- Procedurally generated puzzler Subaeria brings its stealth hacking to Steam - 10 May 2018
Subaeria is a puzzle-platformer built around roguelike elements like permadeath and procedural generation, and it's finally officially out on Steam . I say finally because we first wrote about Subaeria in October 2014 and I say officially because it entered Early Access nearly a year later in September 2015. Suffice it to say, Subaeria's been a long time coming. To celebrate its full launch, it's $11 (15 percent off) through Wednesday, May 16.  You play as Styx, a young redhead girl living in the underwater dystopia of Subaeria. Styx sets out on a quest for revenge after her parents are murdered by Subaeria's overlord, her only company her trusty drone, which she can use to manipulate Subaeria's largely robotic populous. It's an undersea mix of platforming and puzzle solving that's centrally about fighting indirectly. With your drone's help,…
- Subaeria has launched! - 9 May 2018
Today, we release Subaeria out of Early Access. For years, we've been listening to all your comments to deliver the best game possible today. It has been an incredible adventure working on this game and we can’t wait to see you diving into the depths of Subaeria! Do not hesitate to still leave us your feedback and poke us if you’re streaming the game ! Your opinion is important to us. Again, thank you for your patience and your support. Enjoy your adventure in Subaeria ! -The iLLOGIKA team
- Final release delayed to May 9 - 20 April 2018
We announce today that Subaeria will be delayed to May 9 on all platforms. The team has been working hard to deliver the best game possible so we have to push it back a little more. We apologize and we hope to see you diving in the game on May 9. Thank you for your understanding.
- Subaeria is launching on April 24th - 9 April 2018
To all residents of Subaeria ! We’re glad to announce that the game is leaping out of Early Access on April 24th, at the revised price of $14.99 USD. Here are the latest improvements we’ve been working on : Level art polish Faster loading time Achievements updates Overall framerate improvements Overall VFX Polish Updated ocean visuals Various fixes (Quests, unlocks, apps, etc...) Balanced economy Added languages support (English, French, Italian, Spanish, Portuguese) Updated sounds/music On April 24, you’ll also be able to visit Subaeria on PS4 and Xbox One! We can’t wait to see you explore the depths of Subaeria in this latest release!
- Subaeria is launching on April 24th - 9 April 2018
To all residents of Subaeria ! We’re glad to announce that the game is leaping out of Early Access on April 24th, at the revised price of $14.99 USD. Here are the latest improvements we’ve been working on : Level art polish Faster loading time Achievements updates Overall framerate improvements Overall VFX Polish Updated ocean visuals Various fixes (Quests, unlocks, apps, etc...) Balanced economy Added languages support (English, French, Italian, Spanish, Portuguese) Updated sounds/music On April 24, you’ll also be able to visit Subaeria on PS4 and Xbox One! We can’t wait to see you explore the depths of Subaeria in this latest release!
- A long overdue update - 14 December 2017
Hello everyone! It’s been awhile since we updated this page, but we’re still around and working on Subaeria. This is the biggest update we’ve done in a while, so we won’t be listing all the details, but here are the main features and changes that have been made: Revamped the game story to have something more streamlined and accessible Fixed a shovel load of bugs and issues Optimized the game to get it to run smoother on most machines Added new story missions and labyrinths We’re also staying loyal to our Montréal roots, and now have the game localised in French for you guys, with Italian, Portuguese, German and Spanish coming down the pipeline soon. We also have a major announcement for Subaeria that will be coming in January, so stay tuned! We will be updating the game more frequently over the next few months, with our planned full release happening in March 2018 (for real). We’ll main…
- A long overdue update - 14 December 2017
Hello everyone! It’s been awhile since we updated this page, but we’re still around and working on Subaeria. This is the biggest update we’ve done in a while, so we won’t be listing all the details, but here are the main features and changes that have been made: Revamped the game story to have something more streamlined and accessible Fixed a shovel load of bugs and issues Optimized the game to get it to run smoother on most machines Added new story missions and labyrinths We’re also staying loyal to our Montréal roots, and now have the game localised in French for you guys, with Italian, Portuguese, German and Spanish coming down the pipeline soon. We also have a major announcement for Subaeria that will be coming in January, so stay tuned! We will be updating the game more frequently over the next few months, with our planned full release happening in March 2018 (for real). We’ll main…
- Optimize! - 10 June 2016
Hi everyone, We've been working hard over the last few months on optimizing Subaeria to create a smoother experience for everyone playing the game. We've had some major improvements in performance with our newest build, and have now uploaded it on Steam. This new version has been tested on a handful of configurations, including laptops, and showed great gains in terms of performance. We're looking forward to hearing your feedback on this updated version!
- Optimize! - 10 June 2016
Hi everyone, We've been working hard over the last few months on optimizing Subaeria to create a smoother experience for everyone playing the game. We've had some major improvements in performance with our newest build, and have now uploaded it on Steam. This new version has been tested on a handful of configurations, including laptops, and showed great gains in terms of performance. We're looking forward to hearing your feedback on this updated version!
- New version of Subaeria - 5 May 2016
Hi everyone, We've just uploaded the new version of Subaeria to Steam which you can start playing now. As we mentioned in last month's post, it has been trimmed down story-wise and now offers a much more focused and streamlined experience. This is the same version we showed at PAX East 2016 last month, with some improvements and bug-fixes. We're all looking forward to hearing your feedback on this new and improved version!
- New version of Subaeria - 5 May 2016
Hi everyone, We've just uploaded the new version of Subaeria to Steam which you can start playing now. As we mentioned in last month's post, it has been trimmed down story-wise and now offers a much more focused and streamlined experience. This is the same version we showed at PAX East 2016 last month, with some improvements and bug-fixes. We're all looking forward to hearing your feedback on this new and improved version!
- An update on Subaeria and PAX East 2016 - 12 April 2016
Hi everyone! We launched Subaeria on Early Access in order to get feedback and help us craft a better game. We've listened to your input and observed how you guys played the game. We're glad to say this has allowed us to decide on changes to Subaeria to make it a better and more fun experience for all. The biggest changes are to the story, it's been simplified and streamlined. You can read a full write-up of the changes we're making, and how we decided to make them here. You can find out more about the changes we're bringing to Subaeria at PAX East 2016 next week, where we'll be presenting an updated demo and chatting about the future of Subaeria.
- An update on Subaeria and PAX East 2016 - 12 April 2016
Hi everyone! We launched Subaeria on Early Access in order to get feedback and help us craft a better game. We've listened to your input and observed how you guys played the game. We're glad to say this has allowed us to decide on changes to Subaeria to make it a better and more fun experience for all. The biggest changes are to the story, it's been simplified and streamlined. You can read a full write-up of the changes we're making, and how we decided to make them here. You can find out more about the changes we're bringing to Subaeria at PAX East 2016 next week, where we'll be presenting an updated demo and chatting about the future of Subaeria.
- Patch 1.2 is now live! - 20 November 2015
Hi! We've just launched our second patch for Subaeria. We're continually improving the game, so drop us som feedback on these changes. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 19/11/2015 GENERAL Mouse and Keyboard support Added Mouse and Keyboard support in Drone menu. Optimization Fixed an issue causing lag spikes near the Hermes' entrance door. AI Bosses Fixed an issue preventing Soma enemies from being destroyed after defeating JoeBlow, resulting in player's death during the cinematic. Behavior Fixed an issue increasing the enemies' detection range when they are close to each other. Fixed an issue forcing an animation on defeated Iron enemies. Fixed an issue deactivating floor sanitizers in uncleared rooms. ART Models Polish on destructible crates.
- Patch 1.2 is now live! - 20 November 2015
Hi! We've just launched our second patch for Subaeria. We're continually improving the game, so drop us som feedback on these changes. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 19/11/2015 GENERAL Mouse and Keyboard support Added Mouse and Keyboard support in Drone menu. Optimization Fixed an issue causing lag spikes near the Hermes' entrance door. AI Bosses Fixed an issue preventing Soma enemies from being destroyed after defeating JoeBlow, resulting in player's death during the cinematic. Behavior Fixed an issue increasing the enemies' detection range when they are close to each other. Fixed an issue forcing an animation on defeated Iron enemies. Fixed an issue deactivating floor sanitizers in uncleared rooms. ART Models Polish on destructible crates.
- Content release #1 - 5 November 2015
Hi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more! Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 04/11/2015 ART Main Menu New visual for main menu. New mouse pointer design. Level Art Polished playable environment: Community. New visuals for the surface environment. Light indicators for clean vs hostile rooms has been modified, clean rooms are…
- Content release #1 - 5 November 2015
Hi! We’ve just released our first Early Access content update for Subaeria. Hurray! This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more! Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 04/11/2015 ART Main Menu New visual for main menu. New mouse pointer design. Level Art Polished playable environment: Community. New visuals for the surface environment. Light indicators for clean vs hostile rooms has been modified, clean rooms are…
- First content release is launching on November 4th! - 29 October 2015
Hi fellow Subaerians! We're putting the finishing touches on our first Early Access content release, which will launch at the beginning of next week. This update will introduce Antonio as a playable character. His story will give you better insights on Subaerian society and the opportunity to explore new areas of the underwater city. To celebrate this launch and Halloween, we're discounting the game through the weekend, so if you've been waiting to pick up Subaeria, now is the time! We'll post a detailed note on all the updates of the release on the day of. As always, feel free to reach out with any questions, and Happy Halloween!
- First content release is launching on November 4th! - 29 October 2015
Hi fellow Subaerians! We're putting the finishing touches on our first Early Access content release, which will launch at the beginning of next week. This update will introduce Antonio as a playable character. His story will give you better insights on Subaerian society and the opportunity to explore new areas of the underwater city. To celebrate this launch and Halloween, we're discounting the game through the weekend, so if you've been waiting to pick up Subaeria, now is the time! We'll post a detailed note on all the updates of the release on the day of. As always, feel free to reach out with any questions, and Happy Halloween!
- Patch 1.1 has launched! - 23 October 2015
Hi everyone, we released our first patch for Subaeria yesterday evening. Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions! Released 10/22/2015 GENERAL Optimization Improved loading times. Fixed an issue causing lag spikes near room gates. Mouse and Keyboard support Added Mouse navigation in the main menu. Key indicators added for M/KB users. ART User interface New UI visuals for the drone's area of effect. New map and mini-map indicators. App information can be displayed when in pick-up range. Sniff acquisition progress bar added to the HUD. Sniff information updated when purchasing in shops. Fixed issue causing the Sniff or App's name to be displayed incorrectly in the in-game menu. VFX Fixed a visual corruption issue on the drone's trail when using Apps. New VFX indicating Big Cleaners taking a hit & damaged state. Ne…