Hexters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews26
- Release dateDec 15, 2017
- DeveloperDraconus Entertainment Ltd
- PublisherDraconus Entertainment Ltd
Genres: Action, Adventure, Indie, Simulation, Strategy
Company pages: Developer: Draconus Entertainment LtdPublisher: Draconus Entertainment Ltd
Hexters Steam news
Hexters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V0.9.5a hotfix - 1 April 2025
FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops
- Update - V0.9.5 "Sunny Bunny" - 30 March 2025
Hello, Time for a lake side vacation! Enjoy the breather before the grande finale ----- Patch notes V0.9.5 - Sunny Bunny: NEW Level Lake Localhost NEW Level Lake Localhost music added to soundtrack NEW Added possibility to tone down hand-holding in few early levels with new "tutorial off" option FIXED Level Adobe of administrator script problem which made the level unfinishable ----- FAQ How often do you intend to update the Early Access version? No promises. Does the game work on OSX? Yes but be wary of the hardware requirements and is not tested in ages. And Linux? Yes, but has not been tested properly in ages. Consoles? Mobile? Multiplayer No resources for anything like that, sorry. I found a bug or I got suggestions! Let us know on the steam forums. ------ Thanks for your support.
- Update - V0.9.0 "Tangy Tomato" - 9 February 2024
Hello, Man, it's dank and unpleasant in here at the Subnet Swamp Oh yeah, and Castle of Caretaker is here too ------ Patch notes V0.9.0 - Tangy Tomato: NEW Level Subnet Swamp NEW Level Subnet Swamp music added to soundtrack NEW Level Castle of Caretaker but it's a meme level and it will disappoint you FIXED Environmental particles and fog is better clipped through FoW ------ FAQ How often do you intend to update the Early Access version? No promises. Does the game work on OSX? Yes but be wary of the hardware requirements and is not tested in ages. And Linux? Yes, but has not been tested properly in ages. Consoles? Mobile? Multiplayer No resources for anything like that, sorry. I found a bug or I got suggestions! Let us know on the steam forums. ------ Thanks for your support.
- Update - V0.8.0 "Diddley Doo" - 5 January 2024
Hello, Next level "Fortress of FDISK" finally out. One step closer to finalé. Drone icon now visible on strategic map for making things more clear Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics. Old saves should work. ------ Patch notes V0.8.0 - Diddley Doo: NEW Level Fortress of FDISK NEW Level Fortress of FDISK music added to soundtrack FIXED Strat map breaking down if save was loaded in strat map UPDATED Drone icon visible now on stratmap UPDATED Changes to many tooltip texts etc describing the mechanics hopefully better FIXED Camera long distance clamp being too small and clamping sky dome sometimes ------ FAQ How often do you intend to update the Early Access version? No promises. Does the game work on OSX? Yes but be wary of the hardware requirements and is not tested in ages. And Linux? Yes, but has…
- Update - V 0.7.0b - 22 May 2022
Patch notes V0.7.0b - Razzle Dazzle: FIXED Problems placing buildings on geothermal and river points FIXED Level Data Desert random location with no path to build ------ FAQ How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access. Does the game work on OSX? Yes but be wary of the hardware requirements. And Linux? Yes, but has not been tested properly in ages. Consoles? Mobile? Multiplayer? No resources for such things. I found a bug or I got suggestions! Let us know on the steam forums! ------ Thanks for your support!
- Update - V0.7.0a - 5 May 2022
Patch notes V0.7.0a - Razzle Dazzle: UPDATED Changed maximum solar panel amount to 12 FIXED Solar power panels were broken and did not send out cycles FIXED Freeplay starting problems in build version ------ FAQ How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access. Does the game work on OSX? Yes but be wary of the hardware requirements. And Linux? Yes, but has not been tested properly in ages. Consoles? Mobile? Multiplayer? No resources for such things. I found a bug or I got suggestions! Let us know on the steam forums! ------ Thanks for your support!
- Update - V0.7.0 "Razzle Dazzle" - 28 April 2022
Hello, Freeplay and next level finally here after year long hiatus! Free play! It might be a bit rough around the edges, be gentle please! Notice: Old saves might be incompatible due massive internal changes. Sorry. ------ Patch notes V0.7.0 - Razzle Dazzle: NEW Freeplay mode NEW Level IRQ Island NEW Level IRQ Island music added to soundtrack NEW Booster: Battery NEW Booster: Capacitor NEW Booster: Feeder NEW Booster: Heatsink NEW Booster: Optimizer NEW Booster: Reloader NEW Booster: Scanner NEW Booster: Transponder NEW Technology: Basic boosters NEW Technology: Combat boosters NEW Technology: Cooling NEW Recipe info panel for refineries FIXED Strat map breaking down if save was loaded in strat map UPDATED Hub power capacity is no longer upgradeable, use battery boosters UPDATED Level Bios Beach hub upgrade optional objective removed UPDATED Level Mountains of Memory hub upgrade objecti…
- Update - V0.6.0c - 5 May 2020
Yet another hotfix ------ Patch notes V0.6.0c - Star Platinum: FIXED Level Adobe of Administrator cannon script not triggering FIXED Finally managed to fix the strat map icons causing problems ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :) ------ Thanks for your support!
- Update - V0.6.0b - 26 April 2020
Another small hotfix for fixing previous hotfix, heh. ------ Patch notes V0.6.0b - Star Platinum: FIXED Level Abode of Administrator missing in the previous hotfix build FIXED Level Corruption Caverns now allows building Mausoleums properly FIXED Some enemy spawning problems and ranges in level Corruption Caverns FIXED More attempts to fix the strat map icons causing problems ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable…
- Update - V0.6.0a - 25 April 2020
Small hotfix for refixing Caves of CMOS museum bug. ------ Patch notes V0.6.0a - Star Platinum: FIXED Resurfaced bug which caused Museum not being available properly in Caves of CMOS FIXED Corner case problem for strategic map crashing and causing massive FPS problems ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :) -…
- Update - V0.6.0 "Star Platinum" - 2 March 2020
Hello, Time to get those administrative rights! Here are some highlights of this release: Time for some indirect fire! New technologies Healing! Expect some new suprises as well. ------ Patch notes V0.6.0 - Star Platinum: NEW Level Abode of Administrator NEW Level Abode of Administrator music added to soundtrack NEW Building: Cannon NEW Building: Munitions Factory NEW Resource: Shells NEW Technology: Digital Esoreticism NEW Technology: Garbage Collection NEW Technology: Restoration NEW Ability: Chaplain heal NEW Introducing a new NPC NEW Continuous spawning of enemies during long nights FIXED Messages are now cleared on level restart FIXED HUD 2x speed had wrong graphics when active FIXED Neutral buildings are now more properly defined FIXED Sunlight damage particles are no longer visible in FoW FIXED Stratmap entity icons background had some alpha artifacts FIXED Stratmap power overlay…
- Update - V0.5.3b - 7 December 2019
Very small patch regarding some map deadends and unity version problems. ------ Patch notes V0.5.3b - Sublime Sealion: FIXED Upgraded Unity version which (hopefully) helps with some version problems FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desolation) FIXED River point having wrong tooltip if bridge cannot be built ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by h…
- Update - V0.5.3a Logistics concept change - 9 September 2019
Logistics concept change and some small fixes. ------ Patch notes V0.5.3a - Sublime Sealion: NEW Logistics zones now have different production and transport limits NEW Beacon of a sector strategic map quick access for faster logistics configuration FIXED Typos and missing tool tip strings FIXED Locator markers blocking zoom in strategic map FIXED Bitmobile and cargo drone contents no longer included in sector resources overlay UPDATED New more extensive tooltip for setting resource sector limits / transportation UPDATED Some minor geometry changes and fixes for Memcache Meadows level UPDATED Refinery work time increased from 5 to 10 seconds UPDATED Resources flow through sectors better now UPDATED Geothermal vent and river point strategic map icons now match the build menu marker icons UPDATED Multiple same type refineries get input resources more equally now ------ FAQ How often do you…
- Update - V0.5.3 Strategic map rework - 13 August 2019
Strategic map rework! Lots of details, readibility and new completely new functionality added for your gaming pleasure. Some examples: Small Hexter icons in strategic map https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F324bb0bdf4bec2b172151cb7b662925c392017b4.png Sector resources now show production and usage Improved resource overlay and new sector workforce information https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F6df1ca8979831ba7f19dbb501b9572f3ece54575.png Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F64293599037298e8d456aeaaaea6c3d9db7ac6e8.png Power overlay showing power flow and relative production/usage of buildingshttps://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F95cc%25E2%2580%25A6
- Update - V0.5.2a Critical hotfixes - 26 July 2019
Hey, Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS. ------ Patch notes V0.5.2a FIXED Level Caves of CMOS building unlock problems FIXED Level Memcache Meadows building unlock problems FIXED Certain building visibility fixes in campaign FIXED Monoliths now set investigated techs also to visible state FIXED Storage of logistics zones didn't always update properly in certain conditions FIXED Strategic map icons not colliding with game entities, heh UPDATE Implemented avoidance to cargo drones to avoid them getting stuck in groups ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in…
- Update - V0.5.2 New context menu - 23 July 2019
Hey, New context menu and quick build menu improvements ------ Patch notes V0.5.2 NEW Right clicking on a building now opens a context menu for quick actions https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2Fa31216c5043d17663b15ae175175da948d6484e7.png NEW Quick build menu now includes "previously selected" building as a quick selection NEW Quick build menu now includes "previously built" building as a quick selection NEW Quick build menu has a new building picker ability for quick building type selection NEW Ability to copy building from context menu https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F2aa6b1178482e2ea1f2cde28397a75b6e5a19c32.png NEW Researching Geology now reveals bit pillars on strategic map NEW Researching Botany now reveals fractal trees and seaweed on strategic map FIXED Relic, torch and other strategic map markers…
- Update - V0.5.1 Research rework and bug fixes - 8 July 2019
Hola! Revamped and improved research tree is here! ------ Patch notes V0.5.1 - Research Rework: NEW Implemented dangerous resource avoiding FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks FIXED Tutorial build markers look normal again FIXED Restored disappeared Corruption Caverns altar unlock effect FIXED Relic icons were visible on stratmap without required technology FIXED Buildable building visibilities in campaign missions FIXED The infamous but amusing "hulk" bug where hexter carries a stack of resources and gets stuck FIXED Production buildings getting "stuck" sometimes FIXED Missing icon and capitalization in Sawmill description FIXED Garage objective in Mountains of Memory triggering immediately FIXED Visual perimeter glitches FIXED Disappeared Defrag Desolation english objective string FIXED Advisor program randomization on new game restored from "noname" FIXED B…
- Update - V0.5.0a HOTFIX - 4 June 2019
Hello, Some quick hotfixes after a major release. ------ Patch notes V0.5.0a - Sublime Sealion: FIXED Level Memcache Meadows level complete was not triggering properly FIXED V0.5.0 version notes had one "to do" line, removed UPDATED Some terrain changes to Memcache meadows to allow power to be more routable over rivers ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! Let us know on the steam forums! What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wing…
- Update - V0.5.0 "Sublime Sealion" - 26 May 2019
Hello, Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F0a090ff1f05f5c255bd38c0e274d2fcf9bba6683.png Here are some highlights of this release: Fractal trees! Exploiting fractal trees... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2Fea1c43fc0363d61da2a35612c4cb7ad64bbd7a0f.png In not just one way! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2Fab09068a4cd0a3be0c8ddac03c26f84713c483fd.png River stuff like hydro powerplant and bridges: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31473995%2F2c480f833c0bcf959dd7159c2e867760130bd34d.png Some new crowd control potential https://steamcdn-a.akamaihd.net/ste…
- Update - V0.4.0b HOTFIX - 5 March 2019
Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------ Patch notes V0.4.0b - Rubber Ducky: FIXED Fixed Hexters sometimes getting stuck navigating back and forth ------ FAQ How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best. Does the game work on OSX? Absolutely! And Linux? Oh yes! Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic. I found a bug or I got suggestions! We're sure you do, so let us know. What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now.…
Patch notes and updates
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