SPSTEAMPULSELIVE ANALYTICS
Tactical Genius Online

Tactical Genius Online Steam metadata

Pixeltales.ru | Jan 20, 2017 | game

Released

0players observed · 22 September 2026 - 08:27:30 UTC

Free To PlayIndieStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)11,564
  • Revenue (VGI)$128,000
  • Review score68% positive

Tactical Genius Online metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)11,564
  • Revenue (VGI)$128,000
  • Review score68% positive
  • Total reviews227
  • Release dateJan 20, 2017
  • DeveloperPixeltales.ru
  • PublisherPixeltales.ru

Genres: Free To Play, Indie, Strategy

Company pages: Developer: Pixeltales.ruPublisher: Pixeltales.ru

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Tactical Genius Online Steam metadata

Tactical Genius Online metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/377150/metadata
Steam Communityhttps://steamcommunity.com/app/377150
PCGamingWiki search
IGDB searchSearch IGDB for Tactical Genius Online

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 154 positive, 73 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 January 2017

Latest Steam announcements

  • Important information - 1 March 2018

    Thanks to everyone who played Tactical Genius at the development stage and after coming out of Early Access. But due to insufficient interest in the game, we've disabled the possibility to purchase in-game currency and stopped updating the game a long time ago. Now we have to make the decision on the shutting down of the game in the nearest future. Anyway, we gained valuable experience and we hope to meet you in our new projects.

  • Today "Tactical Genius Online" has come out of Early Access - we invite to the game! - 20 January 2017

    We thank all those, who have played our game a bit in the stage of Early Access and shared their reviews with us. We thank even more those, who have played the game a lot, from 100 to 1000 hours, there is quite a number of such players. In these one and a half years the game has transformed, getting many additional content, units, heroes, different game modes (including tournaments and games vs. AI). We have spent tens and hundreds of hours discussing the game balance, collecting statistics and playing by ourselves, and then made amendments. The game still will be loved primarily by fans of multiplayer in turn-based strategies. We invite new players, who have never heard about the game previously, and those, who have been waiting for the release - now it is the best time for this. Enjoy the game!

  • Today's updates - 3 November 2016

    1. Another balancing - some numerical values of units, heroes and altars have been changed. Improvement of interface: new system of forecasting of potential targets for your and enemy units. 2. New (simplified) system of aiming for archers and long-range attack skills of all units. Now only a hindrance on the nearby hex can interrupt the shot. 3. Previously the hindrances within distances of several hexes also had influence. It was often difficult to calculate and had a non-obvious effect. Enjoy the game!

  • New damage display system, rebalancing, new altar system - are already in the game. - 25 October 2016

    Hey everyone! Today we have a lot of updates in the game. These updates are aimed to make gameplay more comfortable and increase dynamics: more interesting (and more risky) early game, reduction the duration of most of games, shortening of the protracted games with a clear advantage of one of the players. 1. Now the damage display system shows how damage is calculated and also allows estimating the damage of enemy units with different variants of their improvements on current turn. You can turn on the extended mode of displaying in the settings. 2. Action principle of altars is changed. Now altars can be captured, after which they give huge bonuses affecting all you units. The struggle for the altars will often be a key factor affecting further win. 3. A lot of changing in balance. For example, forts now give only 25% bonus to damage, priestess has become a support unit with very low at…

  • Now you can not be afraid of long-drawn games: New mechanics "Famine"! - 30 September 2016

    Hello! Today we've added a number of updates, here we emphasize three most important: 1. The mechanics "Famine", which is directed against long-drawn games. After the 25th turn all objects (including capital) are captured in just one turn! 2. Reworks of interface, mainly for improvement of visual perception of the given orders (they were sometimes difficult to distinguish before). 3. We've added different in-game tips (now for players of any level), which can be turned off in settings. Also we have made several changes in balancing, taking into account the update "Famine". In the next update we will present more obvious displaying of damage, which dealt to your and enemy units, at the planning stage (with explanations of how it is calculated).

  • Adjust the animation speed in single player game! - 25 August 2016

    We're glad to inform that now you can adjust the animation speed for single player game in the settings. It is not actual in multiplayer game, but it will be very helpful in game vs. AI. Also (finally :) ) you can adjust the sound and music volume in the settings. And, as usual, we've made some changes in units and heroes balancing. Enjoy the game!

  • The acceleration of creation and resurrection of new units is already in the game! - 18 August 2016

    The new important update, which will help to fight back after the first failures, has been added in the game: now in case if you has less units than your opponent has in the 1 vs.1 game, you can reset the cooldown for creation (or resurrection) of the next unit using crystals. The price depends on the number of turns, which you want to reduce, and the turn number from the beginning of the game. We are still working on the balancing of the update called "Heroes" and now all numbers in this update is already more optimal than it was in the first version - you can play each of the heroes and win. Also we sometimes adjust the balance of the old units in light of a new update. Also we made a few less significant reworks. Enjoy the game!

  • Meet the largest game update called "Heroes" and also the revised interface. - 12 August 2016

    We are pleased to present the very big update called "Heroes". Now every unit in the game corresponds to the certain type of hero. Everybody gets the three basic heroes at the start, the others can be unlocked in the section "Updates". Hero selected for the duration of the combat can use and improve his or his avatar's active skill. Select Ancient Vampire as a hero, strengthen the selected vampire and get vampirism for all your troops. Select High Archer as a hero, strengthen the selected archer and use the possibility to move one hex further by all units from time to time and etc. This opens up a host of possible combinations. Briefly about other changes: - The game interface has been revised. For example, now you can see all of your units in the fort without extra clicks, and much more. - At start of a game the players should select a hero and also reaffirm the readiness (that elimina…

  • About replayability, language barrier and free gold for streamers :) - 6 July 2016

    It's interesting that some of non English-speaking players have played "Tactical Genius" (even its previous versions) for more than 500 and 700 hours: http://steamcommunity.com/profiles/76561198097695582/recommended/377150/ http://steamcommunity.com/profiles/76561198214391749/recommended/377150/ While English-speaking players underestimate replayability and rarely take seriously enough the game. This is largely due to the poorer awareness - they don't know how to play, that's why they don't understand how they can enjoy the game for such a long time. Do you want to make a stream or tell about the game somewhere else? Would you like to immediately receive enough gold to fully participate in multiplayer and rating games? Please write us on e-mail: [email protected] and provide a link to your resource.

  • The announcement of the following updates. - 6 July 2016

    There are two news: the bad one and the good one. Start with the bad news: apart from the fact that the last update has been released a long time ago, the next one also isn't expected during the nearest weeks. And now the good news - the fact is that we're working on a really important for the game comprehensive update. And it's not only the new game mechanics ("Heroes"), which has been described in outline here: http://steamcommunity.com/games/TacticalGenius/announcements/detail/597103984568856725 but also the other updates in gameplay (for example, "altars" on the map) and the adoption of the full range of measures to reduce the duration of protracted games. We understand that in the current form, when the duel may take 15 as well as 90 minutes, this discourages many of players and makes the search for an opponent quite difficult. Moreover, the game is suffered from lack of dynamics.…

  • 333 - 15 June 2016

    A variety of map types with really different location of forts and different dominant types of terrain have appeared in the duel mode. You still can come across the "classical" maps, but from time to time you will meet something new. For example, you can play on a desert map and units will get penalties to defence all over the map. New type of terrain - water has appeared in the game. As opposed to mountains, you can shoot through the water.

  • 2 - 15 June 2016

    2

  • 1 - 15 June 2016

    1

  • Truly diverse maps have appeared in the game! - 3 June 2016

    A variety of map types with really different location of forts and different dominant types of terrain have appeared in the duel mode. You still can come across the "classical" maps, but from time to time you will meet something new. For example, you can play on a desert map and units will get penalties to defence all over the map. New type of terrain - water has appeared in the game. As opposed to mountains, you can shoot through the water. Also, in the current update we have corrected the characteristics of some units in the framework of balancing. And we are working on even more important update called "Heroes" which we described in the previous news post. Remind that the best method to support the development is a review on the game page.

  • Briefly about current updates. - 25 May 2016

    Now we are working in two directions, which will seriously affect the game. First, it is new templates for the random maps. Forts and others map elements will be placed in different ways, accordingly, games will become more diverse. The current template will remain in the game as a "classic". Second, we are working on global update called "Heroes". Now at the beginning of the round player will choose a hero, who with the gaining of experience will patronize one of units, increasing its characteristics or training his own active skill. This will look similar to the card games, where in addition to the ordinary cards, you play one or another hero defining your style of play. Every type of units will have a hero-patron, every hero will have his own active skill. For example, a hero of pyromancers will be able not only to increase the characteristics of chosen pyromancer, but improve his ow…

  • Уменьшена цена покупки первых юнитов - 22 April 2016

    Если ранее первый юнит открывался за 100 монет, а последующие - за 1000, то теперь появились ещё промежуточные ступени. Второго юнита можно открыть за 200, третьего - за 500 монет. p.s. анонс дальнейших обновлений будет чуть позже. Пока можем сказать что это будут НЕ юниты - их уже вполне достаточно на данный момент. Мы хотели бы внести в игру что-то свежее как для повышения реиграбельности, так и для более интересных долгосрочных целей, не вводя новых юнитов, и у нас уже есть задумки на этот счёт.

  • The engineer is already in the game! - 15 April 2016

    Hello everybody! The long-awaited update is finally in the game - a new unit "engineer". And this means that now we not only fight, but also build. The engineer can set towers, walls, mines and fortresses. The ingame tips describe all these skills in details (we remind that in Survival mode all units are initially available to every player). Below we will focus on several unobvious aspects: The engineer can use his less powerful skills, such as building of walls (40% from experience for the attack) and setting of mines (80%) to gain experience outside of combat. Tower is vulnerable to magic attack, but walls are unvulnerable. Walls can be destroyed only by basic attacks or by the player, who controls walls. The owner of the wall can give an order to its destruction. All walls having received such an order will be destroyed in the beginning of the turn. This opens up to owners of the wal…

  • The major revision of balance and the other updates are already in the game. - 16 March 2016

    Hey! Since the launch of the first version of the game we've received a lot of feedback that games are "fleeting" and most often the outcome is obvious after the first combat. It's time to engage on this issue. And now you can take a fresh look at the game. There are a lot of updates in the game, we describe only the main of those: 1) The basic damage of all units has been significantly (about 1.5 times) reduced. At the same time, now the units which don't participate in the battles restore 5 points of health instead of 10 each turn. The numbers in many units characteristics and skills have also been revised. 2) Now the units damage isn't directly proportional to the amount of health. We had to do this, to not so severely punish player for single mistake or failure. In simple words, now the injured units get weak less than before, and even a unit with 1 point of health represents some t…

  • The game mode "Free for all" and the improved selection of opponents are already in the game! - 24 February 2016

    We are pleased to present very important updates for the game! First, the mode "Free for all" for 4 players has been added in the game. Think about what you want from the game. We've already had the duel mode for the serious chess confrontation and 2x2 mode for the team play. Do you want joy and fun? You'll get it in the fierce battles "Free for all" for 4 players and even losses will not be upsetting here. It is not your fault, when everybody turns against you :) Diversity of the tactical situations? Try, develop the special strategies which will be more suitable for the mode "Free for all". If you manage to do it, you'll win more frequently than others despite some degree of randomness. You also can earn gold and rating in the mode "Free for all". The chat can be read by all players. Second, now you can choose the different mods, which you would not refuse to play. You can select the…

  • Rebalancing of units is already in the game. - 11 February 2016

    We seriously revised many skills of different units. In most cases only figures have been changed, but there are some exceptions. With regard to the main characteristics of units, we've changed the figures of defense and initiative for many of them. Remind, that in the first place we rely on game data of the experienced players. If you think that any of unit is too weak and your game experience is less than 20 hours, most likely, you don't know how this unit can be effectively use by the experienced players. We will continue to monitor the game balance and make some changes. We apologize for the fact that the game saves from the old version had to be removed. Enjoy the game!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID377150
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJan 20, 2017
DeveloperPixeltales.ru
PublisherPixeltales.ru
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent68%
Positive reviews154
Negative reviews73
Total reviews227
Steam recommendationsNot available
AchievementsNot available
Average playtime forever2,390 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

"Tactical Genius Online" is a turn-based strategy game with the focus on multiplayer, in which the gameplay is broken up into two phases: concurrent planning and execution. Players give orders to their units, and only when everyone has finished their moves, the turns are put into action.

About this game

1. What is “Tactical Genius Online”? Tactical Genius is a turn-based strategy game with the focus on multiplayer and a system of simultaneous orders with an emphasis on the tactical component. There is also an integrated with multiplayer ability to play against the computer opponent. 2. What is a “System of simultaneous orders”? Players simultaneously give orders to their units, capitals and forts. When all the players finish giving orders, units start to move by turns: by way of initiative, which depends on the unit type and its health. All players know at the stage of giving orders which unit will move first in this turn and take this into account in their plans. The greater initiative allows moving first. 3. How does it make the game special? It doesn’t matter who clicks the fastest, the movement begins only when everyone has finished giving orders. We don’t spoil turn-based strategy by comparing the speed of mouse clicking! Don’t assume anything as an accomplished fact, but anticipate the moves of your enemies and mislead them. This interesting feature of the game will make you take a fresh look at the gameplay. Here you can play a dynamic game, in which you don't have to wait for your turn alternately with your opponent (we all know those types of games and they can be tiresome). 4. What is the aim of the game? Fight for the key points on a randomly generated map in mods 1x1, 2x2, FFA4 and "Player vs AI". More key points = more units. Don’t surrender your capital and try to capture the enemy’s capital. Every unit has 3 simple skills and a fourth special skill, which is given only on level 5. You can get and improve skills as you gain experience in battles. This gives you the opportunity to experiment with a variety of strategies, combinations of units, and their skills. Choose what kind of units you will assemble and in which order. The current version of the game features six unit types: Warrior, Archer, Pyromancer, Vampire, Necromancer and Assassin. You will have to make a decision as to which unit will start the game, which will come next, and come up with your favorite combinations. For instance: a Warrior, three Vampire, and a Pyromancer.…

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
1Multi-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Tactical Genius Online's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tactical Genius Online's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tactical Genius Online at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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