- September 13 Weekly Update: Myouren Empire Preview Complete; New Features Coming to Beta Next Week - 16 September 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is the development update from my partner and me since our last report. This week, three of the Myouren Empire's Heroes and a batch of new features are complete. The Hakurei Empire's Heroes are still in testing and need a little more adjustment time. This content is expected to join the Beta branch next week and, overall, to reach the stable version before October. Myouren Empire: First Playable Content Complete Last week we revealed the designs of Shou Toramaru and Nazrin. In the meantime, the first playable content for the sixth faction, the Myouren Empire, is also complete, including its unique tiles, buildings, units, and three Heroes: Byakuren Hijiri, Nazrin, and Shou Toramaru. Once it joins the Beta, you will be able to try all of this yourself. Here is a first look at how the faction plays. Palanquin Ship: A…
- September 6 Weekly Update: Hakurei Core Adjustments Complete; Rivers and Natural Wonders Arrive - 7 September 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA!Here is the development update from my partner and me for August 31-September 6.Hakurei Empire: Core Faction Adjustments CompleteThe Hakurei Empire's core faction adjustments are complete and are now being tested on the Beta branch!This time, we simplified the raiding mechanic to make strategic choices more intuitive and combat more satisfying. The new river system also gives Dragon Ships more room to shine on land-heavy maps. Regular units can move quickly along rivers, and Hafgufa has received a buff as well.We are still adjusting Hakurei's Heroes. Adjustments to the other factions, including the Moriya and Hourai Empires, will continue after the Hakurei Hero adjustments are complete. Please give us a little more time.Rivers: Civilization Is a Gift of RiversThe benefits of rivers extend beyond the Hakurei Empire. The ne…
- August 30 Weekly Update: Responding to Hakurei Feedback; Faction Tuning Continues - 31 August 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is our development update for August 24-30. Hakurei Empire: Continuing Adjustments Based on Your Feedback Last week, we released a phased update for the Hakurei Empire. To clarify again, this update covered only the core faction adjustments; the Hero adjustments are not yet complete. After the update, we received a great deal of feedback, especially about land combat and the design of the "Berserker Samurai." We are reviewing these comments one by one, checking them against actual match performance, and continuing targeted improvements. Next, we will continue adjusting the Hakurei Empire's naval combat while strengthening its land economy and land combat, improving how it develops and fights on land. Thank you for taking the time to tell us how the game genuinely feels to play. About Our Development Pace TOHOTOPIA i…
- V0.7.9d Patch Notes - 25 August 2026
Release Date: 26.8.25 --------【MATCHES】-------- 1. Adjusted the universal Lv.1 upgrade task requirements for Rook-class heroes. 2. Adjusted the zones of control of neutral city-state heroes. When not at war with a neutral city-state, its zone of control no longer affects your units. 3. When Territorial Expansion encompasses a barbarian camp, the camp is now automatically cleared and coins are awarded. 4. Fixed a bug where Arrow of Renunciation did not take effect under Third Eye Glimpse. 5. Fixed a bug where Enshrined Deity of Moriya did not activate correctly when Kanako Yasaka reached Lv.4. 6. Fixed incorrect HP for Hero Warships. 7. Fixed a bug where a ship was not converted into a land unit after a mountain was created on its tile. 8. Fixed various text description and image display errors in the Gallery and Encyclopedia modules. 9. Fixed a bug where ore information could be viewed…
- August 23 Weekly Update: V0.7.9c Is Live; City-States and Neutral Heroes - 23 August 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on the development work my partner and I completed this week (August 17-23). Stable Version V0.7.9c Is Now Live Stable version V0.7.9c officially launched this week! This update adds City-States, Barbarian Camps, and Neutral Heroes to the map, and implements the first phase of adjustments to the Hakurei and Scarlet Empires. Empire Timeline, map filters, City Library, and Lucky White Rabbit Game House are also now available. Neutral content such as City-States and Barbarian Camps can be freely enabled or disabled in the map options. Whether you want richer exploration and diplomacy or prefer the original match pacing, you can configure them to suit your playstyle. New Neutral Powers: City-States and Barbarian Camps City-States are neutral powers that occupy a single tile. You can send Envoys to establish…
- V0.7.9c Patch Notes - 23 August 2026
Release Date: 26.8.23 --------【New: City-States and Barbarian Camps】-------- 1. Added the City-State system. City-States are neutral factions occupying a single tile. You can send envoys to gain substantial economic and technological benefits, or capture a City-State and convert it into one of your cities. 2. Added the economic City-State of Venice and its corresponding hero, Mystia Lorelei (as Marco Polo). 3. Added the technological City-State of Fez and its corresponding hero, Futatsuiwa Mamizou (as Ibn Battuta). 4. Added a new system: Barbarian Camps. Barbarian Camps continually produce Barbarians to harass your borders. Clear them to earn a large amount of Gold. (All systems above can be enabled or disabled in the map options.) --------【Adjustment: Scarlet Empire】-------- 1. The City Center now automatically becomes a Scarlet Mist tile when a city is founded or a turn begins. 2. Les…
- August 16 Weekly Update: Faction Adjustments Reach the Halfway Mark; New Features Coming Soon - 17 August 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on my partner’s and my development work this week (August 10–16). Faction Adjustments and New Faction Development The overall Hakurei Empire rework is now about 50% complete. We have greatly streamlined its mechanics, retaining and strengthening the fun parts while removing redundant, fiddly details. The smaller-scale Scarlet Empire adjustment is also about halfway complete. Development of the sixth faction, the Myouren Empire, is progressing as planned. At our current pace, we expect to introduce it around mid-September! Several Supporting Features in Development Alongside faction development, we completed or advanced several supporting features this week. First is “Empire Timeline,” a feature that records each empire’s history during a match. It will let you revisit how a match unfolded step by step a…
- August 9 Weekly Update: Stable 0.7.8b Released; First Five-Faction Review Complete - 10 August 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on my partner’s and my development work this week (August 3–9). Stable Version 0.7.8b Is Now Live This week we released stable version 0.7.8b. It officially adds saves, replay playback, and match statistics, overhauls the map-generation system, and fixes the persistent stutter on large 30×30 maps. We also added a number of usability improvements and fixed several bugs and translation errors. Players can now save and resume matches, review full games through replays, and view detailed post-match statistics covering the military, economy, technology, heroes, and more. The new map-generation system produces more consistent results and more reasonable terrain and starting-position distributions. We also fixed the persistent gameplay stutter on large 30×30 maps. Because this update changes the map data struc…
- V0.7.8b Patch Notes - 10 August 2026
Release Date: 26.8.10 --------【New Features】-------- 1. Added map presets, allowing a fixed set of map settings to be saved and loaded. 2. Added single-player saves. You can save the current match in single-player and resume it from the Records screen. 3. Added replay playback. Matches can now be replayed from the Records screen. 4. Improved the map settings screen, which now has Quick Settings and Advanced Settings modes. 5. Added City Rankings and Hero Rankings to the Rankings screen. 6. Detailed income sources can now be viewed from the turn Gold display in the top bar. 7. Match statistics charts can now be viewed when saving or when a match ends. 8. Added a damage calculator to the Encyclopedia. 9. Added match data statistics. Match data charts can now be viewed from the save or match-end screen. 10. Added search to Announcements. --------【Gameplay】-------- 1. Reorganized map terrai…
- August 2 Weekly Update:Saves,Replays,Maps Complete,Faction Design Reconsidered - 3 August 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is an update on my partner’s and my development work this week (July 27–August 2). Following our usual update schedule, we had planned to release a new version this week. Unfortunately, we need a little more time for final optimization and testing. Thank you for your patience. Completed This Week 1. Saves, Replays, and Match Statistics Development of the save and replay features is complete. We also added match statistics, so after a game you can review detailed figures for the military, economy, technology, heroes, and more, making it easier to look back on the whole match. 2. Six Random Maps The new map-generation system is complete and has passed its initial tests. The new version will offer six map types: Dryland, Lakes, Continents (Standard), Pangea, Archipelago, and Water World. We also implemented more reason…
- July 26 Weekly Update: Maps, Saves and Replays, and Faction Balance - 26 July 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is our development update for July 20 to July 26. This Week's Progress We carried out a comprehensive optimization pass on all six random map types. We reviewed their overall structure, generation stability, and moment-to-moment play experience. Our goal is to preserve the distinct identity of each map type while reducing unnecessary swings caused by extreme starting positions or terrain. We continued developing the save and replay features and completed a substantial amount of work this week. These systems involve full match states, action records, and compatibility across versions, so we will keep testing their stability and refining the details. Faction Feedback and Adjustments The revised Komeiji Empire has now been available for one week, and we have received a great deal of detailed feedback. We are very happy…
- July 19 Weekly Update: Komeiji Empire Release and What's Next - 19 July 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA!Here is our development update for July 13 to July 19.This Week's ProgressMost of our work this week focused on adjusting and refining the Komeiji Empire.This round of adjustments is now largely complete and has been released. Alongside the update, we also launched a survey to gather your feedback on the revised faction. We welcome your thoughts after playing it, and your responses will help guide our next round of improvements.What's NextNext, we plan to move forward with the following work:Rework and optimize the generation algorithms for different types of random maps.Continue developing and improving replay and save features.Continue iterating on the Hakurei Empire.Conduct a balance survey and analysis for the Scarlet Empire.Continue the design and development of the Myouren Empire.Improve other usability features.Con…
- V0.7.6d Patch Notes - 19 July 2026
Release Date 26.7.20 This stable version update integrates all adjustments、fixes and optimizations made during public testing from after V0.7.5e through V0.7.6c。Stable version players no longer need to review the previous public test announcements individually。 ------- ------- 1.Adjusted all heroes of the Komeiji Empire。 2.The starting unit of the Komeiji Empire has been replaced from a Warrior to a Dharma Guardian Archer;the ley line generation logic has also been optimized,preventing ley lines from being overly dense or scarce。 3.Adjusted units including the Pishacha、Dharma Guardian Gunner、Varuna Jian、Maha-Vetala and Rudra Fire Chariot。 4.Adjusted Momiji Inubashiri and her Mad Hound Slaughter:defeating a unit no longer grants General Action Points,and now grants Movement Action Points and Attack Action Points instead。 5.The cost of Slash and Burn Farming has been reduced to 3Gold。 6.E…
- July 12 Weekly Update: Hakurei Survey and Komeiji Empire Adjustments - 12 July 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is our development update for July 6 to July 12. This Week's Progress This week, our work mainly focused on player feedback and the ongoing adjustments to the Komeiji Empire. We launched the Hakurei Empire experience survey and received a great deal of feedback. Thank you to everyone who took the time to share detailed thoughts and suggestions. We are carefully organizing and reviewing your responses, and they will serve as an important reference for future improvements. We continued the design and development work for the Former Hell faction, the Komeiji Empire. The new version will further streamline its mechanics and focus its strategy around Fear. We have also redesigned its heroes, especially Satori Komeiji and Koishi Komeiji, while strengthening the strategic interplay between them. We expect the updated Komei…
- V0.7.5d Patch Notes - 6 July 2026
Release Date 26.7.5 ------- ------- 1. Added survey: Hakurei Empire experience feedback 2. Added game resolution settings 3. Valkyrie's starting Defense changed from 4 to 3 4. Added important moment illustrations ------- ------- 1. Fixed the results screen being unable to filter Hakurei Empire debug separately 2. Fixed a bug where Utsuho Reiuji incorrectly pushed away units with a second phase, such as Lesser Devil Priest or Fujiwara no Mokou, when killing them 3. Fixed an incorrect description for the Build War Wonder action 4. Fixed a bug where damage was incorrectly counted toward the upgrade task when Ibuki Suika protected by Valkyrie was attacked 5. Fixed incorrect damage when Attack or Defense was negative 6. Optimized spawn point randomization logic on 1v1 maps
- July 5 Weekly Update: Feedback, Hakurei Fixes, and July Plans - 5 July 2026
Hello everyone! This is Tenkajin IceCream, developer of Tohotopia.Here is this week's development update for June 29 to July 5.OverviewThis week, our main work focused on three areas:We fixed several issues that appeared after the Hakurei Empire release. Several patches have now been released, handling a batch of bugs that affected the play experience, and we will continue investigating follow-up issues based on your feedback.We worked on adjustments for the Former Hell faction, the Komeiji Empire. Next, we will continue reviewing its mechanics, pacing, balance, and unnecessary complexity.We continued collecting feedback. We have now received several hundred survey responses. Thank you very much for taking the time to fill them in. Your opinions, play experiences, and specific reports are a great help when we decide development priorities.Soon, we will also release a dedicated Hakurei E…
- V0.7.5c Patch Notes - 2 July 2026
Release date 26.7.1 ------- ------- 1. Added an in-game questionnaire ------- ------- 1. Optimized some encyclopedia entries 2. Optimized text descriptions and icon display for some actions 3. Optimized hero display information in the gallery 4. Optimized an issue where Pishacha might not gain correct vision when generated 5. Fixed an issue where Ibuki Suika Lv.4 could disappear after using Oeyama Massacre to kill a target with a second form 6. Kavi ships will now automatically upgrade to longships when on a longship port 7. Fixed an issue where military ports could be built when only adjacent to enemy ports 8. Fixed an issue where Mini Suika and Occult Orbs could also be dismissed 9. Fixed an issue where the "Reattack" status on Moriya Suwako did not take effect 10. Optimized several cases where unit highlight states did not update in time 11. Fixed an issue where Hong Meiling's "Movem…
- V0.7.5b Patch Notes - 1 July 2026
Release date 26.6.30 ------- ------- 1. Fixed a bug where Fujiwara no Mokou would not move to the target tile after killing a target while her range was increased. 2. Fixed a bug where Hakurei Empire ship units did not gain an attack action point after landing. 3. Fixed a bug where Koishi Komeiji's Echo of Black Heaven ability incorrectly applied 2 stacks of Fear to allies. 4. Fixed a bug where the England Occult Orb disappeared immediately when blocking counterattack damage. 5. Fixed incorrect icons for all Hakurei Empire statues. 6. Fixed a bug where Sumireko Usami setting an Occult Orb reset Peace Wonder progress. 7. Fixed a bug where after Kasen Ibaraki moved, if another unit recovered the Beast Guide, Kasen could not set another Beast Guide in the same turn. 8. Improved hit detection for unit clicks and tile clicks. 9. Fixed some animation errors. 10. Fixed a bug where Robbery and…
- June 28 Weekly Update: Hakurei Empire Release and Future Plans - 28 June 2026
Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is the development progress from my partner and me for this week (June 22-28). Overview To put it simply, this week's development can again be summed up in one sentence: all of our work went into developing the Hakurei faction! The Hakurei Empire is finally here! Please give it a try, and please feel free to send us your criticism and feedback. After two weeks of focused development, we managed to bring this new faction to everyone before the end of June. In the next few days, we will also add an in-game survey, so it will be easier for everyone to share detailed feedback on the Hakurei Empire and the current version. Whether it is mechanics, balance, game pace, or parts that feel too complicated or not satisfying enough, we would be very happy to hear from you. Next, while collecting feedback on the Hakurei Empire…
- V0.7.5 Patch Notes - 28 June 2026
Release Date: 2026.6.28 --------- New Content ------------- 1. New faction: Hakurei Empire 2. New feature: random faction can be selected in multiplayer or single-player matches --------- Adjustments ------------- 1. Improved the effect and display of the basic ability "Move & Attack". It can only grant the current unit 1 extra "Attack Action Point" per turn 2. Added geography system text for 9 civilizations ------- ------- 1. Fixed several text description and icon errors in tech trees, abilities, and actions 2. Fixed several text translation errors 3. Fixed an out-of-sync bug caused by consecutive city level-ups in multiplayer matches 4. Fixed incomplete loading of Gallery and game records 5. Fixed the "Attack Again" buff failing when Reisen attacked with many Fantasy stacks. 6. Fixed Lord Mishaguji not being treated as a hero-derived unit. 7. Fixed abnormal move options/movement rang…