- Important information - 1 March 2018
Thanks to everyone who played Tactical Genius at the development stage and after coming out of Early Access. But due to insufficient interest in the game, we've disabled the possibility to purchase in-game currency and stopped updating the game a long time ago. Now we have to make the decision on the shutting down of the game in the nearest future. Anyway, we gained valuable experience and we hope to meet you in our new projects.
- Today "Tactical Genius Online" has come out of Early Access - we invite to the game! - 20 January 2017
We thank all those, who have played our game a bit in the stage of Early Access and shared their reviews with us. We thank even more those, who have played the game a lot, from 100 to 1000 hours, there is quite a number of such players. In these one and a half years the game has transformed, getting many additional content, units, heroes, different game modes (including tournaments and games vs. AI). We have spent tens and hundreds of hours discussing the game balance, collecting statistics and playing by ourselves, and then made amendments. The game still will be loved primarily by fans of multiplayer in turn-based strategies. We invite new players, who have never heard about the game previously, and those, who have been waiting for the release - now it is the best time for this. Enjoy the game!
- Today's updates - 3 November 2016
1. Another balancing - some numerical values of units, heroes and altars have been changed. Improvement of interface: new system of forecasting of potential targets for your and enemy units. 2. New (simplified) system of aiming for archers and long-range attack skills of all units. Now only a hindrance on the nearby hex can interrupt the shot. 3. Previously the hindrances within distances of several hexes also had influence. It was often difficult to calculate and had a non-obvious effect. Enjoy the game!
- New damage display system, rebalancing, new altar system - are already in the game. - 25 October 2016
Hey everyone! Today we have a lot of updates in the game. These updates are aimed to make gameplay more comfortable and increase dynamics: more interesting (and more risky) early game, reduction the duration of most of games, shortening of the protracted games with a clear advantage of one of the players. 1. Now the damage display system shows how damage is calculated and also allows estimating the damage of enemy units with different variants of their improvements on current turn. You can turn on the extended mode of displaying in the settings. 2. Action principle of altars is changed. Now altars can be captured, after which they give huge bonuses affecting all you units. The struggle for the altars will often be a key factor affecting further win. 3. A lot of changing in balance. For example, forts now give only 25% bonus to damage, priestess has become a support unit with very low at…
- Now you can not be afraid of long-drawn games: New mechanics "Famine"! - 30 September 2016
Hello! Today we've added a number of updates, here we emphasize three most important: 1. The mechanics "Famine", which is directed against long-drawn games. After the 25th turn all objects (including capital) are captured in just one turn! 2. Reworks of interface, mainly for improvement of visual perception of the given orders (they were sometimes difficult to distinguish before). 3. We've added different in-game tips (now for players of any level), which can be turned off in settings. Also we have made several changes in balancing, taking into account the update "Famine". In the next update we will present more obvious displaying of damage, which dealt to your and enemy units, at the planning stage (with explanations of how it is calculated).
- Adjust the animation speed in single player game! - 25 August 2016
We're glad to inform that now you can adjust the animation speed for single player game in the settings. It is not actual in multiplayer game, but it will be very helpful in game vs. AI. Also (finally :) ) you can adjust the sound and music volume in the settings. And, as usual, we've made some changes in units and heroes balancing. Enjoy the game!
- The acceleration of creation and resurrection of new units is already in the game! - 18 August 2016
The new important update, which will help to fight back after the first failures, has been added in the game: now in case if you has less units than your opponent has in the 1 vs.1 game, you can reset the cooldown for creation (or resurrection) of the next unit using crystals. The price depends on the number of turns, which you want to reduce, and the turn number from the beginning of the game. We are still working on the balancing of the update called "Heroes" and now all numbers in this update is already more optimal than it was in the first version - you can play each of the heroes and win. Also we sometimes adjust the balance of the old units in light of a new update. Also we made a few less significant reworks. Enjoy the game!
- Meet the largest game update called "Heroes" and also the revised interface. - 12 August 2016
We are pleased to present the very big update called "Heroes". Now every unit in the game corresponds to the certain type of hero. Everybody gets the three basic heroes at the start, the others can be unlocked in the section "Updates". Hero selected for the duration of the combat can use and improve his or his avatar's active skill. Select Ancient Vampire as a hero, strengthen the selected vampire and get vampirism for all your troops. Select High Archer as a hero, strengthen the selected archer and use the possibility to move one hex further by all units from time to time and etc. This opens up a host of possible combinations. Briefly about other changes: - The game interface has been revised. For example, now you can see all of your units in the fort without extra clicks, and much more. - At start of a game the players should select a hero and also reaffirm the readiness (that elimina…
- About replayability, language barrier and free gold for streamers :) - 6 July 2016
It's interesting that some of non English-speaking players have played "Tactical Genius" (even its previous versions) for more than 500 and 700 hours: http://steamcommunity.com/profiles/76561198097695582/recommended/377150/ http://steamcommunity.com/profiles/76561198214391749/recommended/377150/ While English-speaking players underestimate replayability and rarely take seriously enough the game. This is largely due to the poorer awareness - they don't know how to play, that's why they don't understand how they can enjoy the game for such a long time. Do you want to make a stream or tell about the game somewhere else? Would you like to immediately receive enough gold to fully participate in multiplayer and rating games? Please write us on e-mail: [email protected] and provide a link to your resource.
- The announcement of the following updates. - 6 July 2016
There are two news: the bad one and the good one. Start with the bad news: apart from the fact that the last update has been released a long time ago, the next one also isn't expected during the nearest weeks. And now the good news - the fact is that we're working on a really important for the game comprehensive update. And it's not only the new game mechanics ("Heroes"), which has been described in outline here: http://steamcommunity.com/games/TacticalGenius/announcements/detail/597103984568856725 but also the other updates in gameplay (for example, "altars" on the map) and the adoption of the full range of measures to reduce the duration of protracted games. We understand that in the current form, when the duel may take 15 as well as 90 minutes, this discourages many of players and makes the search for an opponent quite difficult. Moreover, the game is suffered from lack of dynamics.…
- 333 - 15 June 2016
A variety of map types with really different location of forts and different dominant types of terrain have appeared in the duel mode. You still can come across the "classical" maps, but from time to time you will meet something new. For example, you can play on a desert map and units will get penalties to defence all over the map. New type of terrain - water has appeared in the game. As opposed to mountains, you can shoot through the water.
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- Truly diverse maps have appeared in the game! - 3 June 2016
A variety of map types with really different location of forts and different dominant types of terrain have appeared in the duel mode. You still can come across the "classical" maps, but from time to time you will meet something new. For example, you can play on a desert map and units will get penalties to defence all over the map. New type of terrain - water has appeared in the game. As opposed to mountains, you can shoot through the water. Also, in the current update we have corrected the characteristics of some units in the framework of balancing. And we are working on even more important update called "Heroes" which we described in the previous news post. Remind that the best method to support the development is a review on the game page.
- Briefly about current updates. - 25 May 2016
Now we are working in two directions, which will seriously affect the game. First, it is new templates for the random maps. Forts and others map elements will be placed in different ways, accordingly, games will become more diverse. The current template will remain in the game as a "classic". Second, we are working on global update called "Heroes". Now at the beginning of the round player will choose a hero, who with the gaining of experience will patronize one of units, increasing its characteristics or training his own active skill. This will look similar to the card games, where in addition to the ordinary cards, you play one or another hero defining your style of play. Every type of units will have a hero-patron, every hero will have his own active skill. For example, a hero of pyromancers will be able not only to increase the characteristics of chosen pyromancer, but improve his ow…
- Уменьшена цена покупки первых юнитов - 22 April 2016
Если ранее первый юнит открывался за 100 монет, а последующие - за 1000, то теперь появились ещё промежуточные ступени. Второго юнита можно открыть за 200, третьего - за 500 монет. p.s. анонс дальнейших обновлений будет чуть позже. Пока можем сказать что это будут НЕ юниты - их уже вполне достаточно на данный момент. Мы хотели бы внести в игру что-то свежее как для повышения реиграбельности, так и для более интересных долгосрочных целей, не вводя новых юнитов, и у нас уже есть задумки на этот счёт.
- The engineer is already in the game! - 15 April 2016
Hello everybody! The long-awaited update is finally in the game - a new unit "engineer". And this means that now we not only fight, but also build. The engineer can set towers, walls, mines and fortresses. The ingame tips describe all these skills in details (we remind that in Survival mode all units are initially available to every player). Below we will focus on several unobvious aspects: The engineer can use his less powerful skills, such as building of walls (40% from experience for the attack) and setting of mines (80%) to gain experience outside of combat. Tower is vulnerable to magic attack, but walls are unvulnerable. Walls can be destroyed only by basic attacks or by the player, who controls walls. The owner of the wall can give an order to its destruction. All walls having received such an order will be destroyed in the beginning of the turn. This opens up to owners of the wal…
- The major revision of balance and the other updates are already in the game. - 16 March 2016
Hey! Since the launch of the first version of the game we've received a lot of feedback that games are "fleeting" and most often the outcome is obvious after the first combat. It's time to engage on this issue. And now you can take a fresh look at the game. There are a lot of updates in the game, we describe only the main of those: 1) The basic damage of all units has been significantly (about 1.5 times) reduced. At the same time, now the units which don't participate in the battles restore 5 points of health instead of 10 each turn. The numbers in many units characteristics and skills have also been revised. 2) Now the units damage isn't directly proportional to the amount of health. We had to do this, to not so severely punish player for single mistake or failure. In simple words, now the injured units get weak less than before, and even a unit with 1 point of health represents some t…
- The game mode "Free for all" and the improved selection of opponents are already in the game! - 24 February 2016
We are pleased to present very important updates for the game! First, the mode "Free for all" for 4 players has been added in the game. Think about what you want from the game. We've already had the duel mode for the serious chess confrontation and 2x2 mode for the team play. Do you want joy and fun? You'll get it in the fierce battles "Free for all" for 4 players and even losses will not be upsetting here. It is not your fault, when everybody turns against you :) Diversity of the tactical situations? Try, develop the special strategies which will be more suitable for the mode "Free for all". If you manage to do it, you'll win more frequently than others despite some degree of randomness. You also can earn gold and rating in the mode "Free for all". The chat can be read by all players. Second, now you can choose the different mods, which you would not refuse to play. You can select the…
- Rebalancing of units is already in the game. - 11 February 2016
We seriously revised many skills of different units. In most cases only figures have been changed, but there are some exceptions. With regard to the main characteristics of units, we've changed the figures of defense and initiative for many of them. Remind, that in the first place we rely on game data of the experienced players. If you think that any of unit is too weak and your game experience is less than 20 hours, most likely, you don't know how this unit can be effectively use by the experienced players. We will continue to monitor the game balance and make some changes. We apologize for the fact that the game saves from the old version had to be removed. Enjoy the game!