server per continent to regroup the player base into less servers. We are sorry for those who don't like to start over again, but many players were also asking for it and I personally think that it is a good idea. We are working hard on the next update that should bring back the Battle Mode in order to have at least one mode that is running well while we fix the issues of the Survival Mode. It should be ready for the Steam summer sales that are comming shortly, so stay tuned! :) Thanks to all of you who bought the game and to the old ones who came back, we simply understood that we needed to do better and more exciting content. Be sure that we will do our best for the upcoming updates. Remember you…
- Official Servers Wiped and Merged - 14 June 2017
Hello everybody. Concidering the very low amount of players connected during the last few days we decided to wipe all the official servers to have better performances, and we started only one server per continent to regroup the player base into less servers. We are sorry for those who don't like to start over again, but many players were also asking for it and I personally think that it is a good idea. We are working hard on the next update that should bring back the Battle Mode in order to have at least one mode that is running well while we fix the issues of the Survival Mode. It should be ready for the Steam summer sales that are comming shortly, so stay tuned! :) Thanks to all of you who bought the game and to the old ones who came back, we simply understood that we needed to do better and more exciting content. Be sure that we will do our best for the upcoming updates. Remember you…
- Patch - v0.10.03 is live! - 10 June 2017
Here is the list of the notable modifications that come with the version 0.10.03! IMPROVEMENTS: An icon is displayed near the inventory when the player is using the voice chat. CHANGES: FIXED: The doors of the players who don't have a clan were accessible to all the "clanless" players. FIXED: The PVP on/off setting of the servers were only preventing the damage done to the constructions, not the damage a player can deal to another one or to a vehicle. FIXED: The UI were sometimes disappearing behind the environment. FIXED: The distance culling system can sometimes fail and a player can appear invisible for another one. FIXED: The corpses can still appear invisible when players are killed, the body were there and the interaction were possible, but it were not visible. (round 3) FIXED: The movement of the other members of the clan are actualized periodically when they are far away. FIXED:…
- Patch - v0.10.03 is live! - 10 June 2017
Here is the list of the notable modifications that come with the version 0.10.03! IMPROVEMENTS: An icon is displayed near the inventory when the player is using the voice chat. CHANGES: FIXED: The doors of the players who don't have a clan were accessible to all the "clanless" players. FIXED: The PVP on/off setting of the servers were only preventing the damage done to the constructions, not the damage a player can deal to another one or to a vehicle. FIXED: The UI were sometimes disappearing behind the environment. FIXED: The distance culling system can sometimes fail and a player can appear invisible for another one. FIXED: The corpses can still appear invisible when players are killed, the body were there and the interaction were possible, but it were not visible. (round 3) FIXED: The movement of the other members of the clan are actualized periodically when they are far away. FIXED:…
- Patch - v0.10.02 MAC version functional! - 7 June 2017
Here is the list of the notable modifications that come with the version 0.10.02 bis! CHANGES: FIXED: The Mac version is now working correctly. ADDITIONAL NOTES: If you're not a MAC user, you can ignore this announcement We are really sorry for the wait! And I can tell you that you don't even want to know why it wasn't working, because you could laugh too hard for your own good. Of course, if it still doesn't work for you, please informe us here. :) Thanks to Phoenix and my brother Vixxi for their help on this matter. Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
- Patch - v0.10.02 MAC version functional! - 7 June 2017
Here is the list of the notable modifications that come with the version 0.10.02 bis! CHANGES: FIXED: The Mac version is now working correctly. ADDITIONAL NOTES: If you're not a MAC user, you can ignore this announcement We are really sorry for the wait! And I can tell you that you don't even want to know why it wasn't working, because you could laugh too hard for your own good. Of course, if it still doesn't work for you, please informe us here. :) Thanks to Phoenix and my brother Vixxi for their help on this matter. Remember you can follow the development and take part of it on the Trello and Debug Trello pages.
- Patch - v0.10.02 is Live! - 6 June 2017
Here is the list of the notable modifications that come with the version 0.10.02! IMPROVEMENTS: EAC has been updated. A brightness setting has been added to the option menu. CHANGES: FIXED: The Linux build works but the player get kicked by EAC after joining any server. FIXED: Some players can be stuck between life and death, and impossible for them to trully die again or play as a living. If this problem isn't fixed for you please try to open the console with f9 and enter "die" then press enter. FIXED: Bodies were sometimes invisible when players got killed. FIXED: Diving mask effect was broken. FIXED: The ladders can stuck the player if he tries to use it while he's swimming. FIXED: The sharks were very hard to hit. FIXED: The "timestamp inconsistant" error has been fixed. This may improve the stability of the whole system. FIXED: The scavenging system of the vehicles wasn't working.…
- Patch - v0.10.02 is Live! - 6 June 2017
Here is the list of the notable modifications that come with the version 0.10.02! IMPROVEMENTS: EAC has been updated. A brightness setting has been added to the option menu. CHANGES: FIXED: The Linux build works but the player get kicked by EAC after joining any server. FIXED: Some players can be stuck between life and death, and impossible for them to trully die again or play as a living. If this problem isn't fixed for you please try to open the console with f9 and enter "die" then press enter. FIXED: Bodies were sometimes invisible when players got killed. FIXED: Diving mask effect was broken. FIXED: The ladders can stuck the player if he tries to use it while he's swimming. FIXED: The sharks were very hard to hit. FIXED: The "timestamp inconsistant" error has been fixed. This may improve the stability of the whole system. FIXED: The scavenging system of the vehicles wasn't working.…
- Patch - v0.10.01 is Live! - 2 June 2017
Here is the list of the notable modifications that come with the version 0.10.01! Notice that a new server as powerful as the official server "France 2" has been launched with this update for the USA and Canada players (it is located near Montreal). IMPROVEMENTS: The system making the player sliding when he is standing on a slope too inclined is now much smoother and won't make the camera flicker like it did before. EAC has been updated. Some looting crates have been added in the cities but a bigger work has to be done conserning that. The green looting crates will spawn randomly among the normal crates. It is now a bit easier to interact with the dead bodies. Interacting with the helicopter is easier. CHANGES: FIXED: Falling from a high place for no reason shouldn't happen anymore. FIXED: The map was bad sized when using other resolutions than 1920x1080 and were eventually hiding the r…
- Patch - v0.10.01 is Live! - 2 June 2017
Here is the list of the notable modifications that come with the version 0.10.01! Notice that a new server as powerful as the official server "France 2" has been launched with this update for the USA and Canada players (it is located near Montreal). IMPROVEMENTS: The system making the player sliding when he is standing on a slope too inclined is now much smoother and won't make the camera flicker like it did before. EAC has been updated. Some looting crates have been added in the cities but a bigger work has to be done conserning that. The green looting crates will spawn randomly among the normal crates. It is now a bit easier to interact with the dead bodies. Interacting with the helicopter is easier. CHANGES: FIXED: Falling from a high place for no reason shouldn't happen anymore. FIXED: The map was bad sized when using other resolutions than 1920x1080 and were eventually hiding the r…
- Update - v0.10.00 Finaly Live! - 31 May 2017
Hello guys! Finally, after many months of wait, the version 0.1 of H2o is up!! First of all I have to tell you that a discount will come with this update (40% off) but 9 hours after the release because I messed up between Paris Time and US Pacific Time... So if you want to buy the game, you can wait for the discount. That said, if you want to support H2o a bit more, you can buy it now. You are all welcome anyway! As I said in the previous announcement, many things have changed but not necessary "visible" things. I will not repeat myself too much here but I wanted to inform you about what is better and what might be problematic with this version. Among the most important changes: the client/server communication code has been totally remade so that the server can have full control over the clients. The primary objective of this modification is to put an end to the cheaters attacks. Not al…
- Update - v0.10.00 Finaly Live! - 31 May 2017
Hello guys! Finally, after many months of wait, the version 0.1 of H2o is up!! First of all I have to tell you that a discount will come with this update (40% off) but 9 hours after the release because I messed up between Paris Time and US Pacific Time... So if you want to buy the game, you can wait for the discount. That said, if you want to support H2o a bit more, you can buy it now. You are all welcome anyway! As I said in the previous announcement, many things have changed but not necessary "visible" things. I will not repeat myself too much here but I wanted to inform you about what is better and what might be problematic with this version. Among the most important changes: the client/server communication code has been totally remade so that the server can have full control over the clients. The primary objective of this modification is to put an end to the cheaters attacks. Not al…
- H2o - Roadmap - 6 March 2017
Hi guys! It has been a while since my last post here, and I wanted to reassure you. I have seen lots of people throwing "dead game" or stuff like that on the forum, and I wanted to ensure you that it's not the case at all. So, I'm here to tell you what I think, what I'm doing, and what I expect from the next few months. At the moment of course, the servers are empty and I am not very talkative by nature about what I'm doing (even if you can follow a bit on Trello) but this situation doesn't scare me. I prefer the game to be at low speed while it is not really functionnal, than spending time trying to bring people in knowing that they will probably be disappointed by the current issues and the lack of updates. I have been working hard on H2o during the past six months even if I didn't release any update during this time, and, to be honest, even if I had some motivation failings sometimes…
- H2o - Roadmap - 6 March 2017
Hi guys! It has been a while since my last post here, and I wanted to reassure you. I have seen lots of people throwing "dead game" or stuff like that on the forum, and I wanted to ensure you that it's not the case at all. So, I'm here to tell you what I think, what I'm doing, and what I expect from the next few months. At the moment of course, the servers are empty and I am not very talkative by nature about what I'm doing (even if you can follow a bit on Trello) but this situation doesn't scare me. I prefer the game to be at low speed while it is not really functionnal, than spending time trying to bring people in knowing that they will probably be disappointed by the current issues and the lack of updates. I have been working hard on H2o during the past six months even if I didn't release any update during this time, and, to be honest, even if I had some motivation failings sometimes…