SPSTEAMPULSELIVE ANALYTICS
Space Drifters 2D

Space Drifters 2D Steam metadata

Matthew Coyle | Mar 28, 2016 | game

Released

0players observed · 10 October 2026 - 00:04:12 UTC

Indie2DSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,430
  • Revenue (VGI)$1,920
  • Review score64% positive

Space Drifters 2D metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)2,430
  • Revenue (VGI)$1,920
  • Review score64% positive
  • Total reviews44
  • Release dateMar 28, 2016
  • DeveloperMatthew Coyle
  • PublisherMatthew Coyle

Genres: Indie

Company pages: Developer: Matthew CoylePublisher: Matthew Coyle

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space Drifters 2D Steam metadata

Space Drifters 2D metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/377570/metadata
Steam Storehttps://store.steampowered.com/app/377570/
Steam Communityhttps://steamcommunity.com/app/377570
PCGamingWiki search
IGDB searchSearch IGDB for Space Drifters 2D

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 28 positive, 16 negative

Price and discount

$0.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Shared/Split Screen, Steam Trading Cards, Partial Controller Support, Remote Play Together

Achievements

Not available

Platform releases
  • Steam 28 March 2016

Latest Steam announcements

  • 1.1.2 - 3 September 2016

    :SD2DGreen: As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. https://www.youtube.com/watch?v=pn3QZtqX04Q So, a Spacewars! mode was suggested in the forums; I like the gravity mechanic and thought it would improve the king of the hill mode, and here we are. No screenwrap however, sry m8. As said in the video: the score is very dependent on how strong the gravity applied to you is, meaning that you need to be close to the center to score faster. Basic orbital dynamics work: burn prograde at apoapsis or periapsis to raise the other, and retrograde to do the inverse. :SD2DHypersquare: Update 1.1.2: - King of the Hill: Framerate fix Update 1.1.1: - King of the Hill: Changed Gravity f…

  • 1.1.2 - 3 September 2016

    ːSD2DGreenː As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. https://www.youtube.com/watch?v=pn3QZtqX04Q So, a Spacewars! mode was suggested in the forums; I like the gravity mechanic and thought it would improve the king of the hill mode, and here we are. No screenwrap however, sry m8. As said in the video: the score is very dependent on how strong the gravity applied to you is, meaning that you need to be close to the center to score faster. Basic orbital dynamics work: burn prograde at apoapsis or periapsis to raise the other, and retrograde to do the inverse. ːSD2DHypersquareː Update 1.1.2: - King of the Hill: Framerate fix Update 1.1.1: - King of the Hill: Changed Gravity f…

  • 1.0 - 28 March 2016

    ːSD2DGreenː 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to 0, turns off the automix allowing you to play with only the sounds of the effects. Minor tweaks were also made in Endlesss mode, in both solo and Co-Op: the Boss' shooting pattern depends on remaining health, and the kill multiplier drops off faster in Co-Op.Race Mode also subject to some small changes: a start delay at the beginning of the level, and a visual aid to see if you've passed a checkpoint. A lot of the changes can be seen in Asteroid Defence: beforehand power ups would come in based on previous power spawns and a timer, and they would effect turret rotation and rate of fire. Now the power ups are spa…

  • 1.0 - 28 March 2016

    :SD2DGreen: 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to 0, turns off the automix allowing you to play with only the sounds of the effects. Minor tweaks were also made in Endlesss mode, in both solo and Co-Op: the Boss' shooting pattern depends on remaining health, and the kill multiplier drops off faster in Co-Op.Race Mode also subject to some small changes: a start delay at the beginning of the level, and a visual aid to see if you've passed a checkpoint. A lot of the changes can be seen in Asteroid Defence: beforehand power ups would come in based on previous power spawns and a timer, and they would effect turret rotation and rate of fire. Now the power ups are spa…

  • Update 1.0 - 25 February 2016

    ːSD2DGreenː Here is 1.0, Space Drifters will have all the originally planned features and more, and later this year will come a Steam Version. This update changes the boss' shooting behaviour, adds some sounds, improves performance with the fastest graphics option, adds some options to the high settings, and removes a lot of old code giving a slight performance boost and removing some bugs. While this is the last planned update, this isn't the last updated so any suggestions and feedback are always welcome. I've also managed to fix most of the known bugs, I'm unceratin about hit detection, but I haven't managed to reproduce the bug in a while now, most of the bugs got cleaned out last time and this update mainly fixes bugs that this update caused since I moved to the latest 4.7 build of Unity. ːSD2DPlanetː Next I'm going to be working on the website: mainly the documentation for Space D…

  • Update 0.9.C - 2 November 2015

    ːSD2DGreenːHere is the last update before 1.0. This update mainly fixes a number of bugs found in the previous version and sets up some of the next implementations that will come with 1.0. ːSD2DStarːThis update has been sitting in the updatetest branch for the past week, and the only remaining bug found is the resume button in the pause canvas in 2 modes. I've also attempted to improve the responsivness of the keyboard controls: Player 1 now has the new method while Player 2 remains unchanged for comparison, and with the next update I hope to have fixed the keyboard controls. Update 1.0 will be in a test branch soon, I'll keep you posted. ːSD2DHypersquareːUpdate log entry in the README: - BugFix: Versus Asteroid: Win Canvas was visible from the start. - BugFix: PowerUps: Wrong Sprite. - BugFix: Race: Player 1 destroyed on game launch. - Game First Launch settings enabled.

  • Update 0.9.C - 2 November 2015

    :SD2DGreen:Here is the last update before 1.0. This update mainly fixes a number of bugs found in the previous version and sets up some of the next implementations that will come with 1.0. :SD2DStar:This update has been sitting in the updatetest branch for the past week, and the only remaining bug found is the resume button in the pause canvas in 2 modes. I've also attempted to improve the responsivness of the keyboard controls: Player 1 now has the new method while Player 2 remains unchanged for comparison, and with the next update I hope to have fixed the keyboard controls. Update 1.0 will be in a test branch soon, I'll keep you posted. :SD2DHypersquare:Update log entry in the README: - BugFix: Versus Asteroid: Win Canvas was visible from the start. - BugFix: PowerUps: Wrong Sprite. - BugFix: Race: Player 1 destroyed on game launch. - Game First Launch settings enabled.

  • Update 0.9.B - 11 October 2015

    ːSD2DStarːI've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. ːSD2DGreenːBut now for the gameplay and visual changes. Many of you have asked for powerups, and I wanted to add a special 'weapon'. So alongside the usual powerups of faster movement and ROF (in Asteroid Defence), and extra health in Endless I've added Dark Energy. While Dark Matter is known for holding the galaxies together when gravity can't, Dark E…

  • Update 0.9.B - 11 October 2015

    :SD2DStar:I've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. :SD2DGreen:But now for the gameplay and visual changes. Many of you have asked for powerups, and I wanted to add a special 'weapon'. So alongside the usual powerups of faster movement and ROF (in Asteroid Defence), and extra health in Endless I've added Dark Energy. While Dark Matter is known for holding the galaxies together when gravity can't, Dark E…

  • Update 0.9.A - 29 September 2015

    ːSD2DGreenː It's the last stretch before 1.0, this update is just a fix for the font not being displayed everywhere, and the number display in someplaces. ːSD2DStarː Next time (0.9.B) I'm adding the Visuals to display the daredevil and kill multipliers, the power ups for Asteroid Defence and Endless, and adding the scatter gun to Asteroid Defence. After that (0.9.C) I'll figure out the new high end of scores and make new ranks to accomodate the larger scores. Along with that I'll add a new menu track, add Co-Op mode to Asteroid Defense. The result of testing 0.9.C will be the release 1.0; The final update will be to fix anybugs found in 0.9.C and then the game will be "finished". ːSD2DHypersquareː You might be wondering about achivements and leaderboards. They are planned but I want to make 1.0 without the Steam API and focus more on my next projects for a while, but I will add these fe…

  • Update 0.9.A - 29 September 2015

    :SD2DGreen: It's the last stretch before 1.0, this update is just a fix for the font not being displayed everywhere, and the number display in someplaces. :SD2DStar: Next time (0.9.B) I'm adding the Visuals to display the daredevil and kill multipliers, the power ups for Asteroid Defence and Endless, and adding the scatter gun to Asteroid Defence. After that (0.9.C) I'll figure out the new high end of scores and make new ranks to accomodate the larger scores. Along with that I'll add a new menu track, add Co-Op mode to Asteroid Defense. The result of testing 0.9.C will be the release 1.0; The final update will be to fix anybugs found in 0.9.C and then the game will be "finished". :SD2DHypersquare: You might be wondering about achivements and leaderboards. They are planned but I want to make 1.0 without the Steam API and focus more on my next projects for a while, but I will add these fe…

  • Update 0.9.9 - 8 September 2015

    ːSD2DGreenː This time it's mainly a visual update; I've added the new Font, changed the number display from 1000000 to 1,000,000 which makes scores easier to read, the destruction animation for player ships and a form of health bar for some of the enemies as suggested by the community. ːSD2DRedː ːSD2DStarː I've recieved a great deal of feadback and a fair number of suggestions, for which I must thank you all. I hope to implement a couple of these suggestions in the next update, which is looking to be the penultimate update before 1.0 ːSD2DPlanetː Update log entry in the README: Update 0.9.9: - Game: Added SD2D Font - Game: Improved number display - Player: Added Ship destruction Particles - Enemy: Added HealthCore to large enemies.

  • Update 0.9.9 - 8 September 2015

    :SD2DGreen: This time it's mainly a visual update; I've added the new Font, changed the number display from 1000000 to 1,000,000 which makes scores easier to read, the destruction animation for player ships and a form of health bar for some of the enemies as suggested by the community. :SD2DRed: :SD2DStar: I've recieved a great deal of feadback and a fair number of suggestions, for which I must thank you all. I hope to implement a couple of these suggestions in the next update, which is looking to be the penultimate update before 1.0 :SD2DPlanet: Update log entry in the README: Update 0.9.9: - Game: Added SD2D Font - Game: Improved number display - Player: Added Ship destruction Particles - Enemy: Added HealthCore to large enemies.

  • Update 0.9.8 - 29 August 2015

    ːSD2DGreenː Dodge gets most of the focus of this update: Now, when you get close to the asteroids it increases your score multiplier.You can now reach much higher scores faster, and to accomodate this increase I've added four more ranks and the top rank is now achived with an average highscore of 5 million accross solo and co-op games and also an average of 20 for highest multipliers. Good luck with that. Finally I've also fixed the bug where bullets shot during invulnerability stayed invulnerable and updated the Red ship's scatter gun patern. ːSD2DRedː ːSD2DPlanetː Space Drifters 2D now has all the initially planned features and some more; I intend to add the last few features, clean up the files and tweak the numbers but soon v1.0 will be out and Space Drifters 2D will be out of early access. However I still have some ideas and hopes for this game, so 1.0 isn't the last version and su…

  • Update 0.9.8 - 29 August 2015

    :SD2DGreen: Dodge gets most of the focus of this update: Now, when you get close to the asteroids it increases your score multiplier.You can now reach much higher scores faster, and to accomodate this increase I've added four more ranks and the top rank is now achived with an average highscore of 5 million accross solo and co-op games and also an average of 20 for highest multipliers. Good luck with that. Finally I've also fixed the bug where bullets shot during invulnerability stayed invulnerable and updated the Red ship's scatter gun patern. :SD2DRed: :SD2DPlanet: Space Drifters 2D now has all the initially planned features and some more; I intend to add the last few features, clean up the files and tweak the numbers but soon v1.0 will be out and Space Drifters 2D will be out of early access. However I still have some ideas and hopes for this game, so 1.0 isn't the last version and su…

  • Trading Cards and Update 0.9.7 (+0.9.6) - 20 August 2015

    Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons ːSD2DGreenː ːSD2DStarː ːSD2DHypersquareː ːSD2DPlanetː ːSD2DRedː, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It has multiple layers protecting it's highly active core that will errupt when disturbed. Beware. Finally, I've made some changes to Asteroid Defence and Dodge, to makes some tweeks and to fix some bugs. Thanks for your help :D Update log entry in README: Update 0.9.7: - Invaders: Decreased asteroid orbit decay rate - Invaders: Decreased player projectile speed - Dodge: Increased Dare Devil Multiplier increase rate - Bugfix: Invaders: Moved turret rotation from update(fps) to fixedupdate(physics) Update 0.9.6: - Game: Added HybridStar (Boss) - Game: Improved player tracking selection - Bugfix: Rank: removed double…

  • Trading Cards and Update 0.9.7 (+0.9.6) - 20 August 2015

    Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons :SD2DGreen: :SD2DStar: :SD2DHypersquare: :SD2DPlanet: :SD2DRed:, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It has multiple layers protecting it's highly active core that will errupt when disturbed. Beware. Finally, I've made some changes to Asteroid Defence and Dodge, to makes some tweeks and to fix some bugs. Thanks for your help :D Update log entry in README: Update 0.9.7: - Invaders: Decreased asteroid orbit decay rate - Invaders: Decreased player projectile speed - Dodge: Increased Dare Devil Multiplier increase rate - Bugfix: Invaders: Moved turret rotation from update(fps) to fixedupdate(physics) Update 0.9.6: - Game: Added HybridStar (Boss) - Game: Improved player tracking selection - Bugfix: Rank: removed double…

  • Update 0.9.5 - 8 August 2015

    This week I'm introducing the lazer instrument: it plays randomly accross the same scale as that of the Sound Track. All of the tracks are in Cm and at 100bmp, while the lazer instrument picks from the pentatonic scale. Along with this I give you a resume button in pause menus. I've accidentally restarted too many times, and you've asked for it, so here it is. Finally this update adds a credits screen with a sort of paint mode and a fix for the Hotline Miami track. Update log entry in README: - Pause Menu: Resume Option - Sound: Player laser sound - Fix: Soud: Hotline Space instrument balance - Game: Added Credit

  • Update 0.9.5 - 8 August 2015

    This week I'm introducing the lazer instrument: it plays randomly accross the same scale as that of the Sound Track. All of the tracks are in Cm and at 100bmp, while the lazer instrument picks from the pentatonic scale. Along with this I give you a resume button in pause menus. I've accidentally restarted too many times, and you've asked for it, so here it is. Finally this update adds a credits screen with a sort of paint mode and a fix for the Hotline Miami track. Update log entry in README: - Pause Menu: Resume Option - Sound: Player laser sound - Fix: Soud: Hotline Space instrument balance - Game: Added Credit

  • Update 0.9.4 - 21 July 2015

    Nearly didn't get an update out this week, and right now I'm really far from my desk, but still: here it is! So this week I've added two new things: the dynamic background that pulsates with the music, and a new song titled Hotline Space for Co-Op Endless. As you can guess from the title of the song, it's somewhat inspired by Hotline Miami: one of the best game/music combos out there. Many thanks to DivFord for helping me with the background effect, without his help there would probably have been no update this week. Update entry in the README: Update 0.9.4: - Game: Dynamic Background Now Added - Music: Hotline Space Added - Asteroid Defence: Slowed Turret movement - Bugfix: Game: Particles for asteroids now work

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 20161.1.24249665521682986433
22 November 2015Update 0.9.C4249665521682986672
311 October 2015Update 0.9.B4249665521682986779
429 September 2015Update 0.9.A4249665521682986907
58 September 2015Update 0.9.94249665521682987025
629 August 2015Update 0.9.84249665521682987139
720 August 2015Trading Cards and Update 0.9.7 (+0.9.6)4249665521682987254
88 August 2015Update 0.9.54249665521682987365
921 July 2015Update 0.9.44249665521682987487
1012 July 2015Update 0.9.34249665521682987606
113 July 2015Update 0.9.2 (0.9.1 and 0.9.0)4249665521682987712
1226 June 2015Update 0.8.04249665521682987833
1319 June 2015Update 0.7.04249665521682987955
1415 June 2015Update 0.6.2 (and 0.6.1)4249665521682988067
1512 June 2015Update 0.6.04249665521682988183

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID377570
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateMar 28, 2016
DeveloperMatthew Coyle
PublisherMatthew Coyle
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent64%
Positive reviews28
Negative reviews16
Total reviews44
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,280 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/377570/

Short description

Space Drifters 2D, is a top down space shooter with Newtonian physics style movement. Made in the Unity engine with graphics and controls reminiscent of Asteroids with the added benefit of a local co-op and multiple versus modes.

About this game

Space Drifters 2D is a top down space shooter with Newtonian physics style movement. Made in the Unity engine with graphics and controls reminiscent of Asteroids with the added benefit of a local co-op and multiple versus modes. Demo build available for download here For information on available features and what is still to come click here. Game Modes: - Solo / Co-Op Endless The Universe is collapsing, space is shrinking and you are the last pilot(s) in the universe. Survive as long as you can against 3 types of enemies. As time goes by more and more enemies will get closer to you, and no matter where you move to because space is shrinking everything will always be getting closer. - Versus Why does it seem the Universe is so Matter biased? Shouldn't matter and anti-matter be created equaly? ...What if Matter and Anti-Matter fought it out in the early Universe? Defeat your opposite to claim you position in the Universe! - Hold The Flag Another way Matter and Anti-Matter could triumph is be gaining mass. Pick up the Higgs Boson (flag) and hold it until the timer runs out. Holding the Boson however stop you from being able to shoot, so you must focus on dodgeing you enemies fire as he tried to destroy you and claim the Higgs Boson.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
29Steam Trading Cards
18Partial Controller Support
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Space Drifters 2D's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Drifters 2D's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Drifters 2D at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$0.99$0.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Dota 2367,75910 October 2026 - 01:21:03 UTC1,291,328
2Wallpaper Engine44,18510 October 2026 - 00:01:29 UTC150,271
3Party Animals1,7109 October 2026 - 22:27:38 UTC57,806
4Conqueror's Blade1,14510 October 2026 - 00:06:22 UTC18,921
5EA SPORTS FC™ 2748,87710 October 2026 - 00:13:28 UTC90,706
6Lost Castle 269510 October 2026 - 01:12:29 UTC28,835
7Counter-Strike 2506,53210 October 2026 - 01:21:06 UTC1,818,368
8Once Human14,96510 October 2026 - 00:48:16 UTC231,343
9Two Point Hospital7179 October 2026 - 21:26:36 UTC34,014

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat156,5879 October 2026 - 23:22:32 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS140,0369 October 2026 - 23:17:15 UTC399,748Not availableBULKHEAD
Valheim102,97710 October 2026 - 00:14:30 UTC498,478533,888Iron Gate AB
Rust83,7219 October 2026 - 23:56:18 UTC259,6461,403,838Facepunch Studios
Project Zomboid57,2639 October 2026 - 21:42:09 UTC122,811486,203The Indie Stone
Geometry Dash55,15510 October 2026 - 00:57:11 UTC108,707646,789RobTop Games
TBH: Task Bar Hero51,83710 October 2026 - 00:45:01 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine44,18510 October 2026 - 00:01:29 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 240,7949 October 2026 - 23:29:07 UTC574,638199,438Mega Crit
Deskrawl: Idle ARPG40,0149 October 2026 - 23:56:11 UTC47,204Not availableFirst Day Games
The Outlast Trials38,9639 October 2026 - 17:52:32 UTC147,771101,323Red Barrels
Risk of Rain 236,7969 October 2026 - 22:55:58 UTC44,013352,228Hopoo Games

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